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A walkthru of Beta 1Z

A walkthru of Beta 1Z

To recap:

Elemental is an upcoming turn-based strategy game set in a magical world that is recovering from a great magical battle known as the cataclysm. The world has been devastated and most of the magic of the world is gone.

Fortunately, a handful of beings have risen from the ashes with the ability to channel magic. These great Sorcerers are the sovereigns who must build new kingdoms (or empires) from the ground up.

When you start the game, there is only 1 person.

This is one of their stories.

Note: BETA 1 of Elemental strips out the graphics engine to allow us to focus purely on the game mechanics. The 3D engine will be added back into beta 3. NOTE that all these screenshots are works in progress and not representative of the final graphics.

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BETA 1 Game Play Example 

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Chapter 1: Of the migration

Procipinee is the only daughter of Emperor Amarian III. Like her father, she is a channeler – a sorcerer capable of casting spells of great power.

Amarian is himself the son of the evil Morrigan who had wrought great sorrow for the men of the East. Amarian has done his best to undo the damage but he and his line will always be tainted by Morrigan’s dark deeds.

Procipinee is unique amongst the sovereigns of Elemental in that she was born to rule. In this new world, however, she is an outcast from the other kingdoms of men.

 

imageAs ruler of the Kingdom of Pariden, Procipinee does enjoy some advantages. Pariden, being a direct line from the old Empire of men in the east, maintains the largest archive of lore giving her access to far more spells of power than her rivals.

Unfortunately, Pariden is also distrusted making diplomatic relations more perilous.

The long migration from the east left Procipinee’s people scattered but not gone.

Chapter 2: New Pariden

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Procipinee searched long and hard for a place to found her new kingdom. The world was desolate but channelers have a way of being able to see the potential of the land.

Seeing that the land in the area is potentially fertile, she casts the one spell that her father made her memorize: Restoration.

imageWith restoration, the land around her begins to bloom again. While it cost her a third of her life essence, it is her hope that her gift will encourage the dwindling populations of man to flock to her new city.

With the outpost of New Pariden founded, she begins to consier what to do next.

Nearby, the scattered remains of treasures, equipment and ancient lore from the cataclysm awaits. In addition, other beings of value explore the land as well…

image Old Myrimahus was a well known collector of magical artifacts. Unfortunately, Procipinee cannot recruit him as few men trust the line of Morrigan. She will endeavor to raise her persuasive abilities for the future.

 

 imageImmediately I am confronted with some decisions on how to build my city and where I should go. Procipinee’s royalty allows her to bring new people in faster but does she dare stay in town to do that?

While her royalty allows her to attract new citizens faster when she inhabits a town, her wandering spirit urges her to explore the area.

But first, New Pariden needs to get underway. 

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The first thing we build is a workshop.  This lets us get into the concept of city building. In Elemental, a city goes through 5 stages: Outpost, Village, Town, City, Metropolis.  These 5 levels matter a lot because many types of city improvements require a certain city level. The level also determines the number of a given improvement in many cases. For instance, our new outpost of New Pariden can only support 1 Workshop (hence the 0/1 at the top right).

My worksh0p provides 1 piece of material per turn.  Takes 2 turns to build and 10 gold to build and uses up 1 city tile. I’m going to build it on the north side of my city because I’m looking to cut off access to the east (I’ll show you what I mean shortly).

Procipinee begins exploring and finds a ring of agility:

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In the aftermath of the cataclysm, the world itself is filled with the trappings of the Titans of old who were vanquished in their final battle. Now it’s a bit of a race to find it all and claim it. Of course, there are many races taking place as we know that other Kingdoms of men are rising out there somewhere.

Chapter 3: Growing my Kingdom

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Here we are on turn 3.

My workshop is completed. I’ve started on a Command Post and blocked entrance to the east. This way, my opponents (and NPCs) can’t easily get in and grab the loot and such on the east.

On turn 5, I get my first technology breakthru.

