aias aias

gg

gg

why we need this, and need to let a team/individual concede defeat

If you've ever watched a starcraft match, you'll notice they nearly never play to the complete destruction of the other team. This is because of a simple thing, the concession of defeat by the defeated when it's obvious that they have lost. Here, we're facing a similar thing with demigod. People leaving the game once it becomes obvious to them they have lost, giving a concessing 'gg' is nothing terrible. You've won by concession. There is a problem in that right now in that it is a team game, and having one person speak for everyone else is unreasonable, and not fair to the team, because it leaves them with an AI in place of a real player.

So what we need is probably the ability to vote to concess. It's boring to stick around a game that you've obviously lost, being a substantial level below other players, being outgunned in resources, greater troops by the enemy making it impossible to stage a comeback, all of this stuff can add up to a lousy time for the losing team. Playing the whole thing out isn't neccesary. A day ago, I played a game on Crucible that we certainly lost. We were, 6 levels lower in total, had our towers, fortresses and archer towers destroyed (the first set, closest to the neutral center line of the map), were unable to hold any of the neutral flags, and they had purchased catapultsaurs against our priests. At this point I decided it was time to go, gave the enemy a gg, since I didn't want to go through a length loss fraught with long respawn times I couldn't afford to shorten because our income was low, and there were more pressing concerns.

This was met with...some sort of negative reaction by the enemy team. I get that they still wanted to play, but I didn't think it was necessary, a concession is enough in that or worse situations, I don't think we need to play the whole thing out if you're not having fun with it anymore, or it's obvious that you're going to lose. If you're having fun, if you're learning from your mistakes and consider it worthwile to play out every iota of the game, by all means do so, but I think a mechanism needs to be in place to allow concessions of defeat, and right now there is none.

I'm not sure how this should be implemented, right now I'm thinking a vote, but maybe there is a better way. As it stands right now, you're leaving the situation open to people quitting without any way to leave in a dignified manner, and we need that. It is a game, remember.

114,502 views 52 replies
Reply #28 Top

Quoting theubersmurf, reply 13

Quoting Eternal_Silence, reply 9If one of my partners gives a GG and "concedes" let him...but instead of letting him be controlled by AI, let me control his character as well as my own. Or if my other partner is better than me, let him control the other character as well as his own.

In my opinion this is how it should work.

It's fun winning 2v3's and 1v3's in other tactical online games.

The real problem here is that AI in DG is pretty bad and if you get stuck w/ AI on your team, it's a massive disadvantage.Maybe that should be an option for the teammate that concesses, but controlling two of them seems like it might be difficult and impractical for the purposes of gameplay and implementation. But it doesn't seem like an unreasonable suggestion either.

That's how it works in Warcraft 3 random teams. If one guy drops the others pick him up. Yeah, it's hard but if you are good you can do it and win.

Reply #29 Top

Reminds me of playing scrims and clan matches in DotA, along with playing in some of the leagues.  While the game itself doesn't have a built in vote for concession model, they tend to have rules on forfeiting, with 3 out of 5 votes to ff is conceding and counts as a win for the other team.  Sometimes it's possible to come back from a bad start in a game, but other times it can be pretty obvious that you're just screwed.  I myself tend to stay till the end, since I think I learn best in these games when I'm out matched, but I know that's not fun for everyone so don't mind it when people concede.  That said, when people rage quit it's quite frustrating.

Reply #30 Top

I will never give up :), but if I am in a team and I am the only one wanting to play still I will conceed to the mass majority :(

Reply #31 Top

To the OP, Suck it up butter cup.

Games against good players last maybe ~20 mins sometimes less.  I think you can spare a few mins to finish the game.

IMO people need to stop being such POOR SPORTS and learn how to LOSE with grace/style.

"Never give up, never surrender!"

---------------------------------------------------

I was  in a 3v3 last night (2v2 life opponnets and 1v1 AI).  My partner was not very good and kept throwing himself at my opponnets (feeding them).  He did this 2-3 times and then when I told him, "Try not to die, don't fight at there towers, it's better to retreat than die" he ended up just quiting.

So now it's 1v2 (with me now having 2 AI's).  I could have just quit as well but that's not how I roll. 

Fight to the bitter end, you can't have a comeback if you give up!

Anyway I did win that match.  It was tough but they started to make mistakes and gave me some kills which in turn allowed me to get better gear and level up. Then with smart fortress upgrades and timing along with smart play I turned the match around.

You've not lost, till you give up.

-Jara

Reply #32 Top

Quoting mrlarone, reply 5
oh!

yes, if peeps conceed and everyone's happy there should definitly be a surrender button.

I hope if they do put this in, it requires a unanimous vote on your team.  In almost every case I'm not going to want to surrender and it would really piss me off if others on my team force it to happen.

