another stardock game with no story

demigod

i just got demigod and very much enjoy the game, but it kinda remind me the same as with sins. there is no story and just a sandbox game.

are ppl at stardock and gas power games are too lazy to come up with a story mode and indeep detils for all the gods and the npc?

and dont want to sound like a noob, how come there isnt a tutorial for the game?

 

 

 

81,414 views 28 replies
Reply #1 Top

are ppl at stardock and 2k games are too lazy to come up with a story mode and indeep detils for all the gods and the npc?
End of quote

Sandbox games, loosely speaking, don't need much of a story, since what happens in the game is up to the player.

Does Demigod have a campaign mode? The story is usually fleshed our more in there.

 

Reply #2 Top

Quoting General, reply 1

are ppl at stardock and 2k games are too lazy to come up with a story mode and indeep detils for all the gods and the npc?


Sandbox games, loosely speaking, don't need much of a story, since what happens in the game is up to the player.

Does Demigod have a campaign mode? The story is usually fleshed our more in there.

 
End of General's quote

Yet again, no campaign, no story, no tutorial. Will I buy? nope!

Reply #3 Top

Do we care?

Nope....

The games stand on their multi-player appeal and re-playablility

Reply #4 Top

and if it did have a campaign, you'd be right back here bitching about how short it was or the obviously gaping omgwtfweretheythinking plotholes in it.

Reply #5 Top

It does have a story, 8 demigods vie for being a higher level god.

Reply #6 Top

DOTA didn't have a story either. Demigod, like Sins has a deep story that is recorded as lore. We still have yet to see it play out in the actual game space.


But really Demigod doesn't need one. You are a demigod fighting all the other demigods to become a god. What is there to tell? The victory cinematics are fun to listen to and they are about as much story as you need.

Reply #7 Top

Stardock is the publisher, Gas Powered Games is the developer, what does 2k have to do with anything?

 

And strategy games are far, far too story-based these days. Strategy games need strategic context, not narrative context. Granted, Demigod has neither (being an MP skirmish game, basically), but if they were going to add a substantial single player mode a story driven "go here do that" campaign would be the least interesting possible option (and the same goes for Sins, by the way).

Reply #8 Top

Quoting Tamren, reply 6
DOTA didn't have a story either.
End of Tamren's quote

 

In fairness, DotA was also a free, fan-made mod project. The bar should be higher for a professionally constructed $35 game, even if I disagree with the particular bar that the original poster is trying to raise.

Reply #9 Top

Bloody hell...why are people nowadays never happy...

 

Do this, Add this, Nerf that, .... Do you ABSOLUTELY need a story....do you even CARE about a story?

 

you want a story.... MAKE ONE! Have fun ;)

Reply #10 Top

Its true that it does not have a story mode but it does have a background story.

Does it even need a tutorial lesson to show players how to play a click and move game?

Well I usually don't bother with the tutorial and just learn the game by playing.

Reply #11 Top

Quoting Vinraith, reply 8
In fairness, DotA was also a free, fan-made mod project. The bar should be higher for a professionally constructed $35 game, even if I disagree with the particular bar that the original poster is trying to raise.
End of Vinraith's quote

But it is. DOTA didn't have any story whatsoever. Demigod has very detailed backgrounds for each character. Since one "tournament" is essentially a full game what would you have them say for each round? Its hard to expand on "Rook plays Mandala", "Rook plays The Brothers".

Reply #12 Top

a tutorial would have been appreciated. a campaign mode with a story is not appealing to me at all, particularly for a multiplayer oriented game like this one. i mean, does Team Fortress 2 have a campaign mode? does it need one? exactly. 

Reply #13 Top

Tutorials are for noobs, stories are for books.

 

Granted, if I were making this game I would have made a tutorial knowing full well that many players are in fact noobs.

Reply #14 Top

Personally I perfer to have all the units and stuff avaiable to use right away and not have to go through some pointless story just to be able to use them.

 

That and each Demigod has backstory to him/her if you take the time to read them.

Reply #15 Top

How did 2K games get into the picture?  

 

I remember brad (frogboy) once saying there wasn't "designer" positions at stardock and there probebly would never be. But rather everybody worked on the design together as a team.   The talked about it sounded to me like some common programmer annimosity against "The idea guys"  (not meaning to stereotype, but I have yet to hear this kind of things from artists.  I blame the fact that most young 'designers' don't really seem to know a thing about code.  To give another example, some alumini programmers came back to my school for a lecture and were talking about their time out of school and what their companies were hiring to have.  Somebody said "well, what about the designers" and his responce was "oh, your one of those people.  Yeah, we don't talk about designers" )  

I can't blame them, even I (who considers myself a designer) have met  many of these 'idea guys' who kinda discust me at how little design on the code-level they can do.  

