most evil races not expanding

Is anyone else having a problem where drengin, korath and yor barely expand with colonies? I have ta v 196.027 installed. I have been playing mostly gifted on gigantic and immense but have been testing just hitting turn button and watching how each expands.  The drengin, korath and  yor seem to have most problem and usually only end up with 4-6 colonies where others have 20, 16, etc.  I noticed korx dont seem to have as much a problem.  I tried raising sensor level, didnt seem to help much. What did help was changing the personality for evil races to something else and this made a huge difference but it might cause them to become less evil.   
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Reply #1 Top
What intelliegence level were they? They will appear slow(ish) at the lower levels, and faster as you move up the levels as the AI get's additional economic bonuses depending on the level played up to 300% bonus.

The latter will seem high, but bare in mind no AI ever made on the Planet, let alone likely to be made in the future, can or is ever likely to be able to compete with the human brain. Without those artificial bonuses the game would be a Walk in the Park to any experienced Player, lack any kind of long term challenge, therefore commercially defunct.

Regards
Zy
Reply #2 Top
The last map I played had both the Drengin and Yor and what you describe definitely happened. Drengin had only 3 planets and the Yor only had its original 2 when everyone else was in the 10-15 range (on a huge map). It's not epidemic though, as I've had games where both expand at the usual rate.
Reply #3 Top

I have been playing with everyone mostly on gifted level and have gone through quite a few games. Thing is only evil races had the problem, all others expanded very quickly and consistantly have more colonies. This problem can also be recreated by simply starting game, pressing the turn key and watching the empires expand. I do tend to favor gigantic/immensed with hp=common, p=common, ns=uncommon, loose clusters, a=rare, as=rare, tech=vs. Way I am getting around is resetting personality of drengin to korx, korath to korx, am testing yor to generic. Everyone then expands normally. I did try setting drengin and korath to incredible and they did expand somewhat better. But want to emphasize that all other races expand ok at gifted except the evils. Also, last patch fixed non expanding situation, they may have missed something? Thanks for your responses, hope they fix it.
Reply #4 Top
I have noticed this as well. It was all the races not expanding at all, until i deleted my prefs file (twice i might add). Now the evil races seem to just turtle. They seem to go after 50% or less of the amount of planets the others do.
Reply #5 Top
Exactly, this is what I am noticing too. I did a complete reload of 196.027 after deleting stuff out of mygames dir, same result. Then I came up with idea to just start games and watch the circles expand and yep, you can clearly see the evil races have a problem expanding, the korx less so. I changed drengin personality to human and wow, did he ever expand! But right now on gifted the evil races are mostly wimps and I have seen this in several somewhat complete games, or at least until it was obvious that the evil races were not competitive.
Reply #6 Top
I've noticed a lack of expansion as well. On the other hand, the Torians, Altarians, and Drath Iand the Krynn) see, to expand like gangbusters in my game--especially the Torians. The Drengin and Yor usually just have their home system and maybe one other planet and that's about it. I've noted this at the painful level and above.
Reply #7 Top
 :) 

I`d have to add my `me too on this one. That`s the 6.027 thru Impulse.

Altho I have Logic`s HRGM 2.0 mod included, I don`t think it would cause this.

Thankx,

ProfXYZ

 :CONGRAT: 
Reply #8 Top
profxyz, I don't think its your mod. Will stardock read this thread or should it be posted somewhere else? Thanks in advance
Reply #9 Top
How many games have you tested this on? What if you set planets/star/etc. to abundant to insure a suitable amount of planets to reach and colonize.

Make sure the evils aren't just getting screwed because they are off in some remote corner of the galaxy with no planets in reach, or just extreme environments.

Make a custom galaxy where you can control the other variables and run it through a few tests to see if it keeps doing that.

