innociv innociv

Confirm, don't deny, that John Comes will do a little voice acting =]

Confirm, don't deny, that John Comes will do a little voice acting =]

  So I was randomly thinking today, how about a little easter egg for us that have been around long enough supporting you guys to know what the easter egg would mean?

  How about getting John Comes to voice act for one of the demigods and include the phrase "... cannot confirm nor deny ...".

  Maybe such a thing would be hard to work into a sensable voiceover for a Demigod.  If nothing could be thought up, how about an occasional "Confirmed" when you issue a movement command or something like that, and "Denied" occasionally when you kill someone?
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Reply #26 Top
Well he was saying non-demigod units.. we can give him the benefit of the doubt and say he meant the NPC-controlled creeps and not Generals minions, so it wouldn't be bad.


I'll agree though, giving a bonus to someone who is winning is BAD.
It's the "snowball effect" i've mentioned in another thread. As the snowball gets bigger it's rate of growth increases even more. This is bad for games. Someone who can get 15 kills with out dying, or get 3 kills within 30 seconds, does NOT need further help with killing people.

CoD4 has this with the airstrike and helicopter. I've never played a game where it's so easy to get 100 kills while only having 5 deaths.

But you have games like Halo3 on the opposite end that I hate too.. console controls are so dumbed down with the auto-aim and simplifaction that the top 1% of Halo players hardly get better K:D's than the top 25%.
If i'm not mistaken, a 3:1 or 4:1 K:D ratio in Halo3 is considered extremely high. While in Quake3, or UT, the top players will be getting like 20:1 as they're basically pure skill games.


The best player in Demigod presumably is going to have an advantage with more gold, maybe more XP too, like DotA. But hopefully unlike DotA the expensive items aren't better performance-per-cost than the cheaper ones.
Reply #27 Top
I'll agree though, giving a bonus to someone who is winning is BAD.
It's the "snowball effect" i've mentioned in another thread. As the snowball gets bigger it's rate of growth increases even more. This is bad for games. Someone who can get 15 kills with out dying, or get 3 kills within 30 seconds, does NOT need further help with killing people.


Unreal Tournament's strategic points. As you capture more, you spawn closer to the enemies base. You also get access to more weapons/vehicles. Games ends sooner rather than later depending on the map and the fortifications of the home base (remember on 2003 the tank in the woods? game over).

Sometimes the snowball is intentional to keep matches short and the final blow brief.



oD4 has this with the airstrike and helicopter. I've never played a game where it's so easy to get 100 kills while only having 5 deaths.


I call BS. I have put in over 300 hours on COD4 and have never ever seen anyone get 100 kills with only 5 deaths. I've only ever seen 1 person get 100 kills on a HQ game of Shipment and he had around 60 deaths. Maybe your just exaggerating to make a point. Sure, there are some (particularly snipers who aren't directly in the mix) that may go 30 kills and only 2 or 3 deaths. In those cases its actually an advantage to die because after 7 deaths, there are no more bonuses. No more heli's airstrikes, etc unless you die and start again. Yes there's a brief snowball, and a reward for doing a difficult task (3, 5, 7 kills in a row), so what? Its tough enough in a game to get 7 kills in a row, whats wrong with rewarding a player for accomplishing a difficult task? The same reward is available to both teams equally.


The best player in Demigod presumably is going to have an advantage with more gold, maybe more XP too, like DotA. But hopefully unlike DotA the expensive items aren't better performance-per-cost than the cheaper ones.


Why not? As a player, you've earned it. If one player/team is that much better than the other team, why keep the game close? Why not reward a player/team for winning? Because its frustrating for the losing team/players? They have the same opportunity to be rewarded.

At some point, a Demigod will reach max level. The level differential in itself is an advanatage. You could argue that this is giving a bonus to someone who is winning. However, once you hit the level limit thats it. The only thing you can distinguish yourself is with items. If there's not a significant advantage for the winning team (strategic points, upper tier items advantage, superior creeps {ala dota}), then the game drags on and soon all the Demigods will be at the same level pushing the game time and moving towards a stalemate. If this is the type of game GPG is looking to make, thats fine. But they have expressed interest in keeping matches between 20 to 40 minutes, to keep it fast paced. I'm sure matches can go longer, but it should be the exception not the norm.

If the team that gets to max level first has some momentum to end the game, then so be it.

Frankly a little snowballing is a good thing in fast paced games.
Reply #28 Top
What button is autoscreenshot in cod4, that saves i n the screenshots folder? Is it screenshot, or f12 or something?
I have gotten more than 100 kills and 5 deaths on shipment a few times but sadly no screenshot. Definitely something I can replicate though.

