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GCII - Espionage in a more Customizable Galaxy

GCII - Espionage in a more Customizable Galaxy

- A further look into Version 2.0 -

Continuing our in-depth look at 2.0 brings us to the new Galaxy Setup options, as well as the Espionage changes people have been looking for. Again, as with all new things in 2.0, we aren't looking to revolutionize, just to bring these features to a natural completion before work on GCIII begins (which is still a way off, but still looming).
 
 
New Galaxy Options
 
As Brad (Frogboy/Draginol) pointed out in his official Preview of 2.0, we've gone in and added some options for the Placement of Special Environmental Worlds, as well as the Frequency of traditional Random Events.

When the Environmental Worlds option is cranked up, approximately 75% of the galaxy's habitable worlds will be of an Extreme class (Toxic, Aquatic, etc). This is a great way to play if you like a long, drawn out Exploration phase of the game. Placed at it's lowest setting, the galaxy will only have around 10% of habitable planets requiring special technologies to inhabit, making the Colony rush closer to Dreadlords, but keeping those technologies somewhat vital.
 
The Random Events setting works in a similar fashion. You can turn them off entirely, or you can set them to happen around 4 times more frequently. This results in a fairly hectic game, where you're never quite sure of your galactic footing.
 
 
 
Espionage
 
Changed back in the first 'Dark Avatar' expansion, the new Espionage system enjoyed a love/hate relationship with the players. Some people liked the new options, allowing the placing spys to strategically disable an enemies infrastructure. Other players disliked being forced to perform blatantly offensive maneuvers to gain higher levels of intelligence on their neighbors.
 
The new system adds 'Empire Wide' spying option to your 'Espionage Details' screen. Here you can place permanent spys on a race, which will gather up information and raise your 'Espionage Level' and unlock more information on them. These spys ONLY gather information (passive in nature), cannot be nullified, and dictate the espionage level that you can reach.
 
Spys placed on planets will also gather information on a race, but at 1/3 the rate.
 

We've also added the ability to spy on Minor races. Yahoo!
 
 
 
The Beta Release
 
Like most things we do, Version 2.0 is going to have a Beta period starting (barring any major problems) next Wednesday, the 26th of September. For those not playing Mega Man 9 next week (which is what I'll be doing), you'll be able to try your hand at the update, playing with all these fresh new features and helping to ensure the game is still balanced (and stable). This will be released on Impulse, with the final version making it up onto Stardock Central as well.
 
Next Wedensday: We wrap up our 2.0 journals with some nice new Negotiation tweaks, Campaign updates, as well as all the dangling improvements that'll make 2.0 rock!
550,868 views 171 replies
Reply #76 Top

Can anyone in the know give an estimated time the beta might hit SDC? Sorry to sound impatient, im just curious if it looks like we'll be seeing the beta in the next few hours, or not until the evening.

Reply #77 Top

The Betas are only going up on Impulse. Once all the bugs are worked out, we'll put the 2.0 gold up on SDC as well.

:(  Sorry for the inconvenience.

Reply #78 Top

Wow, thank you for the quick response. I've still been using SDC out of habit but I guess it might be time to switch over to Impulse for good, it looks like it's been cleaned up quite a bit since the first time I installed it.

Reply #79 Top

Are the betas done yet, Boogie? Or can you at least confirm/deny theIr being up tonight?

A long day of work has made me very hungry for my 2.0 GalCiv immense game. :drool:

Reply #80 Top

:beer: :D :dog: :smitten: :beer: :smitten: \o/ :zoomba: :waaaa: :banhammer: x_x 5* :time:

TROLL!, TROLL!, YELL!, SCREAM!, ...cry?!?!?!,  ENGULFED IN FLAMES!, CRAZY!, HEARTATTACKS FOR ALL!, presents???, SHOTGUN!, STEAK!, SMGS!, HUuuuu a Porsche, BROKEN FINGERS!, DEAD BABIES!, MONEY!, mmmmm chocolate....

Reply #81 Top

Waiting myself patiently.  Probably won't play it tonight- but have four mids coming up where I'll have plenty of time to play, and possibly no internet access to boot.

 

 

Reply #82 Top

Still shooting for tonight...had a staging issue where the files were posted twice, so we'd like to fix it so you guys aren't forced to download 600 megs of worthless files #:(

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Reply #83 Top

That gives me hope though - I'd rather download 600 megs of extras than nothing of 2.0 personally, though I'd like it to be fixed to maximum possible fixed-ness too :D

Reply #84 Top

Gah...sorry again, we're running into issues when updating from SDC...problems that may not be fixable but we're making sure that there's not somthing wrong with the files. I'll keep you all posted.

