-Ue_Carbon -Ue_Carbon

The new AI cheats...

The new AI cheats...

Cruel and Vicious

We all know that both the new AI difficulties get Resource bonuses. But did you know they also get research bonuses...heck even building time bonuses?


I play on slow. It takes me slightly over 7 mins to complete my first research.


In those 7 mins...the Vicious AI had 19 and 15 combat reseraches done. Cruel had 5 and 8. Hard had 1, just like me.





Now Ive not seen any documentation about it, So Im not sure its a bug or by design. Heck Im not even sure its a problem. I found it interesting though.

48,561 views 57 replies
Reply #26 Top

The AI should be more tactical, not just higher level.

 

Well, everyone wants a better AI. Again, I rather the AI learn than just cheat. But game limitation are game limitations.The only really glaring issue with the AI IMHO, is how they handle SB's and other defensive structures. Oh and their placement of said defensive stuff.

 

BTW, I think they also get a reduced building time. Though Ive not yet been able to prove it.

 

 

Reply #27 Top

I don't know about you guys, but i HAVE actually lost to the AI. It actually seemed kinda smart in my last game. I was playing unfair, 4v4, and when the pirates raided one of my volcanic planets, a massive advent AI fleet also raided my other Volcanic Planet(which also served as a main shipbuilding hub) , as if it knew i had moved my fleet to the less important planet to deal with the pirates.

 

 

When my defenses were overrun, when i pulled what i had left back to my next line of planets, they actually chased me as if they knew that they would have the numerical advantage over my fleeing fleet. So just 2 things i have noticed the AI doing i hadn't expected.

Reply #28 Top

When does the diplomacy AI begin to cheat? At the beginnings of SOASE it was on hard I think. But yesterday I started a game on hard and quitted it after one minute. In the chart at the end it says that the AI had the same gold income as I had. So it is not cheating on hard anymore but is simply smarter than on normal?

Reply #29 Top

Hard is the start of cheating

Reply #30 Top

And how does it cheat? Like I said the gold income seems to be the same as mine.

Reply #31 Top

Quoting Unlaced, reply 30
And how does it cheat? Like I said the gold income seems to be the same as mine.

Well, you could always just read the original post.  =|

*******************

"We all know that both the new AI difficulties get Resource bonuses. But did you know they also get research bonuses...heck even building time bonuses?


I play on slow. It takes me slightly over 7 mins to complete my first research.


In those 7 mins...the Vicious AI had 19 and 15 combat reseraches done. Cruel had 5 and 8. Hard had 1, just like me."

*******************

Play a game longer then a few minutes and you'll start to notice slight cheating when you dump out.  The point is that easy AI's are restricted, normal plays a regular battle, hard get's a slight cheat to keep up with you, and as the difficulty levels increase, the cheating becomes much more obvious.  Just because the AI is on par with you, doesn't mean it isn't cheating.  AI's suck by comparison to a human mind and cheating is the only way this game has for the AI to make life miserable for you.

I can play against cruel opponents and hold my own so I throw in a few viscous opponents to make it worth my time and usually my defeat depending on how many.  A year ago, I couldn't say that.  I got better and faster with what I'm doing, so to me, unfair is on par with me (which isn't much fun), hard opponents aren't cheating at all, and normal is restricted and easy is just downright unplayable.  It's perspective really, and as you get better and faster yourself, you'll see that.

Reply #32 Top

Yeah I read it, but isn't he only talking about the new difficulties? He says "Hard had 1, just like me." So for me that sounds like it wasn't cheating.

And I can't compare after a a longer time for maybe the AI has more gold income for he has focused on economy while I have focused on something else.

Reply #33 Top

Yeah I read it, but isn't he only talking about the new difficulties?

