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Forge Tools v1.1 Now Available

Forge Tools v1.1 Now Available

Ironclad and Stardock are pleased to announce the availablity of the Forge Toolset for version 1.1 of Sins of a Solar Empire. The latest version of the Galaxy Forge and Particle Forge are now available in the Download section of the website.

Those looking for the updated bi-directional convertdata.exe will find it as part of the v1.1 download in Impulse.

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Reply #26 Top

I see one in both the ForgeTools dir and the install dir. If you do decide to import anything, make sure you do a diff against the new one to see if any field were added/removed.

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Reply #27 Top

So, in the new version, can we make wormholes between star systems?

Reply #28 Top

OK sorry for the false alarm.

Somehow it just didn't migrate itself in the cut 'n paste

Reply #29 Top

 

here’s one plus karma to show that I appreciate the work you have done.  

Ok why is the d3dx9_32.dll (for the Deav EXE) not in the downlode? and since its not could you at leat put in the readme? 

 

 

Quoting Blair, reply 9
13 karma??? c'mon guys! help me out here or I'm not releasing the Entrenchment beta until 2010.

If you try that you may just have a hostile takeover by you fan base                                                                                 

 

ps  Annatar11 has more karma than all the staff put to gather :omg:
Reply #31 Top

Ok, maybe i'm blind, but I just can't seem to get the convertdata.exe program to do anything. When I clicked it, a dos-type box flashed on my screen for a split second, and then closed. But when I opened my GameInfo folder, all of the files were still gobbledygook. So then I tried pasting the .exe into the gamedata folder and ran it again. Yet again, it briefly flashed and did nothing.

So then I checked the forgetools 1.1 folder and noticed that there was a ReferenceData folder, so I checked the files and they were normal readable files, so I deleted the GameInfo, Mesh, Particle, String, and Window folders from my Sins folder and pasted in the ones from the forgetools folder instead. But when I loaded up Sins, all I got was a black screen on game load. Nothing happened and I had to pull the plug on my computer and reinstall the game.

After i'd reinstalled and updated it to 1.1, I tried downloading a fresh copy of forgetools 1.1 and tried running it again. And again I had gobbledygook files and a non-working version of convertdata.exe.

What am I doing wrong or is there something wrong with the program? It would really help if there was a help file for the program, as there isn't one in the documentation files.

Reply #32 Top

Matress, go to start > run > cmd

Navigate to the folder with the program in dos prompt ('cd' is the keyword for change directory). So if your convertdata.exe is in C:\ModTools, you'll type this in the command prompt:

cd c:\modtools

Then you can run convertdata.exe and it will show you the syntax, it's basically convertdata.exe [type] [original file] [new file] [txt/bin]. It defaults to converting to text, so as an example:

convertdata.exe entity CAPITALSHIP_TECHBATTLESHIP.entity CAPITALSHIP_TECHBATTLESHIPtext.entity

will create a new file CAPITALSHIP_TECHBATTLESHIPtext.entity that's the text version.The easier way is to check the "ConvertData.exe GUI" thread that should be near the top of the mod forums, it proves a windows-based GUI to execute convertdata and convert many files at once.

Reply #33 Top

Euch I HATE dos. I just tried to do what you told me, but it keeps coming up with an error message. I entered the location of the program, which was C:\Program Files\Stardock Games\Sins of a Solar Empire\Forge Tools\ForgeTools1.1\ConvertData\ConvertData.exe, but it just keeps saying 'C:\Program' is not recognised as an internal or external command, operable program, or batch file'.

Any idea what this means?

I tried to use that other program that you mentioned as well, but it's gonna take hours to convert all of the files coz you have to do each file individually.

Reply #34 Top

Try to change into the folder before running the program with cd <folder path> and then ty to run the program, if that doen't work put the folder path in " " quotes

 

Reply #35 Top

Ok, it worked - sort of - when I put the path in quote marks, but I don't understand what I do from there on. The method you described converts individual files, which would be just as tedious as the other program you mentioned. Isn't there a simple way to convert ALL of the files from the gobbledygook?

Reply #36 Top

Isn't the other program designed to do a batch conversion? I haven't tried it myself, but seemed to be the whole point of writing it.

I'm a little confused on what you're trying to accomplish with it though. The forge tools download has the Reference Data all in text. You put that in your mod path and that's where you edit your mods. You mentioned you over-wrote the installation files with these, but you're not supposed to that.

