Teseer Teseer

Ability Numbers that arn't listed

Ability Numbers that arn't listed

Hey all. I got bored today and wanted to find the actual numbers for different abilities that don't list them.

Here goes


Torch Bearer

 Fire Aura:
Lvl 1: +5% Movement, +5% Atk Speed
Lvl 2: +10% Movement, +10% Atk Speed, +15 Weapon Dmg
Lvl 3: +15% Movement, +15% Atk Speed, +30 Weapon Dmg

Ice Aura:
Lvl 1: -3% Movement, -3% Atk Speed
Lvl 2: -5% Movement, -10% Atk Speed, 4.5 Mana/sec
Lvl 3: -7% Movement, -15% Atk Speed, 9 Mana/sec

Tomb Of Ice (Death Effect - Ice):
-25% Movement speed for 6 seconds.

Fire Death (Death Effect - Fire):
200 Damage to enemies in a range of 10


Regulus 

 Death Effect:
-20% Attack speed to all enemies for 6 seconds


Unclean Beast

Death Effect:
-20 Health per second for 15 seconds. 


Rook

Tower of Light:
Health: 1500/1950/2400/2850
Damage: 100/130/160/190

Shoulder Upgrades:
Base ToL Damage: 100
Base ToL RoF: .5
Trebuchet base Damage: 250
Trebuchet RoF: .2
(Can't find archers, and the ToL is base, not with the trebuchet upgrade, still lookin :D) 

Death Effect:
200 Damage to all enemies in a range of 10 


Oak

Raise Dead Ward:
Lvl 3: +200 Armor to alliesi n a range of 20
Lvl 4: +400 Armor to allies in a range of 20

Death Effect:
Cooldowns for allies reset in a range of 10. 


Sedna

Death Effect:
300 Heal to allies in a range of 10 


Queen of Thorns

Closed:
+50% Mana Regeneration
+10 Health per second
+10% Armor

Compost:
WIP

Death Effect - Packed:
-25% Movement speed for 5 seconds

Death Effect - Unpacked:
-10 Health per second for 10 seconds 


Lord Erebus

Vampiric Aura:
10% Lifesteal

Army of the Night:
+5% Vampire Attack Speed
10% Lifesteal for Vampires

Death Effect:
Allies Gain 10% lifesteal for 15 seconds 


Archer Minions

Health:
675/975/1275/1575

Damage:
30/43/56/59 


Minotaur Minions

Health:
810/1210/1610/2010

Damage:
19/27/35/43 


Priest Minions

Heals every 7.95 seconds.

Health:
720/920/1120/1320

Damage:
48/58/68/78

Healing:
10%/12%/13%/15% 


 

Spirits

Base Health:
630

Base Damage:
50

Base Attack Speed:
0.65 

 


 

Vampires

 

Base Health: 
730

Base Damage: 
20

Base Attack Speed: 
0.5 

 


 

Yetis

 

Base Health: 
810

Base Damage: 
30

Base Attack Speed: 
0.6 

 


 

Shamblers

 

Base Health: 
675

Base Damage: 
30

Base Attack Speed: 
0.5 

 

 

 

161,604 views 55 replies
Reply #27 Top

good job, thanks for the stats.  Any chance we gan get minion attack speed in there? looks like archers are a better buy than minotours from those stats, they live longer by being ranged and they deal more damage

Reply #28 Top

Quoting InfiniteVengeance, reply 22
In general.  Example:

Base Attack Speed: 
0.5 

What does it mean?

It means it attack every 2 seconds.

1 second / (base attack speed) = (attack speed in second)

Reply #29 Top

+1 for you, Teeser.  This is very valuable information.

Reply #30 Top

Compost:
Per Compost Number
Shambler Damage: 4/6/8/10
Shambler Health: 60/120/180/240
Uproot Damage: 20/40/60/80

 

I don't understand this number scheme as there are three ranks of this ability and compost stacks to three...so um what?

 

 

Reply #31 Top

Can you give DPS figures for the Archers, ToL and Trebuchet of Rook.

Reply #32 Top

Quoting InfiniteVengeance, reply 10
Priest healing is % based?  Extremely interesting.

Do you know what the cooldown is on the priest's heal?

 

Just adding to teseer's annswer of 7.95; that's the time they have to wait before healing a specific target again, the cooldown on heal itself is 5 seconds provided there's another target to heal in the area.

Reply #33 Top

Just adding to teseer's annswer of 7.95; that's the time they have to wait before healing a specific target again, the cooldown on heal itself is 5 seconds provided there's another target to heal in the area.

Do they at least prioritize your DG over themselves/other minions?  Or do they hit the most % damaged target?

Reply #34 Top

Quoting Lugh, reply 5
Compost:
Per Compost Number
Shambler Damage: 4/6/8/10
Shambler Health: 60/120/180/240
Uproot Damage: 20/40/60/80

I don't understand this number scheme as there are three ranks of this ability and compost stacks to three...so um what?
 

Hmm, I've never used the skill but I just tried and yeah, i only stacks up to 3 times. 

I'll bring that part down till I can figure it out (It has 5 levels listed too...hmm, lemme look at that for a little)

Quoting DeadMG, reply 6
Can you give DPS figures for the Archers, ToL and Trebuchet of Rook.

I'll see if I can find it! :D

Reply #35 Top

Wow. Why they are not listed in the game? Why? :omg:

Reply #37 Top

Could this be finished and then stickied please? Very useful stuff I didn't know!

Reply #38 Top

I like how queen of thorns death effect is -10 health per second for 10 seconds, and unclean beast is -20 health per second for 15 seconds. 

Reply #41 Top

+20/40/60 from the skill + 20 for every 3 spirits under your control. So +120 with rank III and atleast 9 spirits in play.

Reply #42 Top

Quoting Fhoeng, reply 3
Quoting InfiniteVengeance, reply 22In general.  Example:

Base Attack Speed: 
0.5 

What does it mean?

It means it attack every 2 seconds.

1 second / (base attack speed) = (attack speed in second)

It does not mean that at all. All attack rate increases in the game lower that value down to the cap of 0.5. It is straight forward, 1 attack every 0.5 seconds. For the minions at least though, there is another value that is added to the time. I think it might be animation time or something. But to find out the actualy attack speed, just divide their dmg by their dps.

You can find dmg and dps (and a much more comprehensive overview of unit stats) HERE.

\/\/ Oops! Link fixed now. \/\/

Reply #43 Top

did you link the right thread there? it's coming up as the giveaway thread to me

Reply #45 Top

rook  seems to be best played as a defending siege as in using towers for defense then wacking the enermy towers to bits

Reply #46 Top

Good info, thanks for the post.

Reply #47 Top

I never thought death animations do something. THANKS!

Reply #48 Top

Oaks spirits deal 20 damage base not 50,

This is the reason +damage items own for him because you only need +20 to double the damage of your spirits.

Reply #50 Top

Quoting Fiddly, reply 24
Anyone know the bonus Healing Wind 2 gives to allied priests?

Instead of giving you a list I'll just provide you with a link:

http://demigod.wikia.com/wiki/Priest_Healing