 

anyway, the point I'm trying to make is it has nothing to do with laziness.  It has to do with design choice.  2K games (I assume you're refering to the Civ series) didn't have story until the 2nd expansion pack of Civ 4 just because they choose not to focus on it.  

Reply #16 Top

I do like games with campaigns, but lots of good games over the years have not had one -- the Civilization III and IV; Sim City (to go back a ways) -- and now Sins, and I guess Demigod (I don't own it).  On games wiith campaigs, I tend to play the campaign and then put them away (e.g., Warcraft III, Starcraft, Descent).  I have certainly gotten enough re-playability out of Sins so that I haven't missed the campaign much.  For me, the lesson is that you have to investigate a game before you buy it, and if you want a campaign, don't buy a game that does not have one.

 

Reply #17 Top

I think there was just miscommunication in the previews. The game was being advertised as an "RTS with RPG elements", which will attract people from both those camps who are used to having story modes and campaigns. So I guess that could have been more clear before the game was released. And no, TF2 doesn't have a story mode but Unreal Tournament (2003 at least) *does* and so does Street Fighter 4, and how much more multiplayer can it get eh ;)

A tutorial is always good, because yes you can learn what everything does by trial and error, but it's just much easier to have a quick 15 overview of every button, how you score points etc. Always more clear ingame than in a manual picture with 15 arrows pointing at it :P It's not about being noobs, it's about knowing what's going on.

Reply #18 Top

If images are worth a thousand words, that rook looks clunky enough to BE a story into the making by any player who favors the specific gameplay elements added by its presence within the MMO context.

Observe and think - now, that's where imagination can beat the hell out of provided or pre-determined narratives.

I'm willing to bet modders will ADD storylines to this, eventually.

Reply #19 Top

To be honest, creating campaigns takes more manpower to write a level than what ironclad or stardock probably has, I once did a course, on game wrting, it took us 3 months just to produces several campaign level not even enough for one race, and our prof is actually a person who works in the gaming industry professionally

Reply #20 Top

Quoting transitive, reply 12
a tutorial would have been appreciated. a campaign mode with a story is not appealing to me at all, particularly for a multiplayer oriented game like this one. i mean, does Team Fortress 2 have a campaign mode? does it need one? exactly. 
End of transitive's quote

 

If the game were clearly advertised as being multiplayer focused, with SP basically reserved for practice skirmishes, you wouldn't hear as many complaints of this sort.

 

You'd still hear SOME of course, the same way you still hear people trying to force MP modes into SP-only games (like Gal Civ 2).

Reply #21 Top

Quoting Mooster, reply 19
To be honest, creating campaigns takes more manpower to write a level than what ironclad or stardock probably has, I once did a course, on game wrting, it took us 3 months just to produces several campaign level not even enough for one race, and our prof is actually a person who works in the gaming industry professionally
End of Mooster's quote

Err, Gal Civ 2 and its expansions each have a camaign, so Stardock is clearly capable of producing one. That doesn't matter of course, since neither Stardock nor Ironclad developed this game, Gas Powered Games did. GPG has produced dozens of AAA story driven games, so I really don't think ability is an issue here.

 

They wanted to make an MP focused game, so they didn't include a campaign. There's nothing wrong with that, and it doesn't require excuses.

Reply #22 Top

comeon, people nitpick about anything these days

you want a great story? read a book or watch a movie.

i'd rather they focus on gameplay and content (they need more of) than focus on story

you beat the game, enjoy the story.. then thats it. this game is about multiplayer and replayability.

A cutscene for each demigod at the start and end of campaign tournament mode would be nice tho

and a tutorial for the new players for sure

but after you play this game for a while you learn it as you go.. and you really dont care about story

Reply #23 Top

if excuses of being meanly a mulitiplayer game is just wrong, there are alot games have a great story/campaign and mulitiplayers, such as starcraft, COH, C&C, warhammer 40k 2 and more. and there are all rts.

also campaign isnt all about story telling, its teach player how to play the game.

and i am not here saying the demigod is bad, cuz it doesnt have a campaign mode.  i love the game, its fun and very different from anther games. its just hopeing there is a lot more stuff in it.

you want a great story? read a book or watch a movie.
End of quote

there are tons of game with great story and gameplay. such as bioshock, freelancer, Psychonauts and more.

 

Reply #24 Top

Campaigns only work for some type of games. I don't see Demigod being of that type... I mean, the Demigods just play a tournament to decide who will become a God, right? Sins of a Solar Empire could use a campaign (more or less) but Demigod...o_O

Reply #25 Top

Quoting fd203, reply 23



you want a great story? read a book or watch a movie.
there are tons of game with great story and gameplay. such as bioshock, freelancer, Psychonauts and more.

 
End of fd203's quote

 

yes but those games are not multiplayer based. Also some of the best games have no story, quake, unreal tournament..

so story is good, of course but just like sports, multiplayer games do not need a story!

soccer, the most famous sport is just a bunch of guys going at it with one ball (lol?)