Major Stress Major Stress

[MOD RELEASE] Star Trek: Sacrifice of Angels 2 0.03b Released (updated 01/10/09)

[MOD RELEASE] Star Trek: Sacrifice of Angels 2 0.03b Released (updated 01/10/09)

This is the "Release" topic for the SoA 2 mod. Candidate for Mod Database's 2008 Mod of the Year.

SoA 2 0.03b adds the unified Dominion (with Cardassian, and Breen units) as a playable faction. It is the second part of the 0.03 series. You do not need 0.03a3 to play it. The 0.03b is complete. Delete any previous version of the mod and replace with the new version.  This is still a "Ships Only" Release. Structures, Defenses, Research, and Ability's are schedualed for the 0.04 update.

The SoA 2 "Work in progress" topic is here  https://forums.sinsofasolarempire.com/173883 All News, and updates will be posted there. Any non known issue bugs post over there.

Here is the Mod Database page. You can download the mod from here.  http://www.moddb.com/mods/star-trek-sacrifice-of-angels-2  If the download is not there yet. It is still processing. Keep checking. It takes a while for ModDB to process new files

 

Here is an alternate download link for 0.03b. The link will be removed when ModDB has the file up. http://files.filefront.com/SoA+2+003bzip/;12933985;/fileinfo.html

SoA 2 0.03b "The Second Dominion War" is the second of a two part release of 0.03. All four main factions are playable. We merged Manshooters Volumetric Explosions mod into SoA 2. While still a demo we are no longer going to use the term, because SoA 2 is starting to shape up into a full blown total conversion.

You MUST be running Sins version 1.1, 1.11, or 1.12 to play the mod. It will NOT WORK ON ENTRENCHMENT! or any other Sins beta. It also will not work on any versions of Sins before version 1.1

Read the Readme file for important installation instructions.

If you have an older version of SoA 2 just delete it from your mods folder, and replace it with the new version.

For best results install the SoA 2 mod on a clean install of latest update of Sins of a Solar Empire (version 1.12 as of this release).

Before you run the game for the first time after a clean install of Sins. Delete the "Ironclad Games" folder in c:\documents and settings\"your user name"\local settings\application data\. For Vista users its C:\Users\"your user name"\AppData\Local\.  BACK UP any other mods, and screenshots BEFORE you do this. This will ensure there are no stray older version, and/or beta files are in your sins installation.

Disable "Ship Mesh Highlight Filter" in your options\effects Otherwise you will see some wierd lighting problems with modded ships. We have not had time to adapt the modded ships to use this feature yet.

Disable any and all Team Color settings. There is a bug in how Sins renders team color in 1.1. It affects both the mod, and the default sins models. The Team Colors bleed through on the entire mesh. Both vanilla game ships, and modded ships are affected by this. Ironclad switched the specular, and team color shaders with the 1.1+ updates, but it seems like they failed to implement the code to render them correctly. Turn team color on and off to see for yourself. The mod doesnt use team colors anyway so you do not need this feature enabled. Ill post a bug report about this later.

The mod has been tested only on the US English version of sins. Other languages may, or may not work. If you are using a language other than English rename the "English.str" file in the mods strings folder to whatever language you are useing. Example: "German.str" if you are using the German language version.

Future planned updates:

SoA 2 0.04 will concentraite on adding all of the factions proper Research trees, Ability's, Structures, Defenses, and balance tweaks if needed.

SoA 2 0.05 will be the final spit, and polish of the mod before going into the final version. Anything that we couldnt get to do in the previous versions will be done here. Model, and texture tweaks, effects, sounds, more balancing, etc. will be all be refined if needed.

Enjoy the latest release of SoA 2 :)

Major Stress,

Darkshimmer,

Trekmods,

Digital Underground.

1,523,685 views 525 replies
Reply #501 Top

Quoting adrian1480, reply 24

Quoting ArmageddonBringer, reply 19lol how are we suppose to kill the cube?see post #491

Thanks for quoting me :D

Reply #502 Top

Maxed out fleet doesn't mean ten capital ships, it means ten capital ships and a couple hundred supporting frigates and cruisers, yes I said couple hundred.

