GCII 2.0 - Let's Take 2.0 for a Spin
- Beta Day is FINALLY Here! -
- Beta Day is FINALLY Here! -
Only thing I would ask for is a slider for miniaturization in the new shipyard feature in the main menu.
Would it be possible to add a queue to the ship build window like with the colony build window? It gets ever so extremely tiring to constantly zoom back into a planet or hunt for planets using the colony list just to change what ship you want it to build.
For example: If I want to build ShipA, ShipB, ShipD, ShipA, ShipC I would need to constantly be going back into the starport to select the ship I want next. With a ship queue I could just queue up my build order and not have to worry about that colony until it's queue has run out.
Combined with that could Autolaunch also launch military ships I know you can right click the icons on the right side of the screen to launch ships but when you are playing large maps and have a huge number of colonies this takes forever, just like having to select the next type of ship you want built by a colony. It's the reason why so many have stopped playing the large maps.
Alas, I believe you do. I saw something late last week about some problems with the beta on SDC, so it went out only via Impulse. I always have Show pre-release checked in SDC and I just tried again to see if the beta fairies had worked around that problem. I'm pretty sure us Impulse resistors will have to wait until the beta is over.
On a loosely related note: Will the 2.0 final build run a game started in 1.96? I want to start another gigantic or immense map, but maybe not if won't work with 2.0.
Well after verification, Impulse doesn't like any of my GC2 installs, it says they're all not installed correctly. Boogiebac, any idea why that might be? Is it searching for all the files to be the exact size listed in GC2.xml files? Cause i've messed around with pleanty of files before as you know. Does that mean i need to wipe GC2 and reinstall all of them?
I'm in australia would that have anything to do with it
First, I gotta say that I absolutely love the way an Immense Abundant Habitable/Frequent Special Worlds map feels. It just... feels "right". Kinda like the first time I played an Immense map during the TA beta.
The two new game setup options were a very, very pleasant suprise for me.
Second, passive spying is a great addition and it really completes that particular subsystem. Now if only the Espionage ability itself actually did something useful (*nudge, nudge, wink, wink*) :p and perhaps Courage too, while you are at it ![]()
Third, the planetary governers are a great step forward for the game, and I can't ever imagine not having them. But there are two things I think would complete the feature:
1. A way to set a planetary governer as the "default governer" and would automatically queue up buildings once a planet was intially colonized/taken over. Sure, it only saves a couple clicks.... but hey, a couple clicks can add up quick on an Immense map with abundant habitable planets. :p
2. Persistant planetary governers among games for each Race, kinda like how ship designs can be saved to disk. Set 'em up once, and forget about them ![]()
As a side note, it took me the longest time to find the place to change a Planetary Governer. Heck, I didn't even realize there were controls for changing the auto-terraforming of tiles! ![]()
Also...
This would be an awesome addition to Planetary Governers. ![]()
All in all, awesome work on the 2.0 patch!
No as a fellow aussie I had a few problems but the following seemed to work for me:
* Open the twighlight install folder
* Rename the executable
* Select the 'verify installation' item (results the verify error)
* Select the DA icon (results in '!' next to twighlight icon)
* Do update
Hope this helps
NVM Delete
My problem is that i downloaded the beta and impulse is saying i got 1.99[rc] but when i start it the game still dipsplays 1.96 as version number and no new feature are available.
EDIT: Even verifying my installationof TA(even when i displace the exe lol) gives the result that its installed correctly. While DA and DL semm to be installed incorrectly.
"It took some tweaking, but we finally got the Dreadlord and Dark Avatar campaigns working directly in Twilight of the Arnor. (I don't believe this made it in for today's build.)"
Sorry ahead of time for the silly question, but how do you do this?
Thanks
Stardock,
I love you guys since you started doing games. I'm currently working on modding Sins and I have all flavors of GalCivII.