Reply #85 Top

SDC or Impulse? I'm assuming that was a mental typo.

Reply #86 Top

Aahh, the suspense is killing me. I just got thru my first round of tests for the semester and was really looking forward to  a nite of playing 2.0 8C

 

EDIT / NOTE : I keep compulsively clicking the check for updates button on impulse...

Reply #87 Top

Sigh...I'm told it'll be ready for tomorrow morning :(

We were trying to get it sorted out where SDC users could easilly update to the beta through Impulse, but funky things keep happening, so I think we'll just have to put it out with the stipulation 'If you originally got Twilight through SDC and you want the Beta, you'll need to uninstall and reinstall through Impulse'. A pain, I know, but it looks like that's going to be how things work this time around.

In th meentime, I'm going to test a few more things to make sure the files are OK, and I'll be back tomorrow to give you all an update.

Reply #88 Top

Bahhhhhh! But I understand what you're doing and why, and I still appreciate it (despite being one who's already moved on to Impulse thanks to SoaSE)

 

Well, another full night of WAAAGH! with Warhammer online isn't an awful consolation prize.

Reply #89 Top

Everyone's enthusiasim to try out the beta makes the delay more painful on my end :(  Hope it's worth the long(er) wait!  :D

Reply #90 Top

It had better be, or I'm coming to get you... :ninja:

 

Kidding, of course.  I expect to spend the greater part of the weekend helping you *ahem* bugtest.

*sends a fleet of ships out to munch on the Altarian planets*

Reply #91 Top

Damn, you'll catch me at work ... I guess I'll have to wait until tonight to play the beta.

Reply #92 Top

First off, I'm VERY VERY excited to see espionage getting some attention.

 

Quick question/suggestion:

How about making the Spying ability increase spy competency?  For example, if you have +10 spying, each spy has a 10% greater chance of "discovering" some info.

That seems pretty doable within the framework of the current system (I would think).

 

Also, just to confirm... Have you properly scaled the new espionage changes for the largest campaigns and galaxies?  It would seem, if I knew there was enough time, I could simply send one spy to each enemy, and they would slowly build up to the highest level of espionage.  Maybe have spies expire after a certain period of time, losing a level of information for a while.

 

Thanks!

Reply #93 Top

Also, any word on how tech stealing works now?  Undefendable tech-stealing espionage sounds like a mixed bag, though it could be interesting.  Thanks for all your hard work :).

Reply #94 Top

Quoting JustinSane4, reply 18
Also, any word on how tech stealing works now?  Undefendable tech-stealing espionage sounds like a mixed bag, though it could be interesting.  Thanks for all your hard work .

That was how it wasin DL...completely unable to stop a race from stealing techs from you.  People screamed for DL's version of spying...they got it.

Reply #95 Top

OK, buttons are being pressed. Should be any moment now. :D

re: Tech Stealing - We didn't change that from DA, so however it worked there is how it should work here (we only tweaked how you reach the higher intel levels). When it arrives I'll be curious to get everyone's feedback.

Reply #96 Top

The tech-stealing aspect is where I'd like to see the currently worse-than-useless Espionage stat pointed to.

Instead of letting me spend more money on spies, which won't be a big deal since I wont need so freakin' many, I'd like espionage to increase techsteal rates.  That would make the races like Iconia very strong, allowing them to rely on spies to get thier technologies instead of the normal ways.  The downside of course, is that some other race has to get them before you can, and you might get Laser I when you have laser IV.

It could be quite interesting if codable.

Now the workday is REALLY going to seem long with 2.0's beta sitting on Impulse at home! :D

Reply #97 Top

Hrm...so while in DL once you maxed out your intel level and stopped paying for espionage on that race, you still stole techs.  In DA/TA (pre-2.0) you only stole techs while you had spies placed on a planet, had a high enough intel level and got damned lucky?

I digress, this weekend will be an all-out onslaught to the 2.0 espionage system to answer my questions.  Everything else I play with along the way will be just fluff however...I've put off my in-depth look into the espionage system ever since I heard it was getting re-tooled for 2.0.  It's high-time to rekindle that thread.

Reply #98 Top

Showing Version 1.99(rc).016 right now on Impulse.

Looks like the update is ready for D/L and that we will all have some feedback to issue for BoogieBac over the week-end.

:D

Reply #99 Top

I must be doing something wrong. In Impulse I have "Show Pre-release Versions" checked and I have checked for updates but I'm not seeing the beta update anywhere on here.

Reply #100 Top

i'm not seeing it either.