Reply #33 Top

Quoting Jaradakar, reply 6
To the OP, Suck it up butter cup.

Games against good players last maybe ~20 mins sometimes less.  I think you can spare a few mins to finish the game.

IMO people need to stop being such POOR SPORTS and learn how to LOSE with grace/style.

"Never give up, never surrender!"

---------------------------------------------------

I was  in a 3v3 last night (2v2 life opponnets and 1v1 AI).  My partner was not very good and kept throwing himself at my opponnets (feeding them).  He did this 2-3 times and then when I told him, "Try not to die, don't fight at there towers, it's better to retreat than die" he ended up just quiting.

So now it's 1v2 (with me now having 2 AI's).  I could have just quit as well but that's not how I roll. 

Fight to the bitter end, you can't have a comeback if you give up!

Anyway I did win that match.  It was tough but they started to make mistakes and gave me some kills which in turn allowed me to get better gear and level up. Then with smart fortress upgrades and timing along with smart play I turned the match around.

You've not lost, till you give up.

-Jara
Maybe winning with grace and style is something you need to learn, it is a game, and if, say, your opponents are losing and remain certain that they cannot recover, then concession is better for them. Why put them through a long needless ordeal that is no longer fun?

Reply #34 Top

quiting a game before its actually over is just bad karma. I hope I never have to surrender, but I'm not going to argue the fact with my teammates either that equals to bad karma also :)

Reply #35 Top

IMO, just give the losing team an advantage, whether it is long or short.  Sure the match will be delayed, but the thrill of having a comeback on the opposing team is exciting.  If the winning team still beats you even with short period advantage, they deserve the win and then "gg".

 

Gold income increased for a short period.

Double reinforcements for a short period.

Tower damage is doubled.

Whatever.

Reply #36 Top

I won't concede, and I don't in Starcraft.  I'll go down in a blaze of (pointless) glory attack with my underleveled demigod or rushing with SCVs.  That's fun for me.

Reply #38 Top

I don't think rewards for the losing side is the way to go. This is a competative game and to get rewards for losing just doesn't seem right to me. I know I wouldn't want charity if I was losing.. and all in all its just a game win/lose its fun and enjoyable. Just don't give up I have been in some awesome comeback games. I also have been in some games where it looked like my side didn't have a chance but toward the end we actually pushed back alittle before getting slaughtered :) I think that was probably one of my most enjoyable games ya i lost but to get a chance to push back some against something that looked pretty hopeless.

Reply #39 Top

I'd like to be able to surrender... I want my favor, so I usually stay until the end.

Reply #40 Top

Quoting ChevChelios, reply 12
ubersmurf, are you talking about the game where you played myself, zoobi, and lavidimus?
Maybe, what game was that? The crucible game I mention?

Reply #41 Top

bump

Reply #42 Top

I'm going to bump this one more time to see if it garners any further support.

Reply #43 Top

Losing team should have a vote that requires 3/3 players to agree to forfeit (AI will auto vote Yes). If losing team agrees the winning team will require a vote for 3/3 to agree to accept forfeit.

Reply #44 Top

I was thinking the same thing as the original poster just 5 minutes ago when I was playing Demigod. It was obvious my team was going to lose; it was also obvious the game would limp on for at least another 30 minutes.

Give me the ability to concede, please! The only alternatives are wasting time and dropping out of the game.

Reply #45 Top

We're pushing for a concede option to be put in.

Reply #46 Top

You may not be thinking this completely through.  A concede option allows you to farm wins.  Having to win the full game may be easy when the opposition isn't fighting back but it still takes time.

Additionally, it turns out people are really poor judges of when games are actually "lost."  I can't tell you how many games of Dota I've won after MULTIPLE people on my team have left after it looked like we weren't doing well.  From my experience it's tougher in Demigod to dig yourself out when you're down items and upgrades but it is still possible and I've done it a couple times already.

Everyone should fight to the bitter end always.  If the game is truly "lost" then it won't last much longer, right?

There is much value in learning how to fight when you are outmatched also.

Reply #47 Top

InfiniteVengeance, how can you farm wins in automatches vs random people, custom games don't count for the experience rating and if people want to just have lots of custom game wins they also can set level to 20, towers to weak, starting money to high and destroy the enemy citadel in 90 seconds.

Reply #48 Top

wow, now thats one of the best posts ive read all day, and i simply can only agree with it all, well said OP

 

Quoting Frogboy, reply 20
We're pushing for a concede option to be put in.

Cool :D

Reply #49 Top

Quoting Frogboy, reply 20
We're pushing for a concede option to be put in.
I think that's a good thing.

Reply #50 Top

Quoting Multianna, reply 23
wow, now thats one of the best posts ive read all day, and i simply can only agree with it all, well said OP
Thanks.