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NEW THINGS YOU WANT TO SEE IN SINS OF A SOLAR EMPIRE

NEW THINGS YOU WANT TO SEE IN SINS OF A SOLAR EMPIRE

Hey guys

Sins is a great game but there are many think which are lacking in the game.

post your idea's of what you would like to see in the expansion pack and/or in new patches which you think would add to the game.

thanks.

240,697 views 170 replies
Reply #101 Top

I think, that I have an middle ground for Onicrom and Shadowhal about the government thing.

Most tbs games have a system of government, which even for the most advances games only is changed one to three times in a 100 turn game. So let not focus on the type of goverment we can have in the game, but on its inner works. So here an Ideal that I think both Onicrom and shadowhal will like. Let say that you are playing TEC for a second. In the TEC goverment they have a assembly where senators vote on the us of "WMDs". Ever ship you lost gains you Bribed , which you can use on senators to change there minds on the us of wmds.If it pass, you can use super powerful WMDS. If it does not pass, then you can all ways "persuade by force". Which result in a civil war, in which some ships fight for the senators. Now this is  just an ideal, and we can change any part of this.

This would allow for Onicrom to have a system of government, where you don't choices the type of government, but control the inner workers, and would all for it to still effect military game play as you can gain super powerful WMDs.

I got this ideal from turn based tactical role playing game called Disgaea: Hour of Darkness.

here is the wiki link.

http://en.wikipedia.org/wiki/Laharl#Characters

But here is the main part that you have to look at.

 Dark Assembly

In order to perform specific actions outside of combat the player must address the Dark Assembly. To create new characters, improve the inventory of the castle store, or unlock new maps Laharl or other members of his party must present a proposal to the Dark Assembly, who will vote on whether they should or should not provide aid to Laharl's party. Prior to voting, senators in the assembly represent their predilection toward the party visually, glowing blue if they favor that character or red if they do not. If they are glowing red, senators can be bribed with items from the player's inventory to sway their vote in the player's favor. If a proposal fails to receive sufficient votes, the player may attempt to pass the bill anyway by choosing to "persuade by force" and attempting to defeat opposing senators in battle.

The proposals available to place before the senate depend on the number of promotion examinations completed by a character; these examinations consist of a battle between a handful of monsters and a single character on the floor of the Assembly. Each proposal to the Dark Assembly costs "mana", which is built over time by individual characters as they defeat enemies in combat. The amount of mana gained depends on the enemy's level.

 

Reply #102 Top

personaly i would like some kind of campang/missions mabey a little in game story. since online games are rare as iv seen with so many mods out there and lack of ppl and mini dumps the way they are most people are limited to either lan games or solos.  So any kind of story would be nice to keep things interesting.  "doubt it very very much ever happen"

 

More Races Would be GREAT

Also i know a few ppl are making modds  allowing for more races but a dev. of a game such as this with such a large buyer rate it wouldnt hurt to comtinue on with the game. Adding a race here and there  with a patch or even a few large expanisions such as entren thats coming out would at least be able to pay there ppl to do such things. 

"Its great theres people out there able to help make this a better game but there not being paid for it and i feel they shouldnt have to

 

Thank You

Reply #103 Top

have to say i first posted here with out reading all the other posts, sorry for that but all the ideas here are great.

One other idea is that i made a hafe fast mod my self that i enjoy where i made things a lil more relistic so i think where all races ahfe ALOT fewer hull points and great sheild points henc you would think your sheilds fail u have to run fast or u die fast as an exp. i also feel that have 3000+ ships fighting in nearly the same grav well is a little odd i personal find that much smaller fleets tend to be a little more strag involved so haven a realistic/arcade option of some sort i think would be good as well

Cursed

 

Edit: also civil wars of any kind would be great when a planet begains to lose alegences "bad spelling" so many of the ships in the grav well join the plane in question and the remaining stay with ur faction give you so much time to destroy the planet ships and restore order rather than losing that planet "would also add to the psi super weapon hitting a planet with large cultue could cause a revolt and mabey civil war ect " jsut and idea

Reply #104 Top

I'd like to see a couple of simple additions:

The items that have been researched in the military etc windows should have an easily identified mark (a light red x or something) to signify that it has already been researched.  It is so irritating to research a bunch of things, but have to hunt thru each item to see if it's been fully researched.  An easy fix, but a HUGE benefit.

 

The option to make a list of names in a file that then randomly use those names for planets, instead of the ones that shipped with the game.  Much more interesting, and adds customization to the galaxy.  And while we're at this, we might as well allow a list of ship names instead of the random ones that are chosen by the game when a ship is created.

 

RM

Reply #105 Top

@ ready man: researched items already do appear different. they have silver lineout and a little silver embellishment in the lower left corner. for not fullly completed icons it gives you the number/ level currently researched.

as for the list: great idea. I'm not sure, if it's not even doable over string file, after all, that one controls all the text in the game as far as I can determine. never seemed to work for me though.

