New DEMIGOD GAME MODES (3 New modes so far)

Hello all,

So I've decided to start a hread with new Demigod game modes. Why? Because I think it's a perfect environment in which the classics can blossom.

 

1) First of would be the implementation of the good old CAPTURE THE FLAG!

In this mode, a flag would be located in the center of a map (naturally) and must be retrieved by a Demigod and brought back to their citadel in order to score the point. Games ould be played out as they are currently played (so nothing new) except for that the flag bearer would need 5 secs to "pick up the flag" (leaving him vulnerable to stuns,etc. to interupt its capture).

Once succesfully retrieved, the bearer would suffer a 25% speed drop as well as disabling his items and weapons/abilities (come on your bearing a flag...you cant wield your hammer ;) as well as to disable the "Iget the flag and use teleportation scroll to map back to base).

Very simple mode in my opinion. Would lead to fast paced games in which team strategies will reign supreme.

 

2) Second mode would be the King of the Hill mode (variant of dominate)

This mode would be DEAD SIMPLE TO MAKE. Just add ONE FLAG to a map instead of the usual 8+ flags of the dominate maps.

Flag in the center of the map, once its captured, it will score points in the same manner that Domiante does. Reach the alloted goal and win the game.

 

3) Assault: THE BEST OF THE LOT!

 

I se this mode happening because of the various towers (light/dark/archers). In this mode, one side of the map would be void of anything except mines (special use...see below) and a "recrutement center" (The portals) whilst the other side (the defenders side) will contain a vast assortment of defenses such as 40+ towers of light/darkness, 20+ archers towers and INDESTRUCTABLE FORTRESSES at each "opening" (see below).

The map would be one side BUNKERED with multiples defenses (i'm talking dead Demigod in instans if the conditions are not met) but NO PORTALS (so no reinforcements..just Demigods) and 3 openings to its inner core (the Citadel) each defended by a invulnerable fortress.

Now the point of this game would be for the attackers to destroy the enemy citadel (naturally) whilst the defending teams goal would be to last a certain amount of time.

To achieve this goal, the attackers would receive their reinforcments as bait and must capture AND MAINTAIN the mines in order to produce a unique item (The Doomparst) which upon use (5 sec triggering/ 1 minute cooldown) would unleash a massive AoE damage which would bypass the fortresses invulnerability (thus the way o bring them down (not to mention the overabused towers). Once a way has been breached, the attackers may swarm in and attempt to destroy the core (citadel) using either their brute strenght, or the DoomParst method).

 

Of course, the defenders will have a chance to retaliate by CAPTURING THE MINEs ( that means sending some rogue agents away) by doing so, they will be able to retrieve the DoomParst for THEMSELVES in order to HEAL THEIR FORTRESSES AND STRUCTURES (sort of like the die of chance,,item! Either it heals you or does damage to enemy! Same principle but applied to structures).

 

 

I know its not overly detailed! But I suspect its more than enough to give you an idea of the potential this could hold in Demigod tournaments.

 

Any imput is of course, GREATLY APPRECIATED!

Thank you!

-ShadowMastiff2468-

 

25,643 views 24 replies
Reply #1 Top

I want a hero defense type thing. :P  Well.. I want good mod support so we can easily play a mod that does this online.

Reply #2 Top

i think capture would be hard, rook is at a disadvantage due to slow spped, UB has an overall advantage and once a team has the flag and is running to base they got it, there is no way to stop them from running away unless u r strong enough to kill and fast enough

 

 

i also feel another mode to add would be arena, like in TF2. DG's start at like lvl 15 or whatever, they skill and armor up, and they fight in an arena, either 1v1 2v2 3v3. and once ur dead u r dead untill next round

Reply #3 Top

Assault sounds like a lot of fun, so long as you can't switch who you're playing when the teams exchange roles.

King of the Hill also sounds like tons of fun so long as there's a lot of ways to confuse and overtake the defenders.  Prison would be a great map for this.

Capture the Flag in this game seems like it wouldn't work as it lends itself to only certain demigods, invalidating others.

Reply #4 Top

I would LOVE to start working on it! (like you say...Assault sounds like AWESOME FUN) but I need mod tools to start :(

All the Demigod files are in formats I cannot easily modify unless I'm missing something terrible)!! +_+

Reply #5 Top

I would LOVE to start working on it! (like you say...Assault sounds like AWESOME FUN) but I need mod tools to start

All the Demigod files are in formats I cannot easily modify unless I'm missing something terrible)!! +_+

 

And this is what they are ALL missing nowadays. Starcraft is still full any time of the day you want to play. why? Because it NEVER gets old! There are ALWAYS new ways to play it because of the great mods for the game! Get crackin you devs you!

We demand mod tools! :banhammer:

Reply #6 Top

Yeah UT99 was popular forever largely from mods too.

CROTCHSHOTTTTTTTTT.

Reply #7 Top

Hell yeah! I've got schematics figured out for the Assault map!!!

Damn give me the tools and you'll get a beautiful result in a few hours!

 

Not convinced? Look at the Dome mode in sins of a solar empire....got mentionned by Blair in his interview ;). I do good stuff ;)

Reply #8 Top

Love all the map ideas except Capture the flag.  Because unless there's no towers (which is needed to prevent an early rush) people will have to fight a bloody gauntlet just to get to the flag.  And to fight back?  *Shudders*.  Another part is where would all the grunts fit in, although I think having them just rushing the flag will do. 

Instead of CTF how about an alternative?

In the middle of the map is some big siege machine.  Maybe a pimped-up trebuchet or bling-bling covered tank or something that fits in the Demigod world.  Controlling it would be like capturing the flag.  When a team has captured the tank it begins to slowly move towards the enemy end of the map.  To achieve victory you "push" the tank all the way to the enemy's base. 
With this simple thing just add a few variations like you can upgrade the tank or provide alternate routes to flank the enemy that is not along the line of the tank etc. 

Reply #9 Top

I LOVE THAT IDEA ;)

I'm not totally up to speed with Demigod mechanics but yeah...if DOMINATION is possible (by domination I mean an item capable of permanently taking control of an entity) then yes it would be an awesome mode which I would gladly make ;).

But again I NEED THOSE TOOLS!!! ;)

Reply #10 Top

:thumbsup: awesome ideas!  have a few of my own too add thou (if you don't mind me saying)

 

CTF:  like many people have said CTF would probably lead to too many small fast Demigods leaving poor Rook on the bench.  an idea though would simply to make into something more like Football (or that game from UT2004 i can't remember) where u have a flag (ball) and you have to push it into the enemies base to destroy them.  This way players like Rook and Oak get to be the supportive pushing Demigod while UB and others can tug-o-war the flag and run it to and from the enemy base.

King of the Hill: (idea is perfect the way it is ;P )

Assault:  love this idea too... everything sounds good, only diffrence i was thinking would be to not cut out the portals and creeps (at least on the advancing side)... since when assaulting any kind fortress its always cool to see the advancing army get smooshed.  then u can have the demigods running around doing key objectives like unlocking gates... destroying key towers... capturing new portals... etc

 

and like almost everyone has said Tools are the key to starting any of this.. so for any Dev's out there feed back would be awesome!

Reply #11 Top

Sweet! I'm so happy people like the ideas!

Feels great to feel like you got support!

 

@TheScottishAlien: If you ahave any other modes to add..please do add them! Like I said in the Ambush mode thread! I'm more than willing to start a modding group so we could as a team focus on bringing this modes to life!

I would personnaly adore that option to be honest (university term finishes this week so I'll have a cr.p load of time to fill ;) ).

Reply #12 Top

1) First of would be the implementation of the good old CAPTURE THE FLAG!

 

The language strings are already there, they probably already played with the mode. If they abandoned it completely or if it will appear in an update is unknown to me.

Reply #13 Top

Maybe for capture the flag you take the flag to the enemy base, with a much lowered number of base defenses that reset after a flag cap. That way fast gods who can just about get through the defenses will still be useful but much more risky than using a big heavy bruiser with lots of health and being able to take down the towers. Also it removes the problem of running away being so easy, as running back to your own base will achieve nothing.

Reply #15 Top

Quoting Theyos, reply 13
Maybe for capture the flag you take the flag to the enemy base, with a much lowered number of base defenses that reset after a flag cap. That way fast gods who can just about get through the defenses will still be useful but much more risky than using a big heavy bruiser with lots of health and being able to take down the towers. Also it removes the problem of running away being so easy, as running back to your own base will achieve nothing.

