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[MOD WIP] Sacrifice of Angels 2 Entrenchment

[MOD WIP] Sacrifice of Angels 2 Entrenchment

SoA 2 0.3e.102

Can anyone remember when we used to be explorers? - Jean Luc Picard
Gameplay
FED
KLI
ROM
DOM
BORG
NPC
Download Rebellion
Download Rebellion Patch
Install Rebellion mods tutorial
3,998,398 views 1,969 replies
Reply #276 Top

major breakthrough today, so we are getting very close... now! we now have 0 errors on startup!

we did manage to fix some major texture issues and weeded out that pesky "hey you need a single target" error thats been driving us mad for months. Feds also had a major Nerf done today. Tomorrow we'll streamline it some more. Only testing online will give us the answers on how well we are doing in that department, so if you see us online say hello!

 

to warn you guys now, there is a bit of an inbalance in the research tree what we will have to correct, but thats going to be added in the next patch instead of delaying it any longer. 

 

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Reply #277 Top

Nice work guys!

Reply #279 Top

Kinda, although its used for environment hazards as well, its one of the only catch all alerts

Reply #280 Top

Where do you get the alert animations from?

Reply #281 Top

I just finished playing the original mod for the first time....man...I can just imagine how amazing this new version is gonna be!

Reply #282 Top

The important question though is "is condition blue before or AFTER condition yellow?"  Seeing as we know there are two levels above yellow =)

EDIT: This could also mean I'll be refreshing this page throughout the day again ><

Reply #283 Top

Quoting MagnoCain, reply 280
Where do you get the alert animations from?

http://www.startrekequilism.com/wiki/index.php?title=Alert_Status

Since there is a new patch to the volumetric explosion and damage effects, will some of the effects in the game be upgraded to it?

Quoting Bylak2, reply 282
The important question though is "is condition blue before or AFTER condition yellow?"  Seeing as we know there are two levels above yellow

EDIT: This could also mean I'll be refreshing this page throughout the day again ><

actually condition blue is before yellow or red

Reply #285 Top

Quoting Mooster, reply 283



Quoting MagnoCain,
reply 280
Where do you get the alert animations from?


http://www.startrekequilism.com/wiki/index.php?title=Alert_Status

Since there is a new patch to the volumetric explosion and damage effects, will some of the effects in the game be upgraded to it?




Quoting Bylak2,
reply 282
The important question though is "is condition blue before or AFTER condition yellow?"  Seeing as we know there are two levels above yellow

EDIT: This could also mean I'll be refreshing this page throughout the day again ><


actually condition blue is before yellow or red

 

Actually mooster the new patch you refer to is acutally old and it is still missing a file "debris gasket cl"

Reply #286 Top

really... didn't realized that,

Reply #287 Top

Quoting Jack_Straw, reply 284
The colors mean nothing to me...I'm waiting for "Condition Finished"!

You dont understand about mods.... They are "Never Finished" ;)  This will be an ongoing work in progress until ether sins dies, or we all lose interest. Whichever comes 1st. Hopefully that wont happen for years to come.

Reply #288 Top

Quoting Major, reply 287



Quoting Jack_Straw,
reply 284
The colors mean nothing to me...I'm waiting for "Condition Finished"!


You dont understand about mods.... They are "Never Finished"   This will be an ongoing work in progress until ether sins dies, or we all lose interest. Whichever comes 1st. Hopefully that wont happen for years to come.

 

AGREED !!!!!!!:thumbsup:

Reply #289 Top

Quoting Major, reply 287


You dont understand about mods.... They are "Never Finished"   This will be an ongoing work in progress until ether sins dies, or we all lose interest. Whichever comes 1st. Hopefully that wont happen for years to come.

 

So true... so true...

Reply #290 Top

as long theres no better trek game... look botf is still aktive, science 10 years now?

i think this mod could have its 20 years. i mean its really dreams come true. ^^

but the galor... (im sorry) :D

edit: and i dont think that there will come some trek games (without st online but i dont like it so much)

Reply #291 Top

Im looking to see if the mod is up between every game...

Reply #292 Top

Am I imagining things, or has the plaque above the Blue Alert animation changed a time or two?  I could have sworn the explosion-looking cloud was smaller a day or two ago.

Reply #293 Top

Heh heh...I hear ya, Major...true genius is always a work in progress...I'm just so exited to finally have a Trek game worthy of spending time on. Judging by the older mod, I can imagine how wild the Entrenchment version will be. You guys are to be congratulated. Further, it's impressive that a group of fans can produce something so superb whereas so many "professional" developers havent come close to achieving nearly as much. Kudos in advance.Thanks for all your hard work.

Reply #294 Top

hope u get some defense options in this mod :) cuz right now a repair station lasts about 2 secs :D

and hopefully the starbases rock :D

Reply #296 Top

Quoting Jack_Straw, reply 295



Quoting MagnoCain,
reply 291
Im looking to see if the mod is up between every game...
I hear ya, Cain...and I thought it was just me!

 

I check my MySpace every couple hours or so to answer mail and comments... I actually have a dozen or so fans... weird...I think they need their hearing checked...roflmao

Anyway, I'm logging on here everytime I finish to check the status of the Mod.  So it's not just you guys!  lol

Reply #297 Top

The splotch on the plaque is growing!

Reply #298 Top

So darkshimmer, how'd that streamlining go?

 

I don't suppose good enough for a release tomorrow?|-)

 

Reply #299 Top

Yeah, it is (!), but I could have been wrong about the explosion part.  It looks kind of like the gray part is melting away.  Maybe the mod'll be released once all of the gray has melted...

Reply #300 Top

Has it moved again (the alert)?

 

It's got more blue in the writing.