WASD

   Pleaseeee?

   And a big button near the bottom to click on to select our hero.
   And E, R, or F hotkey to select our hero by default, and a button nearby to select all units(for generals) and possibly one to select all units by unit type(cycling).
   Anddd Double tap attack key to hit the closest enemy.

   1-5 for first 5 skills.  shift+1-5 for the other 5.(There is 10, right?)  This would annoy some people, but for me when my fingers are on WASD and hand on mouse reaching for 6-0 is too far away.  At least need to be able to rebind to this with maybe 1-0 as default..  Or maybe have it default the way I said and make people realize my genius!

   Those are the important ones i can think of. :o

   Not sure if you turn around instantly or not.. if you do i'd have other hotkeys to suggest, like double-tap D to turn around while just pressing D to walk backwards(quicker that way then to move backwards).   I'm guessing it's all probably instant so you wouldn't need to walk backwards for any reason I can think of.

I'm not suggesting to remove click-to-move.  I'm suggesting to add W-A-S-D.
Despite saying that half a dozen times in replies, people still haven't gotten it.  So maybe big letters here will help.
27,003 views 95 replies
Reply #1 Top
Umm, I am pretty sure that movement is just through clicking, not the WASD keys. Hopefully all of the key binds will be changeable .
Reply #2 Top
Why?

Why would you not have WASD?

WC3 doesnt' because it's an old RTS game, not a hero game.

All modern RPGS have WASD as an option because not having it ticks people off.

This isn't DotA :/ It's supposed to be better. WASD will make it better :P
Just look how much it's ticked people off in space siege..


Gpg has to mess things up in order to be like DotA because DotA is limited to being one guy modding a very limited engine?
Reply #3 Top
Well first the keys don't matter just the possibilities, as I am very confident in the fact that your going to be able to bind your keys ... (like almost any mainstream game these days), so the options are all thats needed, but as far the idea, it wouldn't be that bad other than the fact it might be a little buggy or strange in an engine made for an rts...
Reply #5 Top
it wouldn't be that bad other than the fact it might be a little buggy or strange in an engine made for an rts...

I found the camera in World in Conflict to be very good. Obviously there's differences between WiC and Demigod, but we'll see.
Reply #6 Top
Really?.. your primary unit is a hero.
As an Assassin it is your ONLY unit you control, JUST LIKE AN RPG.
You're saying WASD won't work? :/

Meh. It'd be optional anyways. You could either click to move or WASD..

I know WASD would make a huge difference when you're in combat. But you can believe it doesn't while I use it and you don't, assume the devs have the foresight to add it in. :/

it wouldn't be that bad other than the fact it might be a little buggy or strange in an engine made for an rts...I found the camera in World in Conflict to be very good. Obviously there's differences between WiC and Demigod, but we'll see.

I'm talking about WASD to move your unit, not your camera like WiC.


If you people think WASD won't work for "this kind of game" then i question what sort of game you think this is actually supposed to be..
Reply #7 Top
WASD would require more movement updates than click to move wouldn't it? That alone would make click to move a better choice and the engine decides pathing each time a new order is issued so that there's no/less collision. Also considering the game is p2p and not server based (meaning higher pings typically) I'd say we're better off with click to move. Nevermind that they'd probably have to add wasd in from nothing since it wasn't used or even considered for supcom which the engine was built for

Also I wouldn't consider the game an RPG - it has RPG elements but to consider it an RPG...no. Also as far as space siege the complaints seem based on the fact that it's more like a shooter than a traditional RPG and wasd movement is almost completely necessary there, where as you can be fully functional in an RPG based on click to move. (I do usually prefer WASD for RPGs, but can't see my self using it for demigod.)
Reply #8 Top
Yes WASD is more taxing on the network.

I'm not saying to remove click to move. WASD you'd just use while in combat as it's much quicker to press D to backup from someone and then click them to attack than it is to click behind you then click the person again.

Guildwars control scheme is the most superior. It's the most competitive RPG out there. :/ It is so solid with the movement and combat for an auto-attack game.

Demigod is supposed to be an RTS-RPG hybrid, not DotA2.
Demigod needs to not shoot itself in the foot because "well it's not that way in DotA".