 

I tried with the sixth fleet cap upgrade researched, failed miserably.  You're going to need at least eight without massive production sending in new ships as fast as they're destroyed.

Reply #503 Top

while the borg ship was intended to show how much it would break the mod and designed to be a challenge with friends, its completely possible to kill it solo, if you do it right!

As Dragoon stated in previous posts, Yes some things are intentional, some things are currently being updated, some thing won't be done right away and everything is a demo!

I'm currently testing out entrenchment and put a hold on the mod while i evaluate what changes need to be done to make it work. It will definately change the mod. on the bad side, installing entrenchment i can't launch the standard game anymore. i'll have to figure out why.  

 

you guys getting the minidump crash. you also have entrenchment beta by chance?

Reply #504 Top

Let me rephrase that, what is the point of this repetitiveness? Not like its fun, and if you get stuck behind a pirate base at the begging of the game you have to restart the game.

 

Edit: I love the mod and all the hard work you and your team have put into it. I was just trying to point something out. I understand. I really appreciate the hard work you and the your crew have done for it. Thank you.

Reply #505 Top

Quoting ArmageddonBringer, reply 4
Let me rephrase that, what is the point of this repetitiveness? Not like its fun, and if you get stuck behind a pirate base at the begging of the game you have to restart the game.

 

Edit: I love the mod and all the hard work you and your team have put into it. I was just trying to point something out. I understand. I really appreciate the hard work you and the your crew have done for it. Thank you.

i actually played a game where the pirate base was all the stood between me and the enemy. I had to use the fastest ships i had to push through to establish a base on the other side.

Reply #506 Top

60 or so Akiras/Defiants along with about a dozen Galaxies/Sovereigns plus whatever smaller ships you decide to build should be enough to clean the pirate base.

Reply #507 Top

Quoting Dragoon4ever, reply 22



Quoting ArmageddonBringer,
reply 21
Why can’t I post in this topic any more!!!!!!!!!!!

Finally! Wth that took like 5 posts to finally register my post. I'm in mountain time. How do I make the symbol at the end and begging of your name?

 


¥ is made by holding alt then on your numpad enter 6301. You gonna be on in the evening today? Say around... 6, 7, maybe 8? Can't get a clearer time than that till later. Today is the one day I've actually got something going on, around 3-5 my time lol. This morning is also good for me if you want to start a game soon instead of waiting till this evening.

im on now its 6 mountain time, i hope you get on later ill wait, dont know why the private messenger is not working

 

Reply #508 Top

I'll check back at 6:30 then 7:00. Hope your on then.

Quoting darkshimmer, reply 5



Quoting ArmageddonBringer,
reply 4
Let me rephrase that, what is the point of this repetitiveness? Not like its fun, and if you get stuck behind a pirate base at the begging of the game you have to restart the game.

 

Edit: I love the mod and all the hard work you and your team have put into it. I was just trying to point something out. I understand. I really appreciate the hard work you and the your crew have done for it. Thank you.



i actually played a game where the pirate base was all the stood between me and the enemy. I had to use the fastest ships i had to push through to establish a base on the other side.

Nice. Hey we should get a soa2 online community together, that is if your interested so we could all play that would be pretty cool.

Reply #509 Top

I'm on ICO now, I'll wait till about 7:00 mountain time, hope to see you. Oh and what's your gamertag?

Reply #510 Top

Quoting NowhereDan, reply 15
I'm having a similar problem with the brightly lit Galaxy. Here's a screenshot of the Elite Galaxy (dark) next to the non-elite - this issue also affects the Akira elite vs non-elite, and all of the Fed ships appear pretty bright. I'm using Vista 64 on a GTX280, if that helps you pin anything down. I also tried disabling bloom lighting, but that didn't solve the problem.

Reduced 55%Original 1024 x 538

PS: This thing is awesome.

 

lol i have the same galaxy as crusier, except my other one is the nebula class :D

Reply #511 Top

Was Hoping Maybe someone could help me with this mod, it appears to be working fully expect one minor problem.... i have no maps.... i have all the music from DS9 and even the different pictures for the races and blah blah, but no maps to play on.

