Callum99

NEW THINGS YOU WANT TO SEE IN SINS OF A SOLAR EMPIRE

NEW THINGS YOU WANT TO SEE IN SINS OF A SOLAR EMPIRE

Hey guys

Sins is a great game but there are many think which are lacking in the game.

post your idea's of what you would like to see in the expansion pack and/or in new patches which you think would add to the game.

thanks.

240,697 views 170 replies
Reply #126 Top

A small detail that I think would be really cool is orbit. Every planet supposedly has gravity but nothing orbits the planet. if installations (not to mention ships, but i would be happy with just buildings) built in the gravity well were acctually affected by the planet they would have to rotate around it. This option could present interesting problems/strategy situations for how you would position your planetary deffense. But I think it would add some cool depth to the game. A more dynamic star mapp would be sweet too, with each planet on its own orbit around the sun and at different speeds and shapes. solar system orbit would add cool strategy options as well because other planets would be closer or farther away depending on where each planet was in its orbit. This would probably be rediculous to add to the game but it could be a sweet idea for future games

Reply #127 Top

Orbit of stucture would be kind of cool. You could have geo-synchronous or stationary and when you build a structure you could ahve a toggle for one kind or the other. That way you could have some turrents put in a stationary orbit or you could have them orbit around the planet.

I'd really love to see moons... maybe they give the benefit equivalent of a tradeport and refinery. You could also give them upgrades like starbases. Maybe they are pretty much built in starbases but they orbit, OR they stay fixed on one end of the grav well, allowing you to put a starbase on the other end. They should be easily killable too... so as to not nerf starbases.

I'd also like to see surface defences. Maybe just missiles that launch from the surface. It could be the equivalent of 3 LR frigates but in all directions.

Finally the notion of soldeir based planetary capture is great. It could be based on planet health/pop. You get a troop frigate which trains (or clones) troops based on anti-matter. Instead of nuking, it sends troop pods down which withers away planet population but leaves health intact. Once pop reaches zero, you gaint control of the planet and keep all of its upgrades. This of course takes longer than bombardment. You could try to combine the two, but depending on how much health is left, you don't get as many upgrades.

 

 

Reply #128 Top

Quoting Shadowhal, reply 25


I think it was never done, because of design effort and computing power. but it definately would be nice to have them.

That doesn't make sense though. Why would they put in the distinctive debris for some Vasari Capital Ships and none for the TEC and Advent. You would think that if they wanted to help make the game run even more smoothly they would take all the distinctive debris out and just make everything uniform. *shrugs* Oh well, I'll just have to deal wiith that teasing Vasari Carrier for now.

Reply #129 Top

I noticed that aswell, only the varasi carrier has distinctive debree. very odd>_>

Reply #130 Top

to go with the topic of a "Mother ship "  would be great but along with it i would like to see some persoanl apects to it as we can research what weapons to give it weather we want it for speed def assisting or just straight out power would be a nice add.

 

Also off topic adn i know the wrong fourm but would love to see a game simalar to eve online/obilv "space RPG" where you start the game and porceed through missions wether for a empire or a a merc  include mineing stealing pludering ect allowing you to build buy and upgrade a ship and your crew from small frig's to large battle ships "yes i know you say go play eve but would rather a 1 player game not all have the time" just an idea and if it already is out there place  pm me a link or just the name thanx

Cursed

Reply #131 Top

most of this stuff was in the game but was taken out due to graphics or gameplay concerns

Reply #132 Top

Titan
The Titan class starship was introduced as part of the Red Moon Rising expansion in December 2005. Titans are a super-capital class of starship, the largest in New Eden. They are built by alliances, due to their massive cost and sovereignty requirements. Costs for the construction of a Titan are said to be around sixty billion ISK, without taking into consideration the cost of modules, including their Doomsday device. Titans can only be constructed in sovereignty level 1 or higher, 0.0 systems at capital ship assembly array, and require roughly a 1 month build time.

Because of today's changing alliance landscape, many alliances employ multiple Titans to wipe out entire fleets by using their Doomsday device simultaneously. Even the most hardened battleship can fall after two Doomsdays. There is estimated to be over 100 Titans in existence today, with many alliances having more than one.

 
[/quote]

i happen to play eveonline and the titan is a good weapon but its drawback is it will cause damage to anything and everything within the blast range...i somehow doubt that you guys would want ur fleet to blow up :P

Reply #133 Top

sorry if you mis-understode when i brought up the eve/obil idea it was an exp to an complete new game or in ref. to a game that is out that i would love to know/play  if you do plz msg me "not interested in eve online nit paying 20 per mth or have the time :/"

Reply #134 Top

Again, a small change, but I think it would be amazingly helpfull if the technology research screen was moved to the left another inch or so, so that we could buy/sell metal/crystal for research while keeping the tech window open.

As it is now, if you see you dont have enough of whatever to do the research, you have to close the window, buy/sell, then reopen the tech window.

 

This is tedious and unnecessary.

 

RM

Reply #135 Top

this is not a problem with a widescreen monitor

harpo

Reply #136 Top

now images on the loading screen, the currant once r getting boring.

Reply #137 Top

Quoting harpo99999, reply 11
this is not a problem with a widescreen monitor

harpo

 

I'm running at 1280 x 1024...it shouldnt be a problem, but it is.

For someone running 800 x 600 or 1024 x 768, I could understand.

I also run two monitors...too bad we dont have double monitor support... :(

 

the hillarious thing is that you can SELL, but you cant buy while the tech screen is up!

Reply #138 Top

on my widescreens ie 1440*900 & 1680*1050 the blackmarket window is clear of the diplomacy/reshearch windows

harpo

Reply #139 Top

Add a guild function.  So I don't have  to remake when I join a guild.  Also make a gchat so I can smear noob teammates playing with my guild, but not to them and not by single typing my hate to earch teammate.  Also, please include a simple messaging system.  I'd like to set up times to play a game etc.  and as it stands now you can't really communicate unless both players are online.  I think more people would play if there were a better social networking aspect to the game.

 

Peace

Reply #140 Top

Quoting HeroicHerald, reply 19

Independents- The Independents are made up of single planetary entities, insterstellar corporations, and massive cargo fleets with zero government oversight.

I can't speak for the other two, but have you ever played a random or mapmaker map where there's a few, scattered TEC worlds that belong to their own faction or factions, and never seem to build or research anything, and don't attack or explore? These are independent colony worlds.

That said, I'd like to see a 4th faction that makes the most efficient use of Ice worlds, the way the Vasari make good use of Volcanic ones.

Reply #141 Top

i think pirates should be a race. You can replace those raiding pirates with mercenaries and they can research a random tecnology, capture ships and can be a mix of 4 races or jus 1 race (Evil races like currupted Advent etc[with purpose of collecting money for total domination]). Pirates united society or Rebel Pirates (dont laugh) could be a mix of all races, steal tecnology, capture ships.. as pirates the only way of getting tecnology is going to a pirate base or enemy base and bring something (i like the idea of cloathing node) and steal from enemy's research facility. their propaganda (radio station[lol]) is based on total peace (like end the war, unite all races). Fail?

Reply #142 Top

i would like to see the jump area get smaller. This way you can tell where an enemy will pop up better. Then you can place turrets better. also i would like to see the number of planets you control play more of a part in how many ships you can have at one time Not just researching. for more ideas you might want to look at an older game called ascendancy by the logic factory they had some good ideas in their game

Reply #143 Top

bomb pumped laser warheads

Reply #144 Top

larger than cap ship sized ships like a superdreadnought or a titan

Reply #145 Top

Larger fleet cap. 2000 just isnt enough to have a really well balanced fleet

Reply #146 Top

different graphics for lasers/beams/plasma/missles that change as you upgrade.  Also i'd like to see the empires emblem on ships.

