Achievement based building and unit bonus (Resolving the game being won in the first 10 min & then spending the next 2 hours going through the motions)
When writing other thread Might & Magic (Resolving the bigger empire is always better issue) gives me an inspiration to resolve the problem of “the game being won in the first 10 min & then spending the next 2 hours going through the motions”
In traditional TBS, when you want to increase the productivity of building troops, you build one more barrack; when you want to research spells quicker, you need to build one more Academy. Player simply need to grab more land to get more power, not a lot of thinking is involved because land = power. What if SD develop the game differently, so that more land does not automatically means more power? CIV 4 has tiny bit of that already; like the curium the world once will give your empire naval forces more speed.
Achievement based bonus for units:
What if all your Admiral (a unit) automatically gains 100% stat when your empire has win 5 naval battle consecutively without any unit lost? And they gain additional 100% stat when you win the next 20 again? What if all your Hobbit units gains “Giant Slaying” special ability after you killed 50 Giants?
Achievement based bonus for buildings:
How about all your “Academy of Fire” will produce 200% additional research points when you empire has 2 active volcano? (so you want to cast a volcano spell on your own land…) Or maybe your mana node will produce 300% more mana if you managed to stay in peace for 50 turns?
The examples and the creativity of what kind of achievement/bonus for units and building is limitless (and you can do the same to Sov, Economy, etc). A small sized empire will not necessary mean it is a weak empire, because it might have already achieved so many goals that all its infrastructure/units are super powered up. And the game won’t be won in first 10 minutes, because it take time & effort to achieve these achievements. When your opponent acheived a significant bonus, you will be kept worried and struggling.