Map Submission Thread

Submit your Demigod Map ideas here!

In regard to Gibbz post, we may never receive a map editor of any sort, and I feel that there have not been newer maps just because of the lack of creativity (y'know, like writers-block or something)... so lets help them out. Design some maps and post 'em here to help give the Dev's some ideas of what you'd like to see added.

 

I'll get us started... here I go....

 

71,292 views 27 replies
Reply #1 Top

yep, this is what i've been wating for.  ok (*crack knuckles*) here we go..

 


1V1 Map Ideas



New Map Idea: Pit (1v1) (with Pics)


New Map Idea: Castle Top (1v1) (with Pics)

 


3V3 Map Ideas



New Map Idea: Ocean Wave (with pics)


New Map Idea: Volcano (With Pics)


New Map Idea: Knot (With Pics)


New Map Idea: Lake Front (With Pics)

 


4V4 Map Ideas


 

New Map Idea: Canyon (With Pics)


New Map Idea: Gate (With Pics)

 


5V5 Map Ideas


 

New Map Idea: Clock Tower (with pics)

 


Other


 

New (Mode Specific) Map Idea: Crystalization (2v2v2v2)(with Pics)

 

 

 

that should be it... i have more ideas ready to be uploaded (6 more to be exact) but i'm waiting for the modding tools before putting any more up :grin:

 

(to any dev's interested in creating one of my maps feel free to jump right into it (courtesy PM's are always nice).  if u need any help email or PM me and i'lldo what i can)

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Reply #2 Top

well. the OP just got pwnt.

Reply #3 Top

Quoting StAcK3D_ActR, reply 2
well. the OP just got pwnt.
QFT

lol anyway i really like that volcano map it sounds fun.

Reply #5 Top

Thought this could be fun for 4 vs. 4...

 

Very rough concept though.Circles

Reply #7 Top

Quoting TheScottishAlien, reply 1
yep, this is what i've been wating for.  ok (*crack knuckles*) here we go..

 

that should be it... i have more ideas ready to be uploaded (6 more to be exact) but i'm waiting for the modding tools before putting any more up

 

(to any dev's interested in creating one of my maps feel free to jump right into it (courtesy PM's are always nice).  if u need any help email or PM me and i'lldo what i can)

Awesome man ...

Reply #8 Top

while on the topic of maps... i thought i'd let everyone know that i'm 95% sure that altitude isn't a problem when it comes ot map creations... at least not gor pathing.  still figuring out the collision however if u look at the lua all the coordinances are in X, Y, Z format... and currently the only changing variables are X, Z.  Y is what controlls height and is used by the angles with their pathing... so the theory goes that u could have a map where Y (currently 100) could change through out the map to create level and altitude.  also this might mean that having points on the same XZ coordinate but on seperate Y (like when an angle flies over a tower)

soon as i figure out how to edit maps i'll get right on trying to make a two level map :thumbsup:

Reply #9 Top

Quoting StAcK3D_ActR, reply 2
well. the OP just got pwnt.

 

pwnt I am

Reply #10 Top

Scot - I don't see how a multi-level map would work if there are portions of the map occupying the same X, Z, but a different Y.  That, and camera angles and clicking on the proper level you want to go on might get annoying.  (They can perhaps make it so if your DG goes below a certain 'Y', everything above a different certain 'Y' becomes transparent and unselectable.  However, that's something that would have to be implemented outside of the map-making circles.)

Reply #11 Top

Very cool ideas, cant wait till they get those mod tools in your hands :thumbsup:

Reply #12 Top

zed i said about that too but it is possible but would require alot of work  and  if they dont  do the lot of work and make the map ere would  rule the map

hmm and too let u guys know the mod tool will not have a map maker  might have a map editor as in moving buildn'ts arround and adding more that sort of thing  but  there wont be a maker

because map maker would be a 3d model (a mesh)  so  a map maker wouldn't be possible short of  getting milkshape or some other model making program

Reply #13 Top

Modelling isn't a problem (I know it isn't for me anyway).

 

What is a problem is that the models are native Granny files & a license for that costs an absolute fortune.

