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GCII - Espionage in a more Customizable Galaxy

GCII - Espionage in a more Customizable Galaxy

- A further look into Version 2.0 -

Continuing our in-depth look at 2.0 brings us to the new Galaxy Setup options, as well as the Espionage changes people have been looking for. Again, as with all new things in 2.0, we aren't looking to revolutionize, just to bring these features to a natural completion before work on GCIII begins (which is still a way off, but still looming).
 
 
New Galaxy Options
 
As Brad (Frogboy/Draginol) pointed out in his official Preview of 2.0, we've gone in and added some options for the Placement of Special Environmental Worlds, as well as the Frequency of traditional Random Events.

When the Environmental Worlds option is cranked up, approximately 75% of the galaxy's habitable worlds will be of an Extreme class (Toxic, Aquatic, etc). This is a great way to play if you like a long, drawn out Exploration phase of the game. Placed at it's lowest setting, the galaxy will only have around 10% of habitable planets requiring special technologies to inhabit, making the Colony rush closer to Dreadlords, but keeping those technologies somewhat vital.
 
The Random Events setting works in a similar fashion. You can turn them off entirely, or you can set them to happen around 4 times more frequently. This results in a fairly hectic game, where you're never quite sure of your galactic footing.
 
 
 
Espionage
 
Changed back in the first 'Dark Avatar' expansion, the new Espionage system enjoyed a love/hate relationship with the players. Some people liked the new options, allowing the placing spys to strategically disable an enemies infrastructure. Other players disliked being forced to perform blatantly offensive maneuvers to gain higher levels of intelligence on their neighbors.
 
The new system adds 'Empire Wide' spying option to your 'Espionage Details' screen. Here you can place permanent spys on a race, which will gather up information and raise your 'Espionage Level' and unlock more information on them. These spys ONLY gather information (passive in nature), cannot be nullified, and dictate the espionage level that you can reach.
 
Spys placed on planets will also gather information on a race, but at 1/3 the rate.
 

We've also added the ability to spy on Minor races. Yahoo!
 
 
 
The Beta Release
 
Like most things we do, Version 2.0 is going to have a Beta period starting (barring any major problems) next Wednesday, the 26th of September. For those not playing Mega Man 9 next week (which is what I'll be doing), you'll be able to try your hand at the update, playing with all these fresh new features and helping to ensure the game is still balanced (and stable). This will be released on Impulse, with the final version making it up onto Stardock Central as well.
 
Next Wedensday: We wrap up our 2.0 journals with some nice new Negotiation tweaks, Campaign updates, as well as all the dangling improvements that'll make 2.0 rock!
550,847 views 171 replies
Reply #26 Top

All these features and i don't have to pay another cent.

What more can we say about the support to us GC2aholics that hasnt already been said.

:thumbsup:

Reply #27 Top

Neilo, come on.  Now is not the time to show our appreciation for the unbelievable amount of effort that these people are putting in, obviously out of a sense of love for the work and their craft, since they're not making any more money off it.

Now is the time to complain that the new features aren't exactly what we wanted, and that we're disappointed that our other 83 different features we thought would be way awesome weren't also implemented!!

At least... I guess that's how it works here?

Reply #28 Top

Quoting BoogieBac, reply 6
Exactly...costs should stay reasonable for those playing a passive espionage game. It's only when you're trying to use the spys in an agressive manner do their cost start hurting.

Or if you use them to defend from agressive neigbours by nuliffying anything that comes to you, even when not cost effective to do so (due to inflating prices).

Like using 3000BC worth spy (due to inflaction), to nullify enemy spy on stock exhance that gives no more then 30BC per turn.

Reply #29 Top

@p22

1) The AI should (presumably) not drop as many spies on your planets anymore, as they don't have to simply to gain intelligence on you (that'd be in the civ spying screen).

2) Play a race that gets CE tech and build them, ffs.  THEN nullify the spy.  And the 20% morale bonus isn't -bad-, either.

Reply #30 Top

A couple of quick thoughts

I think there should be a way to nulify a passive spy, or a least protect against them (e.g.the hunter-seeker algorithym in SMAC)

Tech stealing. I understand it's random, but there is no sense in a spy stealing laser I if you already have laser II (for example). There should be a built in check that prevents a spy from stealing an "obsolete" tech.

My two cents

Reply #31 Top

Quoting Borg999, reply 5
A couple of quick thoughts

I think there should be a way to nulify a passive spy, or a least protect against them (e.g.the hunter-seeker algorithym in SMAC)

Tech stealing. I understand it's random, but there is no sense in a spy stealing laser I if you already have laser II (for example). There should be a built in check that prevents a spy from stealing an "obsolete" tech.

My two cents

Tech score helps with invasions (albeit only slightly), and some techs that may be "obsolete" might have innate bonuses (warp drive, for instance).  How smart would you want this algorithm to BE?

It's not -that- big a deal the way it is.

I tend to agree on nullifying or protecting against passives, with the exception of if only actives can steal tech, in which case IMHO nullifying passives wouldn't be necessary.

Reply #32 Top

Quoting Sole, reply 6


Tech score helps with invasions (albeit only slightly), and some techs that may be "obsolete" might have innate bonuses (warp drive, for instance).  How smart would you want this algorithm to BE?
.

 

I guess I don't understand your point. If my ships already have warp drive 2 installed, why would I want warp drive 1?

Makes no sense for a spy to steal it.

Reply #33 Top

Now is the time to complain that the new features aren't exactly what we wanted, and that we're disappointed that our other 83 different features we thought would be way awesome weren't also implemented!!

