Economy help for a beginner needed!
Although I've played many space TBS games before (my favorite being Ascendancy), I've only recently started playing GalCiv2. I've played a couple of small games and so far everything looks and plays great!
But I'm having serious problems with the game's economy system. The basics are pretty simple: on the one hand you generate revenue by raising taxes, and on the other hand you build factories and labs to produce research, social and military structures/ships. Thus when I need faster social production, I build more factories and so on. No problem so far. But as always, I want to thoroughly understand the underlying mechanics, and I don't! I'm in desperate need for some in-depth help here!
First of all, I'm not getting the relationship between factories and production. At the start of the game, my planet generates 24 mp. So I would think when I raise my spending (production capacity) to 100%, put the social slider to 100% and military/research sliders to 0% I would get 24 hammers (social production), but no I get 31. Even with the 3 bc/week "bonus production" on the domestic screen (where does that come from btw???) it doesn't match.
Then when I set both the social and research sliders to 50%, I get 15 hammers and 13 flasks: first of all, why is there a difference when both are on 50% and my planet produces 24 mp and 24 rp? And secondly, 15 plus 13 equals 28 and NOT 31, so my total production dropped a little bit although my spending is still at 100%: WHY??
Another thing: why should I build more factories? As far as I understand, building more factories does nothing for you production speed, it only raises your maximum production capacity. But since my spending slider is never on 100%, there's always room to raise it so I don't see the extra value of having more factories. (I build them because I assume it's the right thing to do, but I don't understand exactly the reasoning behind it - and thus I also don't know how many I need, so I end up building labs and factories pretty much randomly).
I have tens of other questions, so I'll stick to the more important ones. My planet generates 23 ip: 13 from the planet (class 12), 1 from the population, 5 from improvements and 4 from my civilization influence. 1 from 1 billion people, I get that. But 13 from a class 12 planet?? The 5 from improvements is problably the +30% influence from my capital, but 30% from what base number? And finally, why 4 from my civilization (Terrans), I can't find any influence bonus on the statistics screens. And if I would construct an embassy, I get +15% influence; is this 15% from the total of 23 ip?
And one final question (then I'll stop, I promise): when I raise taxes to 100%, I earn 27 bc each turn. Where does that number come from, considering I have only one planet with 1.00 b people?
So far I think it's a pretty cool game, but some of the mechanics seem overly complex (why not just build factories to raise your production speed and leave it at that?) and I can't enjoy it to the fullest as long as I don't understand why and how I'm adjusting all those sliders.
Please help me enjoy this game! ![]()