Cpt_Siddy

Flak is overpovered

Flak is overpovered

Flak is OP

 

Flak is fine against fighters....  BUT  ,IS grossly OP against other units. Espesialy TEC and vasari flak.

Tec due to higest hp /cheapest cost and vasari due phaaaaase missiles and charget missiles.

 

That said: Flak is fine against fighters

 

 

Why? Well...

It is night impossible to remove flak from the battlefield due to near immunity to LRF fire and STUPIDLY hig hp... best hp/cost ratio of all frigs and cruisers.

So flak that is nearly unconterable is now a permanent deterrant from using fighters. This leads to 60/40 ratio in LRF/Flak fleet composition wich is now the "way to win". You cant use LF's due to LRM precense and you cant use fighters due to 75% building penalty of flak. HC's are only option, but by the time you get to that point, it is usualy too late. 

 

 

Sollution?

 

Nerf Flak HP 50% and lover the armor a bit. It is still usualy most ignored unit in the field, but atleast now it whuld be removable, not like 1200HP 300 shield gardas are now.

 

 

 

 

338,385 views 145 replies
Reply #51 Top

If carriers are starting to not me worth it is because they over nerfed it. But so far I have no trouble thining out sufficiently the LRMs to kill the flak.

Reply #52 Top

sorry but the above post is a bit unclear, could u clarify first sent.

Reply #53 Top

please close this thread. It started bad, and it's now going totally off the rails.

Reply #54 Top

I have not been able to deploy lrm in a grav well that 1) has significant numbers of fighters, and 2) a general that will micro those fighters to target all my lrm.  That is irrespective of the numbers of flak I deploy.  In other words, in my experience the fighters will kill the lrm before the flak kill the fighters.

However, I'm not calling Siddy a liar.  I mean, what do I know?  I suck, and he's "skilled" or whatever.  So I'd like to know from others, particularly "skilled" types.  What's your experience on this?

Reply #55 Top

Even if Siddy is correct about the flak/LRM combo (I'm not agreeing or disagreeing - just assuming he is for the sake of this argument), SC still have a place when fighting enemy starbases as your fleet can stay out of range of their starbase and let the SC kill the starbase. This assumes that you have no enemy fleet in system to oppose you...

Reply #56 Top

Hi!

DamagePercentBonus:ANTIVERYLIGHT:CapitalShip 0.5
DamagePercentBonus:ANTIVERYLIGHT:VeryLight 1.5
DamagePercentBonus:ANTIVERYLIGHT:Light 0.75
DamagePercentBonus:ANTIVERYLIGHT:Medium 0.5
DamagePercentBonus:ANTIVERYLIGHT:Heavy 0.5
DamagePercentBonus:ANTIVERYLIGHT:VeryHeavy 0.5

Please, in what file did you find these data? I'm looking for it for two days now but can't find it.

BR,  Iztok

Reply #57 Top

Quoting IztokBitenc, reply 6
Hi!


DamagePercentBonus:ANTIVERYLIGHT:CapitalShip 0.5
DamagePercentBonus:ANTIVERYLIGHT:VeryLight 1.5
DamagePercentBonus:ANTIVERYLIGHT:Light 0.75
DamagePercentBonus:ANTIVERYLIGHT:Medium 0.5
DamagePercentBonus:ANTIVERYLIGHT:Heavy 0.5
DamagePercentBonus:ANTIVERYLIGHT:VeryHeavy 0.5


Please, in what file did you find these data? I'm looking for it for two days now but can't find it.

BR,  Iztok

Entrenchment/Gameinfo/Gameplay

or Gameinfo/Gameplay (for vanilla)

Reply #58 Top

Ships

Armor

Damage Type

Very Light

Light

Medium

Heavy

Very Heavy

Module

Capital Ship

Colony Frigates

 

Light

Anti-Light

100%

200%

50%

50%

50%

35%

50%

Scout Frigates

 

Light

Anti-Light

100%

200%

50%

50%

50%

35%

50%

Light Frigates

 

Medium

Anti-Heavy

100%

75%

100%

150%

50%

50%

50%

Long Range Frigates

 

Light

Anti-Medium

100%

100%

150%

75%

75%

50%

75%

Anti-Strikecraft Frigates

 

Heavy

Anti-Very Light

150%

75%

50%

50%

50%

35%

50%

Siege Frigates

 

Light

Anti-Heavy

100%

75%

100%

150%

50%

50%

50%

Starbase Constructors

 

Heavy

---

---

---

---

---

---

---

---

Anti-Structure Cruisers

 

Light

Anti-Module

25%

25%

50%

75%

100%

200%

100%

Support Cruisers

 