@ CursedSpirit: as for the shield/ hull  change ... what exactly do you wish to accomplish by it? I mean the only thing I can think of is that mitigation is applied to a larger percentage of total survivability, which in and by itself is not a bad thing. if you just want ships to go down faster ... well, there is fast mode, which should do that. other than that I am fine with the current dmg/ hp ratios.

the rebellion/ civil war idea is very nice, but I think it goes a little too far. what you would need is a) planets that go to 0 allegiance should not be destroyed, but be independant and thus recapturable and b ) you'd need a lot more factors to determine allegiance or rather change in allegiance (since that is tied to resource gain there has to be a maximum). otherwise there are just too few ways to combat the whole thing and it becomes way too mechanic. you can use local fleet strenth as a factors, but that is the only thing currently in that I can see adaptable to this purpose. and implementing so many changes would involve quite a bit of components imo.

homefleet: a tempting idea to go via a set of proposals with varying benefits and needing to convince your government to agree on it. nevertheless, the way to gain support does not make me happy and on the whole, the system you describe does not sound so much simpler than the other stuff. I mean characters, inventory, maps, parties, mana? that's a whole range of new elements and sounds a bit confusing. besides we are talking two different things: I was talking more of what type of government to have which has a drastic impact on various factos. I'd say we have more than enough real life examples to see that communist, fascist, democratic, monarchic, etc. regimes act quite differently in terms of military, freedom, markets, research, religion and more. so while I was discussing more what impact the government had on the nation as a whole, you were more assuming a set government and how it reaches a decision.

my whole point is, I would appreciate more empire wide decisions. the only area really where the whole empire is concerned is research (and, in its limited state, diplomacy). what do I want to do? which path do I want to take? more civilian, higher econmic output? more efficient military, larger military, more advanced ship type? the other decisions are planet based, though have some impact on the rest of the empire. where do I strenthen my defenses? where do attack? where do I place my labs and trade ports? where do I need a resupply and constraction base? but, as I said, decisions that affect all planets alike are fairly rare and I'd be happy with a few more of them.

Reply #106 Top

I just want to  see a brand new animation technology that allowing every turret move individually.

Reply #107 Top

Players are too easily disconnected requiring the game to be restarted from the last auto-save. I would like to see the following:

 

Save Frequency – give control over the frequency the game is auto-saved. The default is 15 minutes; I’d like to be able to set the timing and number of auto-saves to keep before recycling.

 

Player Disconnect – I’d like to have control on whether a player is disconnected. In Company of Heroes the game will display a voting dialog. At a minimum when I’m hosting a game I know the players and would like some control over whether they are disconnected.

 

Hosting the Game – I can and do host games at ICO using alloy with little problem. When running the test it says that my IP is hidden. I’ve tried opening TCP ports 6000-7000 with no success. My guess is that it is trying to ping/access my LAN IP rather than the router IP. I would prefer to host the game on one of my systems rather than use alloy. One of the best examples of this is how Supreme Commander implemented their game hosting. A play joining enters my router IP and password and they’re connected. As the host, I have to port forward the appropriate ports on the router and steup the game and we’re up and running…very simple solution.

Reply #108 Top

Quoting Shadowhal, reply 6
@ ready man: researched items already do appear different. they have silver lineout and a little silver embellishment in the lower left corner. for not fullly completed icons it gives you the number/ level currently researched.

as for the list: great idea. I'm not sure, if it's not even doable over string file, after all, that one controls all the text in the game as far as I can determine. never seemed to work for me though.


 

Wow, never noticed the little outline in the research icons.  This works, and I'm glad it's there....it should be more noticeable though...

 

Yes, the list shouldnt be a big deal, just an option to read a file from notepad would do it.  Think of the customization this would make available!  And this would take away from the tedious time of inputting it during the game.

Reply #109 Top

I'd like to see a simple addition: an upgrade percentage. It bugs me to not know how much research I've done, as well as most games i forget to completely research something.

Reply #110 Top

What I want to see in SOASE?

Chuck Norris

Reply #111 Top

you know they say Chuck Noris has no chin under his beard, there is only another fist.

lol

Reply #112 Top

There defintally needs to be story i mean where is the TRUE TEC homeworld? Or the Advents or Vasri? And there should be one for each faction like thet TEC is trying to recover the loss of planets the Advent are just trying to annihilate the TEC and the Vasari are trying to continuesly move trying to escape what evers making there worlds go black. They all take place at the same time too and the set up should resemble somthing like EndWar so you start off playing all three factions for the prelude then choose one for the rest and at the end of each campaign you can pick a new faction. 

Reply #113 Top

Quoting GHenrikG, reply 21
I would like to see the following:


2. Mother ship:

The mother of all ships. Make it four times the size of a cap ship. Each race can control only one of those ships at a time. It should be able to take care of two caps easily, however it would sustain extra damage from strike craft (they are too fast for the point defense system of the mother ship... huh, memories of star wars...) and to siege frigates.

