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The new AI cheats...

The new AI cheats...

Cruel and Vicious

We all know that both the new AI difficulties get Resource bonuses. But did you know they also get research bonuses...heck even building time bonuses?


I play on slow. It takes me slightly over 7 mins to complete my first research.


In those 7 mins...the Vicious AI had 19 and 15 combat reseraches done. Cruel had 5 and 8. Hard had 1, just like me.





Now Ive not seen any documentation about it, So Im not sure its a bug or by design. Heck Im not even sure its a problem. I found it interesting though.

48,568 views 57 replies
Reply #51 Top

Quoting SIN-Imperium, reply 50

On a diverging note, one thing I have noticed is the AI player spots syncing attacks with the pirates as if they were coordinating directly.  Anyone else?

oh yeah. Happens way too much. Though, I'm not sure if this is the AI pooling together so much as them getting good intelligence. TBH, I'm pretty sure another way the AI cheats  is that it always has the full map revealed. It sure seems that way when they copy/counter your units before you field them and without seeing any scouts visit.

Reply #52 Top

Quoting SIN-Imperium, reply 46
One day SkyNet will play with us and our AI problems will be solved.

Maybe Watson from Jeapordy could learn to play Sins.

Reply #53 Top

Quoting DirtySanchezz, reply 52

Maybe Watson from Jeapordy could learn to play Sins.

The impression I get from that is that its a glorified, super-techy search engine.

Reply #54 Top

Eh?  From my experience the AI doesn't use omniscience in Sins.  They do actively auto-explore though, and will use flak or carriers to do it in the later parts of the game.  If they see something, they respond.  So if you're spamming one ship type, and they catch a 5 second glimpse of it, they'll alter their tactics to respond.  But it is possible to surprise the AI without them countering if you deny scouting information.  Just expect a counter to churn out after the initial conflict. 

 

Usually the AI falls apart in suiciding against starbases though.  So just wait for them to throw away some capital ships and you can move in for the kill.

Reply #55 Top

Quoting SithLordAJ, reply 53

Quoting DirtySanchezz, reply 52
Maybe Watson from Jeapordy could learn to play Sins.

The impression I get from that is that its a glorified, super-techy search engine.

That was my impression too.  That's why it got the airports question wrong in Final Jeopardy on the first night.

If you don't know about it, go to the following link.

http://asmarterplanet.com/blog/2011/02/watson-on-jeopardy-day-two-the-confusion-over-an-airport-clue.html

Reply #56 Top

Quoting SithLordAJ, reply 51

Quoting SIN-Imperium, reply 50
On a diverging note, one thing I have noticed is the AI player spots syncing attacks with the pirates as if they were coordinating directly.  Anyone else?

oh yeah. Happens way too much. Though, I'm not sure if this is the AI pooling together so much as them getting good intelligence. TBH, I'm pretty sure another way the AI cheats  is that it always has the full map revealed. It sure seems that way when they copy/counter your units before you field them and without seeing any scouts visit.

I think the AI plays pirates and its player AIs as "one force"--meaning when it looks at you (not an AI) it uses all its assets as if they were serving a single purpose.  That's how it plays out to me.

And if a computer recognizing a human being and then rallying everything it has to exterminate him isn't Skynet...

Reply #57 Top

And if a computer recognizing a human being and then rallying everything it has to exterminate him isn't Skynet...

Nice. :)

Meanwhile, I've noticed not only the pirates, but if you have two opponents on far ends of your space, they seem to come in very closely timed. This could be them working together (given that they are not allied nor in striking distance of the other) or it could be the AI internal clock happening to sync up just cause they both run on the same protocol.