XSI is crap

Why did Ironclad use it???

Okay....

SO I am slowly plugging away at my Mod, my Tri-Pirate mod that i have been working on for FOREVER!!!

 

okay....so I get to moddeling. I need so help at this, since I can't model.

 

Fileosoft is one of the many modellers that comes to my rescue, and he moddels me an awsome ship.

But, he doesn't have XSI, so he needs me to do something simple, take his model, and use XSI mod tool to convert it to add on the textures, save it as XSI. Then, convert to mesh.

 

Sounds easy right?

not so much. I forgot to mention, XSI is crap.

 

First, it takes me FOREVER to get it to do what I want it to do, but then worst of all, I can't save it in XSI. Every Stinken time I try to export my model into XSI AFTER i have added textures, the program just says "Not available in EXP"

Okay, I think to myself. I know i am not the only one with this problem. So I try some sugestions that have been posted here on the sins site.

None of them work.

Okay, I stay calm. SOMEONE knows how to fix this. So I decide to register on the XSI forums, and ask for help thier.

Problem is, I can register, but the stupid site wont let me confirm my account to let me post.

Okay, I stay calm.

After trying some differnt things, I decide to email the admins of the site.

No reply.

I send anouther email

no reply.

I have now sent five diffent emails to the XSI admins to help me fix my account. They have yet to even accknowlede I exist.

I will no longer stay calm.

XSI sucks

thier site sucks

they suck.

GRRRRRRRRRRRRRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!

 

Now what??

 

 

Now for a short rant:

 

Customer to XSI: "I'd like to use your product"

Softimage: "We have a working Product?"

Customer: "Um, yes, may I download the XSI Mod tool."

Softimage: "I'm sorry, but we are preforming website maintaince, it will be up in one day"

Two months + later.

Customer: "I have finaly succsesfully downloaded your product, despite great hassal, but I can't find the "save" button."

Softimage: "has it crashed your computer yet?"

Customer: "No"

Softimage: "Darn. oh well, you can still use our COmmunity forums."

Customer: "Okay, I'll do that."

Two days later

Customer: "I'm sorry. I can't log on to your forums, they suck."

Softimage: "Who are you?"

 

Okay...maby that was a littel exagerated (not really).

9,991 views 7 replies
Reply #1 Top

I disagree. XSI is absolutely top-notch, but as with all tools, beginnings are always difficult. Perhaps if you described in more detail the exact procedure you are doing, I might be able to offer some suggestions.

To start, if you want to *save* your model, you have to save it within a scene. Not export it. If you want to export it (and technically, the format is called dotXSI, not XSI), and think that textures are your problem, make sure you have cleaned up your scene. You should have only the mesh and one material in the materials browser (Ctrl+7). You can also export only the mesh and add textures in notepad later on, its five seconds work.

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Reply #2 Top

Add texture sin notepad! YOU GOTTA SHOW ME HOW TO DO THAT!?!

Would speed up process SOOOOOOOOOOOOOooooooooooooooo "did I forget to mention SOOOOOOOOOOoooooooooooooo" BAD!

 

Reply #3 Top

  I know you can use convert data to change the mesh file binary to text and "change the name of the textures" in it but, How do you map the model with textures in notepad ?  if you have access to max9 there is a sins maxscript exporter/importer. It only exports and imports mesh files not .xsi files, but you need a mesh file for game any way and Maping is alot easyer in max than xsi.

 

Reply #4 Top

you probably don't have the textures assigned correctly, I get the EXP errors on export as well, but the textures stay assigned in the model when saved. THe esiest way to get the textures into the material manager is to open the material manager and then drag the textures from windows explorer to the left hand pane of the material manager. Then assign them to the shader tree as in the mod tool docs. Also if you have max you can install the free crosswalk plugin (available in XSI's downloads) to export XSI files right from max, heirarchy and all. THen you only need to do a few tweaks in XSI.

Reply #5 Top

I also get the EXP error when I export models to .xsi format for conversion.  They work fine anyways.

Save your work as a scene as has already been suggested.  Ignore the EXP error on export as it doesn't seem to effect anything.

As for assigning the textures in notepad.  That's fairly easy.  When I convert from .xsi to .mesh my output files are in TXT format anyways.  You just open them in notepad and right near the start are three lines where you can add or modify the texture names.  Then just save the file again and your're good to go.

-dolynick

Reply #6 Top

What Dolynick said. Heh, you can't do texture *mapping* in notepad though. :)

Personally, I don't bother with assigning textures in XSI, I do it in the .mesh file after conversion. In XSI I like to keep my models properly textured for future use.

Reply #7 Top

Sounds a bit like my experience with 3DSMax...

 

:fox: