Making your own worlds

EarlyMapEditor1

I’m a map junkie. I love making maps.  I even bought a program called Campaign Cartographer years ago just to make maps.

One of the features of Elemental is, not surprisingly, a map editor. But the map editor is also being designed so that you can export your creations so you can easily print them out and such.

The map editor will let users build theri own mountain ranges, forests, swamps, you name it.

EarlyMapEditor1_WithList

Of course, it’s also useful that you will be able to then play on these maps with your friends and share them online but just the ability to make your own worlds sounds fun to me anyway. :)

106,672 views 47 replies
Reply #1 Top

Looks cool. I like worlds with lots of islands.

I do have one question though, which I will direct at you Brad as I know you do the AI.

One great let-down of Master of Magic and other games was that the AI was bad at handling complex maps or islands. Can you confirm that the AI in this game will be flexible and able to handle diverse maps and islands?

Reply #2 Top

I doubt Frogboy can confirm anything about the AI at this moment... except that he'll do his best as usual.

About the pics... underwater forests??:O

So, I draw a map outline there and then the game fleshes it for the 3D part? Because that seems neat to me. I had in mind that it would me the other way around or something like that.

Reply #3 Top

Quick thought, could we get it so whenever Elemental makes a map, it'll save it?

I have, from time to time, gone back and replayed maps in other games using different setups and start locations. I would like to have such an option for Elemental. I know for GalCiv 2, my skill level has greatly improved over time, and I would really wish I could go back and try to replay some of those older games that I had trouble with.

Could you also include a means to remember the starting setup for every game played on a given map? Many updates for GalCiv 2 have rendered older games non-functional, so having a means to remember the starting conditions and other details would allow us to replay old games from the begining. Think of it like a means for a player to check to see if they have got any better.

Also, could we also have a means include some notes along side a map? I would like to be able to keep a set of notes for training maps, or keep a list of games I have played with a given map, related details for every game.

Reply #4 Top

will the AI have water phobia?

Reply #5 Top

About the pics... underwater forests??

/Shrugs shoulders

Could be a forest of seaweed.

will the AI have water phobia?

It might depend on how they feel about seaweed.

Reply #6 Top

Editor has been put on the backburner until all map features are in (we just added zone of control lines and it broke things in the editor).

edit: Hence the underwater resources and forests :)

Reply #7 Top

Does this mean no forests of seaweed?

Here I was begining to make invasion plans involving animated seaweed to attack ships, and to travel on land to terrorize costal cities as some horrid tenticle seaweed monster. Seriously, what am I going to do now to terrorize people?

Reply #8 Top

Quoting DivineWrath, reply 7
Does this mean no forests of seaweed?

Here I was begining to make invasion plans involving animated seaweed to attack ships, and to travel on land to terrorize costal cities as some horrid tenticle seaweed monster. Seriously, what am I going to do now to terrorize people?

Bear Cavalry?

Reply #9 Top

underwater reseources and forests!   I want that!  (and floating bear cities.... wait, let me try that again?)

so are we going to get this for beta 0?   or is "backburner" mean until after beta 0?

Reply #10 Top

Quoting landisaurus, reply 9
underwater reseources and forests!   I want that!  (and floating bear cities.... wait, let me try that again?)

so are we going to get this for beta 0?   or is "backburner" mean until after beta 0?

 

"Backburner" means "first we get everything we want to do on a map working, then we build the editor for it."

 

So likely not beta 0. Likely not until beta 3.

Reply #12 Top

I vote underwater resources are kept in the game. Then spells are made to raise the land it is on.

 

:fox:

Reply #13 Top

I didn't see any Trentalor monster on that map!

A Trentalor monster? Whats that?

If you are refering to my "Horrid Tenticle Seaweed Monster" comment, I mentioned as part of my comments involving making a monster out of lots of seaweed by using a spell. There is no actual monster on the map, though there is a forest under water.

