...there is no RPS system of counters that comes crashing down when doubles (builds) are introduced the equation.
Not quite. Snipe, as used in my example, would be capable of bringing down any Demigod regardless of Build. To counter this Snipe Stacking, you'd be forced to play a specific way - stacking HP, for example - and any Demigod who enhances this play style becomes the preferable Demigod to handle the situation. Instead of every Demigod being viable with room for variation, we have a much more limited number of viable combinations. This is my main issue.
Other than 5 snipes, your claim that "demigod-defining abilities" ("DGDA) become stronger when combined with themselves as opposed to different DG-defining abilities is unsubstantiated. You can take two different DGDAs and be just as powerful and more flexible than just stacking the same DGDA. If you've lost before to stacked DGDAs, then I surmise that was far more to do with you being outplayed then the double.
Actually I lost because I was fighting against three Sednas who were quite capable of walking through a Rook tower farm, UB's Spit and our the front of our base despite excellent team work and timed use of Stuns on my Teams behalf. We simply didn't get any kills for the duration of the match due to their surviveability being far higher than any other combination of Demigods could provide. Focus firing down any one of them was impossible when two heals later the one we had wasted our Mana on was back to full health and the three of us were now OOM. As for stacking two different DGDAs to achieve the same effects, show me any that have the same Damage Output over the same Range as two Snipes focus firing, two that can restore as much health as quickly as Heal, two that can enable as much shepparding as 16 Rooks towers. The fact is, stacking the two abilities works amazing at it's purpose; extending the benefits of those abilities. Each DGDA is a DGDA because it's the best at it's intended purpose.
This goes back to what I was saying before, scrubs misattribute their loss to some breach of protocol which should be banned, where in fact there was no breach and they simply were defeated by a strategy that they have arbitrarily determined to be objectionable.
Why do you feel the need to call them 'scrubs'? I disagree with the intentional use of stacked Demigod abilties to alter the teams chances of winning. Why does this make me a 'scrub'?
You clearly feel that the old "any excuse'll do" approach stands true here because you believe you have a far better understanding of the underlying mechanics and are able to win where these 'scrubs' fail because you're better at the game in general. I find this to be a gross underestimate of the points put forth in this thread. I feel they're complaining because there is something wrong here, and you don't agree with it because you don't have a better understanding of the underlying mechanics, rather a lack of understanding.
Sorry, I should have been more explicit with where I refer to builds and DGs. But if we were to get very specific, we should actually be referring to "skills and tactics." Certain skills and and tactics counter other skills and tactics. Certain skills and tactics are resident to specific builds. Every build is tied to a specific demigod. Because of the wide variety of skills and tactics available on each DG, it is difficult to imagine that within a reasonably sized game one could invent a doubled team of DGs that make a certain DG completely unviable for the enemy team, therefore introducing an element of pre-match RPS. This, combined with the failure of the "imba stacking DGDA claim" leads to the conclusion that doubles are fine.
Actually, a team with two capable Sednas where the other characters are any other mixture against a team with one Sedna's is going to have vastly superior surviveability. The question possed is whether or not that additional surviveability is against the intended purposes of the game. In a 5v5 situation, I'd say absolutely not. It's quite acceptable. However, let's raise the number of stacked Demigods. Say, 5 surviveability build Sednas. Working together. Now, we have a problem. Now, let's lower the number of total players. 3v3. 3 surviveability Sednas VS a complete mixture of Demigods. The problem remains. Sufficent stackong of any one Demigod build creates too much of an advantage at it's purpose - if played correctly, including item use, the build is too good for it be considered balanced in the grand scheme of things. I'm not talking about two Tower Rooks in a 5v5, thanks to the larger number of players we're seeing the benefits minimised. Increase the stack to 5 however, the problem becomes magnified.
Oh I don't care what people do in their own custom games. To me this is more an argument about what the standardized rules for a hypothetical team automatch feature should be.
The standardised rule should be simple; you get matched into the appropriate team taking into consideration your skill and choice of Demigod. If I were to be auto-matched into a team facing off against 3 Sednas, for example, I'd apologise to everyone and concede. Being as we have 8 Demigods and, realistically, 3 team slots to fill, we shouldn't really have to see stacked Demigods.