Elemental: Thoughts on multiplayer

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The Elemental alpha continues to move forward now that the team is back on it full time.

The first alpha that any users will see will look a bit like this screenshot. It's the game's cloth map (the strategic zoom mode). The idea for the alpha builds will be to nail down some of the basic game mechanics.

Elemental is primarily a single player game. However, our intention is for the first public alpha to have Internet multiplayer in it.

This may seem odd but we are thinking that there may be quite a few ways for the game to be fun in multiplayer mode too. One mode we're very interested in is called Duel. This is where you start on a relatively small world with only 1 other human playing. There would be AI players in the game but there would be only tactical battles in this mode when attacking other humans. This way, players don't wait around very much.

74,349 views 26 replies
Reply #1 Top

What about a multiplayer mode that was simply tactical matches???

Reply #2 Top

Supposing I were to get into the alpha (riiiight), my first multiplayer game in Elemental would be the second multiplayer (not counting hotseat and/or lan with rl friends) game ever for me.:O

Thank you very much for the update.:thumbsup:

Reply #3 Top

This is a pretty significant change in direction from the original plan, when MP wouldn't show up until beta 2.

Gotta say, I think its a great change. Even if MP isn't the focus, having it in there earlier will give a lot more time to get different modes tested.

:thumbsup:  

Reply #4 Top

Is the tactical combat engine actually going to be in the alpha? I actually assumed that it'd end up being pretty much auto resolves in the alpha.

Also, I wouldn't mind MP early :D I'm not a huge multiplayer person, but it's fun to play these kinds of games with fellow testers. Sins Beta was fun for that :)

Reply #5 Top

so is the alpha going to be limited to "duel" or are other game modes going to be available as well.   Will it be multiplayer only as originally planned?

Also, I notice what appears to be a lack of UI in the above shot.   Will only limited UI features be available in the alpha?

Reply #6 Top

Absolutely sounds like a good idea. Love the sound of an early simple mp mode.

WRT to the map, I think it's essentially going to be like galciv 2 zoomed out till you get icons, and I think that's what frogboy's using that picture to show.

Reply #7 Top

I agree, it seems odd to have a single player focused game with MP in the early alphas - it seems like DemiGod must have bit y'all hard enough that you are determined not to have a repeat.

Reply #8 Top

Well, part of why having early MP is good is because it saves them a lot of time on AI work. In the Sins beta, so many things were changing that Ironclad just decided not to bother with the AI until they had all the mechanics solid so they wouldn't have to keep re-writing it.

I imagine part of the reason is the same here - if you provide Multiplayer, people can play with each other and the same gameplay issues/mechanics will get ironed out, and they can get away with crappy AI until that happens. Saves them lots of time to work on other things!

Reply #9 Top

If the game mechanics allow, please try for a "Simultanious Turns" option, like in Age of Wonders and Civ4.

Reply #10 Top

This new development is all well and good, just stay clear of the MP-centrism that has plagued the game community for several years now.

Reply #11 Top

Also, you can see from MP things the AI should watch for/use.

 

The MP component is what could end up broadening the base for this game.

 

One thing I'll be able to do if I get in- test what happens when lag goes to 500-600ms at 4am at work.

At work, the internet connection does that.

 

 

Reply #12 Top

This is where you start on a relatively small world with only 1 other human playing.

 

NO plz

 

dont commit the same mistake as demigod

 

multiplayer like the word tells is about MULTI playerS playing

 

it does need only 1 thing: many players fighting

make it 2vs2 or 3 v3 or whatever the online doesnt need anything else

 

 

Reply #13 Top

This is only one mode, which is only really feasable with one other human.  It is nothing like demigod - its not even the same genre of game, so don't bother comparing.

 

There is also likely to be tactical battles which may be 2v2 or 3v3

Reply #14 Top

I have to say that ever since I started playing multiplayer strategy games online single player has just lost it's appeal for me. There are few exception and this may become one of them. (Namely epic fantasy games like Age of Wonders 2 and Morrowind, God I love that game) In any case, multiplayer makes me happy because when a game is truly a strategy game then playing against the AI I feel like I'm playing a puzzle game. The AI is predictable, how do I crack it? It doesn't change strategies or suprise me like a human player will (even a bad human player). Against the AI I feel more like I'm playing a colorful game of Sudoku... Lol

Reply #15 Top


There would be AI players in the game but there would be only tactical battles in this mode when attacking other humans. This way, players don't wait around very much.

Question. If there are tactical battles in the Alpha, how will they work? Will there will be tactical battles with full graphics in this mode, or will they be abstracted to the cloth map as well?

Reply #16 Top

Like with any betas, I don't have a problem with multiplayer so long as there is a single player mode. I like to be able to try to figure out what the various buttons and icons do, at the very least, before I consider going online to play the game.

Reply #17 Top

Quoting Sarudak, reply 14
I have to say that ever since I started playing multiplayer strategy games online single player has just lost it's appeal for me. There are few exception and this may become one of them. (Namely epic fantasy games like Age of Wonders 2 and Morrowind, God I love that game) In any case, multiplayer makes me happy because when a game is truly a strategy game then playing against the AI I feel like I'm playing a puzzle game. The AI is predictable, how do I crack it? It doesn't change strategies or suprise me like a human player will (even a bad human player). Against the AI I feel more like I'm playing a colorful game of Sudoku... Lol

 

yeah i agree, single player is just to start understanding the game but every expert player become bored of ai after a bit

 

thats when online starts to kick off

 

and like every online game i just want to play with a friend or 2 vs some other guys and enjoy the challenge

Reply #18 Top

Dude I like this idea! Can't wait to try it out hopefully in alpha! :D :beer:

 

Guys this is the first probably of many different types of modes to play with remember its an alpha ya dont get much and theres little to no eye candy. And sometimes buggy as hell with long load time... :grin: oh boy...

 

Its good to see Stardock is starting with multiplayer and then going over to AI. This will help alot in the long run.

 

Can we get a picture or two of the UI please if possible for the alpha. That would be greatly appresciated. :thumbsup:

Reply #19 Top

Having multiplayer in the alpha/betas would be very cool. I don't play much multiplayer but it seems like it'd be fun to play with a relatively small community and a great way to find things that would be easy to miss against incomplete AIs. 

Also, a few things about that screenshot... Hopefully the rivers will look better come the final version. It would be really nice if rivers didn't have to follow along the edge of map tiles, they'd look so much better - and right now the river goes out into the ocean, turns right and then splits into a delta in the middle of the ocean... Let's just say that looks odd :) Also, maybe it's better at full resolution but in that screenshot the pewter figures are almost impossible to differentiate.

Reply #20 Top

Sounds like a good way to get a little early exercising of the network code for those so inclined.

Reply #21 Top

Wow, this is what I want to use my summer holiday for. I have all of july free from work, so total dedication on Elemental would be the best way to spend it. :D

Reply #22 Top

Multiplayer on this type of game sounds really interesting.  Love the map. Good work guys keep ii up. can't wait to see how you guys fare against me in multiplayer :w00t:

Reply #23 Top

Duel mode sounds really cool. Sometimes I don't have time or just don't feel in the mood for a humongously long, involved game, and the duel mode would fill those times nicely.

Reply #24 Top

This may seem odd but we are thinking that there may be quite a few ways for the game to be fun in multiplayer mode too. One mode we're very interested in is called Duel. This is where you start on a relatively small world with only 1 other human playing.

What will be the correct build order for this mode?

Also, I don't want to see any Alpha build unless we have the ability to change our character's hat. Scarves and the ability to change those would be an added bonus but not necessary.

Reply #25 Top

i love the cloth map, i don't recall every playing a game where once has been present before.