----

On a side note, I now want to turn one of my HTSM (Horrid Tenticle Seaweed Monster) into a mount. I want my opponents to fear getting a slimy piece of icky seaweed crawling up their pants more than me stabbing them with a sword. I would also want to give it a slobbering dog personality, except instead of drooling all over you, it will try to send its seaweed tenticles everywhere so you get that icky feeling all over you.

Reply #14 Top

Quoting Kitkun, reply 12
I vote underwater resources are kept in the game. Then spells are made to raise the land it is on.

you know, they were trying to do that in star trek.  In Next generation, Picard's friend is working on the project and asks picard to retire from the entirprise to become a supervisor on the project.   Something about creating build-up on the upper mantel or something like that.   I'm surprised they hadn't found the hard part to be "not killing everybody by flooding the world" rather to be actuall land movement.

Reply #15 Top

Looks fun. I love messing around with map editors.

Reply #16 Top

In this kind of game making maps would be just WOW. can't wait to try it out. so... WHAT? wait... NOOOOOOOOO! DOn'T Horrid Tenticle Seaweed Monster is attacking me... arrggggggggg

Reply #17 Top

I'm going to assume that it'll be possible to generate a complete map based on the same parameters that exists in-game, and then edit a map from there on in? I love to remodel some of my immediate to-be surroundings in games, and then play that game.

I always found GalCiv2 sorely lacking in the mapmaking department, unfortunately.

:X

Quoting landisaurus, reply 14
you know, they were trying to do that in star trek.  In Next generation, Picard's friend is working on the project and asks picard to retire from the entirprise to become a supervisor on the project.   Something about creating build-up on the upper mantel or something like that.   I'm surprised they hadn't found the hard part to be "not killing everybody by flooding the world" rather to be actuall land movement.

Tractor beams. All you really have to do is adjust the doppler frequency and reset the photons.

 

Reply #18 Top

Sweetness to the nth degree!! :andrew:

Shall we assume it will have mini map (dungeons and planes) linking options?  :borg:

Wrap it up with a awesome campaign creator & editor and Gods themselves will wail and howl in shock and awe! \o/

Reply #19 Top

Excellent. I eat this stuff up. I made many maps in GalCiv, but they were pretty over the top type things.

This I could work with. I'm already thinking about recreating actual terrain maps. Take a piece of the Rocky Mountains, for example. Abundant mineral resources, food hard to come by, and small mountain passes to fight through. Or the great plains; abundant food, scarcer minerals, and wide open, with little or no natural defenses. I could map the Everglades, or the American southwest, with it's deserts and canyons. Please allow us to use negative altitude. Damn. A blurb and a couple of screenshots and I'm already getting worked up. Now...where exactly to put my ex's house? }:) That's right sweetheart; it's hard to enjoy the bigscreen when you're dragon poop.

 

Reply #20 Top

Quoting Spartan, reply 18
Sweetness to the nth degree!!

Shall we assume it will have mini map (dungeons and planes) linking options? 

Wrap it up with a awesome campaign creator & editor and Gods themselves will wail and howl in shock and awe!

of course!    If I were to create a good story-based map (I did in that HoMM all the time) I'd want to create dungeons.  Linking those would be very important.    And since I imagine you have have many dungeons on 1 map and they are not the same as an underground, I'm curious to how thats going to work.   A sub-menu perhaps?

 

It just hit me that if you made dugeons look like alternate planes, then coded spells that let you pass through dungeons without the use of 'entry' and 'exit' spots (like just have the dungeon be the full size of the main map, and have the plain shift correlate exactly) you could mod in alternate plains if Stardock neglects to add them for some reason.  However the AI would likely not use it effectivly.

I'm just brainstorming since we still have yet to hear about alternate planes and it is getting dangerously close to expected beta release (june-july). 

Reply #21 Top

so... WHAT? wait... NOOOOOOOOO! DOn'T Horrid Tenticle Seaweed Monster is attacking me... arrggggggggg

/whistles

Down boy down. Quit slobbering all over Solam. No, I don't think he wants seaweed slime that far up his pants, or his shirt, or all his helmet, or anywhere else. No I don't think he want to shake you tenticle. God only knows how many people you have groped in akward places with that thing.

Don't look at me like that. You don't exactly have a face, so you attempts at making a puppy face aren't going to work... Oh you poor thing! Ok, you can play with Solam for 5, maybe 10 minutes tops, but then you're comming home with me. Just make sure you don't leave a mess on the carpets this time... its a pain to clean up slime.

/throws a frizbee at Solam

You will want throw that before he catches you.

Reply #22 Top

you know, they were trying to do that in star trek. In Next generation, Picard's friend is working on the project and asks picard to retire from the entirprise to become a supervisor on the project. Something about creating build-up on the upper mantel or something like that. I'm surprised they hadn't found the hard part to be "not killing everybody by flooding the world" rather to be actuall land movement.

Tractor beams. All you really have to do is adjust the doppler frequency and reset the photons.

And change the polarity. Everything is always solved by changing the polarity.

But anyway, I like this map-creation feature. Makes me wonder exactly how many people will race to create these worlds...

1- Faerun

2- Krynn

3- Warhammer World

4- Azeroth

5- Middle-Earth

(fit more here)

Reply #23 Top

--This is a little off topic, but I'm really hoping that the random map genorator will come up with some awesome maps on it's own. One of my biggest problems with Civ3, and Civ4 was that you were lucky to get an intersting map. Except for some of the time you almost always ended up with a western rectangle and a eastern rectangle...with some islands trown in. The land masses hardly ever had intersing shapes or features. I always hoped that the maps would be more "Earth Like" if you will. I'm fairly confident that this game will pull off what I'm looking for, as the map sizes have already been shown to be much larger than in Civ4! I really think that it's especially important for a fantasy game to have interesting maps. What are yall thoughts on this?

Reply #24 Top

Quoting landisaurus, reply 20

Quoting Spartan, reply 18Sweetness to the nth degree!!

Shall we assume it will have mini map (dungeons and planes) linking options? 

Wrap it up with a awesome campaign creator & editor and Gods themselves will wail and howl in shock and awe!
of course!    If I were to create a good story-based map (I did in that HoMM all the time) I'd want to create dungeons.  Linking those would be very important.    And since I imagine you have have many dungeons on 1 map and they are not the same as an underground, I'm curious to how thats going to work.   A sub-menu perhaps?

 

It just hit me that if you made dugeons look like alternate planes, then coded spells that let you pass through dungeons without the use of 'entry' and 'exit' spots (like just have the dungeon be the full size of the main map, and have the plain shift correlate exactly) you could mod in alternate plains if Stardock neglects to add them for some reason.  However the AI would likely not use it effectivly.

I'm just brainstorming since we still have yet to hear about alternate planes and it is getting dangerously close to expected beta release (june-july). 

 

Lets hope so. To be frank I assumed an underground would already be part of the map and that the rest would be related maps. I figured that things would be better for the AI but I could be very wrong.

Reply #25 Top

Quoting StoweMobile, reply 23
--This is a little off topic, but I'm really hoping that the random map genorator will come up with some awesome maps on it's own. One of my biggest problems with Civ3, and Civ4 was that you were lucky to get an intersting map. Except for some of the time you almost always ended up with a western rectangle and a eastern rectangle...with some islands trown in. The land masses hardly ever had intersing shapes or features. I always hoped that the maps would be more "Earth Like" if you will. I'm fairly confident that this game will pull off what I'm looking for, as the map sizes have already been shown to be much larger than in Civ4! I really think that it's especially important for a fantasy game to have interesting maps. What are yall thoughts on this?

I found certain map types to be interesting, and others to be horrid.   It was very selective based on what kind map generation you picked.  I almost always picked islands, and would make big islands if I wanted them big.   I too must voice my desire for less 'square' maps.   Honestly, the more bizzar and chaotic the boarders of a landscape are, the more realistic.  Perhaps long sections of mostly smooth area where an ocean plate could be concieved to be pressing, but these are almost always partnered by a mountain chain.  some distance inland.

Island chains, lagoons on particularly old islands, canyons with river valley + river, river delta that form near shore islands, river tributaries, and so on...  all these things are often missed in random generation.