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DesktopX 4 Beta Bug reports

DesktopX 4 Beta Bug reports


Another Desktopx 4 beta has been released.  The standard and the professional version have both gotten the same updates   This build focuses the feedback that has been recieved after the initial release last week.

Post anything that looks odd.  Make sure to give us system information like your OS (including 32 or 64 bit), and if it's hard to explain (or even if it isn't) a screenshot.

756,394 views 284 replies
Reply #51 Top

Still having the same problem. ODZip.dll error for a lot of objects and widgets.

Reply #52 Top

no fix yet? :wc:

Reply #53 Top

still holding off.. for now..

Reply #54 Top

skyzyk: Try download this to your desktop (you will need to open this link within Internet Explorer) and run this file as administrator

http://sd.stardock.com/mike/apps/fixup_odzip.bat


Mike

Reply #55 Top

No probs at all here!  5*

Reply #56 Top

milksama, will that work on a Win 7 Home Premium 64 bit system?

Reply #57 Top

It says it only works on x86 systems.  What does that mean?

I have Win7 64 on AMD Phenom Quad core.

 

Reply #58 Top

Hey Mike-  Tried your batch file, I'm on XPHomeSP3 here.  Sorry but it didn't do the trick.  When it was adding the registry entry it prompted me that the entry already existed, I let it overwrite.  When it downloaded the dll, I went to the common file directory where the batch prompt indicated, the file was already there, I let it overwrite.  Rebooted, still getting the ODZip.dll error.

I get the error when I try to load DTX in client mode (and client mode won't load) but not when I try to load it in builder mode (and builder mode loads).  Also get it when I try to run (double click) any widget I've tried and the widget won't run. (I just now made a widget that was nothing but a single layer object, got the error.)  I don't get the error when I double click on an object (.dxpack) or a desktop (.dxtheme) to load it, even if I'm running in client mode, and those load.  Also don't get the error when I'm in builder mode and import a widget, and the widget runs.

Thanks for trying of course.

I'm wondering how Redneck got rid of it?

Reply #59 Top

It says it only works on x86 systems. What does that mean?
x86 on its own is 32 bit, a historical confusing reference.

More here

Reply #60 Top

Well, I may have spoken too soon. I dunno if it's connected, but since Stardock added the DX parts to the right click menu, I get a locked up explorer when I right click on a file. Pre DX4 it wasn't happening.

Reply #61 Top

but since Stardock added the DX parts to the right click menu, I get a locked up explorer when I right click

Yeah I noticed that...any particular reason for that? Never needed it before.

Reply #62 Top

Though, finally is the DesktopX 4 bug corrected or not ? :rolleyes: (for XP SP3 at least ...)

(BTW, on one PC, i haven't it yet DesktopX V 3.50  mentionned as updatable to a DesktopX 4 version :(O

Reply #63 Top

Quoting RedneckDude, reply 60
Well, I may have spoken too soon. I dunno if it's connected, but since Stardock added the DX parts to the right click menu, I get a locked up explorer when I right click on a file. Pre DX4 it wasn't happening.

 

What DX parts are you talking about?  If it's this it's always been there

 

Reply #64 Top

Probably mean this:

 

That DX option also shows up when you r-click in any explorer window. Though I'm not having any major problems, I don't think the option should be in the explorer r-click menus; it serves no purpose there.

Reply #65 Top

Never mind i think i found what you were talking about

Reply #66 Top

Quoting sViz, reply 64
Probably mean this:



 

That DX option also shows up when you r-click in any explorer window. Though I'm not having any major problems, I don't think the option should be in the explorer r-click menus; it serves no purpose there.

 

Correct, the right click frozen explorer thing isn't happening on the rig that does not yet have desktopX on it, but it does happen on both 7 and Vista on the rig that does have DesktopX installed.

Reply #67 Top
Using the right click option in explorer doesn't make explorer freeze up.  However if I click on new object I get the window Desktopx has quit working.  If I click on
configure Dsesktopx it will bring up the dx theme along with the window (ODZip.dll not found in the desktopx directory or in the Stardock common files directory.) Close out that window and the theme works.
 
Also a problem I am having is I can't change any graphics in any theme I have already made. When I do try to change out a graphic image I get Desktopx has quit working and shuts down.
 
When trying to load a theme I always get the ODZip.dll window but the theme does come up and works ok after I close the ODZip.dll window.
 
I am using Windows 7 (32 bit)
Reply #68 Top

I tried the fix and I'm still getting the same error when I start up.  When I ran it, it indicated the registry entry was there and I let it overwrite it.  I downloaded the .dll and let it overwrite the file that was already there.  It accomplished nada.  Something else must be going on.  I've really got to stop installing these betas. 

Reply #69 Top

BUMP of the day.

Reply #70 Top

For the record, I'm getting the same error when I try most clock widgets.  Not all, but many of them.  I have put the file just about everywhere (odbzip.dll I mean).  I've run the batch file and made the registry change.  HELP!

 

Reply #71 Top

wtripp if you want to you can try using DTX builder mode to import a few widgets, best to do one at a time.  Then export it as an object.  Then delete it from your DTX desktop.  Do another widget, etc. Then change back to DTX client mode. Then right click on the Builder mode icon in the system tray and exit DTX Buider mode, DTX Client will remain loaded.  The objects should then load into client mode by double clicking on them.  Don't know how many of them will work that way but I've done it with a few.

Occasionally a widget loaded as an object won't run right - I've seen a couple of them take over the DTX right-click menues, so keep an eye out for that.  Also if any of the new objects happen to use the same name references between them and you try to load them at the same time you'll get a conflict error.

Or of course you can wait for the next build or go back to the previous one.

I've also noticed that I'm not getting the error when running gadgets, so that might be an option for you.

Reply #72 Top

I've had to revert to 3.5 in order to do anything at all now.  :annoyed:

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Reply #73 Top

Nov. 16th

Quoting RedneckDude, reply 55
No probs at all here! 

Nov.19th

Quoting RedneckDude, reply 72
I've had to revert to 3.5 in order to do anything at all now. 

I take it the honeymoon is over then?:-"

Reply #74 Top

Quoting Wizard1956, reply 73
Nov. 16th
Quoting RedneckDude, reply 55No probs at all here! 

Nov.19th
Quoting RedneckDude, reply 72I've had to revert to 3.5 in order to do anything at all now. 

I take it the honeymoon is over then?

lol i think i will wait for fix :wc:

Reply #75 Top

I wish SD would remove the problematic Update from Impulse until a fixed one can be offered.