EvilleJedi EvilleJedi

Star Wars: Sins of a Galactic Empire 1.0E (entrenchment)

Star Wars: Sins of a Galactic Empire 1.0E (entrenchment)

12/12/2009

Sins of a Galactic Empire (SOGE) 1.0e release for Sins of a Solar Empire Entrenchment
A Star Wars total conversion mod for Sins of a Solar Empire
12-12-2009

TEAM
=============================================
Models, textures, ship stats: Evillejedi
Abilities and tons of debugging: Psychoak (It would have taken another year without this help)
Swrebellion.com Web support and general debugging: Evaders
Interface icons: Ozwolf
SW Music: Pedro
Many many beta testers, many who didn't do a damn thing :-p thanks to those that gave us valuable feedback!
Probably some other people I am missing, thanks

CONTACT
=============================================
Development website http://warlords.swrebellion.com
Development forum http://warlords.swrebellion.com/forums/viewforum.php?f=593&sid=d9baa3b5114c49929088ca5b1506e866
bug tracker http://warlords.swrebellion.com/mantis/view_all_bug_page.php
sins forum https://forums.sinsofasolarempire.com/331584


INSTALLATION
=============================================

The zip file should be around 225mb

Extract the contents of the zip file to your sins mod directory
Example for windows XP C:\Documents\<username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
Example for Vista/win 7 C:\Users\<username>\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
open the game and go into options and select the mod from the list of available mods and then activate it.

THIS MOD HAS NOT BEEN TESTED WITH ANY OTHER MOD AND PROBABLY WILL NOT WORK WITH ANY OTHER MOD BECAUSE OF THE NUMBER OF FILES IT ELIMINATED TO BE STABLE.

The mod should be working fine if the only races you can select are the star wars races. If this is not the case you have not properly installed the mod in your mods folder.

NOTES
=============================================
This release is a compiled version of 1.0e, there are newer builds on the SVN, however these may be unstable or perform poorly, so download at your own risk

If you are in the beta test you will not need to download this file, simply update your SVN repository to get the latest version

This release contains fully playable factions for the Rebel Alliance, Imperial Navy, Confederacy of Independent systems and Galactic Republic

There are currently no star bases in the mod and the Civilian research has not been modified, it will be modified in the future

Since it is a total conversion this mod does not contain the stock races (advent, vasari, tech), this
decision is driven by the hardcode limits imposed by ironclad and by eliminating them makes the mod
much more stable. If you want the star wars races with the standard sins races check out
Star Wars Requiem at http://sins.imperial.cc/

If you would like to participate in the development of the mod we can definitely use your help!
However we are looking for skilled individuals to do development of many detailed aspects of research/ability coding and 2d artwork
and do not need general help. Please post on the development forum if you feel that you can help us.

Please check the development website for updates on news, new content or official patches

If you would like to participate in beta testing the mod you can post in the beta testing forum to get access, we are looking for testers
that will provide detailed feedback of items they find in the game into our bug tracker.

SOME STRATAGIES
=============================================
Planetary defenses are great starting elements to protect your planets, especially when upgraded, build lots of turrets!

There are a few planet hardening upgrades in the defense research, these are crucial if you want your colonies to survive.

Capital ships need to be protected before they gain a few levels, once they have a few levels they will become very potent.

The ranges for weapons have been greatly extended. If you want more epic battles move your ships into closer range and many
abilities and other weapons will be used by the vessels.
Remember even Admiral Ackbar thought that it was suicide to move so close to the imperial star fleet!

The Imperials focus on Heavy firepower, Ion weaponry and command and control. It is best to lead groups of star destroyers
with a flag ship. The Empire does not have a low cost colonizer, but the gladiator and ISDs are very capable. The Executor
really has no equal.

The Alliance is focused on survivability, the mon calimari vessels may not have a lot of firepower, but they will be able to
last the engagement. Mix the mon cal vessels with their other vessels for a mixed fleet and protect the Diplomatic vessels,
they have excellent high level abilities

The CIS starts off weak, but has some extremely powerful abilities after a bit of research, build lots of trafed II's at the
beginning and then progress to Lucrehulks with buzz droids.

The republic is based off of mass production of its vessels, use support vessels to supplement homogenous fleets and Lead the
fleets with a Jedi cruiser.


KNOWN BUGS
=============================================
Some abilities may not work exactly as described, may have conditional issues or may be over/underpowered. This is being worked
on and some of it requires Ironclad to release a new patch

Research costs have not been finalized, they will change in the future

Some ships may be unbalanced this will be addressed as we get specific bug reports

some descriptions are too long and cause the text to spill out of the description box, this is especially true on lower resolution
screens like laptop screens. We are working to fix this

On some ships it may be possible to zoom in to the point that the models mesh disappears slightly this is being addressed.

some vessels such as the subjugator and some fighters may have no texture or may have incomplete textures, this is being addressed
in future versions

Ywings are currently being displayed as bwings, this will be fixed soon

Some abilities or effects may require work, this is especially true of abilities like Sprint

Some icons are being reworked and will require some adjustments

Fighters fly through ships and bounce around, this is something that needs to be fixed by ironclad, it is an engine issue.

The AI likes to spam some ships, right now there is no fix for this.

