aias aias

gg

gg

why we need this, and need to let a team/individual concede defeat

If you've ever watched a starcraft match, you'll notice they nearly never play to the complete destruction of the other team. This is because of a simple thing, the concession of defeat by the defeated when it's obvious that they have lost. Here, we're facing a similar thing with demigod. People leaving the game once it becomes obvious to them they have lost, giving a concessing 'gg' is nothing terrible. You've won by concession. There is a problem in that right now in that it is a team game, and having one person speak for everyone else is unreasonable, and not fair to the team, because it leaves them with an AI in place of a real player.

So what we need is probably the ability to vote to concess. It's boring to stick around a game that you've obviously lost, being a substantial level below other players, being outgunned in resources, greater troops by the enemy making it impossible to stage a comeback, all of this stuff can add up to a lousy time for the losing team. Playing the whole thing out isn't neccesary. A day ago, I played a game on Crucible that we certainly lost. We were, 6 levels lower in total, had our towers, fortresses and archer towers destroyed (the first set, closest to the neutral center line of the map), were unable to hold any of the neutral flags, and they had purchased catapultsaurs against our priests. At this point I decided it was time to go, gave the enemy a gg, since I didn't want to go through a length loss fraught with long respawn times I couldn't afford to shorten because our income was low, and there were more pressing concerns.

This was met with...some sort of negative reaction by the enemy team. I get that they still wanted to play, but I didn't think it was necessary, a concession is enough in that or worse situations, I don't think we need to play the whole thing out if you're not having fun with it anymore, or it's obvious that you're going to lose. If you're having fun, if you're learning from your mistakes and consider it worthwile to play out every iota of the game, by all means do so, but I think a mechanism needs to be in place to allow concessions of defeat, and right now there is none.

I'm not sure how this should be implemented, right now I'm thinking a vote, but maybe there is a better way. As it stands right now, you're leaving the situation open to people quitting without any way to leave in a dignified manner, and we need that. It is a game, remember.

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Reply #51 Top

Quoting InfiniteVengeance, reply 21
You may not be thinking this completely through.  A concede option allows you to farm wins.  Having to win the full game may be easy when the opposition isn't fighting back but it still takes time.

Additionally, it turns out people are really poor judges of when games are actually "lost."  I can't tell you how many games of Dota I've won after MULTIPLE people on my team have left after it looked like we weren't doing well.  From my experience it's tougher in Demigod to dig yourself out when you're down items and upgrades but it is still possible and I've done it a couple times already.

Everyone should fight to the bitter end always.  If the game is truly "lost" then it won't last much longer, right?

There is much value in learning how to fight when you are outmatched also.
I think that is partially true, or at least you provide examples of when you should not quit, and keep trying. I've had some spectacular (if I do say so myself) comebacks. 4v4 zikurat the other team was advancing into our territory, and in a straightforward fight we would lose, we were losing ground to them and we were occasionally dying. I took myself and a couple of capture locks and some seige demolishers, high priests and minotaur kings, and took a neutral portal flag (sidestepping there advance) and drove in and took one of their portal flags, destroyed everything between their portal and their citadel and left (health was waning, and I was out of mana). and we won, our troops with easy access to their citadel, took it down in a couple of minutes.

I think there are definitely times when you should stick with it and have more of a chance than maybe some people on your team realize, but I think there's a time when you know it's over too. People making bad decisions about it is going to happen, but I think for a large number of people, the option is going to provide a way out other than simply qutting, and leaving your former team with AI to take your place. Besides which, RL might call, and you have to go for a real reason.

Reply #52 Top

Just had to pop in. Its CONCEDE folks. Not Concess.