Aw, come on. One of the Stardock game crew's greatest strengths is that they encourage and respond to constructive criticism. Sheesh, one of Brad's relatively recent threads is named "Please slam my game."

Reply #34 Top

One question for SD, I noticed a silver star in one of the screen shots above.

Reply #35 Top

Quoting Borg999, reply 7

I guess I don't understand your point. If my ships already have warp drive 2 installed, why would I want warp drive 1?

Makes no sense for a spy to steal it.

Impulse I, Warp I, and Hyperwarp I each have passive boosts to speed (of 1 each).

If you cram 30 engines in your ships, it won't make much difference, but if you run low or no-engine designs, particularly with tiny/small hulls where you don't have -room- for engines, it helps a lot.

Reply #36 Top

Quoting Emperor_Seth, reply 9
One question for SD, I noticed a silver star in one of the screen shots above.

That's a statement actually...

Reply #38 Top

Ahh because it came second in the Star Oylmpics......As you can see, Nestor was the winner....

;P :P :grin:

Reply #39 Top

I appreciate the continued support of Galciv2 and the work you've put into this free update.  I will say though I'd truly hoped some tweak would be made to make spying bonuses at least somewhat useful.  Being able to spend half of your income on spies (like the Iconians +100 espionage)) is something that really is not useful.  Something, anything, that makes the espionage bonus useful (increased tech steal die rolls, more spies for the same money, spies gain intelligence faster - something) would be much appreciated.  I do understand if that would be too much work to implement however.  You guys make a nearly-perfect game and polish it further, and there will still be those of us who want flawless, which is not a fair expectation :).  

Thanks again.

Reply #40 Top

Quoting Neilo, reply 13
Ahh because it came second in the Star Oylmpics......As you can see, Nestor was the winner....

/facepalm

Reply #41 Top

:-"

Reply #42 Top

Quoting JustinSane4, reply 14
I appreciate the continued support of Galciv2 and the work you've put into this free update.  I will say though I'd truly hoped some tweak would be made to make spying bonuses at least somewhat useful.  Being able to spend half of your income on spies (like the Iconians +100 espionage)) is something that really is not useful.  Something, anything, that makes the espionage bonus useful (increased tech steal die rolls, more spies for the same money, spies gain intelligence faster - something) would be much appreciated.  I do understand if that would be too much work to implement however.  You guys make a nearly-perfect game and polish it further, and there will still be those of us who want flawless, which is not a fair expectation .  

Thanks again.

I'll second that!

Reply #43 Top

Indeed, it would be nice if Espionage was changed to reduce the cost of spies (or something similar).

It would also nice to see Courage and Loyalty get a boost to "useful, but not entirely important" too, though. :)
Courage could directly act as a Soldiering bonus when defending against attacks, and Loyalty... well.. I dunno, I guess it could just get a boost in its power...

Reply #44 Top

Beta starts Wednesday...the 26th? Did you mean Wednesday the 24th? (I'm going to assume this unless proven otherwise)

Reply #45 Top

Quoting overdriveEX, reply 19
Beta starts Wednesday...the 26th? Did you mean Wednesday the 24th? (I'm going to assume this unless proven otherwise)
.

GAH they must have meant 2012!!! That's the next time sep 26th falls on a Wednesday afterall....

Reply #46 Top

Quoting Loupdinour, reply 20

GAH they must have meant 2012!!! That's the next time sep 26th falls on a Wednesday afterall....

CLEARLY, Stardock is going to end the world in 2012.

Or something.

I dunno.

Reply #47 Top

GAH they must have meant 2012!!! That's the next time sep 26th falls on a Wednesday afterall....

 

He's cracked that codec, the final piece before the end of all things, as prophecied in Revelations, the tale of Ragnarok, Nostrademus, ancient Indian tales, and Battlestar Galactica 1980 - Now, only now will the four Dread Lords of the Apocalypse ride in their fully customized Precursor Rangers, with custom Corinthian Leather (TM) interior.

Woe unto us all for the Dreadlords have returned!

{G} - Jonnan

Reply #48 Top

He's cracked that codec, the final piece before the end of all things, as prophecied in Revelations, the tale of Ragnarok, Nostrademus, ancient Indian tales, and Battlestar Galactica 1980 - Now, only now will the four Dread Lords of the Apocalypse ride in their fully customized Precursor Rangers, with custom Corinthian Leather (TM) interior.

Woe unto us all for the Dreadlords have returned!

Cool as that would be, I'm 'fraid it was but a typo...beta is this wed :)

Reply #49 Top

Beta on Weds... SWEET!

Reply #50 Top

Cool as that would be, I'm 'fraid it was but a typo...beta is this wed

Bah - I care not for your 'logic' and 'factual accuracy' - it is a *sign* I tell you, a sign that the dreadlords walk among us, even now, planning their attacks for the end of all, as was foretold!

In a completely unrelated event, I happen to have four Precursor Rangers, recently refurbished, leather interior, mini-bar, only 1,000,000 lightyears on the engine, have everything a dreadlord would need.

You'd normally pay 4,000 bc for this kind of luxury, but under a special commission from the Psilon senate, I am entitled to sell you four, count'em four Precursor Rangers for the bargain price of 1995bc(*). Imagine the awe from your neighbors as you and your spouse cruise around the galaxy at high speed (**) in one of the ships that rained death over the enemies of the glorious and advanced Psilon Federation(***)!

J'nan Precursor Ranger sales - one stop shopping for your planetary devastation (****) needs.


(* Some taxes and shipping fee's may apply)

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(**** Planetary Devastation to non-class 0 worlds requires additional licensing and fees)