Not really a Idea but a what will happen about leavers

A lot of people have played dota, and the most soul destroying aspect of the game more so in battle net where i refuse to play anymore but have been refined to a clique irc channel that will ban leavers.

What will be done in Demigod to prevent people from simply dropping mid game because they are doing badly? And destroying the game for the others playing. Even if AI were to take over that char I don't think any AI is compareable to decent human player. There also must be some sort of penalty for the leaver.

5,323 views 26 replies
Reply #1 Top

I suspect there will be some kind of ratings system (ranking and/or evaluation score from other players). The problem with DotA is that games aren't played on the official ladder so there's no rating and no risk of losing anything.

Reply #4 Top

I love when people leave an apem game after they pick their hero. Makes so much sense... ^^

Reply #5 Top

What will be done in Demigod to prevent people from simply dropping mid game because they are doing badly? And destroying the game for the others playing. Even if AI were to take over that char I don't think any AI is compareable to decent human player. There also must be some sort of penalty for the leaver.

Actually, the AI that has been developed for DOTA is better than most of the leavers.  It carries a couple of healing potions (flasks), knows when to back up and use them, knows when to run, and does pretty well pushing.  Not bad considering it was independently developed for an online only game mod. 


Now Demigod will come with its own original AI built from the ground up specifically for this game.  If you combine the AI with some form of direction from the players, it could be a good candidate for saving a game where players leave.  For example, the player that was playing a Demigod leaves the game or gets disconnected.  The AI picks up where he left off.  Any player on his team may select the AI controlled Demigod and choose from a list of general commands (i.e., push X lane, Defend X lane, Defend Base, Kill Demi, push objective X).  His items/gold will stay with him (no more hording/arguing over the leavers items) and he will continue to level buy items.

 

Thumbs up keeping record of your wins/losses/Losses from leaving a game early/disconnects.  These should be visible or accessible in the game lobby where all can either boot that player (host) or choose to play in a different lobby (other players).

 

Reply #6 Top

At the same time, sometimes the enemy has already won, but they drag the game on 20 minutes longer instead of pushing in and finishing the game.  It's just as lame as leavers.

Reply #7 Top

Based on wins/losses/leaves there could be some titles. Kinda when you look at someones profile in the game lobby. Have something kinda cool for people to work for wins and when you have to many losses you lose winning titles and for people with alot of leaves just the title of "LEAVER" in be red letters.

Reply #8 Top

We'll definitely work to address this in as many forms as possible. Couple notes on what we currently have planned, other details I cannot reveal right now.

  • If you leave a game early, you won't earn any achievement points. They are earned on game end.
  • Unlike DOTA, our AI will pickup and play for the leaver, mitigating the damage caused.



Mike "Tyo" Marr

Demigod Lead Designer

Reply #9 Top

I like both of these.  Sometimes I stay for a busted match in COD4 simply to get the bonus points at the end. 

Again, I'd like to see leaving a game be a different trackable stat then lost a game.  Likewise, disconnect would be another stat.

Reply #10 Top

Quoting TyoArk, reply 8
We'll definitely work to address this in as many forms as possible. Couple notes on what we currently have planned, other details I cannot reveal right now.

If you leave a game early, you won't earn any achievement points. They are earned on game end.
Unlike DOTA, our AI will pickup and play for the leaver, mitigating the damage caused.


Mike "Tyo" Marr
Demigod Lead Designer

How about making Achievement points you earn based on how quick the game ends?

 

Savage2 has this so people don't sit at the end farming people that  respawn for kills.  You get far more points for ending the game quicker than if you sit around to get more kills.

 

Worse than leavers to me is the winning team dragging the game on.

Reply #11 Top

How about making Achievement points you earn based on how quick the game ends?

 

I like the sound of this one, but make some for getting a kill streak or some other accomplishment of killy doom for those of us who like team games but don't want to stack our teams. The problem with team achievements is that they rely on the other guys pretty heavily, and kill streak achievements and the like are soly about your contribution.

Reply #12 Top

If it's too the point where they are spawn camping the enemy, the creeps will end it fast, belive me I tred it at PAX.

Reply #13 Top

Love rewards.  Long after you've mastered the game, know what to expect from a match, and have fun playing, rewards keep pushing us.  COD4 did this well with 10 ranks of prestige with 55 levels each.  Additionally, there were rewards and unlockables for completing in game challenges.

