Sova, Halcyon, Skirantra - Do Capital Carriers suck or what?
Light carriers need a nerf, Cap Carriers a buff.
In my multiplayer games, I rarely if ever see anyone build a Capital Carrier for the simple fact everyone as in EVERYONE loves spamming light carriers.
In these spammer's mind they think: "Why would I get an expansive capital ship that I need to lv. up to make any use of, when I could get 6 light carriers for the price of 1 Sova?"
They are right. Simply next to the light carrier these things are too weak. Honestly, since I only have a lot of experience with TEC, the Sova embargo is very unrealistic (you think he just gonna let you sit there?) to use every game effectively and their HP and shields are very weak compared to the Kol.
This just highlights how easily spammable light carriers have become and they really definately need a nerf. They made the cap ships useless.
To make these cap ships useful I advocate.
-Let them start with 4 Strike Craft and then upgradable by leveling up to 10 strike wings.
-Give them a built in Flak turret (3 or 4) and the Flak burst ability. (They will get focused fired on by the light carrier spammers)
-Increase the build time for strike craft for all ships (general balance so SC are not instantly replacable.)
Light Carrier spam have come to ruin this game they need:
-Slight nerf in sheilds and hull points + a range limit of only 3/4 of the gravity well for its flight wings. Right now there is nothing that can prevent Carriers from sitting at the VERY VERY EXTREME edge of the well and jumping out at the first sign of trouble.
I don't want to nerf the Light Carrier to Oblivion I use them myself, but it is simply way too effective and ruins this game because it is un-counterable (Flak is useless, and SC are instantly replacable) and invulerable if used right.
Who is with me?