i dont think regulus is balanced

ok flame me im a noob whatever

 

i just think he isnt

and stats prove me right as its becoming the most played hero

http://pantheon.demigodthegame.com/demigods/

and those stats are from day 0 i think if u take last month its probably much worse

 

being able to snipe from idiotic range it means he can be unstoppable grinding towers unnoticed (due to his range upgrade)

AND still help his team to combat enemy DGs

 

i would nerf his snipe range  and add tower-range as a citadel upgrade but im no developer

 

flame away,but i know imba when i see it

125,546 views 71 replies
Reply #1 Top
Most played != most powerful. Take a gander at the Win Percentages graph.
Reply #2 Top

and stats prove me right as its becoming the most played hero

every noob plays reg/ub consistantly.

the more u play u will discover that snipe isnt such a big problem. i went through that stage too.

Reply #3 Top

I'm just a demo player myself, but I find him just fine. I find Erebus to more frequently enter a state of "man, how am I supposed to beat that?". Though it should be noted that I dont think the demo got the hotfix for his exploits.

I wouldn't complain if Regulus' mines took a fraction of a second longer to 'arm' after being thrown down, but only because of command lag. There has been times where I see him start casting it and immediately move away, but still take full damage from them only to be finished off with a snipe.

Reply #4 Top

flame away,but i know imba when i see it

If you think that Reg is overpowered, then no, no you dont.

Reg is a below average DG.  Oak, Sedna, Erebus, and UB are all definitively better in the vast majority of situations.

Every DG can take down a tower pretty fast if they arent being harassed and Snipe's low damage make it a mediocre skill.

Reply #5 Top

it isnt about snipe its about towerkilling

im patient u will see im right

im not in a "stage" i think alot of people are in denial, coz its not done to suggest a nerf and especially not about regulus

 

No one can take down towers like regulus if u say something else well i dno which game we are talking then.

 

Reply #6 Top

He can take them on safely, but it's going to take him forever. Other classes can take them down way faster. The idea is that you're not supposed to leave him alone while he does it.

This kinda reminds me of people claiming the minigun type weapons are OP in every single unreal game. It's guaranteed slow damage, and is balanced out by the fact that you kill them with something harder before they wear you down slowly.

Reply #7 Top

Quoting To, reply 6
He can take them on safely, but it's going to take him forever. Other classes can take them down way faster. The idea is that you're not supposed to leave him alone while he does it.

This kinda reminds me of people claiming the minigun type weapons are OP in every single unreal game. It's guaranteed slow damage, and is balanced out by the fact that you kill them with something harder before they wear you down slowly.

 

sigh

 

so u chase regulus all the time so he cant kill towers?

now thats why snipe needs a nerf too coz while he keeps u busy, he aids his team while u run around chasing him doing nothing (3 vs2)

 

claiming any class can keep up with reg killing towers is just unfounded (did u actually try it? )

by the time any other class has the mana/hp to solo a tower, a regulus can destroy 4/5 towers, u think u can ever catch up vs a player with a clue?

Reply #8 Top

Quoting Antikid, reply 7
so u chase regulus all the time so he cant kill towers?

Yes.

This applies to every demigod. If they're pushing your towers, get the hell over there and scare them off. Use teleport scrolls. What the hell do you think is going to happen if you just ignore him?

Try taking on a Beast, Sedna, minion Oak or minion Erebus as Reg. I think you'll have second thoughts about him being OP.

Reply #9 Top

regs duel skills have nothing todo with him being imba

Reply #11 Top

Outranging towers is nice, but if your Reg cannot hold his lane vs another DG without fleeing, you will lose the game more often than not.

Personally when I am playing evil, if I see I am facing 3 Regulus I just laugh. They have about 10 minutes of glory at the beginning of a game and after that it's all down hill for them.

Stat wise Reg is feeble. By level 15 with base stats, Regulus is #8 DG for hit points, #7 mana pool, #7 armor, #8 for base damage, and only rook is slower than Reg for movement speed.

A skilled player can use Reg's toys to do some damage, but saying Reg is over powered is simply inexperience.

 

Reply #12 Top

Quoting Antikid, reply 7
so u chase regulus all the time so he cant kill towers?

I was beaten, but.. Yes.

If all it takes to chase him away from my tower is to run up to him (and it usually is), then I'll gladly to it. Just for good measure I'll grab his flags on the way back to his towers as well.

Reply #13 Top

The stats on the Demgod pantheon rating are messed up. The win %'s aren't correct, you have to look at total wins and total losses.  If you add total wins and losses together they are always higher than total games. You have to divide the total of wins by the correct total # of games to get the accurate win%.  Last I checked (a week or so ago ) Erebus had a win % of about 57%    Unclean Beast about 56%    Sedna about 55%   Oak 51%  Regulus is like a 49%. Sooo, yeah he isn't OP, just obnoxious.

Reply #14 Top

Quoting Lonous, reply 11
Outranging towers is nice, but if your Reg cannot hold his lane vs another DG without fleeing, you will lose the game more often than not.

Personally when I am playing evil, if I see I am facing 3 Regulus I just laugh. They have about 10 minutes of glory at the beginning of a game and after that it's all down hill for them.

Stat wise Reg is feeble. By level 15 with base stats, Regulus is #8 DG for hit points, #7 mana pool, #7 armor, #8 for base damage, and only rook is slower than Reg for movement speed.

A skilled player can use Reg's toys to do some damage, but saying Reg is over powered is simply inexperience.

