Dawn of Victory [Total Conversion] - Feature Trailer Released 9/17
http://www.dawnofvictory.comDawn of Victory is a modification currently in development for the RTS/4X game; Sins of a Solar Empire. It is a “total conversion” replacing the games original models, textures, UI elements, and gameplay to create an entirely new and original experience.
It is our goal with Dawn of Victory to “maintain depth, but shift focus”, taking the things that made Sins of a Solar Empire a truly enjoyable game, and apply them to a different set of rules.
Above all, the team behind Dawn of Victory is committed to only releasing a product we can be proud of. While we pride ourselves on the quality of our art assets and aesthetics changes, we hope the true value of our mod is the unique and engaging gameplay.
The storyline behind Dawn of Victory was originally little more than an excuse to create what we thought would be a unique and fantastic backdrop for the game. Loosely based on the “WorldWar” series of books by Harry Turtledove, we wanted to take the atmosphere that made World War II games so compelling, and transport it into a space opera setting.
Over time however, our backstory has grown into an expansive universe, spanning over 300 years of alternate history. Our community driven wiki, dedicated to the story behind the mod has grown to over 500 pages, with hundreds of individual contributors.
- New Ship Classes: Corvettes, interceptors, and more.
- Redesigned Combat Model: Small caliber weapons may be effective against strike craft and frigates, but against heavy armor they won't make a dent.
- Original Art Assets: Different factions have unique architectural styles and approaches to ship design. All assets have been created expressly for the mod.
- Enhanced Ship Customization: Mount different equipment on your ships to achieve greater tactical flexibility.
- New Doctrine Trees: Specialize your faction's approach to combat and more through purchasing unique abilities and bonuses.
- Redesigned User Interface: The game's interface has been reimagined to fit both the style and gameplay changes inherent to Dawn of Victory.
The Soviet Union relies on overwhelming firepower rather than subtlety to achieve victory. Soviet frigates and cruisers are well rounded and cost effective, but the true strength of the Red Fleet lies in its capital ships. The Soviet economy is vulnerable however, and must be protected until it is in a position to dominate. Kriegsmarine corvettes and frigates are the mainstay of German strategy. When properly deployed they can harass and intercept enemy units before escaping serious retribution. By denying their opponents the room to expand, the Greater German Reich can force their enemies into a vulnerable position before delivering the final blow with cruisers and capital ships.
The Democratic Federation combines the best elements of the American, Andrean, British and French fleets. Large numbers of specialized ships are available, and when properly coordinated, become effective against nearly every threat.
Applicants would ideally be familiar with UV mapping, and be proficient at recognizing existing unit styles and applying them faithfully either from a concept or working with a group to come up with a design. Models typically range from 1k to 6k polies. Each unit mesh will have only only one UV channel, as the engine limits us to one texture per mesh.
Applicants should be familiar with normal and specular maps and have a commitment to detail. The art direction of the mod calls for mostly realistic texturing with some room for stylistic exaggerations; experience with generating "greeble" and weathering are a must. Texture resolutions range from 1024 square to 4096 square.
If interested, please send an email to [email protected]. Please include either some samples of your work or a link to your portfolio.




























Engineer Academy: Planetary based communication networks are constructed by elite Soviet Engineers to boost interconnectivity with Red Navy navigation systems, resulting in faster and more efficient interstellar travel.
Spetsnaz Detachments: During planetary invasions Special Operations Brigades are deployed alongside Red Army units to disrupt enemy defenses and hasten Soviet control.
Relay Interception: Communications officers are trained in breaking the encryption of neutral and enemy fleet beacons, allowing for closer interstellar jump distances, possibly past enemy defenses.
Efficient Propagandists: Propaganda streams are enhanced and made less susceptible to enemy jamming increasing the rate at which it spreads.
Internal Indoctrination: Political Officers are assigned at all levels of the sector front, increasing the capabilities and moral of Soviet forces fighting in friendly territory.
Priority Front: Warships are pulled from less active fronts to help further reinforce local garrisons.
Class Consciousness: KGB operatives from the First Chief Directorate are deployed to enemy controlled worlds in support of local underground, revolutionary, criminal and terrorist groups, creating planetwide insurgencies.

Civilian Encouragement: Through the use of three and five year plans, quotas and other incentives, civilian industries increase efficiency and lower the price of planetary enhancements.
Orbital Regulation: Autonomy for planetary civilian authorities is rescinded; orbital construction authority is transferred to the Red Fleet Proletarian Colonization Main Directorate, allowing larger numbers of orbital facilities.
Veteran Workforce: Red Navy specialists are brought to local shipyards and armament factories to help train workers and improve efficiency, resulting in faster ship production.
Advanced Ordinance: The sector front is granted priority for the newest and most advanced munitions designs. Firing rate greatly increased for majority of deck and flak guns.
Improved Reactor Designs: Modifications are made to fleet power systems allowing larger power reserves and regeneration.
Experimental Spaceframes: Reports from front line engagements are sent to research bureaus to reduce mass while increasing armor and hull effectiveness.
Streamlined Industry: Local armament facilities move to total war production increasing automation and production capabilities. Cost of all orbital facilities and warships drastically reduced.

Accelerated Epitaxy: Advances in the processes used to construct and join the most basic elements of planetary structures' hulls in the field allow greater rapidity in their construction.
Integrated Transmitters: By building structures with embedded, atomic-scale microtransmitters, data can be collected about projected orbital flight paths to a higher resolution, allowing the construction of additional Heavy structures in orbit.
Improved Alloys: Cheaper metals used in fighter and rocket launch mechanisms unsuitable for higher-velocity launches are replaced with more costly alloys, allowing more fighters to operate per squadron and a chance for their missiles to penetrate armor completely.
Directed Charge Plating: Intelligent detection of projectile trajectories before impact allow ships' electric plating to disable explosive projectiles at a slight distance from the hull, rather than during penetration of standard armor, increasing its overall effectiveness drastically.
Modular Bunkers: Miniaturization, standardization, and lightening of the construction materials used to buttress hardened planetary bunkers allows them to be rebuilt significantly faster after damage.
Magnetic Catapults: Torpedo and missile weaponry are launched through miniature coilgun-type catapults, rather than igniting their propellants inside the launch tube. This allows for less wear in the tube and faster cycling through available tubes, increasing the rate of fire of missile weapons significantly.
Corvette Refit: Suvorov and Pavlov class corvettes deployed in the sector front going forward may be fitted to Air Force specifications, greatly improving firepower and protection.