Also, have you looked at the other variables? What are the militaries like? How is the economy for them ranking? Perhaps the Korath are making warships whilst you make colony ships. Do they proceed to conquer after the first year, or just turtle until someone kills them off?
Reply #10 Top
I have tried quite a few tests and real games. I always try to make sure they have a good position with regards to a cluster of stars to work with. They are not in a remote corner. Abundant does seem to help but not always. I still feel there is an issue here. Sorry if I am coming across wrong way but just trying to help. This is a great game.
Reply #11 Top
Piznit,
Come to think of it this weekend in a game I was able to find a 21 planet right next to drengin who were huge distance from me halfway across an immense map and it took me forever to get there. Stars were set to uncommon, planets and hab planets common.
Reply #12 Top
The latter will seem high, but bare in mind no AI ever made on the Planet, let alone likely to be made in the future, can or is ever likely to be able to compete with the human brain. Without those artificial bonuses the game would be a Walk in the Park to any experienced Player, lack any kind of long term challenge, therefore commercially defunct.RegardsZy


Depends on the "Human Mind". Some of the minds I work with couldn't out think a toaster.

Reply #13 Top
I have also noticed this. Consistently the Yor and Drengin expand extremely slowly, if at all.
Reply #15 Top
If there was a PQ21 RIGHT next to them, I would definitely say something is up. I never find PQ's that high later in the exploration phase, the AI usually laser beams directly to them.
Reply #16 Top
Piznit, they generally take the planets in their immediate sector, but not beyond that. Even the Arceans, with their speed penalty, will expand more quickly.

And they are building colony ships.

Here's a screenshot

Sorry it's small and fuzzy, but you can see that there are four Drengin colony ships parked on Drengi. And while their home system is in kind of a lonely spot, they have tons of scouts roaming around (as the AI always does) and have had ample time to secure some of the planets to the south and west.

The Yor have the same problem. Heck, they failed to colonize a planet one sector away before the Krynn beat them to it from six sectors away. How many colony ships orbiting their homeworld? Five.

Notice that even the Arceans, who truly are in a lonely corner of the galaxy and have their natural speed penalty, managed to secure some planets during the rush.

This has happened on three different Immense games. Abundant stars, common habitable planets, very slow tech. Always the Drengin and the Yor (I haven't played a game with Korath in ToA yet).
Reply #17 Top
Yes I was suspicious when drengin, korath, yor and to a lesser extent, korx were doing so poorly but when I found that 21 planet right next to drengin I decided to make an entry here on the forum.

Braddock, that is exactly what I saw too, they only colonize their own sector then stop. I also saw this on Gigantic in addition to immense. I have not been playing anything smaller lately. I am now playing an immense game with drengin, korath and yor personality changed and all is well but of course they are not behaving like they should which is a drag but this is stop gap measure so I can play. I hope stardock can fix up our evil races soon? btw: you can easily see how they dont expand by starting up a game and simply hitting the turn button while you observe the circles for each race. Of course I was hitting alt-n to get good maps to test with.
Reply #18 Top
correction to my prev post... they only colonize near their own sector and I was hitting cntl-n not alt-n to gen the new maps. sorry
Reply #19 Top
I was hitting cntl-n


There's your problem. If you do this one too many times, the intelligence of the AI will be reset; generally to an imbecilic level.



Reply #20 Top
Mistralok,
I have had problems with system freezing up after using cntl-n too many times so I use it sparingly, quit then come back in fresh. But I will check to see if its impacting intelligence as this would not be what I want, thanks for the pointer. I did start a game with first map it generated and korath yor and drengin did very poorly on expansion. This can also be duplicated by simply starting a game and observing the race circles on the map while hitting turn key. The game is still fantastic and it just keeps getting better.
Reply #21 Top
I'm noticing this too... wow, seems like a major bug.
Reply #22 Top
Maybe some real alpha testing should be done.

Guess I'll continue to wait to buy TA. I don't know why I keep hoping for better out of SD. It's a shame. Such an amazing game ruined by lack of discpline.

Hire a few real testers for Christ's sake. Actually test your changes before throwing them out to your paying customers.

OR at least immeadiately acknowledge a post like this.

Reply #23 Top
I almost wish I had this problem considering the Drengin and Korath spread like syphilis at a Roman orgy.
Reply #24 Top
I almost wish I had this problem considering the Drengin and Korath spread like syphilis at a Roman orgy.


:LOL: thanks for that horrifying image which i will never get out of my head :CONGRAT:
Reply #25 Top
It may be interesting to watch them, if they are near some other civilization. They may be willing to spread using the conquest, but they have no one to attack in those games. Anyway it appears to be the bug in AI script.