You're right though, it's an advantage to die in it after you get the heli.. which is also stupid! What I do, which is stupid, but I do it because i'm competitive so sadly i'll abuse things(even if I wish they weren't there at the same time ), is i'll get heli, use it, THEN suicide or get myself killed. I'll start getting kills with the heli in the my next life, makign it easier to get another heli, so i keep getting ~10 kills per death non stop. All I have to do is get 7 kills early on, and get a few "legit" kills. It's not just something i can do on shipment. :/

You say it's tough enough to get 7 kills.. but no not really because if you're good, the kills are easier. It's one shot, one kill with a lot of guns. I usually use the m16 and 75% of my kills I only have to click once. They don't get a chance to keep shooting back, i just go on to the next person.. spam the overpowered 3x grenades too.
CoD4's mechanic might not be as bad in very competitive games, but in pubs I got lots of noobs to give me those 7 kills easier.


And why does the winning team earn an extra advantage ever? They are already winning, so why do they need further help? I'm not saying the losing team should get some bonus for sucking, but I don't understand why the winning team needs help to give the losing team less of a chance than they already have by having less skill.
But for Demigod yes it needs people to level up higher, have more gold and xp.
This is part of the eb and flow of the game. You are competing for farming better than the enemy, making them run away and deny them getting xp, or making them have to sit out while they respawn. The snowballing works for Demigods gameplay in that case but that doesn't mean the higher cost items shouldn't have diminishing returns cost-per-performance wise as it's enough that the people will have more skillpoints and higher health/damage naturally, and be able to get a bit better items in the first place.

And it's not just the strategic points you need to win. If you keep killing the other team more, their respawn timers I presume get longer. So being better is enough as you can kill the other team and wreck their base while they're respawning. I don't see why you'd need a lot of extra advantages when being better should be enough.


A little snowballing is needed, though yes. That's where the leveling comes in, and the strategic points. But I think theres a limit to the type of advantage those points and such should give. But of course you're getting those because you're better, generally.

I was mostly just saying that the cost of weapons should have sort of dimenishing returns, unlike dota where the higher cost weapons are much better for the money than the cheap ones. That is backwards to me.
Reply #29 Top
I call BS. I have put in over 300 hours on COD4 and have never ever seen anyone get 100 kills with only 5 deaths. I've only ever seen 1 person get 100 kills on a HQ game of Shipment and he had around 60 deaths. Maybe your just exaggerating to make a point. Sure, there are some (particularly snipers who aren't directly in the mix) that may go 30 kills and only 2 or 3 deaths. In those cases its actually an advantage to die because after 7 deaths, there are no more bonuses. No more heli's airstrikes, etc unless you die and start again. Yes there's a brief snowball, and a reward for doing a difficult task (3, 5, 7 kills in a row), so what? Its tough enough in a game to get 7 kills in a row, whats wrong with rewarding a player for accomplishing a difficult task? The same reward is available to both teams equally.



I've actually gone 100+ kills and 6 deaths as SMG kill streaks of ~30
And if your talking about maps for streaks Shipment is by far the worst map for it. The fact is it is possible sure it's public servers but when there is a large skill group you can feed off bad players easier. I don't even use UAV's, Airstrikes, or heli's in CoD4 because it is free kills and i don't like that.


The slope already exists is the form of map control and like you said the level advantage. Why do you need to increase the gains? It's only going to serve to have Pro/great players completely destroy/annihilate Noob/bad players.
Reply #30 Top
Yeah.. I can get 5:1 no problem in CoD4. But those airstrikes and heli's double that with just a click of a button, which IMO is dumb and the game would be better without them and without nade spam.

Like brn said, you can already get an advantage with controlling spots on the map. You spawn, you run to a spot where you know you won't have to watch your back much, and go around killing people. That is advantage enough, along with your skill in situational awareness and aiming.

I think Red Orchestra is a way better game. :)
Anyone who hasn't played it, should.
And anyone making an FPS needs to play it. The weapons have such amazing feel, and it has such great polish for an indie game
It has amazing features that the big budget games don't have, like when you're crouched you're really low, but when you bring up ironsights you raise up slightly between cruoched and standing, so you can pop up and down from cover.
And the bullets come from your gun in Red Orchestra instead of coming from your DAMNED FOREHEAD like in cod4. Which really enrages me about cod4 and if it was up to me it shouldn't be allowed to score better than 1/5 in any review because of it. It's just STUPID to do something like that. (ut2003 had projectiles coming from ABOVE the head. They fixed it in ut2004. UT3 has them coming from ABOVE the head AND hitbox, still not fixed AFAIK. You can stand behind cover and shoot people while being unhittable in both cod4 and ut3. :/)
And for it's time, Red Orchestra had some of the best animations in a game.

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On the other hand I don't think it's too unreasonable to gimp someone getting 15 kills in a row that has a god ray shining on them which is visible when they're in the fog of war so you can tell where they are.
When they die it'd of course go away.
And I'm speaking of someone who'd probably be capable of getting 10-15 kills without dying.. Well, in a pub game at least.

