Customization- Clothing and Uniforms

So far what I've seen is good, that you can make a knight by making a person, a horse , some armor, and a weapon.

 

However, my question involves the person.

 

Let's say I want to have a theme for an army, like to dress them up a certain way, or have them wear a certain kind of uniform.  Would I be able to do that?  Would a person be able to control the gender of their armies, like have an all-male , or all-female army.

 

For example, if I wanted an all-female army , where the infantry wore hakamas and kimonos, would that be possible in Elemental's engine?

 

 

 

28,446 views 36 replies
Reply #1 Top

I think you can have just about anything you want if you're willing and able to mod it into the game. I would be "surprised" to say the least if you could make an all female hakamas / kimono wearing army from launch. That being said I'm sure Stardock will include some variations on armor and weapons so the player has a good selection but I don't know if you will actually be able to build a weapon or uniform from the ground up visually. As long as I can pick color scheme, weapon style, and armor style (typical choices are African, Asian, European, etc) i'll be happy.  

Reply #2 Top


For example, if I wanted an all-female army , where the infantry wore hakamas and kimonos, would that be possible in Elemental's engine?
I'm not sure how modular it'll be "built in" from scratch, but from what I understand, there's nothing inherent in the engine that would prevent you from modding that into the game.

Reply #3 Top

I think the word you are looking for is "costumization" - :rofl:

OK. only landisaurus is probably gonna get the joke. ^_^

 

https://forums.elementalgame.com/334968

Reply #4 Top

Quoting Denryu, reply 3
I think the word you are looking for is "costumization" -

OK. only landisaurus is probably gonna get the joke.


https://forums.elementalgame.com/334968

Haha I thought exactly the same thing when I saw this thread's title just now. 

Reply #5 Top

Would a person be able to control the gender of their armies, like have an all-male , or all-female army.

Somewhere (I don't think I posted it) I was constructing a list of faction ideas for myself, and one of them was an 'Amazon' style army.  Though, my high school social studies teacher taugh me (I have no other source of the info) that many of the accounts for the 'amazons' were based upon chariot riding clean-shaven people that attacked north egypt.  There are other (or related accounts) of a group of peoples that only had 1 breast since they could shoot bows like men.   I don't remember what I was told about the historical relivence of them, but I think the 1 breast was supposed to be padding or something like that.

of course, this is fantasy anyway, so I guess it doesn't really matter.    They could all be women riding bears on roller-skates, and I guess you can't argue.   Creating female models and having everything work with their different forms seems like feature creep to me since it wouldn't actually add that much value to the game, but *shrug*.  I love having costume choices.

I'm sure that even if stardock doesn't have all females be an option from the start, a horny and talented nerd somewhere will create a custom race of only sexy ladies and upload it to the distribution feature stardock plans to have in place.  So I'm not worried about it being included.

Reply #6 Top

landisaurus said....  "I'm sure that even if stardock doesn't have all females be an option from the start, a horny and talented nerd somewhere will create a custom race of only sexy ladies and upload it to the distribution feature stardock plans to have in place.  So I'm not worried about it being included."

lulz so true.

Reply #7 Top

I hope it is very possible as well. Such a thing goes well CoA and unit creation.

Reply #8 Top

Gender's just another hull type, if you take the GC2 Shipyards as a rude approximation of what Elemental might have for unit creation. I'd be a bit disappointed if it was not possible from the git-go to build a squadron of huntresses, etc.

Re the 'real' Amazons, AFAIK no one has found archeological evidence of a full-blown culture that shuns males. But I did see stuff on some PBS documentary about a gravesite (in southern Russia?) of a high-ranking female whose grave goods included weapons and armor clearly made for her use. The one-breast thing is supposedly about making room to hold a bowstring, and the remaining one would be for nursing daughters, not padding. If any group actually practiced ritual mastectomies like that, it surely must have trumped circumcisions for helping mark them as Different.

Reply #9 Top

if you take the GC2 Shipyards as a rude approximation of what Elemental might have for unit creation. I'd be a bit disappointed if it was not possible from the git-go to build a squadron of huntresses, etc.

you do have a point.  In GC2 it takes quite a while before you really have a large selections of ships since you start with only being able build tiny ships.   I hope that its a bit faster to get your main unit selection in elemental, Most of my fears on that were dispanded when frogboy said that you didn't research 'super cutlass' or other upgrades like that the way you did in GalCiv, which to means that once you can build swords (I'd imagine given by the smithy, one of the 1st buildings in the city-build tree) you can build anything that only requires a sword (so a basic sword amazon would be available)

The super elite units that come from the war cottage or whatever will take longer of course, but you could build a weaker unit that was effectivly the same thing I hope and expect will be available quickly like you desire GWSwicord.

Reply #10 Top

@GW - yeah that was a culture of female warriors and it was on the steps. The archeological evidence and some reasonable assumptions plus DNA markers leads one to assume that the forbearers of the culture were the lost army of Alexander. Moreover it is basically understood those ladies are where the source of the Amazon stories that resurfaced after the original ones many centuries prior. There is a school of thought that Spartan women were the "original" Amazon women written about in ancient lore.