Also i'd like to see plagues and biological weapons that can reduce populations allowing you to take over planets and keep the infrastructure purchases from the previous owner.  This could involve several research items for offense and defense.  Also this could have a penalty on culture if used

In addition I would like to see a fleet manager where you can selectively choose the arrangement of fleets in regards to ship locations in a fleet and also ability usage.  I want my hoshis to demo bot only when there are no ships taking hull damage first and then play defense.  I never autocast phase out hull because it never gets used at the right time.  If I could set conditions for abilities that would be most helpful.  Launching bomber groups only when enemy fighter groups have been reduced to a certain number or percentage.

More planets and planetary bonuses are a must at this point.

Tractor beam units would be nice.

My best idea would be to have an ability or ship that can scan an enemy fleet or units in a gravwell to where I can see what level of weapon/shield researches it has before i commit to battle in a more simplified manner.

Reply #147 Top

ships that can move the advent/tec bases using like a tractor beam. more planet bonuses, option for finite resources, larger fleet cap maybe 4 or 5 thousand. Titan like ships. Ability to organize ship positions in a fleet.

Reply #148 Top

I have been as avid SOASE player for a long time and it really is a good game, but some of it feels not right and a few new things i would love to see added.

First, I want there to be more than two fleets coming face to face and duking it out until the death. There should be bonuses for the attacker like extra damage or something if they hit the enemy ships in the back, or the side, or lessen the amount of damage if they hit the bottom or front. Also, i agree with other people when they want ships to show their damage. Weopens should stop shooting, armor appears dented or burned, speed is halved, or worse they can't move at all. Ships appear almost drunk as they weave because they can't steer. I also think that if a ship explodes near others that those surrounding ships should take small amounts of damage from the shrapnel from the other ship. I would love to see boarding actions too instead of just blowing ships up. Take over the ship and send it into the battle.

Second, the types of ships i think are too general. I mean there is no depth to the ordering of ships, it is just plain and simple. Do i want a ship that can kill everything, or a ship that can repair others, or ships that can blow up fighters. It should get deeper than just that. Good repair, poor guns. Medium Repair, decent guns, Poor repair, good guns. ETC. If a ship gets an ability have it sacrifice something else, but as that abilities effectiveness goes down bring up its other abilities. Also, i feel the carriers in the game are that grand. One squadron on an entire carrier. That seems a little bit wrong. At least make them carry two so they seem more realistic. flak or something else connected with them would be nice so they aren't completeley defenseless. I think squadrons in general should have 8-10 ships with varying hull points and different damage ratios.

Third, i feel the current fleet supply could be better. I mean, i just played Sytems of War against all hard AI's FFA and i used all 2000 points of my supply before i even left my solar system. I went on to take the rest of the map and all of those planets didn't give me anything. They should add like 50 fleet supply a piece. I mean 5 planets support 2000 fleet supply points, and the rest of the map supports 0.

Fourth, I would love, don't know how, to see the reasearch tree expand. Just give some reasearch that is awesome to see be used. Make you reasearch extra capital ship abilities, put more new ships in game and make us research those.

Fifth, love to see, like other people have said, planteary ground battles, zoom in, pause the outer space battle, but let us command our troops on the ground as we storm the capital city.

Sixth, ramming damaged ships into enemy ships would be so cool to watch. On the ship movement subject i'm tired of seeing ships bump and bounce off of each other. It is not majestic to see a fleet of boucy balls.

Seventh, i know people said they are tired of seeing it take forever to see individual ships take forever to kill the other, but i enjoy seeing the battle, maybe a button to speed up time could be added, think they already have one, but if it doesn't that would be useful.

Eighth, agree with the people, we need governments, a new race, and campaign, either co-op or single.

Ninth, i think that logistic slots and tactical slots need upped for planets and we need new buildings to place in those slots. Frigate yard and cruiser yard and of course the capital ship factory. It would be sweet to see some kind of ship bridge the gap between cruisers and capitals.

Tenth, bigger planets, more types, colonizable Gas Giants, bigger pop., moons that allow small colonies and have logistics and tactical slots of their own. that can only be placed in a certain relation to them. Bigger gravity wells that allow for tactics and flank that bring you out of range of enemy guns. Let ships go silent and hide and as your enemy nears ambush.