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Researching in Elemental works a bit differently than we’ve seen in other games. The Kingdoms have 5 categories of research: Civilization, Magic, Adventuring, Diplomacy and Warfare. Each level in a given category costs more and more.  Technologies are labeled by green, yellow and red based on how likely they are to be available upon reaching the next level of technology. Green means it definitely will. Yellow means it might be available. Red means it probably won’t.

Upon achieving level 1 in civilization, I am presented with 4 technologies to choose from. 1 of them is solid green (farming). 2 of them are nearly green (civics and engineering) and one of them is yellowish (Mining). Right now though, I really want farming so that I can start to increase my population.

Ironically, I can’t yet build a farm because I need more materials. It takes 10 materials to build a farm and I only have 5 right now.

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I’m going to build a watch tower so that I can increase my vision of the area instead.

Chapter 4: The world beyond

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My Watchtower has vastly increased my line of sight (a bit too much, nerfing..).

But now I an see both the possibilities and the dangers of my world.

News of my new Kingdom has started to attract various notables including Eldmyre the Trader. Unfortunately, Procipinee will need to go up a level because she is distrusted thus making it harder to recruit.

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To go up levels, Procipinee will need some battle experience. First, she’s going to start a second city. This will use up another third of her life essence.  Essence is ones mana cap. She started with 15, now she has 5 left.  Essence can be transferred to Champions as well so that they can cast spells (and once they have essence, they too will be able to increase it as they go up levels).

Speaking of experience…

Those crates you see above provided me with a dexterity potion!

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Combat speed matters a lot. Each turn of combat is made up of 10 phases. Your combat speed determines how many attacks you get per turn. This matters a lot since Procipinee is pretty awful at combat.

I also lucked out because wheat farms are much cheaper than the general farm to build in terms of materials (i.e. the wheat is already there). So I quickly get Amarian (named after her father) up and going.

Chapter 5: Building a Kingdom

Thus far, Procipinee has founded two cities from the forsaken wastes of the post cataclysm world. By turn 11, there are a total of 32 people living in her two cities.

In Elemental, people matter. When you send people off to war, those people came from somewhere – your cities.

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I can train two different types of people from my 32 citizen kingdom. I have a Peasant who is just a random citizen who has been handed a club and a Pioneer. Pioneers are interesting because they can go out and (as their name suggests) settle on special tiles. They don’t bring in quite as much in terms of resources as if they were in a city proper, but they are absolutely crucial to building up an early economy.

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Chapter 6: Rats in the Ruins

Procipinee has traveled to an Inn on the western edge of her kingdom.

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What would Mincs do? Kind of a lowly thing for the Queen of Pariden right? Of course, Pariden has 36 people in it so she’ll need to keep some perspective.

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Upon choosing yes, a new tile appears displaying the object of my quest. Luckily, this simple adventure doesn’t involve me going very far.

Lucky me, I got the rats.

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Now to return it and get my reward (which better be good).

On the way back to the Inn that the distressed family was staying at, Procipinee has been studying the old manuscripts that were passed down to her from her father. She’s been focusing on rebuilding a civilization and finally made a breakthrough.

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I’m going to choose to have her breakthrough be engineering because we need to build a lumber yard so that we can get materials faster.

Now it’s time to decide what Procipinee and her small (but growing) team of loremasters are going to try to recover next.

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To get to level 3 of civilization, it will take 19 turns because Pariden is only producing 4 research per turn (3 by Procipinee herself and 1 by a study that has since been build in New Pariden). By contrast, going to level 1 in the other categories will only take 5 turns and let’s face it, some of those other techs matter.

With warfare, I could start to get some equipment for soldiers. With magic, I could start learning spells. With adventure, I could start recognizing better loot, encounter more powerful NPCs and access more interesting quests (not that rats are terrible but…well…yea, they’re terrible) and with Diplomacy I could start trading and negotiating.  Of course, so far, I haven’t encountered anyone so no point with diplomacy. I think I’ll go with magic.

The lady from the Inn gave Procipinee 250 gold for helper her with the rats. This is enough to start being able to train a small defense force and begin expanding into the west.

Chapter 7: Decisions

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On turn 20, I have two cities. My first city has been grown to cut off entry into that eastern valley. My second city (Amarian) is producing a great deal of food that is allowing expansion.