He is BUT his comment doesn't mean in any way shape or form that the other AI's don't cheat.  In fact, the comment "We all know that both the new AI's get resource bonuses" is actually referring to the fact that we all already knew the other AI's (Hard and Unfair) cheated via resource bonuses, so it's only obvious that the new even harder AI's (Cruel and Vicious) would also cheat via resource bonuses to a much greater degree, and then he included his observations as to the additional cheats they got.

He says "Hard had 1, just like me." So for me that sounds like it wasn't cheating.

Yet, you failed to consider what I said.

Just because the AI is on par with you, doesn't mean it isn't cheating. AI's suck by comparison to a human mind and cheating is the only way this game has for the AI to make life miserable for you

Carbon's experiment is also extremely limited and highly flawed and should not be used as the ultimate example, merely proof of concept.  He likely didn't make all of the AI's be the same race, probably left the AI's at random rather then setting the AI's to be all the same personality or more appropriately all to researchers like he was going to play and only gave enough time to compare the ability for himself to get 1 single research out, failing to realize you can do multiple (up to 5) researches at the same time and he's only comparing the values for combat research and not taking into account any of the research done in any of the other 4 trees, namely defense, non combat, fleet, and diplomacy (which isn't even shown on the end game summary).  He also fails to mention any research done by the unfair level AI, which is the biggest clue to me that he failed to eliminate as many variables as possible and include as many research trees as possible to get the most accurate comparison.

Unlike Carbon, I set up a similar research experiment where there was myself, and 5 AI's.  One each of normal, hard, unfair, cruel, and vicious.  All 5 were set to TEC so they'd all have the same research costs and times, and set to be researchers so that research would be their priority as it was my priority in this test, these were the results I got, not including any of the researches done on the diplomacy tree since those aren't shown by the end game summary and therefor, impossible for me to know how much the AI's actually accomplished there.

After 6 minutes with all game settings set to normal, I was able to not only build one of each research station, but also complete 1 basic level research item from all 5 trees simultaneously.  I let the game run a couple minutes longer just so that I'd know the 6 minute mark would have all of the values recorded and listed in the end game summary.

Combat Tree:
Me: 1
Normal: 0
Hard: 2
Unfair: 3
Cruel: 13
Vicious: 21

Defense Tree:
Me: 1
Normal: 0
Hard: 1
Unfair: 2
Cruel: 3
Vicious: 4

Non Combat Tree: (If I were to only compare the results from this tree like how carbon did with his combat tree example, then there's no way I could prove the AI was cheating with research since Cruel had less then me whereas the others had more.)
Me: 1
Normal: 2
Hard: 2
Unfair: 2
Cruel: 0
Vicious: 5

Fleet Tree:  (Same with this tree, we all had the same.)
Me: 1
Normal: 1
Hard: 1
Unfair: 1
Cruel: 1
Vicious: 1

Diplomacy Tree:
Me: 1
Normal: ?
Hard: ?
Unfair: ?
Cruel: 0 (I know this because it had no non combat research stations built)
Vicious: ?

Overall research completed, not including diplomacy research:
Me: 4
Normal: 3
Hard: 6
Unfair: 8
Cruel: 17
Vicious: 31

You can see the trend even without knowing what was done in the diplomacy tree, since there are only 2 possible research items with only 1 station built like all of us but cruel had, the numbers aren't going to be all that different.  Also consider that all 5 AI's built ships at the same time as researching and I did not.  Normal doesn't cheat, which is validated by the fact it completed less research then me, but since it built a couple of ships one must understand that the ship building robbed it of resources and prevented it from keeping on pace with my research output.  Hard had more ships, unfair had even more, cruel had even more then that, and vicious had the most, as one would expect, and they also completed more research.  This proves that not only does the cheating start at the hard AI level since it was impossible for me to keep up with it even though I did everything possible to get my research out as fast as possible and they did not (read that as I built my research labs right next to my builders so they had almost no travel time and queued up my research so it would start the instant the labs were finished, whereas the AI's built their stations at random places adding travel time), it also confirms that they get research speed and ship building time bonuses, or cheats, if you prefer to stick with that term, since the harder the AI the more it pumped out, as well as the resource bonus to pay for all of that stuff.

