Buff Related Enumerations

As requested:

struct BuffInstantActionTargetting{enum Enum{
 SelfTarget,
 SingleTarget,
 MultipleTargets,
 ArbitraryPosition};};

struct BuffInstantActionType : public StringEnum<BuffInstantActionType>{enum Enum{
 Invalid = -1,
 ApplyBuffToSelf,
 ApplyBuffToSelfWithFilter,
 ApplyOrRemoveBuffToSelf,
 ApplyTargettedBuffToSelf,
 ApplyTargettedBuffToSelfNoRange,
 ApplyTargettedBuffToSelfNoFilterNoRange,
 ApplyBuffToTarget,
 ApplyBuffToTargetWithEntryVehicles,
 ApplyBuffToTargetWithTravel,
 ApplyBuffToTargetWithTravelNoFilterNoRange,
 ApplyBuffToTargetNoRange,
 ApplyBuffToTargetNoFilterNoRange,
 ApplyBuffToTargetOnWeaponFired,
 ApplyBuffToTargetsAtOrbitBody,
 ApplyBuffToTargetsInColumn,
 ApplyBuffToTargetsInRadius,
 ApplyBuffToTargetsInRadiusWithTravel,
 ApplyBuffToTargetsInRadiusWithChainTravel,
 ApplyBuffToTargetsInRadiusOfTargetWithTravel,
 ApplyBuffToTargetsLinked,
 ApplyBuffToLastSpawnerNoFilterNoRange,
 ApplyBuffToLastSpawnerWithTravelNoFilterNoRange,
 ApplyBuffToLocalOrbitBody,
 ApplyBuffToLocalOrbitBodyWithTravel,
 ApplyBuffToIncomingHyperspacers,
 ApplyImpulseFromSpawner,
 ApplyForceFromSpawner,
 AddPopulationToPlanet,
 AttractDebris,
 ChangePlayerIndexToFirstSpawner,
 ColonizePlanet,
 ConvertDamageToAntiMatter,
 ConvertNearbyDebrisToHull,
 ConvertSquadMembersToMines,
 CreateClonedFrigate,
 CreateFrigate,
 CreateFrigateAtTarget,
 CreateSpaceMine,
 CreateSquad,
 CreateStarBase,
 CreateIllusionFighters,
 CreateCannonShell,
 DoDamage,
 DoDamagePercOfCurrentHull,
 DoDamageToPlanet,
 DoInterrupt,
 DoInterruptUltimate,
 ForceAttackFirstSpawner,
 ForceAttackersToRepickAttackTarget,
 InitializeRandomMotion,
 InitializeMovementTowardLastSpawner,
 MakeDead,
 PropagateWeaponDamageReceivedToTargetsInRadius,
 RecordDamage,
 RemoveBuffOfType,
 RemoveAntiMatter,
 RemoveAntiMatterPerc,
 MatchTargetVelocity,
 ResetPhysicsState,
 RestoreAntiMatter,
 RestoreHullPoints,
 RestoreShieldPoints,
 RetaliateBounty,
 RetaliateDamage,
 ResurrectCapitalShip,
 SetTauntTargetToLastSpawner,
 StealAntiMatterForFirstSpawner,
 StealResources,
 Explore,
 PlayAttachedEffect,
 PlayPersistantAttachedEffect,
 PlayPersistantBeamEffect,
 PlayDetachedEffectsInRadius,
 SpawnShipsAtPlanet,
 SpawnResourceExtractors,
 TeleportTowardsMoveTarget,
 TeleportTowardsTarget,
 TiltUpVectorInTargetDirection,

 EnumSize};

 static const TCHAR* GetString(int e);
 static BuffInstantActionTargetting::Enum GetTargetting(Enum e);
 static bool HasRange(Enum e);
 static bool HasRadius(Enum e);
};

struct BuffOverTimeActionType : public StringEnum<BuffOverTimeActionType>{enum Enum{
 Invalid = -1,
 DoDamage,
 DoDamageToPlanet,
 DoPercOfMaxDamageToPlanet,
 DoDamageToTarget,
 DoModuleConstruction,
 DrainAntiMatter,
 DrainAntiMatterAndDoDamage,
 EarnCredits,
 EarnResources,
 RestoreAntiMatter,
 RestoreShields,
 RestoreHull,
 Magnetize,
 StealPlanetProduction,
 EnumSize};