Now I need to make some tough choices.

First, while my kingdom has access to 13 food to feed its growing (now 41) population, I will soon need to start investing in roads (unfortunately, in beta 1, our road system is about to be tossed out in favor of a more fun way to implement roads that won’t show up until beta 3).

Second, my outposts are still small enough that they haven’t really attracted the attention of the various bandits or notable outlaws. Two cities averaging 20 people each is just not worth the effort. Especially since neither one is producing any money (Procipinee is the one generating the money through quests and abstracted trade of heirlooms and other deals).  I will soon be attracting unwanted attention and that means spending money on a defense force.

Third, I still haven’t found out where my opponents are.  For all I know, they’re coming in with an army (it would almost be certainly an army of peasants but still).

For now, Procipinee will put her focus on getting some magic going. She is a channeler and sorcery is her birthright.

Chapter 8: Arcania

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What use is being a Sorcerer if you have no spells? With Arcane Research, I can now get loremasters to start studying the ancient spell books. With any luck, soon Procipinee will be able to be taught some of the spells in there.

In the meantime, I will put some effort into warfare tech. If I’m going to clean out the west, Procipinee will need soldiers to help her and peasants won’t cut it.

 

I have also put a little time into warfare research and gotten better armor and weaponry.

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Since I am currently not mining any metla, I will stick with clubs for now even if it does wimp out my unit a bit.

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Now it is time to expand.

Chapter 9: We are not alone

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Lord Capitar’s emissary has made it to us. Capitar, unlike Procipinee, is a native of the west. Procipinee, with her father, had traveled the dangerous paths of the east to flee the rising hordes of the Fallen. Capitar, like the other western nobles, are suspicious of Procipinee because of her grandfather (Morrigan) who was the enforcer for the Titans during his time.

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Chapter 10: Wealth & Poverty

Capitar is going to be a major threat. Fighting wars means paying soldiers and that means having money.

The first step to do that is to build a palace so that I can declare a capital for my fledgling kingdom. I also need to start cleaning the west so that I can safely send out pioneers.

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After the battle, Procipinee has leveled up.

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I ultimately decide to put the points into essence so that she can build cities and has more mana available.

 

Chapter 11: Moving out

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With two arcane labs, Procipinee learns Teleport. This is a very useful spell because with it, she and her army can zip around anywhere in friendly territory.

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The Kingdom of Altar has finally arrived to try to wipe out my capital city of Amarian. Luckily, they fail thanks to my soldier being far better equipped than their peasant duo.

But I definitely need to get better stuff and I need to start connecting my cities with roads to increase my resources. With that in mind, I found a new city in the north, Royeker next to a metal deposit. The time to get new technologies is starting to become fairly painful since I’m still only producing 5 research per turn in my kingdom. But at least now we can get some metal and have some superior soldiers.

The problem with roads (in beta 1 anyway) is they cost a lot to build but that’s another story.

At turn 100, here is how things look.

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The nice thing is, with teleport, Procipinee can teleport anywhere within friendly territory.

With metal, now I can build better units.

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However, I may have waited too long.

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Lord Relias along with a party of soldiers is coming.

Yea, that’s going to be the end of me I’m afraid.  I dithered too much.

Epilogue

So what game improvements we learned here?

Lots.

First off, soldiers cost too much. Right now, they’re 1 gold per turn per unit. 

Let’s look at my civilization just as Lord Relias and his 3 goons took me out.

  • Population: 305 citizens
  • Income: 8.0g per turn
  • Expenses: 3.0g per turn (3 soldiers)

Lord Relias and Altar’s situation was basically the same except he had more soldiers.

With a population of 305 people, I should be able to support easily 30 soldiers.  So we need to do some balancing there.

Moreover, I’m spending too much time building housing still which also eats up valuable tiles. In my build an outpost gets 16 tiles, a village 24.

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But I’m using 8 – a third of my tiles – on huts and that’s not enough to get my city to level 3 unless I upgrade them to houses which would require 27 more turns which is an eternity.  If I wasn’t using so many tiles on huts I’d be building more research buildings which would help that.  So huts need to house more people so that fewer need to be built.

There’s plenty of other stuff but to put things in perspective, Beta 1Z is the first beta of Elemental that can actually be played as a game. There’s still a lot more to go.  Pacing matters.

BTW, in the comments section someone noted how closely I had built my cities together. You can’t connect cities into one big city (there’s always a full 4x4 tile between them but they were right.

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This is what the above screenshot looks like with the graphics engine on. It really highlights what too many huts looks like (cities look like a bunch of straw from all the huts).

248,241 views 141 replies
Reply #51 Top

there are patches of living stuff and there are manors, estates, and inns that dot the world but there is no real government in place.

 

Sounds like Wales. Without the sheep at least. You do it with dragons here.

Reply #52 Top

Sorry for going a bit off topic from gameplay elements, but I hope the tabs for strengths, weaknesses and appearance won't be there in the final version of character creation. At the very least it would be good to have strengths and weaknesses perceivable on a single glance. Having to switch between tabs gets old really fast.

Reply #53 Top

I believe that having Gold as currency even after a cataclysm is just fine. Gold has retained its value throughout human history. Gold is portable, can be concealed, does not rust, and is easily recognizable. It can be converted to luxury goods such as jewelry or armor ornaments. Being small, it is much easier to trade than other commodoties such as grain, hides, beer or wood. If you are fleeing for your life you can take a pouch of gold but you cannot take 40 bushels of corn.

Lol, very, very funny.  Okay, so let me illustrate why this is not true through a scenario. 

You were born 25 years ago and all you have known is darkness in the world.  You can barely grow crops and you rely on hunting small game and gathering wild grains.  The ache of hunger grinds at your stomach each night.  You have few possessions.  Piecemeal clothing crafted from the hides of small game; a few bone needles and thread; an ancient, rusted ax; a small bag of salt (your most prized possession of all); and a tarnished portrait of a verdent landscape...  Aside from this portrait, elder survivors tell the stories told by their fathers' fathers: faint echoes of a world that once was, buried beneath an aoen of ash and dust.  

A man approaches you one day from the wilderness with the most peculiar offer.  He holds toward your face a handful of oddly shaped discs, then reveals a chest full of these strange objects.

"These!" he declares.  "Are great riches!  Now, my boy, I'm willing to offer these thousand gold coins to you for that meagre bag of salt!  What say you?!"

You stare at him blankly.  This dismal world has driven him mad, no doubt.

"Why would I want those strange objects, sir?" you ask, taking a step backward.

"Why, they are valuable!!"

"How," you ask, holding your stomach as a pang of hunger pain washes over you.

"Before the Great Rending of the World, you could have traded these coins for all kinds of things!  100 bags of salt or ten thousand pounds of meat!"

"But what do they do?" you ask again.  You are losing your patience with this mad man.

"Well...  nothing, really.  But they are valuable, I assure you."

You hold up your bag of salt and stare at it, then at the man, "But sir, this salt can be used to keep meat from spoiling.  I can't think of anything more valuable than having a surplus of food today stay good for tommorrow."

"Okay," the man says, licking his cracked and bleeding lips.  "Then what about your needles?  Just one?"

"They stitch together clothes to keep me warm.  It is a matter of proper planning and foresight to keep on my person as many as I can."

"Then what about... what about that odd picture you have there?"

"You would ask that I trade away my hope for a better world for some objects with no use?"

"Okay, fine!" the man shoutes, his voice cracking in desperation.  "All of the gold I have for but one sip from your water skin!"

You think for a moment, but do not relent in the end, "Yes, the rains here have been generous as of late.  But look!  I can see you straining beneath the great weight of this 'gold.'  It would be foolhardy to trade anything of value, no matter how small, for the burden of another!"

The man, Nedwin Prestonia, drops his coins to the ground and covers his face to weep.  The world would never return to the ways of old, as his late father had promised that it would, "Hold on to these coins, my son.  They are the things that empires were once built upon, for your father's father's father was Altanor Prestonia, the grand merchant and banker.  With these coins, he could move nations."

