Major Stress Major Stress

[MOD RELEASE] Star Trek: Sacrifice of Angels 2 0.03b Released (updated 01/10/09)

[MOD RELEASE] Star Trek: Sacrifice of Angels 2 0.03b Released (updated 01/10/09)

This is the "Release" topic for the SoA 2 mod. Candidate for Mod Database's 2008 Mod of the Year.

SoA 2 0.03b adds the unified Dominion (with Cardassian, and Breen units) as a playable faction. It is the second part of the 0.03 series. You do not need 0.03a3 to play it. The 0.03b is complete. Delete any previous version of the mod and replace with the new version.  This is still a "Ships Only" Release. Structures, Defenses, Research, and Ability's are schedualed for the 0.04 update.

The SoA 2 "Work in progress" topic is here  https://forums.sinsofasolarempire.com/173883 All News, and updates will be posted there. Any non known issue bugs post over there.

Here is the Mod Database page. You can download the mod from here.  http://www.moddb.com/mods/star-trek-sacrifice-of-angels-2  If the download is not there yet. It is still processing. Keep checking. It takes a while for ModDB to process new files

 

Here is an alternate download link for 0.03b. The link will be removed when ModDB has the file up. http://files.filefront.com/SoA+2+003bzip/;12933985;/fileinfo.html

SoA 2 0.03b "The Second Dominion War" is the second of a two part release of 0.03. All four main factions are playable. We merged Manshooters Volumetric Explosions mod into SoA 2. While still a demo we are no longer going to use the term, because SoA 2 is starting to shape up into a full blown total conversion.

You MUST be running Sins version 1.1, 1.11, or 1.12 to play the mod. It will NOT WORK ON ENTRENCHMENT! or any other Sins beta. It also will not work on any versions of Sins before version 1.1

Read the Readme file for important installation instructions.

If you have an older version of SoA 2 just delete it from your mods folder, and replace it with the new version.

For best results install the SoA 2 mod on a clean install of latest update of Sins of a Solar Empire (version 1.12 as of this release).

Before you run the game for the first time after a clean install of Sins. Delete the "Ironclad Games" folder in c:\documents and settings\"your user name"\local settings\application data\. For Vista users its C:\Users\"your user name"\AppData\Local\.  BACK UP any other mods, and screenshots BEFORE you do this. This will ensure there are no stray older version, and/or beta files are in your sins installation.

Disable "Ship Mesh Highlight Filter" in your options\effects Otherwise you will see some wierd lighting problems with modded ships. We have not had time to adapt the modded ships to use this feature yet.

Disable any and all Team Color settings. There is a bug in how Sins renders team color in 1.1. It affects both the mod, and the default sins models. The Team Colors bleed through on the entire mesh. Both vanilla game ships, and modded ships are affected by this. Ironclad switched the specular, and team color shaders with the 1.1+ updates, but it seems like they failed to implement the code to render them correctly. Turn team color on and off to see for yourself. The mod doesnt use team colors anyway so you do not need this feature enabled. Ill post a bug report about this later.

The mod has been tested only on the US English version of sins. Other languages may, or may not work. If you are using a language other than English rename the "English.str" file in the mods strings folder to whatever language you are useing. Example: "German.str" if you are using the German language version.

Future planned updates:

SoA 2 0.04 will concentraite on adding all of the factions proper Research trees, Ability's, Structures, Defenses, and balance tweaks if needed.

SoA 2 0.05 will be the final spit, and polish of the mod before going into the final version. Anything that we couldnt get to do in the previous versions will be done here. Model, and texture tweaks, effects, sounds, more balancing, etc. will be all be refined if needed.

Enjoy the latest release of SoA 2 :)

Major Stress,

Darkshimmer,

Trekmods,

Digital Underground.

1,524,514 views 525 replies
Reply #376 Top

Trust me this guy is right. As evidence of my trustworthyness in trek I submit that my username stands for Vulcan Phsyco 21 century.