If we can get a converter that allows saving in that format, the sky is the limit.

 

Once a new "base" has been created the normal editing tool would allow us to place all the flags, etc.

Reply #14 Top

 and converter from what to what

 

Reply #15 Top

zed i said about that too but it is possible but would require alot of work  and  if they dont  do the lot of work and make the map ere would  rule the map

Well, the solution I gave is clearly possible, but again needs to be made by the developers.  And....I don't understand the rest of what you said here.

Reply #16 Top

Quoting si1foo, reply 14
 and converter from what to what?

 

From .3ds (3D Studio Max) to .gr2 (Granny 3D), the problem is that the only one I could find writes the .gr2 file out in the wrong version :'(

 

Have a look at this thread; Scottie did a lot of research & work...

Reply #17 Top

hmm .gr2  hmm ill have a look

i think i may have found u guys a way of decoding it 

http://gr2decode.altervista.org/

im not a very good modeler so ill leave it up to u

Reply #18 Top

Thanks Si1foo,

I'm not sure what plug-in Scottie tried...

The problem is getting the files from .3ds to .gr2

 

I'll check what I can get right some time over the weekend... work ALWAYS gets in the way of fun :(

Reply #19 Top

well there isn't one between  3ds and  gr2  i think the only way is to fgo via milkshape

Reply #20 Top

 

This one should be easy enough to implement.

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Reply #22 Top

Hey, we love the Demigod and Stardock developers...but with so many good map ideas provided by CallTheVoid and TheScottishAlien, where are they?

You'd have thought that they could have created at least one new map out of the great ideas presented here. Maybe they are all working on different games now and Demigod has no dev team left? Maybe there are other issues in the game I am not aware of, but to me since the initial connection problems have been solved the game plays flawlessly. Lets get some new maps and some new missions.

As for new missions - Raise the Fort! Opposite of Fortress, allows the team/demigod that captures a floating sphere to put a fortress wherever they want. Then time delays until the next sphere appears. You win by placing a Fortress in range of the enemy citadel and that fortress (or fortresses) doing X number of points of damage to cidadel (prevents drop and win, other team can kill fortress to limit its damage to citadel). Fortress does not have to destroy cidadel to win only score enough points (all placed fortresses add to the same point pot).

Thoughts, ideas?

Reply #23 Top

Quoting Ramcat, reply 22
Hey, we love the Demigod and Stardock developers...but with so many good map ideas provided by CallTheVoid and TheScottishAlien, where are they?

You'd have thought that they could have created at least one new map out of the great ideas presented here. Maybe they are all working on different games now and Demigod has no dev team left? Maybe there are other issues in the game I am not aware of, but to me since the initial connection problems have been solved the game plays flawlessly. Lets get some new maps and some new missions.

As for new missions - Raise the Fort! Opposite of Fortress, allows the team/demigod that captures a floating sphere to put a fortress wherever they want. Then time delays until the next sphere appears. You win by placing a Fortress in range of the enemy citadel and that fortress (or fortresses) doing X number of points of damage to cidadel (prevents drop and win, other team can kill fortress to limit its damage to citadel). Fortress does not have to destroy cidadel to win only score enough points (all placed fortresses add to the same point pot).

Thoughts, ideas?

 

They MUST implement modding tools, and making mods being send if you oin a game with a mod or new map!! This would bring new content!

Reply #24 Top

Hey, we love the Demigod and Stardock developers...but with so many good map ideas provided by CallTheVoid and TheScottishAlien, where are they?

From frogboy's august dev journal:

Q: Are there currently any new maps planned or in development? If the only new maps we can expect are from the modding tools, will we be able to upload maps for other people to play somehow?

A: Right now there are no new maps in the immediate pipeline.  I have been asking for maps that are derivatives of existing maps but new maps are very very expensive to make because of the quality level required.

Reply #25 Top

Well, being as nightmarish tasks are often a modders wet dream, once we get those tools I see no reason why we can't take the task upon ourselves. Alien alone can keep us going until Demigod 3: Rise of the Marsupials.