I don't see how you would NOT consider it an RPG. As an Assassin you have ONE character, and it levels up, you get skills. You aren't controlling an army then. WASD movement+mouse targetting is superior input for that type of thing!
What is wrong with more options, anyways?
Reply #9 Top
...also generals control their minions.. would be quite annoying if u had to select them seperate ly move with aswd.. then move with your hero..

clicking will work better in these scenarios no matter what..

Reply #10 Top
... what.

Where did I say that click-to-move should be REMOVED?
Reply #11 Top
I'm talking about WASD to move your unit, not your camera like WiC.

You know, that seems really obvious now...

But I think I'd like the option of camera control like WiC.
Reply #12 Top
You disliking dota is the impediment to this debate. No one even said anything about dota. But that is your issue.

I can't see WASD control type in Demigod . I would rather bind the skills on QWEASDZXC than moving and doing other actions with those keys.

I hope it will have a top/isometrical view. Here comes the problem with WASD : will you have 2 control types for generals/assassins ? I don't say that the control in Sacrifice wasn't good, but the control in War3 is better. It will have a greater strategical depth.

I usually use the 1-5 keys to bind my unit controls. For a general is most important to coordinate his units. Maybe I want to control 4 controls at the same time. Having to move my hero with WASD, selecting each control, giving the orders...I won't be able to box the enemy unit. Or in the same timeframe as in War3.

If it will have a top/isometrical view, being a 3d game, the WASD is not so accurate. I just want to see you walk with the WASD keys through an army of 4-5 Giants and 10-15 foot-soldiers. I would click behind them and my hero would waltz through them.

I know you hate dota. Demigod is not dota. I agree with that. But let's not forget that the gameplay system was taken from dota. It might have gotten upgraded, but the fun in Dota was that it was so easy to control, to play, to understand the basics.

I know they will go further than that and that Demigod will be the next Pong, but the WASD ms just doesn't cut into this type of gameplay.
Reply #13 Top
When it comes to controlling one unit, RTS controls suck. They were designed for controlling many units and I don't think you guys get that.

Really, the controls should be customizable enough so WASD is an option but so is RTS style, or some abominable hybrid of the two, perhaps.
Reply #14 Top
Can someone explain the advantage is WASD? The only advantage I can see is when you're dancing, and I don't think I want DG to be THAT micro-intensive.
Reply #15 Top
The advantage is that it frees up your mouse so that you can use the mouse for non-movement stuff while moving and hotkeying other stuff.

When the mouse is your only form of movement it limits how many things you can do at once.
Reply #16 Top
Can someone explain the advantage is WASD? The only advantage I can see is when you're dancing, and I don't think I want DG to be THAT micro-intensive.


You're not serious are you? You control 1 char as an assassin, and 1 char plus a few minions as a general. Do you need the game to play itself for you or something?
Reply #17 Top
Can someone explain the advantage is WASD? The only advantage I can see is when you're dancing, and I don't think I want DG to be THAT micro-intensive.You're not serious are you? You control 1 char as an assassin, and 1 char plus a few minions as a general. Do you need the game to play itself for you or something?


Yes, I'm serious. No, I don't want the game to play itself, I dont' mind clicking around, I just think pressing "wsdasdwasdwasawassdsadadawas" around on the keyboard is overdoing it. Anyway, I don't see the advantage (good job putting words in my mouth though). You yourself pointed to the negatives with WASD, and mentioned no advantages. I acknowledge the advantage in WASD when dancing (would've been great in ACU duels), but what are other advantages?

On a tangent, why does the arguement always come down to that if you don't want the game to go at 400 APM, then you want the game to play itself? Why can't you accept that there's middle ground?
Reply #18 Top
The advantage is in "dancing" and such and avoiding keeping creep-blocked.
With a mouse you have to click behind you, then click the person to attack someone, so you keep having to move back and forth.
With using WASD and mouse you have your mouse free to keep your cursor on targets while you move with the keyboard.
why does the arguement always come down to that if you don't want the game to go at 400 APM, then you want the game to play itself? Why can't you accept that there's middle ground?

