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Last person to post wins, unless they are a moderator or admin.

Last person to post wins, unless they are a moderator or admin.

Basically, this game is played so that the last person who post wins. What do they win? The ThreadKiller's Achievement; The honor of being the last person to post by virtue of the content of their post. However, moderators, admins, and anyone else who has the ability to lock the thread are disqualified from winning the ThreadKiller's Achievement, if they win by locking. If the thread is won by method of locking, the "winner" gains the Achievement Of Reprehensible Epic Lameness.

3,456,843 views 25,734 replies
Reply #2726 Top

Hammerhead it is.

Reply #2727 Top

And it doubles as a troop transport as well

 

 

Reply #2728 Top

tell us of your first game with your new army

i guess those kroot won't see much action with all the pew pew you have

 

-Exile

Reply #2729 Top

Yeah- standard tactics is to use the Kroots as meat shield to protect your firewarriors- or drop those and take some 'eavy armour

Reply #2730 Top

I have no idea how, if at all, you can incorporate snipers into the game. It seems logical that certain factions would use them, but it's a table top, so you can't really have invisible units and even if you have to get a detector unit near, it would either be a rush of detectors or an unbalanced game. Between that and the fact that I've seen the space battle version where for some reason ships can't use thrusters to move sideways or back up, it seems like the game does a disservice to the concept of future warfare.

Reply #2731 Top

nah- just that a sniper's range is far, far FAR grater than let's say, a guardsman with his Lasgun.

 

short of having a specialist squad (wiht the IG) you cna add a sniepr rifle in a squad as special weapon instead of a flamer or grenade launcher

Reply #2732 Top

does he get a damage bonus or did they nerf em?

Reply #2733 Top

Draakjacht, I don't know how infiltrate works(thats what they call invisibility) but I know its in. The Tau do not have normal snipers. They have sniper drones, in which two drones fly around and a tau firewarrior controls them with a spotter type computer and designates targets.

Leader MkII ya they have great range, my original plan when I was going IG was to build a line of Guardsmen and have a few Basilisk Artillery units behind my lines to bombard the crap out of my enemies.

tesb, I'll be sure to let you guys know how it goes. But I probably won't play one until early next week. Not only is this my first army but it's also my brothers, and two of my friends first armies. We all got one. And we all have to paint them and I have to "unpaint" mine, I've done some research on how to remove paint because mine are from Ebay and have already been painted.

Reply #2734 Top

post pics of your army

i want to see your work (before and after)

 

-Exile

Reply #2735 Top

@draakjacht- I think the sniper weapon is a high strength so that short of a monterous creature you can theoretically cap someone in one shot even though they have several wounds (hitpoints), though like I said, its been a while so I don't remember too much

@Ghost- Infiltration allows those units to start closer in the game, basically they sneak up closer for a better shot/attack after the game starts there is not much else, its great for getting the first hit in (like with the sniper) then pull them back and send in the calvary

Reply #2736 Top
Okay, so the sniper doesn't sound useless. I wouldn't expect it to work against anything larger than a single person. I have to admit, infiltrate sounds a bit weak, but that's me. I'm use to Starcraft, Total Annihilation, Supreme Commander, Total War, etc. when it comes to my strategy. Most of those can include something closer to a true stealth.
Reply #2737 Top

true they do, also I think that the sniper rifle can pick out targets while the other weapons you shoot and the other guy picks out what gets hit

Reply #2738 Top
seems weird, but okay.
Reply #2739 Top

the problem with most sniper rifles tends to be that the users are fragile at best

 

-Exile

Reply #2740 Top

Quoting Draakjacht, reply 2736
Okay, so the sniper doesn't sound useless. I wouldn't expect it to work against anything larger than a single person. I have to admit, infiltrate sounds a bit weak, but that's me. I'm use to Starcraft, Total Annihilation, Supreme Commander, Total War, etc. when it comes to my strategy. Most of those can include something closer to a true stealth.
End of Draakjacht's quote

 

Wow I love every single game you posted, especially Total War.

 

Tesb, I will post pics of my army when they arrive. I'll probably de-paint them before I post them, as some of them have bad paint on them.

Reply #2741 Top

on the subject of '40k- my dad just today surprised me by getting me the DoW:Gold edition (that's DoW1, not 2).