 

And I can't compare after a a longer time for maybe the AI has more gold income for he has focused on economy while I have focused on something else.

Not true at all.  This actually goes back to an earlier comment you made because I know you're looking at the wrong stats....

Like I said the gold income seems to be the same as mine.

Credit (not gold, btw) income is a horrible stat to look at.  All of the income rate stats - credits, metal, and crystal are going to be the exact same in a game where no expanding has had a chance to occur and vastly different in the later stages because it's affected by far too many things all at the same time.  In my 6 minute research experiment, all 6 of us had the exact same credit income rate.  HOWEVER!  Planet income was vastly different.  Normal and myself were only off by about 100 credits from each other, both around 6000, which one would expect since we're playing with the same values.  Vicious on the other hand had gained over 36000 credits (six times as much as us non cheaters) and considering it had only done 5 non combat research items, I doubt that 36000 came from maxing out it's economy on the only planet it held.  The other AI's fell appropriately in between us right where one would expect them to be at roughly 9000 (one and a half times as much) for Hard, 12000 (twice as much) for Unfair, and 24000 (four times as much) for Cruel.  Metal and crystal were similar.

When looking at the summary screen you can compare yourself to the cheating AI's by comparing three groups of things:
Resources gained from asteroids/credits gained from planets vs spending.
The 4 of the 5 research trees you can look at.
Used ship slots.

Why those three things?  The first one let's you know just how much the AI is cheating in it's economy.  It will outpace you the entire game until you crush it's economy by taking away it's planets.  If your economy matches or exceeds a cheating AI's spending, then you've got no problems.  The second one let's you know how much it's cheating in getting it's research done.  It will get most of it's research done before you, before it decides to slow way down.  All that matters is how far ahead of you it is when it sends it's fleet after you.  If it's a lot, you're in trouble.  The third let's you know just how big the AI's fleet is and how quickly it's replacing it's destroyed ships.  If you can keep up, then you're going to be just fine.

Now more specifically to your comment, if the AI researches non combat heavily (expanding it's economy) and you research fleet and combat systems to make better, longer lasting, harder hitting ships, you still lose because it just spams ships at you and wins a war of attrition until you get over there and do something about it's economy...  You can't honestly sit there and tell me you can't figure out how much the AI is cheating when you compare the correct stats.  And you don't have to use solely the three I mentioned.  There's also cap ships, planet's owned, and structures built.  Those three are good to look at to see how much it's cheating too.  4 planets but a better econ then your 12 is a pretty good clue.  14 structures added immediately following adding another planet let's you know it's got money to burn.  Losing 4 caps and replacing them right away let's you know it's mad and going to come back real soon.  Well, not really, but the AI doesn't just let it's newly build caps sit around forever.

 

 

 

If you really want to see just how pathetic the AI is even at vicious, load up the dev.exe, start a game, press control+shift+> at the same time, and then press 'a' twice.  You'll have all of your research completed immediately and you'll be given an absurd amount of resources, all of those pesky things like logistics and tactical slots Capital ship crew maxes and fleet supply maxes are a thing of the past, everything instabuilds, and best of all, rapid fire novaliths...  (But maybe that's cheating just a little too much, you know.)  Then you can go and stomp all over the AI because there's no way it can beat you in research or economy.  All it can hope to do is beat you with ship spam, which shouldn't matter if you give yourself 10 or so frigate factories and a few cap ship factories in the same gravity well and shift click your way to nirvana...  Then it's just spam vs spam until you or the AI gets bored and quits, or in my case eats about 200 warheads from a dozen Novaliths set to fire like an assault rifle.  >=D

Reply #34 Top

Thanks Stant123 for your very complex explanation of the different AI cheating capabilities.