 

 

k im a noob,that isnt much of an argument though

reg doesnt win at lvl 15 he does at lvl 2

i cba todo some maths but i figure he takes out towers like 5 times as fast as any other class (in an experimental setup with just him vs 10 towers) he doesnt need mana for it nor does he lose hp

i used to think it wasnt a problem but now i see good players playing reg for me its obvious

People dont understand what happens when a tower goes down

 

for me the only stat that matters is how many ppl play him (we can argue about that too if u like)

 

Reply #15 Top

Reg kills towers slowly due to his low dps. I also tend to notice that a reg is shooting a tower after a couple of shots because I zoom out a lot.

Now even without horn of battle..I think minion erebus can kill towers faster than a sniper scope reg. You can use your minions to draw the tower's fire away from your character while you beat on it.

Reply #16 Top

Quoting Antikid, reply 14

i cba todo some maths but i figure he takes out towers like 5 times as fast as any other class

 

How on earth does he get that kinda damage?

As Sedna I can take down towers pretty fast while shrugging off both the tower's damage and someone attacking me, sometimes without even using MP as monks tend to cancel out the damage I'm taking.

I'm sure Erebus could do it even faster, as his Nightwalkers pwn far more sauce than Yetis. Rook gets an attack speed buff of sorts when attacking towers.

Reply #17 Top

(in an experimental setup with just him vs 10 towers)

When it comes to balance scenarios, there's not much sense experimenting with situations that will 'never' arise in an actual game.

If we're assuming that the game needs to be balanced with heartattacks killing all members of the opposing team in mind, I'm sure I could drum up some imba too.

*edit - Also, at level 2, Regulus needs to plink away at a fresh tower for ~61 seconds to bring it down.  If your team can't muster one person to defend in 61 seconds, then frankly, you've earned a loss.  This number comes down if he decides to take DPS equipment and favor items but that's still a large chunk of time that he's not capping flags, farming creeps, or otherwise contributing to the team (beyond an occasional snipe).  That number goes right back up if the opponents choose to get the first building upgrade.

Reply #18 Top

Regs probably the worst at taking down towers and the only reason he is any good at it is because of the range... if you take that away i think pretty much any demigod can take down the tower faster with less damage done to them. Probably the best would be generals just because they have heals + extra dps + other targets for the towers to take down.

Hell, why isnt Rook overpowered then, he can plop a couple towers down, start hamering on the tower while at the same time drain the tower of health and regen his own all while the tower is basically stun locked while doing so.

How about UB, he can spit on the tower do 1000 dps over time, leave regen health and farm creeps and do it again sure he gets hit for 200-400 damage from the tower while doing so but it doesnt take him long to bring it down like that especially if he feels safe enough to melee it at the same time.

How about sedna, massive health regen + minions, its almost like she can just sit thier attacking the tower all day.

Then you got QoT, she's shielded + a ranged AA and maybe uproot depending on build + minions.

What about oak, he goes invulnerable and spirit swarms the thing oh know its destroyed.

/sigh......

The more you play the game the more you realize its wonderfully balanced. Some players are jsut really good and they make it look otherwise. The only balance issues i've really seen were exploits and they get fixed eventually. Hell back when oak would shield and HoL it was a friggen nightmare killing that bastard twice and sometimes thrice before he actually went down.

Basically no reg isnt imbalanced, if anything he is one of the weaker demigods without a decent team. Though thats true of every demigod... wha... true of every demigod....... that almost soudns like its equall and balanced ^_^'

Reply #19 Top

k i give up

 

i think i must be playing some other game

lets just wait and see

Reply #20 Top

Quoting Sakhari, reply 17

(in an experimental setup with just him vs 10 towers)
When it comes to balance scenarios, there's not much sense experimenting with situations that will 'never' arise in an actual game.

If we're assuming that the game needs to be balanced with heartattacks killing all members of the opposing team in mind, I'm sure I could drum up some imba too.

*edit - Also, at level 2, Regulus needs to plink away at a fresh tower for ~61 seconds to bring it down.  If your team can't muster one person to defend in 61 seconds, then frankly, you've earned a loss.  This number comes down if he decides to take DPS equipment and favor items but that's still a large chunk of time that he's not capping flags, farming creeps, or otherwise contributing to the team (beyond an occasional snipe).  That number goes right back up if the opponents choose to get the first building upgrade.

 

Math > Antikid.

Reply #22 Top

well u can shoot a tower unseen so maybe u get away with 30secs then some1 has to come chase u maybe another 20secs before he arrives to chase u off (or he wastes 250g on a scroll)

anyway its not how u balance something, fact is reg can AUTOfire at towers unpunished while EVERY other class CANT

without looking at anything else that should at least make u wonder if that is balanced (a stage not many seem to reach)

 

if only i could show a replay

Reply #23 Top

We all know exactly how the range increase for regulus let's him outrange towers.

We're pretty comfortable in assuming that it's intentional, due to how accurately he outranges various towers between the different levels of the range skill.

The issue is that him not taking damage from the towers isn't such a game-breakingly big deal. Generals can pretty much do it with monks, Rook can do it while healing himself at the same time as dealing massive DPS to the tower, and I'm sure some of the retail dg's have some juicy tricks for it as well.

Reply #24 Top

Regulus is fine l2p.

As others have said his weakness is in actual DG combat, all it takes is an enemy Erebus blinking+mass charm to hold him for others to gank and he goes down in a flash.

Reply #25 Top

Quoting -Pod-, reply 18
Basically no reg isnt imbalanced, if anything he is one of the weaker demigods without a decent team. Though thats true of every demigod... wha... true of every demigod....... that almost soudns like its equall and balanced

I was about to disagree but in the operative phrase was "without a decent team". Regulus is definately a support character and with the right team he can be deadly. There are other support characters that are just as powerful with the right team, such as TB and Rook.

The thing about Regulus is he is probably the easiest demigod to play, but like any demigod he is hard to master. I have been spending most of my time lately learning this character and I feel I am very close to mastering him, but I still lose games with him. He is far from over powered.