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[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

https://www.moddb.com/mods/sacrifice-of-angels-2/news/sacrifice-of-angels-09r-released

Can anyone remember when we used to be explorers? - Jean Luc Picard

 

FED
KLI
ROM
DOM
BORG
NPC

 

12,660,859 views 5,100 replies
Reply #851 Top

Quoting Vulturev4, reply 850
I replaced the one corrupted file from the .4E New version, and ran it for maybe 30 minutes or so in the Dev.exe and got no errors, playing as the borg.

Ditto, I can't tell you guys what's wrong since my game lasted around an hour or so with no minidump.

Reply #852 Top

Hello everybody,

 

I got a minidump 3 times. It occurs when I researched the Galaxy-Class with an order to build it...

 

You need anything more from me?  :-)

 

Thanks in advance!

 

Btw: Awesome MOD you´ve created!!!! :-)

Reply #853 Top

I deleted the Pipleline folder, and that seems to have fixed it, but more testing is required to be sure.

Reply #854 Top

I'm getting an error when I try to install this mod...

 

!   C:\Documents and Settings\****\My Documents\Downloads\SoA 2 0.4.2E.rar: CRC failed in SoA 2 0.4.2E\Textures\Romulan_V7Whitewind-cl.dds. The file is corrupt

 

....right, note to self: Read the Fracking Posts before posting!

Reply #855 Top

Quoting MalkutX, reply 853
I deleted the Pipleline folder, and that seems to have fixed it, but more testing is required to be sure.

 

Never mind, I'm an idiot, old version is still broken for me.  I'm just going to reinstall the mod.

Reply #856 Top

Odd, my mod folder reads "Mods-v1.17" and yet neither diplomacy or entrenchment points to that folder. My diplomacy mods seem to work, but I haven't found a folder name that gets entrenchment to even see any mods.

Reply #857 Top

It should look like this:

 C:\Users\bastya\AppData\Local\Ironclad Games\Sins of a Solar Empire tartalma:

2010.02.06.  11:20    <DIR>          .
2010.02.06.  11:20    <DIR>          ..
2010.02.13.  18:16    <DIR>          AutoRecord-SinglePlayer
2009.09.13.  16:24    <DIR>          AutoSave-MultiPlayer
2010.02.06.  13:13    <DIR>          AutoSave-SinglePlayer
2009.09.20.  13:02    <DIR>          Cache
2010.02.13.  22:00    <DIR>          Debug
2009.10.04.  15:57    <DIR>          GalaxyForge
2009.10.04.  16:56    <DIR>          MapDesigner
2010.02.06.  11:27    <DIR>          Mods-Diplomacy v1.00
2009.09.27.  19:57    <DIR>          Mods-Entrenchment v1.03
2010.02.12.  13:09    <DIR>          Mods-Entrenchment v1.05
2009.09.20.  12:10    <DIR>          Mods-v1.17
2009.09.06.  16:27    <DIR>          Record-SinglePlayer
2009.09.19.  16:24    <DIR>          Save-MultiPlayer
2010.02.11.  22:27    <DIR>          Save-SinglePlayer
2010.02.05.  22:27    <DIR>          Setting
               0 fájl                   0 bájt
              17 könyvtár  15 558 127 616 bájt szabad

C:\Users\bastya\AppData\Local\Ironclad Games\Sins of a Solar Empire>

Reply #858 Top

Stress, I downloaded it last night, just extracted and got the pesky Whitewind error. It looks like pretty much the same problem we used to have with the Curry.dds file, it just fails the CRC and doesn't extract. Any errors Sins throws up is probably because the texture's simply missing.

Reply #859 Top

This is the path that I am using in XP pro sp3

C:\Documents and Settings\Root\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.05\

I'm getting nothing but blank space in my available mods section. Any advice would be greatly appreciated.

 

Ah, missed the "Local" on my first read

Reply #860 Top

If i had an older version of SoA2 i would use the file, but this is my first try of the mod. :( any chance we can get the warbird texture uploaded seperately as a patch?

Reply #861 Top

 also got a CTD after about 1 hour of game. Something is really broken, that was working in the previous version. I'll try to locate the problem. It is definitely not Borg nor Klingon so it must be one of these:

2010.02.13.  10:41             4 179 FrigateDominionLongRange.entity
2010.02.13.  10:35               860 BuffFinalAttackActivateDom.entity
2010.02.13.  10:34             1 589 AbilityFinalAttackDom.entity
2010.02.12.  19:38             9 667 StarBaseFed.entity
2010.02.12.  18:58             1 266 AbilityDeployCombatTurretFed.entity
2010.02.12.  18:58               856 BuffDeployCombatTurretFed.entity
2010.02.12.  12:59               891 RESEARCHSUBJECT_STARBASEUPGRADEACCESS_FEDERATIONREFITUPGRADE.entity
2010.02.12.  12:59             2 175 StarBaseUpgradeFederationRefitUpgrade.entity
2010.02.12.  12:32            39 634 PlayerFederation.entity
2010.02.12.  12:24             1 322 BuffResupplyTargetFed.entity
2010.02.12.  12:17             1 611 BuffResupplySelfFed.entity
2010.02.12.  12:17             1 308 AbilityResupplyFed.entity
2010.02.12.  10:56             1 593 SquadFedMineLayer.entity
2010.02.11.  20:41             4 783 FrigateCombatTurretFed.entity
2010.02.11.  17:55             6 312 FrigateFedStarBaseConstructor.entity
2010.02.11.  11:17             1 555 AbilityMeteorStrikeShips.entity
2010.02.11.  11:17             1 456 AbilityMeteorStrikePlanet.entity
2010.02.11.  11:17             1 428 AbilityCaptureNeutralEntityPhase.entity
2010.02.11.  11:00             7 294 CAPITALSHIP_ROMULANCOLONY.entity
2010.02.10.  09:06             7 708 CAPITALSHIP_FEDCOLONY.entity
2010.02.09.  17:41             1 310 BuffIonBlast.entity
2010.02.05.  00:55             3 874 PLANETMODULE_DOMINIONORBITALBEAMDEFENSE.entity
2010.02.03.  19:10             2 149 PLANETMODULE_FEDORBITALFRIGATEFACTORY.entity
2010.02.03.  19:10             2 193 PLANETMODULE_FEDORBITALCAPITALSHIPFACTORY.entity

I hope it helps somewhat.

 

The broken Warbird texture is here:

http://www.filefront.com/15591391/Romulan_V7Whitewind-cl-SOA2-042.zip

Reply #862 Top

Scratch that- the game dumps when you try to build the Dominion Starbase. I'd suggest no Dominion AI's, and no building Starbases if you feel like playing Dominion, at least until the Mod Team has time to fix it.

Reply #863 Top

wow, what a way to start the week. I will try to track down the error for the dominion starbase and upload the fixed version to sync.

Reply #864 Top

In case anyone missed my last post...

THE MOD IS BROKEN. DO NOT DOWNLOAD IT. It will be reuploaded to another server soon. Until then dont play it because the file is corrupt.

Reply #865 Top

Quoting cszolee, reply 861


http://www.filefront.com/15591391/Romulan_V7Whitewind-cl-SOA2-042.zip

Thanks! This mod is awesome :D I wasn't expecting so much polish for an early version. Can't wait to see what you guys do with Diplomacy :)

Reply #866 Top

I keep getting a dump crash with the new update.  I have installed the little Whitewind fix too.  It happens everytime I start to create a second Federation Frigate Shipyard on another planet.  I tried re-loading to a point before the crash, and then NOT building one.  Crash does not occur.  I don't know if this known or not, just thought I would pass this on.  I have the dmp files, but they are too big to post here...

Reply #867 Top

I replaced the one corrupted file from the .4E New version, and ran it for maybe 30 minutes or so in the Dev.exe and got no errors, playing as the borg.

I think it is the dominion's starbase it is what is casuing the problem. I ran the dev and tried using the starbaseconstructor, when I ordered it to build starbase, it crashed in both dev and normal mode

Reply #868 Top

The issue has been located and corrected it was a small typo in regards to a phaser weapon on a dominion strikecraft and a missing starbase upgrade in the entity manifest.  How the smallest of errors can cause the biggest headaches.  A corrected version will be uploaded to A drive soon thanks jtaylorpcs

Reply #869 Top

I just wanna make sure I understand something right....  Do we have to download the whole thing again to get the latest version, or is there a smaller file of just the changes that we can download?  Thanks.  And btw this is an unbelievably sick mod.  You have no idea how long I've been looking for a decent star trek game and this beats them all, even if I'm not in the "targeted age group." 

Reply #870 Top

Quoting chico87, reply 869
I just wanna make sure I understand something right....  Do we have to download the whole thing again to get the latest version, or is there a smaller file of just the changes that we can download?  Thanks.  And btw this is an unbelievably sick mod.  You have no idea how long I've been looking for a decent star trek game and this beats them all, even if I'm not in the "targeted age group." 

This will be a complete donwload sorry everyone, but the pure nature of our work and the vast amount of files that were edited makes a small patch not fesible at this time. I am in the process of uploading the mod now. please standby!!!

thanks jtaylorpcs

Reply #871 Top

It is always the small errors that cause the biggest headaches. This is true with whatever game you're modding.

Reply #872 Top

seriously I am not surprised that a small patch can cause a massive re-upload and re-install. Even in DS, a simple match will send me right back to 0.5 beta and then patch up to current version

It is always the small errors that cause the biggest headaches. This is true with whatever game you're modding.

it is the same with programming grr, pointers and stuff

Reply #873 Top

Quoting ice27828, reply 872
seriously I am not surprised that a small patch can cause a massive re-upload and re-install. Even in DS, a simple match will send me right back to 0.5 beta and then patch up to current version


It is always the small errors that cause the biggest headaches. This is true with whatever game you're modding.


it is the same with programming grr, pointers and stuff

Typos happen mistakes happen no one is perfect. Upload is about 17% done .

Reply #874 Top

jtaylorpcs, are you using my manifest maker on the mod?

if not why not?

harpo