innociv innociv

WASD

WASD

   Pleaseeee?

   And a big button near the bottom to click on to select our hero.
   And E, R, or F hotkey to select our hero by default, and a button nearby to select all units(for generals) and possibly one to select all units by unit type(cycling).
   Anddd Double tap attack key to hit the closest enemy.

   1-5 for first 5 skills.  shift+1-5 for the other 5.(There is 10, right?)  This would annoy some people, but for me when my fingers are on WASD and hand on mouse reaching for 6-0 is too far away.  At least need to be able to rebind to this with maybe 1-0 as default..  Or maybe have it default the way I said and make people realize my genius!

   Those are the important ones i can think of. :o

   Not sure if you turn around instantly or not.. if you do i'd have other hotkeys to suggest, like double-tap D to turn around while just pressing D to walk backwards(quicker that way then to move backwards).   I'm guessing it's all probably instant so you wouldn't need to walk backwards for any reason I can think of.

I'm not suggesting to remove click-to-move.  I'm suggesting to add W-A-S-D.
Despite saying that half a dozen times in replies, people still haven't gotten it.  So maybe big letters here will help.
27,003 views 95 replies
Reply #51 Top
In sup com there are random elements, firing randomness for example.
Reply #52 Top
Recode the whole game so WASD is possible for all i care, if it isn't. =]


You're not being realistic. The technical reasons that have been listed almost surely guarantee that there will NOT be wasd control in the game. Re-writing the engine so that we can use WASD control would be a huge waste of time and money in comparison to working on the rest of the game. It's likely that click to move will work quite well and wasd, while preferred by some, will not be included due to this. Like I've said before: I'm not against other control schemes being included, but I don't agree that the game absolutely must have wasd to be a good game.

Seriously, you're becoming the DeadMG of this forum.
Reply #53 Top
I don't see these technical limitations... its one nibble of information! (granted that the whole moving thing might be a little difficult but the actual is it pressed and what not is only one nibble!)

Stop using technical as an excuse why not to have it... not saying I'm supporting it but come up with better reasons.. jeez.
Reply #54 Top
They're not going to include wasd if it's going to work like crap. It's not one piece of information.
Reply #55 Top
Jee i was exagerating.

But seeing as how korean MMO's use a similar movement method to RTS games, and they are able to add it, I don't see why they couldn't.

They tend to do it by basically giving a click-to-move order up, down, left, or right, AFAIK.


This is not John Carmack stuff here. -_-
Reply #56 Top
Think about how simple it would be to implement arrow keys RapierX granted theres some header to this but:

A nibble one bit for each key on or off, I don't know how the architecture is set up but thats insanely small net wise.

If it's a command hell thats small too. In a 32 person tf2 game how many commands do you think there are a second?

Now actual in game coding here? that might be more difficult, but I'm sure the boys (and girls) at gpg can figure it out, they're smart and have degrees and stuff. So please:

STOP USING TECHNICAL LIMITATIONS AS AN ARGUMENT WHEN YOU DON'T KNOW WHAT YOUR TALKING ABOUT!

The only ones who really know the technical limitations are the devs, so until they come and post that its impossible stop using technical limitations, it's technically possible, and probably rather easy!
Reply #57 Top

Quoting mOoEyThEcOw, reply 3
I don't see these technical limitations... its one nibble of information! (granted that the whole moving thing might be a little difficult but the actual is it pressed and what not is only one nibble!)Stop using technical as an excuse why not to have it... not saying I'm supporting it but come up with better reasons.. jeez.

How do you even know WASD will suit the gameplay? You and innociv are making some pretty huge assumptions here.

Reply #58 Top

AZ is right.

 

You are making your assumptions and the other party is making its own assumptions.

 

Pointless fight until we experience the gameplay.

Reply #59 Top

We'd all be better off if we just had the Beta now, so we wouldn't have to argue over pointless speculation :)

Reply #60 Top

I Never said it would Improve game play or not, I'm neutral on the subject, I just want people to stop using silly and stupid technical reasons as opposed to gameplay reasons.

Reply #61 Top

I have played competitively without learning a single hot key before and using my mouse exclusively. I was never a big fan of hot keys. I only used hot keys for setting a path for my scouts to follow.

Reply #62 Top

How do you even know WASD will suit the gameplay? You and innociv are making some pretty huge assumptions here.

There game is like 6 months away from being released.  This is beta.  Plenty of time to tweak it so it works well with WASD and click-to-move like GW does.

Games that use WASD simply play better. :/

 

This is supposed to be a real beta where people give feedback to improve the game, NOT a demo.

Reply #63 Top

Quoting innociv, reply 12
This is supposed to be a real beta where people give feedback to improve the game, NOT a demo.

You can't give feedback on the game yet, because YOU HAVEN'T SEEN IT.

In a week and a half or so, call for WASD all you want, if it's not present. Shut up until you actually know it'll fit.

Reply #64 Top

lol

Reply #66 Top

It's true. I'm sick and tired of all the feedback showing up now.

It was acceptable a month ago, when Tyo was telling us how wrong we were about everything and there were about a half zillion fewer people posting inanities. Now it's beginning to grate on the nerves--close your mouths, enjoy the late August weather, and wait at least until the game's been shown at PAX. At least then you can attempt to sound like you know what you're talking about.

And get off my lawn, too!

Reply #67 Top

*Jumps off the lawn* 8C

Reply #68 Top

yes wasd improves combat contole with a locked camra angle but it removes the strategic pow  (point of view ) and removes the rts gene because you wont be able to focus on more then one spot at a time mainly your char, blacking out the entire battlefield. while mouse action gives you the advantegs of moving while analysing the entire battlefield.

 

Reply #69 Top

Quoting Zyprezz, reply 18
yes wasd improves combat contole with a locked camra angle but it removes the strategic pow  (point of view ) and removes the rts gene because you wont be able to focus on more then one spot at a time mainly your char, blacking out the entire battlefield. while mouse action gives you the advantegs of moving while analysing the entire battlefield.
 

You don't need a behind-view camera lock for WASD.

The WASD movement can be based off screen orientation.

Reply #70 Top

To be fair, Mythos did (/sadfrown) WASD movement from a topdown view fairly well.


I remain solidly in the wait-and-see camp for WASD and Demigod.

Reply #71 Top

I remain solidly in the well-put-it-in-and-see-how-it-works-if-it-doesn't-don't-use-it camp.

Reply #73 Top

Your opinion.

 

I'm not suggesting to remove click-to-movie.

Legerdemain made a good point with Mythos WASD.  Though Mythos isn't unique, other roguelikes have used WASD in the same way.

Reply #74 Top

Perhaps, since the way the game works by default anyways(i.e units face where they want to go and then move), left and right (A and D for you wasd crazies) turn, and forward (again W for the arrow impaired)  do move forward. Back (or S for the people who don't understand symbols and words) wouldn't do anything as I don't see minitours running backward... maybe taping it does a 180 as quickly as possible?

Reply #75 Top

Being able to strafe and move backwards is awesome.

Like in World in Conflict you do shift+n(iirc) to have your units move backwards.  This is beneficial because most vehicles have better frontal armor.

This could be beneficial in Demigod if you have to face someone to use ranged attacks(likely) and/or if you have to face someone to use spells on them(almost likely at least in many cases).