Miyamiya Miyamiya

Why not doubles?

Why not doubles?

There seems to be a general conviction within the community that doubles are not allowed. Since I see no reason why not to have doubles, I occassionally ask my host/teammates and get exactly two answers:

1. Doubles are overpowered.

2. Doubles are underpowered.

Now I might be crazy, but are either of these reason valid if the other half of the community thinks the exact opposite?

 


I've also seen people mention that focused teams are unbeatable, like Sedna+QoT is unbeatable because you "can't possibly kill anything" and Regulus+Regulus is unbeatable because you "instantly kill everything". When these two teams fight each other apparently the universe explodes.

I personally think it would be exciting to fight against double-rook as they charge up the middle on cataract.

620,916 views 228 replies
Reply #26 Top

Quoting Enraged_Camel, reply 21


Double oak - not a big deal

Double erebus - double bite can be annoying but again, not a big deal




 

 

Yeah no, this is hideously wrong.

Reply #27 Top

Quoting ItchyDustbin, reply 1

Yeah no, this is hideously wrong.

Perhaps you can provide more detail. "YOUR WRONG LOL" types of post do not contribute anything to the discussion.

There is nothing that double oaks add to the game that make fighting them more annoying. Sure, you take more damage, but that's it. Penitence debuffs do not stack. Neither do Surge buffs.

I am actually not too sure about Erebus, but I do not believe the armor and speed debuffs of bites from two erebuses stack either.

Reply #28 Top

Quoting Enraged_Camel, reply 2

Quoting ItchyDustbin, reply 1
Yeah no, this is hideously wrong.
Perhaps you can provide more detail. "YOUR WRONG LOL" types of post do not contribute anything to the discussion.

There is nothing that double oaks add to the game that make fighting them more annoying. Sure, you take more damage, but that's it. Penitence debuffs do not stack. Neither do Surge buffs.

I am actually not too sure about Erebus, but I do not believe the armor and speed debuffs of bites from two erebuses stack either.

 

32 minions.

Reply #29 Top

Does that count idols as well?...need to toss an oak in there for some pentance & surge of faith love...

Reply #30 Top

hmm lets put it this way u mentioned  pent and surge 

surge used twice will deal signicant dmg to everything  pent dome 800 dmg plus whatever extra dmg u do from the  inccreased dmg  so  then could keep u takinging extra dmg and being slowed and it seems u forgot about shield

2 eres  is less of a threat them 2 oaks  but still a pretty big one

 bite does so much dmg   and  slows lowers armor and increases ur dmg taken

swarm is quick moving and does arround 500 dmg  so even with u not slowed they can keep up  hmm  there is also the minions and  the

Reply #31 Top

 

Double snipe - can amount to 2000+ damage, coming from somewhere you can't see

2 players working together can do 2000+ damage no matter what class. If they ambush you from the fog behind or stun lock it won't matter that you happen to see them.

Perhaps most common of all, if you are fighting ANY class and the regulus is good at teamwork you will take 2000+ damage if they time their abilities. The only difference is the non-regulus is there to do even more damage afterward. 

Double rooks - 16 towers total, with which you can hold back anything thrown at you

Against all the players who complain that 8 towers are impossible this seems doublely impossible! Against a skilled player however they are rather weak compared to a rook who focuses on boulders and supporting teammates.

Really though either they are together or they split up. If they split up they are easier to take down than 1 rook since their teammate is too slow to help them in time. If they are together they hold a fraction of the map and still can be taken down by AoE, flanking, ninja spits, sedna healing through it, QoT, etc. In fact some of these classes can hold back 2 rooks solo.

Double sednas - Two healers, which means no one dies, ever

First, how is this worse than QoT/Sedna, which isn't even a double?

Second, sedna has tons of counters listed in other threads, lack of AoE, stuns, minions, short-range, etc, etc..



And if you think playing against a rook is "unfun" of course you won't like to play against two, but I find rook very interesting and fun to play against since you really have to use movement, hit and run, and flanking to counter him. Its not so much an arguement of "no one should play doubles" as "no one should play rook".

Finally if you let your health drop below 2k, any skilled player will be able to gank you solo no matter what class they play.

 

 

Reply #32 Top

By all means, play doubles in your games. 

My games will always be "No Dubs".

Reply #33 Top

i can't believ i say this but i agree with teseer

Reply #34 Top

I'm not gonna scrub about this, but I agree that mirrored dgs are annoying to play against (and fun to play as)

Oak is probably the toughest, even without a morale focus, until you get to 4v4 maybe, then I imagine an organized team of Spit/Grasp UB would be worse..

Reply #35 Top

"XX counters YY" - no one's forcing you to use YY.

I think the part that people resent is that they can't choose a particular avatar simply because of their opponent's team selection. I don't enforce no doubles in my games, but people who come into them often request it, I suspect that's the reason. I attempted to argue their case in another thread, but the reasons for no doubles are tenuous. Mines, spit, towers, and foul grasp are all skills that find synergy with themselves, and are particularly strong against a certain type of character, so playing a different character is the only viable solution for the players on the other team.

In random pugs it sort of makes sense, (just like the random demigod option makes sense for pug) in premade there is no need for such a rule.

although... "Demigod stacking per team is not allowed."

http://www.gamereplays.org/demigod/portals.php?show=page&name=demigod-gamereplays-3v3-tournament

On a side note, it's generally the same people that refuse to press the ready button until last so they can change just before the game begins...irritating.

Reply #36 Top

Double sednas - Two healers, which means no one dies, ever



First, how is this worse than QoT/Sedna, which isn't even a double?

Lol.. is this a serious question? How long are you playing?

- Sedna receives an insane hp/s bonus from skills. She also has a skill that gives an additional +24 hp/s to HERSELF and to anyone nearby. More importantly, the same ability greatly increases the amount her priests are healing. Two sednas = 4 priests and each of those heal for 30% HP. Now consider two HP stacking sednas with 4 priests AND their heals, AND their natural HP regen.. good luck killing them. Oh.. and if you happen to get close (say your an unlucky meelee DG), you will be pounced to hell.

QoT is a joke compared to sedna as far as survivability goes. Sure, She is a great support DG with some rather nasty skills, but when you are talking about survival and invincibility.. it is the sedna you are looking for.

Reply #37 Top

Quoting WickedBear, reply 18

Do you realize how bad you are at countering somone's arguement?

First of all, you talk about how bad I AM at countering someone's argument, yet it is you who opens up with a - rather weak -personal insult. Your mistakes, in no particular order:

- I wasnt really going into the which double beats which one debate as i simply do not care. If you love to play doubles, fine by me. I find them to be too extreme compared to more balanced teams.. by extreme i mean: having more of the same makes the same strengths and weaknesses more dominant so the team as a whole less balanced. If can be a steamroller, or you will suck because of the coice. Also: when i host a game, the terms will be set by me. Those who dont like it can host their own. With that said, i could care less how many or how few agree with the no doubles rule. I play by my rules and i'm having fun doing so.

- The original comment i made was a simple remark at the futile nature of your argument saying that you can always pick a DG thats good against a particular combo. Yesterday i had a lil fun to 'prove you wrong'. There was this guy, who came in and picked a demigod.. i wasnt sure which one to play myself - theres quite a few i love - so i choose a diff one. Then the guy quickly unredies and changes to someone else. :) Now that did catch my eye.. i changed back to the original one.. lo and behold, the guy unredies and changes back to his original dg.. we did this a few times, back and forth.. quite frankly, we could have done it until the others get bored of it and leave.

As for the rest of your post.. thats just a pathetic attempt at flaming.

Reply #38 Top

Personally, I think doubles of any class has both it's advantages and disadvantages like any other combination of Demigods. My issue comes mainly with three Demigods; Unclean Beast, Regulus and Sedna.

Unclean Beast's Spit ability is a harrasment tool, it allows UB to do damage to their target while being able to pull back. There are a few counters to Spit in and of itself and usually, Spit is fine. However, when we're talking about Spit Stacking the damage output of the combination moves the ability from harrasment tool into primary damage dealing - this doesn't really fall into line with what the ability should be used for. The major issue is simply that the UB's can Double Spit their Target, pull back and wait for the cooldown to end before pushing again. Now, I won't go as far as to say it's unbalanced and must be stopped - I have an issue with this as I feel it's overly cheap and I'd prefer to keep the UB stacking to a minimum.

Regulus is simillar to Unclean Beast; Snipe is my only real concern. The ability is intended for ranged use - hence it's damage output increasing over distance - however this isn't supposed to one shot a fully healed Demigod. It's clearly supposed to be used to finish off a damage opponent, and it works great at that. The problem comes with multiple Snipes; instead of finishing off a damage or fleeing opponent, Snipe can now be used to outright kill slightly damaged Demigods from complete safety. The ability, when stacked, is shifted out of the finishing tools category and into primary damage dealing, which isn't what it's designed for. Unlike Unclean Beast, I will call this one unbalanced; being able to kill your opponents with no risk to yourself is the very definition of unbalanced and really needs to be stopped.

My only complaint with multiple Sedna is that, as long as they work together, they become almost unkillable. Sedna has the highest surviveabiliyu of any Demigod - stacking this surviveability shifts it from being something that can be overcome with correct planning and skillful ability use into the realms of the impossible - they can simply outlast their opponents too well. I played a game against three Sednas, and I can safely say that stacking characters to that degree is very unbalanced.

The best solution I can see to this is remove stacking of characters from Matching Making where possible and give custom games the option to disallow it if the host so choses. This should allow both parties to be sufficently appeased; anyone who disagrees with this on basis of "it's in the game, l2p" has clearly enjoyed the advantages of character stacking in this game - if it wasn't such a big deal, why is it such a big deal if we have the option to prevent it from happening?

Reply #39 Top

Lol 3 sednas.. with that you just waltz up to the enemy citadel once you have healing wind 2 and priests, that is.. about level 4 or 5 iirc :) and auto attack its 15-16k hp until its gone :P

I doubt theres any DG combo that could stop a 3 sedna citadel run.. :P

Reply #40 Top

Wait... if 3 Sednas.. fought 3 Sednas.. would the game just implode?

^_^

Reply #41 Top

Quoting ZehDon, reply 15
Wait... if 3 Sednas.. fought 3 Sednas.. would the game just implode?


wow.. that would be epic :P Have to try it sometimes.. i mean.. :P that game would really be decided by teamwork and itemization, and creeps :P as sednas just do not have the AoE to take down creep waves :P

Reply #42 Top

Haha, well, at the very least you'd have a candidate for the longest game ever played.

Reply #43 Top

I played vs dual assassain oaks recently (pen + surge) and it was an absolute nightmare. Couldn't get near them the entire game due to penitence spam. I even stacked 7k hp and 50% armor and it didn't do jack all.

Reply #44 Top

I'm surprised you guys would care about double spit as much as you would double grasp.  Four seconds of stun while Spit and Ooze tick along with one of the UB's autoattacks (since you can't AA while grasping) is pretty much a guaranteed kill unless you have an Oak shield or Sedna's spamming heals into you, not to mention you're not going to be able to escape the followup damage.

There's just a handful of annoying doubles setups that people aren't going to let you do.  Double reg, double UB, etc.  If it's within the game rules you should be able to do it, but what you're forgetting is that custom games use house rules, and that's a common house rule.

Custom games shouldn't count when it comes to rankings.  That's why anonymous auto-matching is important. 

Reply #45 Top

These objections are so arbitrary. Apparently its ok for people to play defense with Bramble + Heal, but not Heal x2. Its ok for people to harass with Spit + Snipe, but not Snipe x2 or Spit x2. Its ok for people to spike with Mines + Penitence, but not Mines x2 or Penitence x2. 

Reductio ad absurdum: Non-double teams ought to be banned! They are not fun to play against and are OP because they have different and complimentary strengths. Its so freaking annoying that you can play offense and defense with Regulus + QoT or Sedna + UB. This should not be allowed! 

The sad part is that the above argument actually holds more water than the one for disallowing doubles. 

Reply #46 Top

Quoting Enraged_Camel, reply 21
Double snipe - can amount to 2000+ damage, coming from somewhere you can't see

Double rooks - 16 towers total, with which you can hold back anything thrown at you

Double sednas - Two healers, which means no one dies, ever

Double QoT - see above

Double oak - not a big deal

Double erebus - double bite can be annoying but again, not a big deal

Double UB - not too big a deal, but double spit can still be annoying (one after the other, as they dont stack)

Double TB - not a big deal

 

Funny, u prolly havent meet Apika and belier b4 heart nerf, 2 TB in crucible, jesus, that was hell.

About the rest. It depends. Its a 2x2? I will talk about what I usualy play, 2x2, any double is garbage. On top of this, depends on the map, and they suck even more.

2 Rooks... counter.... 1 Oak or 1 Erebus. Easy counter eh? Not to mention other stuff, I will only talk about the most direct ones.

2 sednas, noone dies, I mean, no one, not they, not you. Counter, teamplay, the game normaly is conquest, its not about killing, its about war rank, its about some particular flags.

2 QoT, well, really?

 

Quoting Archon, reply 24
You can't do much against 2 good (I underline good) Rook players that stack 16 towers If they do it on both lanes or at their interesection, then your creeps wont get out and u cant really attack their base on your own Sure, giants and massive aoe can solve it, but at that time their team already has the advatange (if you survived that long anyway).

2 Rooks is a weak "combo"

cataract, both in the middle u say is strong. My team would control both lanes, 2 flags, we r in the lead to war rank, will destroy the side ways an to their portal. If they separate is a normal game, just like if it was only 1 rook without the advantage of another DG, they can't Teleport to help, or if he do he wont be that helpfull (at saving his bud)

Prision, 2 rooks will lose, low mobility in a open map and war rank 7 lets u get trebs. If u don't know trebs against Rook in Prision, well, you should.

Crucible, 2 low mobility with important flags far, far away = not good. Sure, 1 Rook in crucible is kinda nice, but 2 will lead to a total failure.

I usualy play on those maps, so I wont comment other maps, or 3x3+ games.

Thats my input.

Gl and hf all. doubles arent overpowered, just needs a little counter, even b4 starting the game ;)

Reply #47 Top

The sad part is that the above argument actually holds more water than the one for disallowing doubles.
Yeah, the thing about most people's objection to doubles is that there's no evaluation of what exactly makes them so unreasonable.  There's many abilities which are actually less effective in pairs.  Take something like Mass Charm, double MC doesn't work, you can't chain them together without waiting on stun immunity to pass, and I definitely fear spit+snipe more than double snipe.

That being said, there are some doubles which I genuinely don't enjoy, like double beast chaining four second stuns.  I feel that's an ability which actually does have a multiplicative effect with itself rather than the sort of additive effect of say double fireball, but for the most part doubles are no worse than singles and I agree with you.

Again though, custom games are house rules, making up rules and messing with settings is the whole purpose of a custom game, it all goes back to the matchmaking system deficiencies in the end.

Reply #48 Top

Quoting SoFFacet, reply 20
These objections are so arbitrary. Apparently its ok for people to play defense with Bramble + Heal, but not Heal x2. Its ok for people to harass with Spit + Snipe, but not Snipe x2 or Spit x2. Its ok for people to spike with Mines + Penitence, but not Mines x2 or Penitence x2. 

Reductio ad absurdum: Non-double teams ought to be banned! They are not fun to play against and are OP because they have different and complimentary strengths. Its so freaking annoying that you can play offense and defense with Regulus + QoT or Sedna + UB. This should not be allowed! 

The sad part is that the above argument actually holds more water than the one for disallowing doubles. 

Go ahead, play doubles if you want. Don't bitch at those who prefer no doubles. No doubles means the team is balanced.

Keep in mind that several of the commonly disallowed doubles arent allowed not because they're OP, but because they're extremely lame, and not fun at all to play against. You mentionned QoT/Sedna which I don't think anyone in this thread said is fine, I usually do not allow this combination in 3v3 games, maybe in 4v4. It's just too hard to kill and lame.

I'm not playing against 12 mines and 2 snipes, and 2 demigods that can chip away at towers from safety.

Reply #49 Top

You mentionned QoT/Sedna which I don't think anyone in this thread said is fine, I usually do not allow this combination in 3v3 games, maybe in 4v4. It's just too hard to kill and lame.

Wtf do you mean "no one said is fine." How dare you even suggest that its not fine? Thats even more BS than not allowing doubles. You cant just choose arbitrary combinations of DGs which you don't approve of and ban them. If you host your own game then no one can stop you, but that wont stop me from telling you that your rules are arbitrary, scrubby, and just plain wrong. 

I think a bigger issue is what the standard rules for a team automatch feature should be. Should doubles be allowed? For me the answer is an easy yes. 

Reply #50 Top

Quoting Busdude, reply 23



You mentionned QoT/Sedna which I don't think anyone in this thread said is fine, I usually do not allow this combination in 3v3 games, maybe in 4v4. It's just too hard to kill and lame.

Sad, just sad.