numerarius5988am numerarius5988am

Last person to post wins, unless they are a moderator or admin.

Last person to post wins, unless they are a moderator or admin.

Basically, this game is played so that the last person who post wins. What do they win? The ThreadKiller's Achievement; The honor of being the last person to post by virtue of the content of their post. However, moderators, admins, and anyone else who has the ability to lock the thread are disqualified from winning the ThreadKiller's Achievement, if they win by locking. If the thread is won by method of locking, the "winner" gains the Achievement Of Reprehensible Epic Lameness.

3,430,335 views 25,734 replies
Reply #3976 Top

very true, sadly it just became overprescibed and gained a bad rep

Reply #3977 Top

hmm maybe we could infiltrate the emo ranks and make leeches cool, i mean emo

 

-Exiled Possum

Reply #3978 Top

We are human... after all
Much in common. After all

We are human... after all
Much in common. After all

We are human... after all
Much in common. After all

We are human... after all
Much in common. After all

We are human... after all
Much in common. After all

We are human... after all
Much in common. After all

We are human... after all
Much in common. After all

We are human... after all
Much in common. After all

We are human... after all
Much in common. After all

Reply #3979 Top

??????

 

redundancy ftw?

 

-Exiled Possum

Reply #3980 Top

Quick question...anyone have Ready To Play?

Reply #3981 Top

nope. Can't even figure out where it is on Impulse (mostly because I suspect it's not on Impulse anymore ATM, and is being totally reworked or something).

Also, *ATTENTION SINS PLAYERS*: any interest in a mod that has as much accurately modeled RL physics as possible and within fun/balanced gameplay constraints?

Reply #3982 Top

if it involves rotating planets and no phase lanes yes!

 

-Exiled Possum

Reply #3983 Top

Unfortunately the Sins engine can't support an open-system design. So, while it won't have orbiting planets and no phase lanes, it will have as-accurate-as-possible inertial movement, dynamic flight model for certain non-SC units, as well as physics-accurate laser weaponry.

Reply #3984 Top

still interested, i wonder why you can't implement rotating planets without phase lanes since this was in sins in the earlier builds.

 

-Exiled Possum

 

Reply #3985 Top

i can finally see the karma from other forum. when did that happen?

 

(only the reasons, the karma points still seem to be forum specific)

 

-Exiled Possum

Reply #3986 Top

It might be interesting. Keep in mind that phase lanes are not realistic, nor unrealistic. Current theories involving both stellar and interstellar travel are looking into sub-space concepts with the hope that they might pan out in some way or another. Especially given the development of technology we have yet to forsee, something like that could exist.

BUT even if it did, Newtonian physics would give you a chance to significantly shorten the trip through optimal launch windows. Combine that with say solid projectiles having unlimited range within a grav well, but little affect against shields, and you have a really cool balance there.

Reply #3987 Top

yes but optimized lunch windows does not mean that you can only use these.

i am basically for every mod that changes the game play drastically. (even the best mods out there are still stuck with the basic concepts after all)

 

-Exiled Possum

Reply #3988 Top

Well- projectile weapons (autocannons, gauss cannons, projectile-weapon abilities) WOULD have a limited range w/in a grav well mostly because range in such types of weapons is unlimited for the projectile but limited by the targeting systems. You can't target it, you can't hit it optimally (i.e. you're not going to do much damage).

Laser and missile weapons would have grav-well sized reaches; however beam, plasma, autocannon, pulsegun, pulse beam, and wave cannon weaponry will have more punch. Most ships are going to SEEM to move slowly because they will have high top speeds, but acceleration that feels proportional to their sizes. Thus, a massive Kol BS might have a max velocity of 10,000, but with an acceleration of only 100, it'll take a while to get to that speed (that's just an example that will NOT be in-game; or at least in such a skewed nature).

The main basis of this mod idea I have would be ManSh00ter's Dynamic Battle System; however, only certain ships WOULD fight dynamically (even then I think I may have more than initially planned fight dynamically; however missile-armed ships will NOT fight dynamically, so a Javelis or Assailant will sit there and fire, while an Illum would zip around zapping things with its particle beams).

On the subject of technology advancement- the rate at which technology improves increases on an exponential scale. Not linear as many think, but exponential. Perfect example: it took several centuries to go from swords/arrows/spears to black powder firearms. Then a few centuries to hit repeating weapons. A couple decades later, and you have machine guns. And now, we have guns (mostly in development) that don't even need a brass casing to contain the projectile, powder, and primer.

Reply #3989 Top

yes but technology get also much more complicated.

for example the ipod has such an incredible technologies in it compared to a walkman, in the end for the user it's nothing more then a 'better' version.

 

it's always funny to look at past description of our future and actually see what has happened since those predictions.