Reply #11 Top

Quoting GW, reply 8
Gender's just another hull type

Best quote ever. If only Stardock forums had signatures...

Reply #12 Top

Quoting pigeonpigeon, reply 11

Quoting GW Swicord, reply 8Gender's just another hull type


Best quote ever. If only Stardock forums had signatures...

You are soooo right! That's gold :D

Reply #13 Top

Quoting GW, reply 8
Gender's just another hull type,

Give's "mount point" a whole new meaning, doesn't it? *_*

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Reply #14 Top

Quoting Denryu, reply 13

Give's "mount point" a whole new meaning, doesn't it?

*facepalm*

I petition for tools like Sins's Forge to create particle effects and models for characters. If we have that, we could easily make all-female armies, or all-child armies. Maybe armies of three-legged dogs. Whatever!

Reply #15 Top

Having a way to quickly/easily apply custom textures, or change the tint on existing ones (WindowsBlinds color changing anyone?) would be cool.

Reply #16 Top

Having a way to quickly/easily apply custom textures, or change the tint on existing ones (WindowsBlinds color changing anyone?) would be cool.

its true, and that would let some novice people who may not have access to good texture software be able to still customize their armies.

I suspect they will, because Gal Civ 2 had the power to choose your primary and secondary color.  It was a bit basic, but it did the job, so I hope to see that again or something better.

Reply #17 Top

 

Well it's a great idea... but it has to be done in such a fashion which won't prevent human players from being able to use a change of clothing to trick or cheat another human opponent. 

For example if I had some Undead Black Knights which were extremely nasty and tough... it should not be possible to adjust a few colors and shapes so I could make any horsemen appear as the Undead Black Knights.  If this is possible then a major problem appears of not knowing what you're fighting without viewing the stats of individual units which becomes time consuming and tedious especially for massive size maps.

Reply #18 Top

Still in beta, and already clothing discussions degenerate to perversion!  We're all going to hell.

Reply #19 Top

Quoting psychoak, reply 18
Still in beta, and already clothing discussions degenerate to perversion!  We're all going to hell.

Hey, I was just trying to be a good feminist. I didn't touch that 'mount point' stuff despite the big laugh. Until now anyway.

You really are a devil, aren't you?

Reply #20 Top

It isn't even beta yet.  

Actually I think my lady friends got more humor about it than my guy friends.  But then again, I hang out with pretty perverted girls.  I don't think having a good time at the expense of dirty thoughts would send us to hell.   Maybe if it was about baby smashing (or worse D: ) it would, but sex is pretty...   mellow.  Its part of nature.  

I believe it was Galileo that said "I do not feel obliged to believe that the same god that who has endowed us with a penis and many pleasurable moist holes had intended us to forgo their use" or something similar to that.  Man, that guy was a genius ^_^

Reply #21 Top

NTJedi - I kind of like the idea of mis-guiding your foe based on appearance.  Then again, I'm all about fog of war and imperfect (or even downright lying) intelligence: a feature which I love, but I know others detest.

Reply #22 Top

That should almost be a spell.  A spell that makes an army look like it belongs to somebody else.  So you can run guys in and attack people, and they think its a different player.

Reply #23 Top

Quoting landisaurus, reply 22
That should almost be a spell.  A spell that makes an army look like it belongs to somebody else.  So you can run guys in and attack people, and they think its a different player.

 

FYI I am a Spy?

Yeah, I can see the need for not deliberately confusing people.

 

The main reason I wanted this was pure cheesecake.

 

 

 

Reply #24 Top

I'll buy off on the idea of needing a spell.  It's the concept of deception I like: the method of implementation doesn't matter that much.

Alternately, it might be cool to have the color scheme seen be setup by player.  Thus, I see my forces in blue and yours in red; you see mine in orange and yours in green.  Seriously: how often do we say "look out for the blue army!"  We usually refererence sides by name.  This would have the nice side effect of helping out any color-blind players.

Reply #25 Top

Seriously: how often do we say "look out for the blue army!" We usually refererence sides by name. This would have the nice side effect of helping out any color-blind players.

I say "watch out for <color>" in strategy games ALL THE TIME!  I'd almost say its a flaw with the game "demigod" because the colors are so subtle that I can't do it.  I have to try to spell their crazy names.  I've encountered 2 color blind gamers, only 1 of which couldn't figure out what player I meant at any time.   (this is in part because I'm always red, and I wouldn't refer to myself by color, and the rest could be distinguished)

This is because there are usually so many colors on the map that saying "tan" doesn't help.   In Master of Magic, Sins of a Solar Empire, age of empires, starcraft, and risk I almost exclusively refer to players by their color rather than their actual faction names, unless I'm in a group of particularly good friends.  Dawn of War I often refer to by their color scheme.  In age of empires 3 and Civ I refer to them by their AI player in cases where it applies.  Civ 4 I sometimes say "watch out for" and use the type of civilization or the leader, but I still use color from time to time.  

If I saw a bunch of "blue" an my mini-map I'd blame "blue" if I wasn't expecting that kind of trickery.  Especially with custom armies, since they wouldn't look that different otherwise.