Twinsen Twinsen

What is the design rationale behind drops?

What is the design rationale behind drops?

I wonder about the design decision to make deaths spawn potions. I don't understand why it's there, and I can't find a single reason for it to be that way. Can anyone explain to me why the are there (excpet to work with a side-effect of one of EB's skills).

thanks

157,332 views 77 replies
Reply #51 Top

people wont be happy until you get nothing but a pat on the back for killing your enemy. then we can farm creeps while totally ignoring eachother.

i like the pots and hope they stay. i also like the ablities that happen when a demigod dies.

Reply #52 Top

Quoting StAcK3D_ActR, reply 49
your just proving why random potion drops are stupid.

1. The drop is not random, only what drops.
2. They aren't stupid. A recent study into the intelligence level of inanimate objects revealed that glass bottles - usually used to house potions - are actually smarter than 65% of politicans and 97% of World of Warcraft players.
3. They provide a mechanic for healing that enables players who take advantage of them to gain additional gold/xp through either staying on the field longer or by survivng a more difficult battle.
4. Are you also unhappy with scrolls, or just potions?

Reply #53 Top

4. Are you also unhappy with scrolls, or just potions?

you actually buy scrolls, so they are not a problem.

 

Reply #54 Top

I think ZehDon ment when they drop scrolls?

Reply #55 Top

its okay whiners will always find something to whine about

Reply #56 Top

Quoting Lavosking, reply 55
its okay whiners will always find something to whine about

I don't understand this attitude. Does it make you feel smart or superioir in some way? This is not whine. I am curious about the design rationale behind this implementation. I have tried to contribute here, but this stops now. I'm so fed up with this attitude.

Reply #57 Top

Quoting Twinsen, reply 56



Quoting Lavosking,
reply 55
its okay whiners will always find something to whine about


I don't understand this attitude. Does it make you feel smart or superioir in some way? This is not whine. I am curious about the design rationale behind this implementation. I have tried to contribute here, but this stops now. I'm so fed up with this attitude.

Twinsen, just ignore the trolls.

To address the issue of drops, I personally like them, but I can understand the point about it being random (hp pot or mana scroll). I suppose that one way to fix this would be to make it always be an hp pot (an that preserves Erebus' ability), what do you think of that? Would that solve the issue while not making too many other issues?

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Reply #58 Top

Quoting Legolan, reply 57

Twinsen, just ignore the trolls.

To address the issue of drops, I personally like them, but I can understand the point about it being random (hp pot or mana scroll). I suppose that one way to fix this would be to make it always be an hp pot (an that preserves Erebus' ability), what do you think of that? Would that solve the issue while not making too many other issues?

thank you.

Well, I'm not for or against it really, I'm not pushing for a change necessarily, I just find it strange. It resembles the drop you get from action-rpg, but if it's supposed to be given to the killer, why not give them the bonus togheter with xp and gold? This assumed of course that it's there to benefit the killer, which is unclear at this moment (conflicting rationales above)

I do have a list of things I would like to be changed, and this is not on it. That list I do not dare to share.

Reply #59 Top

Is this post against randomness or against drops? Level 20 DGs drop rejuvenation potions 100% of the time, that give back both health and mana. If DGs always dropped rejuv potions which scaled up with DG level would that still bother you?

Reply #60 Top

Quoting Obscenitor, reply 59
Is this post against randomness or against drops?

Neither, please read the OP, it's not very long.

Reply #61 Top

The original question was simply 'why?' the mechanic exists in the first place.  What problem it was intended to fix.  What it was meant, by the devs, to encourage in the game.

Notes about randomness and such were added by the rest of us.

Reply #62 Top

if it's supposed to be given to the killer, why not give them the bonus togheter with xp and gold? This assumed of course that it's there to benefit the killer, which is unclear at this moment (conflicting rationales above)
It's not. It's there to to help whoever can stay in the area. If someone gets rolled badly enough that the attacker can wait for it, it's there to help an unbalanced game end. If the defenders drive away the attackers by then, it's there to help offset the loss.