Reply #377 Top

Quoting SpardaSon21, reply 22
That's a kamikaze.  He wants RAMMING, not 9/11 in space.

Your no fun next you’ll be telling me that wearing a rag on my head while commanding fleet of advent scouts is not P.C. or something  

Reply #378 Top

Quoting EmperorThrawn, reply 2

Quoting SpardaSon21, reply 22That's a kamikaze.  He wants RAMMING, not 9/11 in space.
Your no fun next you’ll be telling me that wearing a rag on my head while commanding fleet of advent scouts is not P.C. or something  

 

No, I think that would be freaking hilarious.  Make sure you do the whole ALLAALALALALALAHH thing too.

Reply #379 Top

Yeah, but skip the blowing up bit.

Reply #380 Top

Sounds more like a Jem Hadar tactic... good morning Odyssey.

 

Though the Klingons certainly would consider it too.  The Feds could have 'self destruct' that causes area of effect damage to all, friend or foe, ships...

Reply #381 Top

Quoting psychoak, reply 4
Yeah, but skip the blowing up bit.

But that's the best part!!!!!

Reply #382 Top

Quoting gihren, reply 5
The Feds could have 'self destruct' that causes area of effect damage to all, friend or foe, ships...

well, creating an ability to trigger a scuttle shouldnt be that hard. depends on if it is hardcoded

Reply #383 Top

You also want the AoE damage effects too.  Otherwise you just wasted a ship.

Reply #384 Top

Quoting gihren, reply 5
Sounds more like a Jem Hadar tactic... good morning Odyssey.

 

 

http://www.youtube.com/watch?v=pYOdBXmGI5s

Reply #385 Top

I'm going to assume that this isn't compatible with 1.1 yet? Might have to roll back to 1.05 though just to try it. (-:

Reply #386 Top

You assume correctly. We are working on 0.03 which will be 1.1 compatable. It "may" be finished by the end of the year, but no promises. There is much work we need to put into it.

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Reply #387 Top

oh and Major Stress.....your attempt at keeping a secrete was "FUTILE"

Reply #388 Top

Quoting Major, reply 11
You assume correctly. We are working on 0.03 which will be 1.1 compatable. It "may" be finished by the end of the year, but no promises. There is much work we need to put into it.
Np please take your time mate. I remember all the Trekkie goodness when you all finally released the first SoA for homeworld and it was well worth the wait. Btw is Tel' the reincarnation of Dolpheonix? The personality traits are strikingly familiar. }:)

Reply #389 Top

0.03a is released. Merry Christmas!!

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Reply #390 Top

Wow, you made your Christmas deadline! Thank you and congratulations, guys! As soon as I get home to my gaming PC I'll be enjoying the hell out of it.

Reply #391 Top

thx a lot mojor it the best gifth i had all day :grin: :')

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Reply #392 Top

You guys need to thank Darkshimmer as well. Without him this would be nothing more than 0.02 adapted to 1.1

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Reply #395 Top

Awesome! Thanks for all the hard work on this Stress and Shimmer. Merry Christmas!

Reply #396 Top

I think my emotion chip is going to overload! I very deep thanks to everyone who contributed, this is actually the best X-Mas gift I have gotten, not even kidding.

Reply #397 Top

there will be a hotfix being released soon to address the dump that is happening late in the game with pirates activated, Somehow two of the files did not update properly.

Reply #398 Top

Just started downloading. Thanks!!! Merry Christmas!!!! :w00t:

Reply #399 Top

Just played it for 35 min or so. Very fun! Great job guy.  I would like to note though that after you destroy a ship it's torpedos still chase you.  This is very scary.                

                Also the Sovy is really cool. Thanks again!

Reply #400 Top

Thats funny the race symbols look familiar, they look exactly like a little 3rd party addon from way back that I didn't give anyone permission to use, but then again I might be mistaken.