I always liked the avatar options in WarIII Bnet.  However, I really only play DOTA which never counted towards wins meaning I never got beyond orc worker.

Reply #14 Top

I don't know.  In CoD4 I used the cheat to get level 55.  Tons of people have.  I don't like the grind.  I don't like the uneven playing feild.

Then again, after using it I found the M16 to be what i'm best with and i use 85% of the time, which you start out with.

Reply #15 Top

damn you people

 

DEMIGOD =/= DOTA...

Reply #16 Top

Then again, after using it I found the M16 to be what i'm best with and i use 85% of the time, which you start out with.

 

That's not a bad thing necessarily. If the best weapons were at the end, it'd get really hard for new players (See Battlefield 2: SF aka the expansion that cocked everything up for details on that.

Reply #17 Top

Quoting Reaver, reply 15
damn you people
 
DEMIGOD =/= DOTA...

Until beta we don't have anything else to go on!  Jeez.

 

 

The devs, such as Tyo, are the ones that read this and can think "i see what he's saying, but that doesn't apply to Demigod in this case because that part of the gameplay is quite different."

The devs aren't going to think "OMG SOMEONE HAS A PROBLEM WITH GAMES DRAGGING ON IN DOTA.  ITS NOT A PROBLEM IN DEMIGOD BUT WE MUST DO SOMETHING ABOUT IT. PANICK PANICK PANICK."

Reply #18 Top

I'm personally hoping that there will be a rating/ranking system that will discourage players from leaving through some kind of penalty.  It can't be too harsh because internet problems happen, but it makes sense to treat any intentional quit as a normal loss (this is how most games for which this kind of issue would be applicable handle it).

Reply #19 Top

I think how they're going to do it is: Quit = Disconnect, and to lose you actually have to stay till you lose, at which point because you lost, it officialy gets tallied for your achivements and what not.

Reply #20 Top

Quoting Reaver, reply 15
damn you people
 
DEMIGOD =/= DOTA...
 

and your point.....?    Yes we know that Demigod is not DOTA.  But from every account DOTA is the closest thing we have played to Demigod.  Of course we are going to bring up our complaints about DOTA because guess what? GPG can do something about it and address the problems heads on.  If it comes out of the blocks without any of the aforementioned problems, thats wonderful.

It doesn't hurt to voice our concerns.

Reply #21 Top

I agree with Odit on this one; both of his/her posts. And, on the note of the last one:

Demigod is not the same game as DoTA, but it has some similar core mechanics, at least in this early stage. There are quite a few problems that people have seen with DoTA (and this type of game specifically), and we're voicing our concerns so that GPG can make this game surpass those flaws. Games have a ton of UI and Server-side stuff that, in DoTA, was simply handled by Warcraft III. We have the ability to change that, whereras many of us DoTA players had (and still have) to suffer through it.

I like where GPG is going with the AI-swapping route. Perhaps there should be an unintrusive box that asks the remaining players whether to vote the leaver down? Sometimes people are disconnected by accident, and people can generally spot a leaver from a crappy-internet-connection victim.

Reply #22 Top

Quoting YoshoKatana, reply 21
Perhaps there should be an unintrusive box that asks the remaining players whether to vote the leaver down? Sometimes people are disconnected by accident, and people can generally spot a leaver from a crappy-internet-connection victim.

GREAT idea.

Reply #23 Top

Perhaps there should be an unintrusive box that asks the remaining players whether to vote the leaver down? Sometimes people are disconnected by accident, and people can generally spot a leaver from a crappy-internet-connection victim.

Love it. That would make people think twice about leaving, and still be fair.

Reply #24 Top

I still play DotA to this day and the biggest problem I have with the game is that there is little you can do to prevent random leavers. Once Demigod hits online there should be a blacklist system that will mark players as "Known Leavers" if they improperly leave too many times. The status of being a leaver can decay over time by playing through many successful games without leaving.

Basically players marked as "Known Leavers" will just be more prone to be kicked out of game lobbies, and the host will have an option called "automatically kick known leavers" that can be enabled at will. This basically means people will strongly think twice about being douchebags and leaving randomly.

Reply #25 Top

if we get an option to surrender (all of your team must do it)  the problem mentioned by Innociv (winning team not finishing the game to harvest achievements) is solved.