Just wanted to say thanks for continuing to improve on your already great games. You really are a model of what other gaming companies should be doing. Support, Modding, Updating. Can't wait to see what kind of game you guys come out with next. Downloading GCII 2.0
The best and (I would think) simplest idea here might be the ability to tell the AI to use some of the planetary governors at its discretion.
Sometimes the AI makes REALLY horrid decisions in city planning. I *should* be getting smacked around by the Krynn except for the fact that my specialized focused factory planets are churning out ships much faster than his larger empire composed of "lets make the planets do research/influence/production/economy for each planet."
Is the Minor Races being an actual presence a 2.0 change, or did I miss that somewhere along the line? Early on, one wardec'd me and went around blowing up starbases and trade lanes. When I got to his planet he had an actual defense there I had to handle - it was very nice. Also, the Dark Yor and Snathi have been at war for a few years. Pretty fireworks.
Not a 2.0 update. 1.92-1.95, somewhere in there, if memory serves.
And yeah, minor races that can fight are badass.
I think in my next game, if I'm doing well enough to allow it, I may give a few planets to the Snathi and set them on some other minor for entertainment purposes.
thanks for this.
evil (another aussie)
UMMMM, CALL ME CRAZY, but was the 2.0 beta SUPPOSED to install to the Galciv2 folder DIRECTLY, and not the Galciv2/twilight folder??? Cause that's what impulse did. And now a bunch of settings aren't right, mods folder being an obvious pick.
Suddenly, the Iconian super ability isn't so useless. With mostly extreme worlds they were more powerful than everyone else put together for the first half of my last game.
I have a few more coments to make and questions to ask at this point in time:
1. Does pasive spies steal techs?
2. The AI doesn't seem to compete well for extreme planet types. On smaller maps, I can nab most of the extreme planets before the AI researches the techs needed to colonize them, or before they try to declare war on me. Either way, I tend to have enough planets to win the war, even if the AIs manage to steal a few planets.
3. There appears to be a bug with the auto build starbase feature. If you have negative money in the treasury, and the next module to be installed costs money to build, it will instead popup a window asking you what to build. Regardless of what you pick (even free to build modules), it will say you don't have the money to build it.
I've already sent in a bug report e-mail for #3. Its much more detailed that what I've mentioned here.
Loupindour's done some research that says, "No." It looks like you need a saboteur unit placed to get your tech-steal roll.
Sorry ahead of time for the silly question, but how do you do this?
Thanks
Hey guys,
Thanks for the feedback (both for 2.0 and Impulse).
Logic: I've made the team aware of the installation bug...don't know why it would install to the root. Anyone else get this?
Seems to be fine for me, Boogie. Can we make some way to steal techs without attacking an improvement?
Even if I had to "burn" a spy, but if I do I need to be able to pick a tech, not have one pulled out of a hat. If I get laser I for a spy burn when I'm researching Beyond Mortality, items will be thrown.
@BoogieBac
I haven't had the problem LogicSequence is having, but I have different one (which might be related).
When I have the "Prompt for install directory" checked (see Preference -> Folders), Impulse freezes when I try to install Sins fresh (uninstall it completely, then try to download and install). It seems unable to ask me where to install. However, when its not checked, it installs normally to whatever folder it should install to (a setting that I changed so it installs to another hard drive).
Demigod doesn't seem to have this problem... It provides me a window to navigate folders and stuff (haven't installed it using this... yet).
Let me get back to you on this once I had some time to do a more in depth check. I have a few things I need to get done today.
Oh, yeah... btw, THAT precious manual is also an excellent reference. I specifically like the pages which gives a thorough compare of races 'buildings'.
Really-really great stuff to consult (for newest players!). I'm officially jealous of their currently available pdf. ![]()
When, i had to guess my way to obtain this sort of informations.
Bof, i DO have it now as everyone else. ![]()
Hey... not so fast.
I still want all of my planet surface tiles to be what the name implies and matching with the query images shown.
![]()
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