 static const TCHAR* GetString(int e);
};

struct BuffInstantActionQueryType{enum Enum{
 Damage,
 DamagePercOfCurrentHull,
 DamageRetaliationPerc,
 PopulationKilled,
 AntiMatterPercRemoved,
 AntiMatterRestored,
 AntiMatterRemoved,
 AntiMatterStolen,
 AntiMatterRestoredPercFromDamage,
 HullPointsRestored,
 ShieldPointsRestored,
 BountyApplied,
 SpawnResourceExtractors};};

struct BuffOverTimeQueryType{enum Enum{
 CreditRate,
 DamageRate,
 DamageRateToPlanet,
 DamageRatePercToPlanet,
 PopulationKilledRatePerc,
 DamageRateToTarget,
 DrainAntiMatterRate,
 PropogateDamage,
 ResourceRate,
 RestoreAntiMatter,
 RestoreShields,
 RestoreHull};};

struct BuffEntityModifierType : public StringEnum<BuffEntityModifierType>{enum Enum{
 Invalid = -1,
 AbilityCooldownRate,
 AntimatterCostOfNonUltimates,
 ArmorAsDamageDealer,
 ArmorAsDamageTarget,
 BonusMaxSquads,
 ChanceToChangeAttackerTargetAsDamageTarget,
 ChanceToHitAsDamageDealer,
 ChanceToHitAsDamageTarget,
 ChanceToIgnoreShieldsAsDamageDealer,
 ChanceToIgnoreShieldsAsDamageTarget,
 ChanceToBeNotOptimallyTargetted,
 CultureSpread,
 DamageAsDamageDealer,
 DamageAsDamageTarget,
 DamageAsDamageTargetFromForward,
 DamageSharing,
 EnergyDamageAsDamageDealer,
 EnergyDamageAsDamageTarget,
 EnergyWeaponCooldown,
 FightersPerSquadron,
 GravityWellRangeForHyperspace,
 HullPointRestoreRate,
 HyperspaceChargeUpRate,
 HyperspaceSpeed,
 AngularThrust,
 LinearMaxSpeed,
 LinearThrust,
 MaxHullPoints,
 MaxShieldPoints,
 PhysicalDamageAsDamageDealer,
 PhysicalDamageAsDamageTarget,
 PhysicalWeaponCooldown,
 PlanetBombingCooldown,
 PlanetBombingDamageAbsorption,
 PlanetMaxPopulation,
 PlanetModuleBuildTime,
 PlanetPopulationGrowthRate,
 PlanetProductionStolen,
 PlanetResourceOutput,
 PlanetUpgradeCost,
 PropagateWeaponDamagePerc,
 ResourceExtractionRate,
 ShieldMitigation,
 ShieldPointRestoreRate,
 ShipBuildTime,
 UnderConstructionRate,
 WeaponCooldown,
 WeaponRange,
 EnumSize};

 static const TCHAR* GetString(int e);
 static Enum GetDamageAsDamageDealerFromDamageType(DamageType::Enum damageType);
 static Enum GetDamageAsDamageTargetFromDamageType(DamageType::Enum damageType);
 static Enum GetWeaponCooldownFromDamageType(DamageType::Enum damageType);
};

struct BuffEntityBoolModifierType : public StringEnum<BuffEntityBoolModifierType>{enum Enum{
 Invalid = -1,
 ActivelyBeingConstructed,
 CanBeCaptured,
 CannotBeColonized,
 CannotBeDamaged,
 CancelCannotBeDamaged,
 CannotBeScuttled,
 DetectIncomingHyperspacingEntities,
 DisableAbilities,
 DisableAbilitiesUltimate,
 DisableConstruction,
 DisableFighterLaunch,
 DisableModuleFunctionality,
 DisablePhaseJump,
 DisableLinearEngines,
 DisableAngularEngines,
 DisableRegeneration,
 DisableWeapons,
 DisableWeaponsUltimate,
 ForceIsDamagedOverlayInHyperspace,
 HasDestabilizedHyperspaceEffect,
 HasShieldMeshEffect,
 HasTauntTarget,
 ImmuneToNonUltimateDisable,
 IsIllusionShip,
 IsResourceFocusActive,
 InstantBuildFighters,
 IsPhaseGateEndPoint,
 JumpBlockerImmune,
 PhaseDodge,
 PhaseOut,
 CancelPhaseOut,
 ProxySensor,
 ApplyProxySensor,
 WeaponsDealNoDamage,
 EnumSize};

 static const TCHAR* GetString(int e);
};

struct BuffFinishConditionType : public StringEnum<BuffFinishConditionType>{enum Enum{
 Invalid = -1,
 AbilityUsed,
 AllOnDelayInstantActionsDone,
 AllPeriodicActionsDone,
 AntiMatterDepleted,
 TimeElapsed,
 DamageTaken,
 EnterHyperspace,
 ExitHyperspace,
 OutOfRange,
 NoTarget,
 FightersKilled,
 FirstSpawnerNoLongerHasBuff,
 LastSpawnerNoLongerHasBuff,
 OwnerChanged,
 OwnerIsFriendlyToFirstSpawner,
 ResearchNotMet,
 ShieldFailure,
 TargetIsConstructed,
 TargetNoLongerActivelyBeingConstructed,
 TargetConstructionCannotBeUpdated,
 TargetOwnerIsNeutral,
 TargetOwnerIsFriendly,
 TargetOwnerIsHostile,
 EnumSize};

 static const TCHAR* GetString(int e);
};

struct InstantActionTriggerType : public StringEnum<InstantActionTriggerType>{enum Enum{
 Invalid = -1,
 OnAbilityUsed,
 OnChance,
 OnDamageTaken,
 OnDelay,
 OnOwnerDeath,
 OnBuffFinish,
 OnHyperspaceExit,
 OnWeaponFired,
 AlwaysPerform,
 EnumSize};

 static const TCHAR* GetString(int e);
};

struct ImpactOffsetType : public StringEnum<ImpactOffsetType>{enum Enum{
 Invalid = -1,
 Center,
 CenterOffsetBySpatialRadius,
 RandomMesh,
 RandomSpatialRadius,
 EnumSize};

 static const TCHAR* GetString(int e);
};

struct TargetCentricEffectPointSpawnInfo : public Archivable
{
 struct SpawnType : public StringEnum<SpawnType>{enum Enum{
  Invalid = -1,
  CompletelyRandom,
  RandomFromUp,
  EnumSize};
 
  static const TCHAR* GetString(int e);
 };

 SpawnType::Enum spawnType;
 float minRadius;
 float maxRadius;
 float angleVariance;

 virtual void ReadContents(Archive* archive);
 virtual void WriteContents(Archive* archive) const;
};

struct OnReapplyDuplicateType : public StringEnum<OnReapplyDuplicateType>{enum Enum{
 Invalid = -1,
 PrioritizeOldBuffs,
 PrioritizeNewBuffs,
 EnumSize};

 static const TCHAR* GetString(int e);
};

struct BuffStackingLimitType : public StringEnum<BuffStackingLimitType>{enum Enum{
 Invalid = -1,
 ForAllPlayers,
 PerPlayer,
 EnumSize};

 static const TCHAR* GetString(int e);
};

struct BuffExclusivityForAIType : public StringEnum<BuffExclusivityForAIType>{enum Enum{
 Invalid = -1,
 ExclusiveForAllPlayers,
 ExclusivePerPlayer,
 NotExclusive,
 EnumSize};

 static const TCHAR* GetString(int e);
};

 

13,234 views 8 replies
Reply #1 Top

Wow Blair, that is what I call fanservice :drool: ! Now if just understood wath these line mean, I could probably get the last 80% of my abilities to do wath i want them to xD:

public StringEnum<BuffInstantActionType>{enum Enum{

Reply #3 Top

Excelent!!

Thank you Blair!!!

Reply #4 Top

blair, many thanks

harpo

 

Reply #5 Top

:beer:

 

:fox:

Reply #6 Top

Very Wonderful!!  Thank you!!

:)

-Teal

 

Reply #7 Top

thanks Blair :borg:

Reply #8 Top

any chance we can get some of the other things like filters for targets (I really hope there is a way to filter based on a specific ship name)