It actually makes the game LESS micro intensive. as you're holding WSD keys instead of constantly clicking back and forth with the mouse! :/
WASD controlls lower the APM. High APM is a nessisity in SC because you're constantly needing to select units, tell them to move, then tell them to attack. Since you're using the WASD for your hero to move you cut down on half the clicks, actually.
And to be frank.. Demigod is meant to be a competitive game. People who micro good will have an advantage on people that don't. It doesn't mean it's going to be fun for those that don't.

I understand some people don't like WASD movement. Some people in Guild Wars didn't, but know of those people topped the ladder. :\ That doesn't mean the option shouldn't be there.
WASD+moues is superior input for controlling a single player in ANY game, no matter what genre it is. Sheesh do you people like playing FPS' on consoles or something?

When controlling a general, yeah for your minions you would be selecting them and clicking with the mouse only. But then you might be pressing the hotkey to select your hero only and going to WASD. I know that's how i'd do it.


Again, I'm not saying click-to-move should be removed, but I STRONGLY feel there NEEDS to be WASD control for the Demigods.
Reply #19 Top
Can someone explain the advantage is WASD? The only advantage I can see is when you're dancing, and I don't think I want DG to be THAT micro-intensive.You're not serious are you? You control 1 char as an assassin, and 1 char plus a few minions as a general. Do you need the game to play itself for you or something?Yes, I'm serious. No, I don't want the game to play itself, I dont' mind clicking around, I just think pressing "wsdasdwasdwasawassdsadadawas" around on the keyboard is overdoing it. Anyway, I don't see the advantage (good job putting words in my mouth though). You yourself pointed to the negatives with WASD, and mentioned no advantages. I acknowledge the advantage in WASD when dancing (would've been great in ACU duels), but what are other advantages?On a tangent, why does the arguement always come down to that if you don't want the game to go at 400 APM, then you want the game to play itself? Why can't you accept that there's middle ground?


I am fully well aware that there are also advantages to WASD. There is however no point in listing them because it's doubtful the game will include WASD, so why bother? I have nothing against any of the control methods, whether it be WASD or click to move. Personally I'd rather use a diablo2 style control scheme. Am I likely to see said control scheme? No.

It would be great if they could include multiple control schemes and that includes both click-to-move and wasd, but I'm guessing that we'll be stuck with RTS style click to move based on what I listed earlier.

Also, APM without efficiency means nothing. I had terrible APM in supcom yet I was one of the best Aeon (most micro intensive faction) players throughout Supcom vanilla. Sure APM does matter, but with 1 character it's going to matter a whole lot less than in a game with lots of units to control. Reaction time will likely be much much more important than APM in demigod.
Reply #20 Top
Diablo2 didn't have WASD controls because that superior control scheme was in it's infancy and it was an isometric RPG.
There is probably an engine limitation to it as well.

I bet Diablo3 might end up having wasd. ;/
Old games did a lot of things one way because they where old games. I loved Diablo2 but I want Diablo3 to have WASD. Many modern D2 clones have WASD and when they don't have it they simply don't for TRADITION not for PLAYABILITY.
Isn't a D2 type control scheme what we're talking about?.. Movement wise. Not for attack and skills wise.

You're right, reaction times will probably matter the most, which is something I like. And being able to WASD move makes you able to react faster since you don't have to move your mouse between where you where clicking to move and who you want to attack! This is exactly the point :(
Reply #21 Top
Note devs that when these people say WASD they mean the option to bind this on your keyboard! (as I personally like to use WASD for my camera, and I would use the Arrow keys for this)
Reply #22 Top
WASD will not work unless they do a major overhaul of the engine. The reason is the way RTS engines are synchronized. There would be a noticable delay between when you hit WASD and when your character responds. That would drive people up the wall. It's better to just stick with mouse movement.
Reply #23 Top
WASD will not work unless they do a major overhaul of the engine. The reason is the way RTS engines are synchronized. There would be a noticable delay between when you hit WASD and when your character responds. That would drive people up the wall. It's better to just stick with mouse movement.


Why would Demigod's engine be designed the same exact way as an RTS engine? It's not an RTS!
Reply #24 Top
explain the top view and massive armies and the generals

how is it not an RTS?
Reply #25 Top
I have one thing to say: WASD FTW!