It includes the original DoW+Winter Assault (WA) Xpack.

I am considering the other DoW1 Xpacks; I already know that I want Dark Crusade (Tau FTW!!), but am wondering about Soulstorm (Dark Eldar are just wrong).

Thoughts?

Oh, and I wish that I could get some tabletop stuff. *sigh* But not in my future ATM.

Reply #2742 Top

Soulstorm was an completly shitty addon

it raped the fluff even more then the other games

instead of improving the dark crusade campaign it made it worse

the implementation of fliers was really bad

metul bawkses and steel rain -nuff said:

http://www.youtube.com/watch?v=WeCfod1XT7E

http://www.youtube.com/watch?v=cO3MttgvHUY

not to mentions certain bugs (which are now fixed)

i would still get because most mods use it and you should never ever play it without mods

 

-Exile

Reply #2743 Top

Good and bad of those games...

Dawn of War has a general imbalance of allowing the AI to have more than one army against you, including duplicate commanders. Not a big issue in itself, but without true line of sight and depending on the species matched up, it becomes difficult to hold a front against opponents.

Beyond that, the campaign is actually well set up and gives you a variety of puzzles which require both tactical intelligence and conservative use of your men. The original can be lotsa blowing shit up fun.

My advice: Buy, but not expecting anything better than Starcraft style gameplay.

Dark Crusade has the down side of introducing the Necrons. Even their most basic units have the ability to become more powerful than medium-high units of other groups. Furthermore, their commanders are overpowered AND they have the potential to have more than one because of the imbalance mentioned above. So it can become amazingly tedious to fight them. (If I am correct, the Necrons in teh table top all shut down after losing a certain percentage of their forces. Here, not the case, but they still have the individually overpowering attributes)

The good is that the open campaign map gives you a variety of objectives which you can take in any order you wish. As close to Total War as they get. The maps are fun with multiple angles of approach, catering to every species. The Tau are pretty fun, but also have plenty of weakness to counterbalance them. A fun buy now that it's cheap.

My advice: Buy, but be patient in the face of Necrons and be willing to poke around online for solutions to one or two challenging maps that leave particular factions at a disadvantage.

Soulstorm has the major downside of a linear style map, leaving you to largely fight whichever one or two factions dominate. Unlike Dark Crusade, whatever you build in an area is not preserved, so every time you attack or defend, you have to start with a single command center and work up. Especially when a player is making constant counter-attacks, it wears out the fun of a given map. The Sisterhood is fairly cool, but they really boil down to a very short range version of the Space Marines (whodathunkit).

The good? Well, you have two new people to play with. But the Dark Eldar and the Sisterhood tend to remind me of other groups (guess which). If the Tyrannids were here, they would compensate for both.

My advice: Unless you're getting it for pennies on the dollar and are fine with skirmishes only, it's a pass. New units don't add that much and the campaign is bleeding painful.

Reply #2745 Top

Tesb could you give me some good mods for Dawn Of War. I would like to see more units from fluff. Not to mention seeing Ordo Heritcus and Malleus properly reprecented.

Reply #2746 Top

just look thorugh relicnews:

my personal favorite dowxp:

http://forums.relicnews.com/showthread.php?t=83283

for newer versions then listed in the op go the last posts and search although 4.5 is very good

 

edit: link to the newest version:  http://www.megaupload.com/?d=G04I4D4S

edit2: verion 4.5 is dark crusade version 6 is soulstorm

 

there also is a very good (fantastic) inquistion mod:

http://www.youtube.com/watch?v=lcijo-CE-v8&feature=related (trailer)

 

http://forums.relicnews.com/showthread.php?t=152821&highlight=inquisition

 

 

and there are many more just browse here:

 

http://forums.relicnews.com/forumdisplay.php?f=157

(make sure you set the postview to 'from beginning')

 

-Exile

 

Reply #2747 Top

For Dark Crusade Ive been using Fire over Kronus Mod. You can Google it. I dont know if its any good b/c Ive not played the tabletop but its not bad. Hard to get large armies though.

Reply #2748 Top

you shall not pass ...be the last person to post

 

-Exile

Reply #2750 Top

nobody will