PiratesReally

I will never play again!

I will never play again!

Why have the game cheat????

It makes no sense to me.  Why program your game to allow the computer to cheat and destroy you on a whim with no way to prevent it?

I spent DAYS!!!!!!!!  building my empire.  Literally, DAYS!  Not in game days, real life DAYS!  For nothing!!!

These space pirates come from no where and are totally unstoppable.  I had great units, large ships that took a long time to build.  No other race could touch me except the humans, and they were not much of a threat.  And then POOF!!  Pirates!!!  Mostly indestuctable pirates that go through and systematiclly destroy all of my high tech Large vessels with the kind of technology that pirates would have.

How do pirates have the best ships in the game?????

This completly ruined my experience with what I thought was a fun fair game.  But it's not fair.  Not even close.  It's like taking a can of spray paint, and spraying green paint on a picture someone took months to paint.

Lets see,,,,,,, player is doing well, not massively over powered or anything, but can put up a fight with everyone else, he has many ships defending his turf, everything seems fine.  Lets throw in unlimited numbers of almost indestructable pirates whose only purpose seems to be to ruin my game.  Great idea!!!

I can handle getting beat by a race that I am actually playing against, but from pirates that I had no idea were even in the game, that use ships twice as powerful as anything I can make, and allow them to destroy EVERY SINGLE SHIP I HAVE!!!!   Oh and all 12 of my halfway completed starbases too.

There was no stopping them.  Nothing I did had any effect.  NOTHING!!!  All I could do is watch as they killed everything.  I build a ship, send it to defend a planet, pirates come from nowhere and destroy it.  Build a trade ship and send it away, destroyed by pirates before it gets 2 sectors away.  My game was over, the pirates won. 

I don't want to play a game where all I do is click the turn button over and over again while nothing happens.  That was all I could do. 

End my turn, end my turn, end my turn, end my turn, Ohh, ship built!!, Send it to planet,,,Boom,,,, End my turn, end my trun, end my turn. 

Again,if it was the filthy humans or something, I would be ok with that, they are a seen force that I thought had the same rules and resourses that I did, and none more.  I can lose against that no problem.  I see how you can claim your game's AI has to use the same resources that you do.  But you fail to mention the pirates not heeding those same rules you applied to the other parts of the AI.  You should have claimed that only the actual species have these resrictions, and that Pirates can do what ever they want, need no resourses, need no money, and no research, and can't be stopped.

I know I would not have bought your game knowing Pirates would always win.

Why have a cheating enity that ruins all mid to late games??

I feel no reason to play, no matter what I do, at some point these pirates will come into my game and kill everything I have and not allow me to build any ships, have any trade routes, or star bases. 

What is the point of playing against an unstoppable force??????

It's pointless. 

Game is un-installed

111,378 views 52 replies
Reply #51 Top

In TA, new ship modules allow you to add HP to your ships.  For Iconians, this HP add-on can be so efficient that they outweight any possible benefit of defenses in the early to mid game.  Even for other Civs, the HP add-on module significantly changes the attack-def valuation ratio.

If you can get a Small Ship up to about 26 HP, then you don't need to negate all damage from an enemy fleet to prevail.  You only need to ameliorate as much damage as is necessary not to deplete that 26 HP before you deplete their fleet attack, though the question of whether you should add more defenses or more HP is always a tricky problem.

 

Too, it isn't always true that you want a Z/X ship where you have enough defense X and fill the rest with attack.  Sometimes, it's a lot more efficient to prioritize AI targeting on one or two ships in your fleet with something like a Fleet Bubble module, then fill that particular ship with defenses with only token weapons.  Prioritization means that AIs will target that ship preferentially, leaving you to fill out the rest of your fleet with attack ships that have no defenses whatsoever, and it won't matter.

Reply #52 Top

It's really simple:  Turn of megaevents and you'll never need to worry about it again.