Swiss Knight Swiss Knight

Dawn of Victory [Total Conversion] - Feature Trailer Released 9/17

Dawn of Victory [Total Conversion] - Feature Trailer Released 9/17

http://www.dawnofvictory.com
Image

Image Image Image Image Image

Image

Dawn of Victory is a modification currently in development for the RTS/4X game; Sins of a Solar Empire. It is a “total conversion” replacing the games original models, textures, UI elements, and gameplay to create an entirely new and original experience.

It is our goal with Dawn of Victory to “maintain depth, but shift focus”, taking the things that made Sins of a Solar Empire a truly enjoyable game, and apply them to a different set of rules.

Above all, the team behind Dawn of Victory is committed to only releasing a product we can be proud of. While we pride ourselves on the quality of our art assets and aesthetics changes, we hope the true value of our mod is the unique and engaging gameplay.

Image Image Image

Image

The storyline behind Dawn of Victory was originally little more than an excuse to create what we thought would be a unique and fantastic backdrop for the game. Loosely based on the “WorldWar” series of books by Harry Turtledove, we wanted to take the atmosphere that made World War II games so compelling, and transport it into a space opera setting.

Over time however, our backstory has grown into an expansive universe, spanning over 300 years of alternate history. Our community driven wiki, dedicated to the story behind the mod has grown to over 500 pages, with hundreds of individual contributors.

Image Image Image

Image

  • New Ship Classes: Corvettes, interceptors, and more.
  • Redesigned Combat Model: Small caliber weapons may be effective against strike craft and frigates, but against heavy armor they won't make a dent.
  • Original Art Assets: Different factions have unique architectural styles and approaches to ship design. All assets have been created expressly for the mod.
  • Enhanced Ship Customization: Mount different equipment on your ships to achieve greater tactical flexibility.
  • New Doctrine Trees: Specialize your faction's approach to combat and more through purchasing unique abilities and bonuses.
  • Redesigned User Interface: The game's interface has been reimagined to fit both the style and gameplay changes inherent to Dawn of Victory.
Image Image Image

Image

Image
The Soviet Union relies on overwhelming firepower rather than subtlety to achieve victory. Soviet frigates and cruisers are well rounded and cost effective, but the true strength of the Red Fleet lies in its capital ships. The Soviet economy is vulnerable however, and must be protected until it is in a position to dominate.
Image
Kriegsmarine corvettes and frigates are the mainstay of German strategy. When properly deployed they can harass and intercept enemy units before escaping serious retribution. By denying their opponents the room to expand, the Greater German Reich can force their enemies into a vulnerable position before delivering the final blow with cruisers and capital ships.
Image

The Democratic Federation combines the best elements of the American, Andrean, British and French fleets. Large numbers of specialized ships are available, and when properly coordinated, become effective against nearly every threat.

 

Image

Image
Applicants would ideally be familiar with UV mapping, and be proficient at recognizing existing unit styles and applying them faithfully either from a concept or working with a group to come up with a design. Models typically range from 1k to 6k polies. Each unit mesh will have only only one UV channel, as the engine limits us to one texture per mesh.
Image

Applicants should be familiar with normal and specular maps and have a commitment to detail. The art direction of the mod calls for mostly realistic texturing with some room for stylistic exaggerations; experience with generating "greeble" and weathering are a must. Texture resolutions range from 1024 square to 4096 square.

If interested, please send an email to [email protected]. Please include either some samples of your work or a link to your portfolio.

1,208,383 views 526 replies
Reply #276 Top

I actually do like that idea. Text warnings can obviously be in english (like it says on the bottom an enemy fleet has arrived) But voices in their actual language would be awesome if you ask me.

Reply #278 Top

What about Ukrainian? 

 

Actually, I've been told I have more of a British accent....

Reply #279 Top

Ukraina jest słaby!

 

 

Love the notable kills.

Reply #280 Top

Go to Eve Online and ask in the Russian channel for voice actors.

Reply #282 Top

sick pic! What's the green twin-ring; something around the planet or ship phase jump effect?

Reply #283 Top

Those are just some things we added to make the overall feel of the mod a little more interesting, theres a bunch of effects like that peppered throughout the mod. 

 

From moddb

"One of the primary goals of Dawn of Victory is to create an engrossing atmosphere to pull you into the universe. One of the ways we accomplish this is with a series of holographic UI effects that improve on existing interface elements, simultaneously making important range and other information more noticeable at a glance and embellishing it with a universe-driven Dawn of Victory look."

Reply #284 Top

Ok here's what I dont understand, why would Stardock not offer a sum of money to you mod makers and release as an official add-on?

Reply #285 Top

That would be illegal...

Reply #286 Top

Quoting psychoak, reply 285
That would be illegal...

Well if its there own universe I don't see why Stardock/Ironclad couldn't just buy the rights to it.

Reply #287 Top

FYI, I have always liked the holographic gui elements I've seen in the peeks you give.  really add that "You are in the CIC" feel to it.

Reply #288 Top

Loosely based on the “WorldWar” series of books by Harry Turtledove

 

IC would get hit with a lawsuit so fast they wouldn't even have time to play test it.

Reply #289 Top

Quoting psychoak, reply 288
IC would get hit with a lawsuit so fast they wouldn't even have time to play test it.

The only real common thing I can tell from the descriptions of their wikis are that aliens invade during World War II. And even if the courts stupidly give that concept copyright protection this mod is set so far ahead of those books that they can just gut the backstory and be fine.

Reply #290 Top

The storyline behind the mod has deviated so much from the WorldWar series I don't think there would be any legitimate case. Either way, I doubt Stardock would ever be eager to give us money, we've spent way too much time talking about how much we hated Impulse. 

Reply #292 Top

Very nice. Very nice indeed.

Reply #293 Top

This is going to be awesome.

I'll just need to make sure to find a decent time to set aside for learning how to play DoV with you guys.

Reply #294 Top

Looks quite nice, but I could have sworn this would be multi-player only.  Was the SP reference just because the game couldn't have that selection removed from its menu structure, or was there a decision to go ahead with SP, afterall?

Reply #295 Top
Developers are envious I'm sure. Looks great.
Reply #296 Top

Gotta say, I love the vid.  I assume you'll have your own custom bik opening cinematic?  Hope so!

Love the holo-interface and total rework of the icons.

Reply #297 Top

Hey, on the topic of these voice auditions, are the lines for the germans in english or german? I've been told that I speak German quite convincingly (ie get the accent right), and I can do a "German speaking english" accent.

The benefits of German relatives eh? Having been born in Germany must help too...

Reply #298 Top

Quoting Star, reply 294
Looks quite nice, but I could have sworn this would be multi-player only.  Was the SP reference just because the game couldn't have that selection removed from its menu structure, or was there a decision to go ahead with SP, afterall?

We didn't remove single player as an option, the AI is just terrible. It's still important for people to have a way of booting up the game to learn the interface, research, gameplay concepts, etc.

Quoting Oatesy03, reply 297
Hey, on the topic of these voice auditions, are the lines for the germans in english or german? I've been told that I speak German quite convincingly (ie get the accent right), and I can do a "German speaking english" accent.


The benefits of German relatives eh? Having been born in Germany must help too...

As far as I know we are doing mostly accented English with some occasional room for native stuff.

Reply #299 Top

The UI is ... amazing. Would those graphics UI elements be made available to the modding community upon request?

 

Reply #300 Top

God damn... that made me :drool: