BlackHawk141

Why An Vasari Starbase 1v1 Any other Starbase will Win EVERYTIME!:(

Why An Vasari Starbase 1v1 Any other Starbase will Win EVERYTIME!:(

Ok, heres the problem, the Vasari Starbase is becoming an real 'Pain' in the arse due to the fact that once I had full upgraded my weapons, Health, and auxillary government etc My star base should cause some damage to an vasari player...........no

The fact that they can build an starbase inside my gravity well and just full upgrade the starbase so that it is WAY! mor e powerful then mine, I just find it pointless now to spend that much resoruces on my starbase. Even with repair bays (about 7 full upgraded) everything jsut seems to be destroyed by that moving rattle of the Vasari Sb.

All I am stating is the fact that why is an starbase, which isn able to move is weaker then an starbase which IS able to move?Why in a 1v1 Vasair Starbase vs Tec Starbase is that an Vasair Starbase is much MORE, sorry WAY MORE! stronger then any other advent or tec starbase even with the support of repair bays.

This needs to be sorted please.....

Comments are welcome :D

39,553 views 36 replies
Reply #26 Top

Reply #27 Top

A couple of days ago, there was a thread complaining about Vas SBs being OP, now there is one about them being UP...

Reply #28 Top

I think that the Vasari SB takes way to long to build in enemy grav-wells, and the disintegrators are too weak.

Also, using your own SBs to kill enemy SBs is way too unreliable and if it fails you are set back alot.

Vasari using their SB as an anti-SB unit is an inefficient and difficult strategy.

Reply #29 Top

Quoting SunnyVS, reply 25
Haree78:


Lol at you, seriously.
Go and talk in another thread u moran.

 

Let me get this stright.. I am not moaning, I am jsut sstating facts, yes it maybe a starbase killer, but why cant Vasari have there own starbase killer, like a phase missle torperdo etc. I jsut belive that it would be alot more fairier that way.

And JJ I totally agress with the illums thingy, its sad to see that the game is now about who has the biggest dick, sorry who has the most illums to counet the other guys illums and repulse should be nerfed down a little - Thats coming from an Advent Player.

And yes the tactics used by Vasari players does work well, even when annoying to myslef, I would NEVER want them to be taken away from them....ever. Its like the marza, i got MB sometimes sure it was annoying but when people complaned, I didnt cause tec didnt have anything else.

And please people stop getting so tense, I am just trying to bring up a few suggestions, if you have any then feel free to post ur thoughts on this matter.

If Vasair had an Anti-Strucutre frigate, wouldent that allow people to carry on Starbasing peoples planets, enemies as well, however instead of beating an SB in a 1v1, they owuld also be more or lessly balanced out between them. so it would take more effort to take it down, with a SB and a few Vasari torpedos.

 

The Vasari do have their own starbase killier. It is called the Orkulus class starbase. They don't have a missle frigate, and that is how it was meant to be. Vasari starbase is meant for structure killing, and therefore they don't have a missle frigate. That is not foing to change.

 

Samurye. :ninja:

Reply #30 Top

Ok lads thanks for the advice on the thread much appriciated. After looking at the comments, the majority of people like having an Vasari SB 1v1 an Tec or Advent. Nice feedback from advent, tec and Vasair players.

I think all has been done now, and spoken for so lets put this thread to rest.

Haree78(look below) - Dont stop qutting u fat moran! lol :D

Reply #31 Top

I think they should drop the second level for increased build and upgrade speeds in enemy wells and would be fine.It is fun to pop a sb up so fast that they cant counter it tho.

Reply #32 Top

Why did you have seven repair bays considering they don't stack?  Two probably would have been good as that would leave you with 10 tactical slots that could be used for other things.

2 hangers with bombers should help a lot.  The time it takes for the Vasari starbase to build and upgrade should give you enough time to scuttle any fighters the hanger defenses have and replace them with bombers.

That leaves 2 tactical slots you could use for turrets that could be place to support your starbase.  Or you could just build 10 turrets near your starbase so all of them could fire on the Vasari starbases when it attacks your starbase.

 

Reply #33 Top

Quoting homie, reply 25
Haree78:


Lol at you, seriously.


Go and talk in another thread u moran.

 

You misspelled moron...

Reply #34 Top

Why did you have seven repair bays considering they don't stack? Two probably would have been good as that would leave you with 10 tactical slots that could be used for other things.

the reason you have more than 1 repair bay is one will run out of antimatter very quickly but if you have 7 they should be able to heal everything for the entire battle.

Reply #35 Top

under the TEC you can upgraded to selfdestruct and cause 8000 points of damage, just enough to take down the Vasari StarBase after the starbase battle

Reply #36 Top

How about this:

Use the TEC SB to build carriers or Ogrovs, it can produce faster than a single frigate factory.

Yet I never see anyone do this.

With Carriers you can kite the well and destroy the sb before it gets too powerful. With Ogrovs you can force the SB to engage you sb before its upgraded, and have ogrovs on top of that.

Try it, it works.

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