This idea has been also given by TheScottishAlien and will most likely be what CtF will result in!

Trying to "push" a "tank" into the enemy base!

 

It's gonna own ;)

Reply #16 Top

Quoting ShadowMastiff2468, reply 15

Quoting Theyos, reply 13This idea has been also given by TheScottishAlien and will most likely be what CtF will result in!

Trying to "push" a "tank" into the enemy base!

Oh sorry, jumped right into replying and didn't really read all the replies too deeply X|

Reply #17 Top

Some more Game Modes for yah -

9ball - just like the Billiards game - you have to kill enemy Dgs in a given order to win.  You'd have to balance the urge to protect your first allied target with the need to kill your enemy target and level up.  Camping your crystal wouldn't work very well, either, because when the enemy finally did reach you they'd be so much higher in levels they'd 2 hit you.  Could be pretty interesting.  

Chess - Kill the designated King DG to win.  Same as above - keeping your King safe in base would be a bad idea, longterm.

Sabotage - Escort the "bomb carrier" to the enemy citadel and set the bomb to win.  If carrier dies bomb is dropped and anyone can pick up.

Headquarters - Cap a given neutral flag to score points.  Capping an enemy flag resets the flag headquarters to a different flag.  First team to point limit wins.

All I got, but I like Hero Defense after wave five or so you'd start facing progressively nastier AI DGs - by wave 20 it would be a constant stream of pain...awesome

Push the Cart would be cool too...

Reply #18 Top

He he ...the lsit keeps growing!

 

GIVE US FORGE TOOLS SO WE CAN GET CRACKING!!!!

I personnaly love the 9Ball and Sabotage ideas!

 

I'll have to update the thread once I get back from my exam (starts in alittle while..so ust quickly glancing through right now).

Reply #19 Top

Assassination or Hunted Thread Link

I was thinking, now that we have assassins, why not have an assassination gamemode (maybe even make it optional to include only the assassin heroes in this gamemode)?

Gameplay: Two teams battling it out like normal, only there's no gold awarded for kills. At the beginning each team gets assigned one enemy player as assassination-target. Only killing this enemy will yield gold. When this enemy has been killed, a new random enemy will be the new assassination-target. Minion gold/exp awards could be optional.

Of course the players do not know who in their team have been targetted to be assassinated by the other team, so you can "fake out" people, by going all out on your target's teammate, making them think he's the target, urging him to flee to safety. And then pummel the real target when the opposing team thinks they've figured out who of them is targetted.

Win conditions: A specific amount of assassinations. Like 20 or so. Maybe a scalable number considering how many are in the game.

Special map layouts: None in particular, though I see potential to make new maps even more suited and fun for this gamemode.

Reply #21 Top

Hey, Shadowmastiff.

If you're really pinned pending your exams, I could do the setup for you. I'm terribly bored atm, so I could take all these ideas, slam them into a good setup like above, and PM them to you so you can set 'em up in here. Anything to help the community :)

Reply #22 Top

Man that would be absolutely AWESOME of you!

Really.... AWESOME!!!!

But its a little late now ;) I'm done my exams since yesterday..only thing is I've been renovating my house for the past few months and finished the ground level today (just gotta add two new rooms to basement and I'm done ;).

So didnt have time to dig in. But sure if you want to start it off...I'll gladly accept any help and I'll join ASAP!

 

Reply #23 Top

Well, I was actually already beginning to set it up, when I read your other post about starting this thing :P

Only to find you had already started. NICE MOVE!

Keep workin' on your house, m8. I'll start it off. I'm gonna do some HTML-editing so the links aren't like this: http://www.demigodthegame.com/348146 but like this Thread Link

You seem like a guy with your brain in the right place, so I'm sure I don't have to tell you about HTML-editing links, hehe.

I'll PM you the list I have for now, and you can continue it. We just need to get up to speed. See the Brad-man? He's moving fast!

Reply #24 Top

I should be good enough to follow him!

And yes I do have my brains in the right places...though they sometimes migrate (like the rest of us males). LOLOLOL.

 

Well then time to get this show on the road!