Reply #35 Top

Trust me, this is simple. Look at the formulas to determine a Pokemon's damage in the Gameboy games. THAT is complex.

Reply #36 Top

Thanks Stant for making me feel like a tool. :inlove:

Reply #37 Top

You know I like you in a completely non gay, bro sort of way.  ;P  Like I said it was good proof of concept.

Reply #38 Top

Why is it that all of our technical posts end in a bro-mance? can we get a 'no homo'?

Reply #39 Top

Quoting Draakjacht, reply 38
Why is it that all of our technical posts end in a bro-mance? can we get a 'no homo'?

 

No Homo, I miss you too Draak. I miss your never ending stories. All you were missing was Atreyu. :-"

Reply #40 Top

:P   Say my name! Say my name!

Dirtiest 80's reference to date. Well, back when I would pop on to see if anyone was on outside of game times, no one was. Use to be a weeknight or two I could catch a group.

Reply #41 Top

Tag your it. Yeah Im not on much anymore. I think I talked to Ryat the other day in months. Its a shame I had to grow up and get a big kid job :'(

Reply #42 Top

Well, I like to think I have one, but I also punch holes in it in order to glimpse daylight.

Reply #43 Top

Huh... according to that test Cruel gets some sort of small bonus as well.  I knew Vicious had build and research time cheats, because if you set them to Fortifier they'll have 150 mines and maxed starbases in all of their gravity wells by the 20 minute mark, if I recall my time indexes correctly.  Guess I never paid much heed to Cruel research times.  Cruel is fairly fun for vs AI stuff though because it still allows some flexibility in tactics.

Reply #44 Top

Hard and above all get bonuses is what you should have taken away from this.  It was well known that Cruel and Vicious both did, but not so well known to the extent that Hard and Unfair did, hence the test.

Reply #45 Top

 

I think the econ bonus multiplyers are:

Hard:  1.5x

Unfair: 2x

Cruel: 3x

Vicious: 4x

Reply #46 Top

One day SkyNet will play with us and our AI problems will be solved.

The AI has to cheat...just the way it is.  Did you see anything "fair" in Terminator?

Reply #47 Top

Quoting SIN-Imperium, reply 46
Did you see anything "fair" in Terminator?
Did it look like the people were having fun in Terminator?

 

:fox:

Reply #48 Top

Ok, kids.

Point of this topic was as a Public Service Annoucnment that the higher AI have some faster research and building bonuses.

 

It been documented in Patch notes and release notes that the higher AI have always had the income bonus. But I never saw or dont remember them ever being documented that they have these other bonuses.

 

SO....I thought I give everyone a heads up, in case you cared. Also was hoping that IC/SD could verify this was intended.

Again, there nothing wrong with the current bonuses, sure we could drive this topic down the same old dusty "Dont make AI cheat, make them smarter" and compain about the cheating...but we know its not gonna do anything anytime soon. Though maybe some improvement Rebellion....

 

So lets recap the OP and point of topic:

AI cheats. We all know. Love it or hate it, its a fact.

I was unaware AI got research/building bonuses along side the well documented income bonus.

Thought I share my new found wisdom about everyone favorite proverbial punching bag.

Hope the lords and ladies of Space and Time (IC/SD) would chime in and say either, 'hey thats not right....or surpise! You like those apples?!'

 

But yall can talk about whatever.... Cant say I dont mind a topic of mine being popular....hehehehe...

Reply #49 Top

The whole point of the new AI types was to cheat a whole lot more.

 

:fox:

Reply #50 Top

Quoting Kitkun, reply 49
The whole point of the new AI types was to cheat a whole lot more.

I kinda figured that out myself when I saw, "viscious", "cruel" and "unfair".  There aren't many (any) games where the AI out-thinks you.  Though once in awhile the Sins AI is brilliant and sparkles.

On a diverging note, one thing I have noticed is the AI player spots syncing attacks with the pirates as if they were coordinating directly.  Anyone else?