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Customization- Clothing and Uniforms

Customization- Clothing and Uniforms

So far what I've seen is good, that you can make a knight by making a person, a horse , some armor, and a weapon.

 

However, my question involves the person.

 

Let's say I want to have a theme for an army, like to dress them up a certain way, or have them wear a certain kind of uniform.  Would I be able to do that?  Would a person be able to control the gender of their armies, like have an all-male , or all-female army.

 

For example, if I wanted an all-female army , where the infantry wore hakamas and kimonos, would that be possible in Elemental's engine?

 

 

 

28,455 views 36 replies
Reply #26 Top

Quoting Ynglaur, reply 24
I'll buy off on the idea of needing a spell.  It's the concept of deception I like: the method of implementation doesn't matter that much.

Alternately, it might be cool to have the color scheme seen be setup by player.  Thus, I see my forces in blue and yours in red; you see mine in orange and yours in green.  Seriously: how often do we say "look out for the blue army!"  We usually refererence sides by name.  This would have the nice side effect of helping out any color-blind players.
I'm going to assume that that was supposed to be a question, despite it not actually being one.

And the answer to that is "all the bloody time". Depending on the game and situation, especially when just glancing at a map, colors is a huge part of immediate, spontaneous recognization. To convey that immediate reaction to someone else, without the need to check exactly who is what.. simply put, for multiplayer, that's quite possibly the worst idea I've heard yet. Especially if people are playing with their own nations and names.

"Watch out for... *waits to check name* Umm.. Myx.. Myxz.. Myxzpza.. Fuck it. Blue guy."

Reply #27 Top

Quoting Ynglaur, reply 24
I'll buy off on the idea of needing a spell.  It's the concept of deception I like: the method of implementation doesn't matter that much.

Alternately, it might be cool to have the color scheme seen be setup by player.  Thus, I see my forces in blue and yours in red; you see mine in orange and yours in green.  Seriously: how often do we say "look out for the blue army!"  We usually refererence sides by name.  This would have the nice side effect of helping out any color-blind players.

Any deception within a game regarding an army has to be approached cautiously otherwise it can be frustrating to have fought 4 big battles and not know which of the three human players attacked.  This would turn the game where everyone would just assume war with everyone.  So perhaps something such as a spell of deception and then once you're one square away it's clear to identify the troops and the owner.

 

In regards to helping color-blind players I recommend each nation have a unique flag and color.  Thus player_1 would be the blue flag with a yellow moon, player_2 would be the red flag with the black hammer and axe, player_3 would be the white flag with the green swords, player_4 would be the orange flag with the purple claw, etc., etc., etc., .    The color blind players could then refer to what's inside the flag and regular players could use their usual method of referencing the background color.  Hope this helps.

:)

Reply #28 Top

Any deception within a game regarding an army has to be approached cautiously...

I agree, but I'm surprised to find myself interested in the idea of disguising units if there is still a possibility of identifying them somehow.

Perhaps my biggest frustration with the unit-based espionage in GalCiv2 is that you can't even *try* to identify an attacking spy. With an Advanced intel level and spy units at home base, it seems like you should at least have the choice of burning one unit to investigate and the second to nullify. Those units in GC2 act on a pretty abstract level, but maybe Elemental can do something like that on the tactical field?

Reply #29 Top

"I agree, but I'm surprised to find myself interested in the idea of disguising units if there is still a possibility of identifying them somehow."

How about a Magic Spell that is only 50% successful and has a very small energy/mana/resouce cost. If you suspect a cover army, cast it, poof the illusion falls or not. A second cast will determine if you watsed 2 casts, or you were correct to cast again as the illusion drops and you see the "Death Knights" in their true guise.

Reply #30 Top

Quoting GW, reply 3


I agree, but I'm surprised to find myself interested in the idea of disguising units if there is still a possibility of identifying them somehow.