Heavy

Anti-Heavy

100%

75%

100%

150%

50%

50%

50%

Heavy Cruisers

 

Very Heavy

Composite

100%

150%

125%

100%

100%

75%

75%

Carrier Cruisers

 

Heavy

---

---

---

---

---

---

---

---

Fighter Squadrons

 

Very Light

Anti-Light

100%

200%

50%

50%

50%

35%

50%

Bomber Squadrons

 

Light

Anti-Very Heavy

50%

50%

50%

50%

100%

65%

75%

Capital Ships

 

Capital

Capital Ship

Capital Ability

25%

100%

75%

100%

100%

100%

100%

100%

100%

100%

75%

100%

100%

75%

Reply #59 Top

H!

Entrenchment/Gameinfo/Gameplay
or Gameinfo/Gameplay (for vanilla)

Thank you! Seems the search function in WinXP doesn't work right, since I searched the entire GameInfo folder for the keyword(s) in files, but come up empty.

BR,  Iztok

Reply #60 Top

the files included with the game are in bianary it hink

you need to download the TXT versions, go to the download option ont he website and get the moding package, it has a fodler of the stuff

Reply #61 Top

Quoting unkn0wnx, reply 24
Siddy:

Go for it man.  Halcyon, Progenitor, guardian, flak, illu.  Abuse the hell out of it.

 

you dont need guardians.... just fuckload of illus and flacks at the start, you rush, you win.

 

period. No fighter cover you can manage to come up in the time i get the sufficient force of illus/flak will stop my illus, and no kobalt swarm going to dent my flaks cause my illus will om nom nom them fast.

 

combined carrier/LF force that suposedly countter LRM/Flak will lose to what they are supose to counter.

 

All that is atributed to flaks phenomenal HP. No way to remove them fast enought, before your fighters die and your LF's go dodo's way, too.

 

one progen cant pump enought shields to make guardians worth the while, espesialy after you make multiple jumps and got no AM left.

 

you want just fuck everything up with 20 or so illus and cover that with 10 -12 flak.

 

Work same with vasari.  Espesialy since both benefit from phaaaase missiles.

Reply #62 Top

Quoting Cpt_Siddy, reply 11
period. No fighter cover you can manage to come up in the time i get the sufficient force of illus/flak will stop my illus, and no kobalt swarm going to dent my flaks cause my illus will om nom nom them fast.

 

combined carrier/LF force that suposedly countter LRM/Flak will lose to what they are supose to counter.

 

Tactically Carrier/LF is not a counter to LRM/Flak, it's the complete opposite.  The best way to counter would be to keep going LRM if your opponent is doing pure LRM/Flak.

Later on going LRM and Carriers with bombers would own a pure LRM/Flak fleet too.

Reply #63 Top

Hey, has anyone else noticed that Carriers kinda suck right now? Considering the amount of resources you spend on building Carriers, fighters just aren't going to be able cut through LRFs when there is Flak support. Making your Carriers seem like dead weight. By then, you will have spent a lot of resources on high cost/supply cruisers that aren't really doing you much good. This leaves you at a significant disadvantage and you probably are going to lose.

I'm not talking about carrier spam here either. You could try to counter with LFs but their LRFs will tear them up. The only way fight back at that point is to either have more LRFs than your opponent or upgrade to HCs. Of course your oppenent will probably do the same.

Out of curiousity, would switching to bombers do any good?

I still build lots of carriers, but I now end up docking them.  I also build, depending on stiuation of course, 1/3 fighters and 2/3 bombers.  The fighters help the flak to take out other fighters and then bombers.  The bombers can then take out repair bays and SBs.  The strategy works nicely.  You can attack a SB without losing a ship.

So, no, carriers do not suck, you just have to use them correctly and dock the SC when needed.

Reply #64 Top

siddy you only say that cuz your a carrier spamming whore! ;l

but the only reason your right is because bombers are the only real good way to nix a SB if your not vasari so SB+flak=5hour game from hell

Reply #65 Top

ok  so i prepared this tiny speech during the time the page loaded.... 

 

FLAK IS OVERPOWERED WTF R U TALKING ABOUT??

 

theyre only really usefull against fighters, "and they should be"  

yes theyre hard to remove but they cant kil anything else either....

(cant kil anything else either, cant kil anything else either, cant kil anything else either)   

remeber that -.-  theyre useless  other then being able to kil squadrons and having high health / armor

 

 

yes ofcourse lrf's are weak agaisnt them,  why?  its perfect that way,  atleast removes some functionality from the lrf wich already is a frigate suited for alot situations,  and gives it to the light frigate,  wich can use some more usefullness....