Eleventh, make the random races that appear on uncolonized planted powerful. Give them some defence, lots of ships, some buildings, and make the planet occupied by them, but with low hit points. Like 500 or something. Pirates also need to be powerful, Allow them to take over planets, build caps, even steal technology used by their opponents that they attack. Let us choose the target when we pay the bounty. Or get a pirate we can hire that you pay that attacks anybody, anywhere, even you. It would be a major chance. Tribute to the pirates to keep you safe?

That's what i think, you might totally disagree with me. I think this would make the game even more cool.

Reply #149 Top

Thx for the posts guys.

Reply #150 Top

Better Planetary scale.  Sins has a very good sense of Scale, however the planets and stars seems a bit too small and similar.  Ice planets are pretty much fine.  Ice Dwarf worlds in the Kaiper belt are seldom larger than the Earth's moon.  However the Terran, Volcanic and Desert planets should, not only be made larger, but have varying sizes of each.  Gas giants should be brought to more of the size of Stars, and stars should be made even larger.

 

Moons?!  Seriously no planet has visible moons outside the gravity well.  I know some smug turd is gonna argue the asteroids are moons, but that lacks credibility somewhat since a small body that size within the gravity well would have long collided with the planet itself.  How about adding moons just outside gravity wells with no Phase lane to it.  Part of a planetary upgrade is to colonize the moon, which increases raw materials and adds a few logicstic and Tactical slots at the expense of an operating cost penalty on the planet.  At the same time, removing the mining asteroids around the planets and replacing it with "Mining infrastructure" upgrade.  This increases the value of random mineral-rich asteroids around the star system, frees up a bit of space for logistic and tactical structures and improves immersion.  To ensure balance, during planetary bombardment, the first thing eliminated will be the mining infrastructure (Which is a relatively cheap upgrade)  This ensures that economic hit-and-run strikes are still very possible.  Refinery ships will continue to visit a planet with Mining infrastructure upgrade the same as it would any extractor.  Mining infrastructure is also considerably weaker in resource procurement than asteroid mining.

 

"Specialization" Upgrade tree.  Think of starbases.  You have to specialize them or if you generalize they are considerably weaker.  I'd like to see an entire research tree dedicated to this line of thought.  With a limited amount of "research" points, you can choose to boost your Empires Economy, Defensive, Offensive or cultural prowess.  Making it impossible to max all of these in any one empire would encourage replayablity, multiple playstyles (Assuming good balance) and additional strategic thought.  No penalty aside from losing the research point is incured in any field, just bonuses.  Examples of some of these bonuses. (Economic): Wartime Tax act: Increases credits generated on planets with population.  (Offensive) Experimental Focus Arrays: Increases Energy weapon damage for all Energy weapons.  (Defensive): Improved bomb shelters: Population is killed off more slowly during planetary bombardment.  Max Planet Health increased.  (Cultural) Fanatical Indoctrination: Increases the Allegiance Cap and decreases cultural rate lost.  Delays planetary colonization.  Ect.  Just some rough examples.

 

Planetary Invasion.  I'm actually against this.  One thing I hated in Empire at War were the ground battles, and not even the Iconic AT-AT could save it.  It just seems kind of redundant.  We have no real Life analog to compare this to, but put your mind around this for a while.  Your Planet has just been bombed into ash from a ship the size of 2 cities 250 miles above you.  You obviously cannot flee, any known opposition gets a Ship to Surface nuclear missile or Kinetic bolt dropped right on it's head.  And the only thing left to protect you are the remnants of the defensive structures burning up in the atmosphere as the fall back down the planet.  Don't know about you, but I'd surrender unconditionally probably around the time of "Comsat has detected inbound hostiles"  There is really nothing logically you can do if a hostile force secures orbit around your planet, and as such a Ground invasion is totally unescessary.  At least in my view.

 

Better Map Designer.  The Random generation is okay as a start, but I'd like some user-friendly tools to alter stuff like Phase Lanes, planet Location, and even Planetary bonuses-artifacts.