If you need some help oh setting up a mod, have you read through the sins_modset.pdf in the Documentation folder of the tools? It should walk you through how to get the files ready and all that..

Reply #37 Top

ConvertData GUI is designed for batch conversion, all you need to do is click the drop-down option list beside "Input" and change it from "File" to "Directory"

I suppose I should change the default in the next release to directory, I suppose that's the main function of it people will be using :)

Hope you find it helpful!

 

P.S. ConvertXSI GUI is released in the same thread, if any of you want it

Reply #38 Top

This work for 1.05?

Reply #39 Top

editted by poster with apology for being a dick.

Question, where are the templates that are in the GalaxyScenarioDef?

 

GalaxyScenrioDef File -adds the structures you left out and has all the artifacts. 
Scenario Template Making -a guide since one doesn't exist other than this.

Reply #40 Top

Someone needs to cool off a bit.

Reply #41 Top

Semaz you forgot one last thing, if you make a map in older galaxy forge, it wont show the planets or anything when opened in v1.1

Edit: Turns out the whole file wont even open period.

Reply #42 Top

macy.  change the version number from 1 to 2, then it will.

Annatar, how does your post clarify anything at all?

Reply #43 Top

It's not meant to, it's meant to point out that you're being a gigantic ass :P

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Reply #44 Top

Thanks Semaz but also I found out somrthing with my problem.

It's not a randomized sequence of spawning on the wrong planet.

First load is correct.

Second load player 1 spawns where player 2 should.

Player 2 to where player 3 does

Player 3 to PLayer 1 spot

 

It rotates, any ideas on why though? Other star/iron being oblivious to player demands. Hmm, if I loaded it in version 1.1 of galaxy forge there is an option for spawnpoints i think.

Reply #45 Top

I blame genetics for my gigantic ass, but what excuse is there for GF1.1?

I did find a very nice solution to some of the problems with GF1.1.  You'll love this.

I make my map in GF1.05 using the GSDef file for 7DS so I have all my templates available for rapid placement, then change the version number in notepad to 2 and open into GF1.1 with my GSDef, add the wormhole interconnections between stars, save it and change the version number back to 1.

}:)  

Maybe the map will display correctly instead of being inverted.

My primary gripe was the interface which overcomplicates and inhibits the very thing it's supposed to do.  Just add the wormhole interconnectivity, flip map L/R, etc... to GF1.05 and it'll be perfect.

Reply #46 Top

sorry the new map program is a step back, annatar did your mom forget to tell you that "if you don't have anything nice to say, don't say anything at all."?

Reply #47 Top

https://forums.sinsofasolarempire.com/330878

Figured out how to use GalaxyForge 1.1 to connect wormholes belonging to different stars and make the map work in SINS 1.05.  Requires GalaxyForge 1.05 and GalaxyForge 1.1, notepad, and creativity.

If you create a map in GalaxyForge 1.1, look around for the randomize position area in the GForge Window and set to False.  That might help.

 

Reply #48 Top

I managed to get around my problem by just taking the GameInfo reference files from the Forgetools download. It's wierd how taking the other files just causes my game to freeze though. I know you mentioned doing this above Annatar11, but I only just read your post, so I had to figure it out for myself. *ahem*

I know how to mod the game files already, Zanyth0x42. In fact, I instructed someone else on how to mod their files in another thread here, and I've been modding the game since I got it 5 or 6 months ago. I mod quite a few of my other games as well. I'm not trying to make a mod for general release, I just like to make changes for myself, like beefing up the power - and costs - of the capital ships, and maxing out the number of fighters and bombers the hangars and capitals produce. I love watching huge enemy fleets get nuked by squadrons of tiny little gnats lol. Since the changes I make are always stats-based, I only needed the GameInfo files, but I thought the files all had to be in the same format, which is why I was trying to convert the others as well.

The problems I had with the ConvertData GUI was that it kept asking me to select a single file to convert. I couldn't find any way to select multiple files; mouse-boxing around files and ctrl+A just didn't work. I don't know, maybe I was using it wrong, but it doesn't matter now that i've got the files that I needed, so thanks for your help anyways.:)

Reply #50 Top

hey guys i recently downloaded GalaxyForge1.1 rar but not sure how to use it to update the origin galaxyforge so i can

load my maps up in the game -_-

can some1 pleaz kindly help me out    ^_^