 

so put together

flaks r fine

high armor/health

low damage / usefullness vs anything but fighters

light frigates and heavy cruisers kil them very fast

 

if you'd nerf the flak,  nobody will ever use it again.. flaks are a strong unit vs carrier(and thus squadron) masses,  when they fnialy fix the carrier/squadrons  its usefullnes will go down again...  its perfectly suited for a single role... dont make it even weaker -.-

Reply #66 Top

IM NOT TALKING ABAUT NERFFING THEY EFFECTIVITY AGAINST FIGHTERS YOU DUMB SHITS.

 

im talking abaut reducing HP of them so they become actualy killable, idiots.

Reply #67 Top

Your manners are extraordinary. I'm sure people will listen to you now and consider your arguments.

Reply #68 Top

Quoting Azrak_Navarion, reply 17
Your manners are extraordinary. I'm sure people will listen to you now and consider your arguments.

thats why he has 4 karma and tyr has 16.

Reply #69 Top

If you can't kill flaks, you're doing something horribly wrong. I'm sorry, but that's all there is too it. If he has support cruisers, kill those first. Flaks won't kill anything of your fleet anytime soon. Especially if you bring supports of your own. Flaks should almost always be the last priority when killing an enemy fleet and that's the way it should be. Otherwise it would be far to easy to remove the SC killing potential from a fleet and completely dominate with SC. The way it is now, flaks already have enough trouble keeping the rest of your fleet protected from the dreaded first wave of SC, you don't need to make them more vulnerable so they get picked off first.

Flaks don't kill any frigates efficiently. Only against LRF they sorta come close. So it's no big deal they're hard too kill. Also, we really don't need people complaining about Flaks after we've had LRFs and Carriers. Is this the new flavour of the day or something? Next, people are going to complain about Gauss platforms or anti-structure cruisers <_<.

Reply #70 Top

thousand dongges on buttes

Reply #71 Top

Quoting top, reply 18

Quoting Azrak_Navarion, reply 17Your manners are extraordinary. I'm sure people will listen to you now and consider your arguments.

thats why he has 4 karma and tyr has 16.

 

pot kettle

+1 Loading…
Reply #72 Top

look, if Siddy gave a shit about Karma or what anyone thinks of him he wouldn't talk so much about anal sex and use dirty words. i don't hold it against him, its kinda funny actually. what we ought to think about is whether or not he's right/

 

i'm inclined to say, no, no he's not. i mean you can definitely spank a bad player who thinks he can straight up counter your LRFs by just building some fighters. flaks are good like that. there job is to protect your LRFs from fighters. shit, the vasari flaks (Junsurak Sentinels) even tell you that when you build them "we protect the fleet" comes on the voiceover. 

 

i really don't think Siddy is on to anything special for noticing that flaks actually do perform the role they were designed to do, which is protecting LRFs from fighters. big surprise. thus my crack at about Captain Obvious from an earlier post. 

 

you can just kill them with your own LRFs if it comes down to that. 20 Illuminators beats 14 Illuminators+7 Defense Vessels. or you can build some defensive support instead and keep using light frigates to take out the flaks. pretty sure you can add some Hoshikos to the fleet and then go right on using Cobalts to kill flaks. or you can use carriers as support instead of the base of your fleet. build 14 Assailants and 3 Lasuraks. or you can just dock your squadrons and retreat. LRF's and Flaks can't actually kill the carriers before they get away. just go fight somewhere else where you have a tactical advantage. 

 

is it really somehow overpowered, Siddy, that flaks counter fighter squadrons? isn't that, uh, what they're supposed to do? part of their countering ability really is their durability. if they died too fast they wouldn't counter anything since they counter it DEFENSIVELY (they just make you immune to fighters) rather than offensively (killing something really fast, which is what LRFs do to Lights). 

 

 

Reply #73 Top

I support transitive here.

 

In the future if flak truely becomes overpowered they are 2 chnages that can be made to resolve it.

1) reduce the carriers build rate penealty form 75% to 50% (so that illum/flak spams cannot live on their own)

2) Reduce Anti-verylight vs medium armor from 0.5 to .25 (This will only help to strengten the role of LFs as flak counters)

Other then then that I don't see any chnages that could be done that wouldnt renerf it to hell.

Reply #74 Top

5!

Reply #75 Top

I can see what Siddy is getting at.

While they don't do much damage, the flak do do damage and can take a pounding due to HP and armor. The 360 field of fire also helps them.

 And he is also right about taking them out with LF not working. LF will not be able to take out the flak effectively until the LRM are gone. The only way to do this is with LRM or HCs since the flak will thin out the fighters fairly quickly.

And noted - Siddy now has 5 karma due to getting +1 for this thread :D