Heckk, I think if I had that on me it'd make me play even harder, because i know things have gotten more difficult with no longer being able to sneak up on people or be able to hide behind things to run away!
Reply #31 Top
<--flabbergasted (its a fun word)

hmm, is this COD4 on the PC, Xbox, or PS3? And yes, I believe that does make a difference. In any case, I'm duly impress if on shipment you've gone 100 and 5. With the map being so small, 12 people running around with matrydom and X3 grenades (half on your team), if nothing else, its difficult to die less then 10 times in that match not to mention netting over 100 kills.

Note: the helicopter kill will count towards UAV/airstrike/another heli if you have already died after getting 7 kills in a row, and you net at least 1 kill. Then in that life, the kills will go towards the next UAV/Airstrike/heli. If you activate it before getting a kill, or if you die before getting another streak, then the kills just go toward your score but not towards any bonuses. (at least for the PS3 this is how it works).

Okay, enough COD4. As far as items go... it works in DOTA because of the fact that you lose money when you die. Sure, you can buy items as you go, keep your gold low so that when you die, you can only lose so much. If you have to save up for a higher priced item, your taking a risk keeping the cash around. Thus to reward the risk, the higher priced items have a little more bang for the buck then the lower priced.

The other necessity is you only have 6 slots but there are a ton of fascinating items. I guess it could just be linear where you get 90% or 100% of your money back and you buy an item when you have the money, sell it when you want a better item.... It could work either way but I can't see one method being better than the other honestly. It would be up to a persons personal preference.
Reply #32 Top
PC..
You mean you can play FPS's on a console?
Reply #33 Top
Innociv, you can play FPS's on a console but they run slower and lack precision. the majority of players on the console version of FPS games are rushers, or spray and pray. precision killing like that of a sniper or of a sighted rifle does happen but is alot less common.

And all versions of CoD4 are the same except in the PC version you can edit your graphics and Lean side to side(some other smaller changes also)
Reply #34 Top
PC.. You mean you can play FPS's on a console?

Yes and no. Brn summed it nicely, I've never had such a hard time sniping (usually play PC FPS). Aiming is more difficult, but you get used to it. FYI, autoaim is off, you've actually got to wiggle your joystick to get the sights centered. And yes, I'd say the majority of players spray and pray. S&D is a different story, though.

As far as running slower, console games should run at a 60 FPS standard. The PS3 has no problem with this, but it should be noted that COD4 is running at 720p whereas a standard monitor would be more taxing.

The only advantages the PS3 version has, is its much tougher to hack and the ease of getting matches/friends together. Of course there are ways to improve both with the PC, but its a nice, throw in the disk, turn it on and start playing online setup.

But I digress...
Reply #35 Top
I don't believe this.
Reply #36 Top
What button is autoscreenshot in cod4, that saves i n the screenshots folder? Is it screenshot, or f12 or something?I have gotten more than 100 kills and 5 deaths on shipment a few times but sadly no screenshot.

Download FRAPS, all benchmark/showoff gamers like me have it to measure their fps, it can also record video and take screenies.
Reply #37 Top
Cod4 has a key to do it because i apparently accidentally pressed it and have 5 screenshots in my folder. :P
So I don't need fraps.
Most games have a screenshot button that auto-saves an image in the games folder. IT's often F8-F12 or Screenshot..
Reply #38 Top
For screenshots, no. But it can also do other things:
to measure their fps, it can also record video
Reply #39 Top
cod4 has its own fps measuring.

I don't need to record videos. I don't want fraps..
Reply #40 Top

in CoD4 F12 is screeshot. the /cg_drawfps 1 shows your FPS in CoD4 and the /cg_drawlagometer 1 displays your ping, packet loss and spikes.

 

the Difference in tCoD4 for PC is that it is completely customizable. You cna change the size of any icon, you can increase your Field of view(to the banning from some servers) You can even give yourself Grenade indicators for Flash and Stun grenades. You can average a 9% higher jump if you maintain a constant 125 FPS and even higher on some other machines(also to the banning on some servers)

 

 

BACK ON TOPIC HERE!

Even a god ray of illumination would be broken, Woudl you increase someones Line of Sight for dying 15 consecutive times? No, if they suck they can find someone more on their skill level. you shouldn't baby them with bonuses for sucking. So why would you punish a good player for being good by letting everyone see him? It doesn't make any sense either way. Visual things that affect the map or atmosphere are fine. Like in Savage 2 when a malphas hits the field Ash falls from the sky.(now i hate that my enemies know i got one, but thats part fo the reason i don't play it anymore) However the Ash does nothing to your enemies. Just like if you got 5 kills in a row sure have the clouds/sky turn a blood red hue briefly, maybe at 10 Lightning arcs across the sky. maybe at 15 fire splashes up from the edges pf the map. Those kinds of things are fine to me. Hell play a sound clip of the gods clapping for 3 kills in 5 seconds. I don't care as long as isn't a tangible benefit in any way to any of the players.