Of course we want methods of identifying the disguised/blurred units otherwise it'd be too powerful and become frustrating.  Even with a few methods of identifying the disguised/blurred units it will still be powerful and useful.  Being able to have one group of powerful knights disguised with a group of regular horsemen can provide a nasty surprise strike and at the same time the other human player must decide if it's worthwhile to cast a spell such as Light of Truth on all of the groups to determine if any of the horsemen are more powerful.   

Reply #31 Top

Quoting landisaurus, reply 25

Seriously: how often do we say "look out for the blue army!" We usually refererence sides by name. This would have the nice side effect of helping out any color-blind players.
I say "watch out for <color>" in strategy games ALL THE TIME!  I'd almost say its a flaw with the game "demigod" because the colors are so subtle that I can't do it.  I have to try to spell their crazy names.  I've encountered 2 color blind gamers, only 1 of which couldn't figure out what player I meant at any time.   (this is in part because I'm always red, and I wouldn't refer to myself by color, and the rest could be distinguished)

This is because there are usually so many colors on the map that saying "tan" doesn't help.   In Master of Magic, Sins of a Solar Empire, age of empires, starcraft, and risk I almost exclusively refer to players by their color rather than their actual faction names, unless I'm in a group of particularly good friends.  Dawn of War I often refer to by their color scheme.  In age of empires 3 and Civ I refer to them by their AI player in cases where it applies.  Civ 4 I sometimes say "watch out for" and use the type of civilization or the leader, but I still use color from time to time.  

If I saw a bunch of "blue" an my mini-map I'd blame "blue" if I wasn't expecting that kind of trickery.  Especially with custom armies, since they wouldn't look that different otherwise.

Fair enough.  I doubt you're alone in this, so I have to cede the argument that uniform color changes should be only for the purpose of deliberate deception, and thus should probably be a spell and/or special ability.

Cheers!

Reply #32 Top
It'd be cool to select the colors (primary and secondary at least) of my nation. Even better if I get to choose more styles.
Reply #33 Top

 

I wish we could get started on creating some graphics while waiting. 

   |-O     yawn

Reply #34 Top

Well, you actually can if you can easily convert files. There's nothing stopping you from creating modls before the game is released....

Reply #35 Top

Quoting NTJedi, reply 5

Quoting GW Swicord, reply 3

I agree, but I'm surprised to find myself interested in the idea of disguising units if there is still a possibility of identifying them somehow.

Of course we want methods of identifying the disguised/blurred units otherwise it'd be too powerful and become frustrating.  Even with a few methods of identifying the disguised/blurred units it will still be powerful and useful.  Being able to have one group of powerful knights disguised with a group of regular horsemen can provide a nasty surprise strike and at the same time the other human player must decide if it's worthwhile to cast a spell such as Light of Truth on all of the groups to determine if any of the horsemen are more powerful.   

 

I don't know, we'd have to be carefull with that as well.  If you can afford to cast such a spell on everyone (or even half of the units) you're fighting, it kind of defeats the purpose.  Whether the enemy see's through your normal unit or your diguised unit comes down to luck.

Reply #36 Top

Quoting Scoutdog, reply 9
Well, you actually can if you can easily convert files. There's nothing stopping you from creating modls before the game is released....

Actually there's lots of questions... such as what type of actions should the model use, what type of dimensions, etc., .   There's already a thread created with the questions.

Quoting Insanetitan, reply 10


NTJedi
Of course we want methods of identifying the disguised/blurred units otherwise it'd be too powerful and become frustrating.  Even with a few methods of identifying the disguised/blurred units it will still be powerful and useful.  Being able to have one group of powerful knights disguised with a group of regular horsemen can provide a nasty surprise strike and at the same time the other human player must decide if it's worthwhile to cast a spell such as Light of Truth on all of the groups to determine if any of the horsemen are more powerful.   


I don't know, we'd have to be carefull with that as well.  If you can afford to cast such a spell on everyone (or even half of the units) you're fighting, it kind of defeats the purpose.  Whether the enemy see's through your normal unit or your diguised unit comes down to luck.

I'm sure the 9_month beta testing will allow the final result to be game balanced.