 

-Exiles Possum

Reply #3990 Top

Very true.

As for why Sins no longer supports open-system designs: while it was in the early versions of the game, it was exchanged for the phase lane system due to the strenuous cries of a small crowd of MP people *smashes an enormous 2,000 kg hammer on top of an obnoxious MP-er*, and the code for that system is no longer contained within the files/executables of Sins.

Reply #3991 Top

that is very tragic  :hugme: :'( X( <X3 :sick: x_x

 

-Exiled Possum

Reply #3992 Top

Well, it sounds interesting. I do wonder why you have lasers making such distances, because although they are LOS, they would be equally limited by targeting computers AND disperse energy as they travel, regardless of atmosphere. But like I was saying with projectiles, it would be interesting to see missiles and autocannons become more useful as secondary weaponry. Assuming shields are charged particles or such, they could have a repelling affect on ferro-magnetic materials. Likewise, a missile can only do damage if it penetrates a target's armor (this is very true even in atmospheric conditions), and if shields do not react as solid-like objects, then a missile would explode on the surface with minimal impact. Makes getting in there with beam weaponry very important and kills LRM spams.

And I know that optimized doesn't mean exclusive, but I kinda forsaw the unlikelihood of being able to disable phase lanes, so was willing to make an excuse. Besides, 200 years ago, anti-matter would have been a laughable idea.

Reply #3993 Top

did you think of targeting drones or advanced spotters?

also missiles could be very long range since they could acquire a target of their own.

 

missiles: very long range, low damage (except against unarmored and unshielded targets), slowest movement speed (only a fraction of speed of light and need to accelerate), very accurate

 

rail weapons (mass accelerators): long range, very fast (nearly speed of light), high damage, takes a while to reload, accurate

 

energy weapons: medium range (dispersion effect), very fast (speed of light), high rate of fire,  accurate

 

cannons (for example flak): short range, low damage, high rate of fire, area of effect but inaccurate, slowest movement speed

 

 

==> the main difference between energy weapons and rail weapons would be the rate of fire and the damage and range, else they should be nearly identical.

 

==> missiles -> against moving targets (strikecraft) and softening up the enemy at long range

==> rail weapons -> structure and capital ship killer (also kills smaller ships but would be a waste)

==> energy weapons -> main choice against medium to small targets due to high rate of fire

==> cannons -> close combat support, good against small ships due to area of effect

 

the problem with energy weapons is that they could be a one size fits all solution, since they are scalable in their output.

cannons would be (rightfully) nearly obsolete

missiles should be targeted by point defense lasers to annul them

 

-Exiled Possum

 

Reply #3994 Top

also bear in mind that fights happen around one planet and not between them (unrealistic but unavoidable within the current sins engine), so targeting should not be an issue.

weapons which travel at or near speed of light would need ~half a minute to pass a gravity well (energy dispersion  would still be an issue, thus limiting the range of energy weapons)

 -Exiled Possum

Reply #3995 Top

One thing I would like you guys to keep in mind if you want to suggest things (your suggestions are all really cool/awesome BTW!), is that I am basically just making the races of Sins obey the laws of physics as much as possible.

Reply #3996 Top

why would it be unrealistic to have fights around a planet? Aside from being strategic points/objects of interest, most scientists theorize that combat would take place in orbit of planet, slinging weapons fire in orbital paths to intercept enemies. Boring yes, but given that it saves fuel, it's a good way to go. Or are we assuming vessels use high output reactors and scramjet ion drives to alllow more freedom of movement?

Reply #3997 Top

the problem is imho that some elements in sins doesn't make any sense to begin with, for example strike craft:

 

you would need to totally rework them. let us just imagine for a second that they would follow the laws of physics:

-the would quickly accelerate (comparatively to frigates and capital ships) but could not be faster (all would have the same max. speed)

 

-they would need huge 'turns' once they fly by the enemy lines, since all the time they need to accelerate towards the ships is needed to decelerate  and then accelerate again

 

-they would still be very prone to all attacks (missile = seeking ; laser and rail guns = too fast)

 

i just don't see any need for them in a physical correct sins.

 

-Exiled Possum

Reply #3998 Top

@Draakjacht: it would be much more realistic to fight between planets, why would you ever come so close to your enemy when you can fire from one or two planets away?

the enemy does not see your weapons firing after all (since they travel with speed of light or near it)

 

-Exiled Possum

Reply #3999 Top

WWWWWWWWWWWWOOOOOOOOOOOOOOOOOOOOOOOTTTTTTTTTTTTTTTTTTTTTTTTTTTT!!!!!!!!!!!!!!!!!!!!!!!!



Almost lost me Battleship in EVE. Yay for 10%structure left! And fuck the mission map. Stupid asteroids.

Reply #4000 Top

don't get off topic

-Exiled Possum