How do you feel about potentially "game unbalancing" random events?
When playing Civilization 1-4, one of the best (IMHO) things that could happen in the early game was for a village to join you or to get an extra settler. This early boost would make the rest of the game a breeze - usually.
So how do you feel about these type of events, where in the very early game a very positive event can make the game a cakewalk, or a very negative event could be insurmountable? There is definitely a tradeoff, because like I said, when one of these happened in my favor you jsut want to fist-pump and do a happy dance. But it did make the rest of the game kind of anticlimactic.
Should events like this only be allowed in single player, should they be possible in muliplayer, or not at all?
Should random events scale so that in the early game only small events that are neither instant victory or defeat are allowed, but then in the later game things like a neutral village joining you or other bigger events become possible?
What kind of random events do you foresee or want to see for E:WOM, and what stage of the game should they start to happen?
(GalCivII seems to not have much of this kind of thing imo)