What was the design rational behind DG minions not awarding exp?
like the title says: What was the design rational behind DG minions not awarding exp? obviously this is an intentional design mechanic however i've been unable to figure out up untill now what this is. from what i understand if i'm going to spend all that energy and time in squishing a bunch of little minions that i feel like i should get a bit of a reward. currently i see a lot of minion builds where oaks or erebuses use their minions to swarm towers and fortresses from acoss the map, currently there is no real reason why i should loose exp from leaving the lane to go take thos eminions when i'm not going to get anything from them (exp or gold). its basicly a game design that supports players ignoring enemy demigod's minions since there is no reward in killing them.
if someone can give me a good explanision to why minions don't give exp then i'll be happy, so anyone got the answer?