 

:fox:

Reply #64 Top

and hey legolan ive made valid posts in this thread about supporting drops learn to actually use the term troll when its appropriate instead of at someone whoes been in the thread for a while now trying to argue for either the pro or con side of a choice on something okay thanks?

Reply #65 Top

Quoting Twinsen, reply 60
Neither, please read the OP, it's not very long.
How about you read the rest of the thread buddy? Sorry that the entire post hasn't stayed on the topic of your two eloquent sentences, but do try to keep up.

Reply #66 Top

Quoting StAcK3D_ActR, reply 49

You can't be serious. DOTA has less constant action because of map design. You can't argue this. Just because Demigod is "slower" doesn't mean it cannot have more action.
LOL.

also, on another note to prove your reasoning, how many games of dota have you actually played?


I guess speed and action are the same thing to you. I give up.

 

Reply #67 Top

Quoting Polynomial, reply 66
I guess speed and action are the same thing to you. I give up.
I didn't play DOTA much, but poly's absolutely right. With DG the focus is almost exclusively on DG vs. DG and you have large enough HP pools to trade blows constnatly throughout the entire match. DoTA, if I recall correctly, was more about hiding and creep farming for the majority of the game.

So I guess it depends on your definition of action.

Reply #68 Top

Quoting Obscenitor, reply 65

Quoting Twinsen, reply 60Neither, please read the OP, it's not very long.
How about you read the rest of the thread buddy? Sorry that the entire post hasn't stayed on the topic of your two eloquent sentences, but do try to keep up.

Sorry if I came of rude, I interpreted you that way because you asked if "this post" was for or against I just assumed you ment the Original Post. So far opinions both ways have been expressed.

Reply #69 Top

its okay whiners will always find something to whine about

hey twinsen my post wasnt at you it was at stacked

you have played a total of 3 games of demigod. imo your opinion is invalid on this topic.

sorry, just felt like whining.

Reply #70 Top

regardless of wether i play online or off isnt important and thats why i never claimed to be smarter on the game than you i even stated i had less knowledge more than likely in a post so your just furthering my point

 

also how many games would you like me to play before my opinion on a game mechanic becomes valid wether its against an AI or human a poiton/scroll will drop buddy

Reply #71 Top

regardless of wether i play online or off isnt important

it is important when your opinion is based off experience in single player when it is a multiplayer based game.

also how many games would you like me to play before my opinion on a game mechanic becomes valid wether its against an AI or human a poiton/scroll will drop buddy

your becoming like me whining.

Reply #72 Top

Quoting StAcK3D_ActR, reply 71

regardless of wether i play online or off isnt important


it is important when your opinion is based off experience in single player when it is a multiplayer based game.


also how many games would you like me to play before my opinion on a game mechanic becomes valid wether its against an AI or human a poiton/scroll will drop buddy


your becoming like me whining.

cant argue with you on that i know its a mostly MP game however ive played more than 3 games i just dont do pantheon very often

and i was asking you how many games you'd like me to play for my opinion to be considered valid not going against what you said at all

Reply #73 Top

Quoting Lavosking, reply 72

cant argue with you on that i know its a mostly MP game however ive played more than 3 games i just dont do pantheon very often

true, you have played 7

Reply #74 Top

Quoting Twinsen, reply 73



Quoting Lavosking,
reply 72

cant argue with you on that i know its a mostly MP game however ive played more than 3 games i just dont do pantheon very often



true, you have played 7

 

and that gives me any less of an opinion on something that occurs multiple times throughout a game wether its offline or online? P.S. sorry if that sounds offensive cant tell if your taking a jab at me or just proving a point

Reply #75 Top

To clarify before this escalates. It was about the context. Stacked told you he didn't think you played enough games, 3. You said you played more, just not pantheon. It sounded like you only played 3 pantheon, but 300 custom games or so. I pointed out that you played 7. Not to invalidate your opinion, not to bash, but if stacked didn't think 3 was enough, 7 wouldn't either.

I don't say I'm on stacked side here, but he has a point. One way for you to please stacked would be to claim that you played several hundred offline games over Lan or something against good players. AI is no measure of anything. I have gotten 43 kills in a game on nightmare campaign with Rook. That's how wierd AI is.

But still I'm not a good player.