But Nedwin realized now that it was a fool's thinking.  You can see his grief, and can't help but to feel pity for him.

"Come now, friend," you say quietly.  "I did not mean that I would not share.  I can offer some food and some water." 

"But I have nothing to offer back," the man uttered through sobs.  

"You may offer me your gratitude.  It isn't much, but surely it is worth more than these silly coins!"

The moral

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Reply #54 Top

Great story Demiansky, but I have to agree with the team here. Gold is a perfectly fine unit of barter, espically considering we are talking about 25years after the cataclysm. If the trader in your story had say warm clothes or weapons to defend himself, while he may see more use for them they still do not quell his hunger.

 

I noticed one of the wandering heroes had the title "the trader." Will heroes / champions have unique stats/skills beyond (Healther / Attack / Defense)? I like the way heroes are each unique in AoW and HoMM, with different skills. When they increase in power (level up) are there choices to be made in their development or do they just become lvl. 2?

Reply #55 Top

Quoting SoonerToucan, reply 54
Great story Demiansky, but I have to agree with the team here. Gold is a perfectly fine unit of barter, espically considering we are talking about 25years after the cataclysm. If the trader in your story had say warm clothes or weapons to defend himself, while he may see more use for them they still do not quell his hunger.

 

I noticed one of the wandering heroes had the title "the trader." Will heroes / champions have unique stats/skills beyond (Healther / Attack / Defense)? I like the way heroes are each unique in AoW and HoMM, with different skills. When they increase in power (level up) are there choices to be made in their development or do they just become lvl. 2?

If it were merely 25 years, I would be inclined to agree with you.  People might cling to the old ways against their own best interests.  But it's definately been 100 years since the cataclysm (read the new dev blog).  At the very least, I want a very good explanation for why people seem to value gold.  One poster suggested that gold could have some helpful alchemical property.

Better yet, if currency was not "gold" but something more useful that would be even better.  For instance, many ancient civilizations used salt as currency because it had a very persistent utility, and therefore value.  Gildars could be some form of minor mana that has a multitude of every day purposes.  It might light fires, be used as fuel, act as an adhesive in construction, etc.  A simple explanation like this would do a world of good in making the setting appear authentic.  Making Gildars "gold" demonstrates to me a lack of creativity.  Not only has it been used a billion times before, but it makes it harder for the player to suspend their sense of disbelief.

Reply #56 Top

Quoting Frogboy, reply 16
Quoting TheProgress, reply 13Are there plans for mountains to obstruct the player's view? It doesn't make a whole lot of sense that a watchtower could see over a mountain.
Good point. I'm going to log that as a bug.

LOS engine is quite important for me, and I've mentioned that in various posts.  Does it exist in this game?  

When such engine exist, we can implement all kinds of infravision, invisibility, superior eye sight, AND effect of height & obstacle on sight.    LOS engine should allow a lot of mod possibilities later, but itself is probably quite difficult for our common folks to build from ground up.

All in all great post, although still there are a lot of unanswered questions!  :D

Demiansky has a point here.   I am not suggestion an outright dismissal of gold, I come from a slightly different angle.   I always want a non-city-centric way of playing TBS but I does not seem to see any in market.    Say if I only want my empire consists of lower level cities (i.e. hut & village), the importance of gold should be minimal.    I always think it kind of fit if the Empire have advantage in adopting a rural life style.    Rural means less pollution, more magical, wilder, in tune with nature, better food production etc.

Deemphasis the use of gold, can be one of the ways to give variety on how an empire is built

Reply #57 Top

Wow!

I am really glad I pre-ordered now.

This game looks awesome even at this stage!!!

Thanks for opening beta 1Z early!!!

Reply #58 Top

Is 1z up yet? I don't see it in the 'view history' part of elemental in impulse...

Reply #59 Top

Quoting Sarudak, reply 58
Is 1z up yet? I don't see it in the 'view history' part of elemental in impulse...

 

Yeah neither do i...