Compatibility
=============================================
Entrenchment 1.041+ (until ironclad breaks it again)

model files and textures are compatible with older versions of Sins, however Ironclad made
many changes to the SINS code that require 1.041, if you want to backport the mod to a previous
version feel free, but it is a tremendous amount of work

Download Links
=============================================

http://www.filefront.com/15122655/SOGE1.0e.zip

 

4,130,296 views 1,730 replies +4 Loading…
Reply #1526 Top

Hey guys, quick question: Are the new planet types in the mod yet? Ithey are, let me know bacause I have 1.015 version and would only redownload it if they are.

Reply #1527 Top

Quoting Nolan_C, reply 1526
Hey guys, quick question: Are the new planet types in the mod yet? Ithey are, let me know bacause I have 1.015 version and would only redownload it if they are.
End of Nolan_C's quote

They are in the beta.

Reply #1528 Top

Where can I get it (if I can) and does it support my version?

Reply #1529 Top

Any clue when the beta will be made available to us regular plebians?

 

edit - too slow, asked above

Reply #1530 Top

Quoting CatInALawnMower, reply 1528
Where can I get it (if I can) and does it support my version?
End of CatInALawnMower's quote

You can sign up here. As for which version is supported, the current beta should work with Ent 1.04, however it's current form has only been tested with Ent 1.051 (the current version of Ent).

Quoting Star, reply 1529
Any clue when the beta will be made available to us regular plebians?
End of Star's quote

When it's done. The reason why the beta isn't public isn't because we want to make sure it looks all nice and pretty when we do, it is that the beta is updated very often, and constantly uploading patches is a pain in the rear, whereas using our SVN repository is much simpler and more effective.

Reply #1531 Top

The beta adds two new races - which need to be polished and properly balanced before they can be released. And besides the goodies that NovaCameron and Lavo have been working on. There hasn't been a lot of time to work on it, until both of them started to add significant contributions.

It will be released when it's ready. That's all we can say really since none of us are paid :)

Reply #1532 Top

Speaking of goodies...

 

 

This is what I've been working on for the past little bit... Hehe. Alpha screeny, but yeah.

 

Reply #1533 Top

Gorgeous.  Golan platforms are nice.

Reply #1534 Top

Oh finally some proper defences. :) is that going to be a starbase or just a strong defence?

Reply #1535 Top

If you look at the pic you will realize that it is the new starbase, The Action Grid clearly shows that it is a starbase, because of the Upgrade Starbase menu.

Reply #1536 Top

Quoting Malanthor, reply 1534
Oh finally some proper defences. is that going to be a starbase or just a strong defence?
End of Malanthor's quote

Technically Golan IIIs are already in, as tactical structures, but as Zeta noted, they are star bases. I'm taking star bases in a different fashion/manner than vanilla however, hence why I have tended to refer to them as platforms rather than stations or star bases. While it might be somewhat more expensive for the player, it allows for more customization of one's defenses than otherwise. ;)

Reply #1537 Top

Could you make the Death star?

 

In my imagination,it would be a very expensive superweapon that would render planets unhabitable till the end of the game.

 

I dont think it is possible to turn a planet to a dead asteroid as a result of the laser.

 

It would be very cool to see it though.

 

Reply #1538 Top

The only thing im soooo waiting for is the Old Republic and Legacy Republic and Old Sith empire and Legacy Sith Empire

 

Reply #1539 Top

Quoting OriLord, reply 1537
Could you make the Death star?
End of OriLord's quote

No.

Quoting Holybeast, reply 1538
The only thing im soooo waiting for is the Old Republic and Legacy Republic and Old Sith empire and Legacy Sith Empire
End of Holybeast's quote

There are no plans to make these factions at this point at time.

Reply #1540 Top

What Both old and legacy have no plans yet x_x

 

But arent they like Fan Favorite to be seen?

 

Especially now that the Old Republic Game is coming out soon?

Reply #1541 Top

Err... I think you missed the part where the makers of SoGE are doing this on our free time, without pay.

Reply #1542 Top

Indeed, we are lucky they are even doing the Clone Wars and Galactic Civil War eras.

Reply #1543 Top

Quoting Zeta1127, reply 1542
Indeed, we are lucky they are even doing the Clone Wars and Galactic Civil War eras.
End of Zeta1127's quote

And YV war.

Reply #1544 Top

Yeah, forgot about that, I hope there are Star Defenders then.

Reply #1545 Top

You mean Viscounts? It just so happens they are the NR's supercap. :P

Reply #1546 Top

And they will die. Filthy rebel scum.

Reply #1547 Top

Yes, though I am also referring to the Strident-class, the Corellian Star Defender, which got betrayed by canon, while the Viscount-class, the Mon Calamari Star Defender, is as well portrayed as the Executor-class.

Reply #1548 Top

Until Stardock introduces a way to destroy planets, I don't expect to see a Death Star in-game.
There are models for some of the KOTOR era ships, but there aren't enough yet to make one faction. If there are enough from TOR, perhaps you'll see them.

Reply #1549 Top

Quoting Zeta1127, reply 1547
Yes, though I am also referring to the Strident-class, the Corellian Star Defender, which got betrayed by canon, while the Viscount-class, the Mon Calamari Star Defender, is as well portrayed as the Executor-class.
End of Zeta1127's quote

The Strident-class isn't in currently, and I'm unsure if it is planned to be put in, I do know for sure that there's no model of it. Also star bases are now in the beta.