Reply #512 Top

delete galaxy folder from the mod folder

Reply #515 Top

Quoting darkshimmer, reply 12
New download available for testing

http://files.filefront.com/SoA+2+003czip/;13111521

Short Description
This is a patch to SoA 2 0.03b

Please follow the these directions.
Replace the folders particle and sounds only.
Replace the content of Gameinfo with the files in the Gameinfo folder. Do NOT REPLACE THE GAMEINFO FOLDER.

SoA 2 0.03b is required to play!


-Updates Dominion to proper stats.

-Armor and Shield Mitigation updates on all factions.

-Romulan Sound Updates.

-Federation TMP ships now have pulse weapons instead of beams.

-Khan's Miranda now fightable in pirate base.

Please only report Bugs. Do not tell me you overwrote your Gameinfo folder and the game does not work, you have already been warned not to.

Things i am already aware of:

-Some armor and shield mitigation overlaps between ships, this was done on purpose.

-Sounds for Dominion not updated yet.



-Khan's Miranda sounds not updated.

Things i'm looking for:

-Balance issues i have missed

-Missing textures

-Anything else new. 




 

Yea i dont know if this is still good or there a later verison out but for Some reason i cant download it and it brings me to the front page on Filefront

Reply #516 Top

Guys let these outdated topics die. 0.03c doesnt work in entrenchment or the 1.16 update. We are stopping all work on regular sins, and working on entrenchment only. The regular Sins version of SoA 2 isnt really worth updating anymore due to all the new things that entrenchment offers. I dont even play standard sins anymore. We have a working beta of the mod for entrenchment 1.02 in progress now

 

The new SoA 2 Entrenchment WIP topic is here https://forums.sinsofasolarempire.com/342747 

 

Filefront was shut down so we cant use it for hosting anymore. ModDB will still have its own hosting.

Reply #517 Top

Filefront was shut down so we cant use it for hosting anymore.

WRONG!  Filefront was going to be shutdown but the original owners bought it from Ziff Davis so it is still alive.

Reply #518 Top

When I went to play the game w/the mod activated, there was no maps to select. All of the scenerio lists were empty. Anyone know what's wrong?

Reply #519 Top

yes, you did not remove the galaxy folder from the mod, and the mod has v2 maps in it which v3 will not show in 1.16.

just go into the mod's folder & remove the galaxy folder.

hope this helps

harpo

 

Reply #520 Top

ooh...Necrophilia

Reply #521 Top

ok, I dunno what's up...  Installed the trek mod and the game seems to work, except i have no maps and I am unable to create maps. =/  I am running v1.16 and I dunno what I am doing wrong  ( using vista ) I have got other mods to work, needs helps =O!!!!

Reply #522 Top

Quoting harpo99999, reply 19
yes, you did not remove the galaxy folder from the mod, and the mod has v2 maps in it which v3 will not show in 1.16.

just go into the mod's folder & remove the galaxy folder.

hope this helps

harpo

 

Reply #523 Top

Weird, I'm using 0.03c with 1.16...

 

Question though: do the support cruisers that say they can repair ships actually do so?  I don't see the ability listed.. but neither are the capture neutral extractors ones for Miranda class ships and those work.

 

Borg cube... first attempt at that, I thought the pirate base was repairing it so I flattened that first and took too many losses to kill the cube after finding out it had nothing to do with it.  Second attempt I took out the pirate fleet and cube and only lost 46 fleet points worth of ships.

 

I don't have entrenchment yet but hope to get it in the future to be able to play the updated game.  Not having the ships limited to tech levels kind of makes it a little too easy...

Reply #524 Top

This is a great game but I'm a really impatient guy and was wondering if there was a faster resource mod that is compatible with this one.

Reply #525 Top

Did this thing die ? After playing Star Trek Online, I got the itch and installed this again, its quite a fun mod, when is the next patch coming out?

 

found the new link

 

https://forums.sinsofasolarempire.com/371686