Reply #60 Top

Quoting TheProgress, reply 59



Quoting Sarudak,
reply 58
Is 1z up yet? I don't see it in the 'view history' part of elemental in impulse...


 

Yeah neither do i...

View History is working for me...besides I think that 1Z will be released tomorrow.

Reply #61 Top

How do we update it?  I tried going into Impulse, right-clicking and choosing the "download and archive" and it's downloading something...

Reply #62 Top

@Demiansky

Great story. Sadly it to has a built in hick up. If the man with the gold coins simply carried on, through the next Mountain Pass he would behold "Antharia" the city of Soverign Jeddoria. Many of its inhabitants know of this thing called gold coin. 

The poor starving man would also be better served if he to moved on to "Antharia" as surely he would have skills the city could put to use and thus provide him compensation, that he could be then use to alleviate his ongoing hunger. ;)

P.S. Thursday is generally Update/Patch day. Were close... (twitch, twitch)


Reply #63 Top

Update the story!!

Reply #64 Top

People were saying how much they wanted the beta update immediately and asking if it was coming out now and our intrepid dev replied:

Quoting Frogboy, reply 10
Updated.

So is it updated today or not?

Reply #65 Top

Quoting tour86rocker, reply 64
People were saying how much they wanted the beta update immediately and asking if it was coming out now and our intrepid dev replied:


Quoting Frogboy, reply 10Updated.
So is it updated today or not?

He was talking about the Dev Journal - He updated it from what it originally showed (Chapters 1-3) to what it shows now (through Chapter 7)

Reply #66 Top

Quoting tour86rocker, reply 64
People were saying how much they wanted the beta update immediately and asking if it was coming out now and our intrepid dev replied:


Quoting Frogboy, reply 10Updated.
So is it updated today or not?

 

When he said "updated", he was referring to the story, not the game.

Reply #67 Top

just updated it now.

Reply #68 Top

That looks like a rather large kingdom and shall we say 'densely settled and urbanized' for a population of merely 300 citizens...

Reply #69 Top

image

 

WOW, you are making a NES version of the game, awsome |-)

I knew the NES could still be useful.

Reply #70 Top

Quoting Sarudak, reply 68
That looks like a rather large kingdom and shall we say 'densely settled and urbanized' for a population of merely 300 citizens...

 

Agreed. But then again those are all "huts". There are no houses. And there is no guarantee that all of the huts are full.

Reply #71 Top

I see what was meant by the soldier cost/upkeep problem. If cost were reduced though would an early troop rush not be almost unstoppable against a player that is building infrastructure etc? 

Perhaps a preferable solution would be to allow the first few troops at greatly reduced price/free perhaps as personal guards for the channeller. Then at least you'd have something if the opponent troop-spams even mediocre units in the early phase.

Or perhaps an Empire:Total War situation whereby citizens are called to arms when a city is attacked. They may be useless but at the early stage so will the attackers be. The 'penalty' would be a loss of valuable citizens to the defenders making an early 'raid' a valid strategy but not a game-breaking one.

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Reply #72 Top

Lord Relias and Altar’s situation was basically the same except he had more soldiers.

And Lord Relias has a greater attack rating than Procipinee. That point alone would give him an important edge in early fights.

Reply #73 Top

Quoting Frogboy, reply 67
just updated it now.

Is it planned that we can choose perks for the channeler on level up ? Things like the traits we can choose at start (not those that can change gameplay, but the ones like assassin, or "first strike" or things like that)

 

 

Reply #74 Top

100 turns?

That is way too much for what you did. I say you should be able to do the above in at most 25 turns (10-15 turns would be the best). Try to make sure each turn is meaningful.

Remember that in multiplayer, people has to wait for other players. If there are too much turns, it will indirectly slowdown the game.

Reply #75 Top

that looks really sweet.

tbh i like the cloth map more, most of the screen shots of ingame graphics look too bland, for a lack of a better word. what i mean is that the grassland looks much more like a plain green field, maybe some animations would make it look more lively.

 

(i really hope there will be terrain animations: birds flying, trees and grass blown in the wind, animals crawling around ....)