What would really make them cool, would be to have four tactical slots for them. You can add some special system to the mother ship, which would benefit the ship or the whole fleet (high accuracy targeting: gives each ship in the fleet 10% more damage, fast phase lane computing: decreases the jump time into phase space, extra point defense: takes out strike craft faster, frigate factory: well, produces frigates, extra shields: imagine the shield generator in star wars, etc...). However you can only fit four special modules on this mother ship. Those modules have their own hit points and can be destroyed. It must be easier to destroy them than the whole mother ship. Additionally, one could refit the mother ship at the mother ship factory, exchanging those modules for a price. The different modules should be researchable.


3. ramming speed:

If a cap ship has lost 2/3 of it's hit points, you can select an enemy cap ship as a target, press a button and your heavily damaged cap ship accelerates to ramming speed. If it reaches it's target it explodes and substracts it's remaining hitpoints from the enemy cap ship. That means, you can still deal a desperate blow, without it being too overpowering to turn the tide in battle. It would just give you the amount of time needed to rescue the rest of your fleet by fleeing. (or to destroy the retreating level 10 Marza, you nearly have finished off...)


 

Definitely YES on the Mother ship.

Ramming speed?  Brilliant!  Terrific idea!

 

RM

Reply #114 Top

Quoting CrusaderScott, reply 11
I'm not too keen on this whole "pick a form of government" thing.  Sins is different from Civ or Galciv in that you are not so much an emperor managing his empire over the course of many years, but more of a grand admiral directing the military effort to conquer a particular solar system or two.  I think adding political options to the game removes  the war-focus and takes the game in a very different direction. 

 

I totally agree.  I dont like the idea of governments at all.

Reply #115 Top

Well Shadowhal, right now as it stands you only use higher economic output to build more warships. Until there is another way of winning other then destroying your enemy, everthing you do will lead to the same point. Sending the other guy down in a ball of fire.

I think that the main thing that they need to fixs is the capital ships first. How many of you see them as over sized support cruisers.

Reply #116 Top

I want to see features like can give a quest from player to player or from player to AI, can sell our resource to another player or too another AI, a fourth race, something like Sentinel from The Matrix or Vajra from Macross Frontier.

For the engine, full support for OpenGL 3 and brand new AI and animation system so every turret can target or move individually

Reply #117 Top

Quoting homefleet, reply 16
Well Shadowhal, right now as it stands you only use higher economic output to build more warships. Until there is another way of winning other then destroying your enemy, everthing you do will lead to the same point. Sending the other guy down in a ball of fire.

I think that the main thing that they need to fixs is the capital ships first. How many of you see them as over sized support cruisers.

there I agree fully with you. so long as military is the only road to victory, all economic structure will have to oriented towards it. which is not to say that it will always stay that way. but yeah, you're right on that one.

I think the combat side is evolved enough, especially considering entrenchment is mostly military stuff, even if defense. I'm not too keen on uber ships, ship commanders or other stuff that's been thrown around.

Reply #118 Top

Why not the ability to steal another civilization's bases and technology?

Reply #119 Top

I don't think that most people are asking for an uber ship, but for a capital ship that is just that a capital ship. Like I said before, almost all the capital ships in the game are over sizes support cruisers, even the battleships. I did a test on the ships and found that in order to to even come close in terms of 4 heavy cruisers (i.e. 48 support points) you need your battleship[ to be around level 4 and 5. This would of been o.k. if it was around levels 1, 2 or 3 , but 4 and 5? The fact is, you can replace 4 heavy cruisers faster then you can a level 4 or 5 capital ship. Capital ship needs to not only win the fight ,but be alive after words, in order to reach those levels. 4 Heavy cruisers come out of port battle ready and more powerful then any capital ship coming out of port.

I also don't like how the super weapons are used in this game. I know that they are being used just like any other rts, but that the problem. The point of super weapons in all other rts, is to force you to come out of behind your defense system and forces you to attack be behind my defense system. If that make sense to any of you? This is why I'm for the Endwar type of WMD ( super weapon) system, as it makes it so that your enemy can come back, and therefore keeps the game from turning into a 2 hour long, mop up the enemy type of game.

Reply #120 Top

Ability to ships on patrol, just like the scout ships with explore... but for a fleet

Reply #121 Top

good idea

Reply #122 Top

a class of starship larger than cap, smaller than starbase that can house multiple frigs/cruisers. and has point defense

Reply #123 Top

Oh I just remembered something very minor that I've been thinking about for a while now. I have no idea if this has been mentioned before but here it goes.

When it comes to Capital ship debris the Vasari seem to have special debris from there dead capital ships (or at least a couple of them). The one that I notice the most is the Vasari Carrier Cap. When it is destroyed there is a large and very distinctive chuck that is left as debris. This is very different from the TEC and Advent Cap ships that when destroyed only leave larger chuncks of the same debris Cruisers and Frigates leave behind. I think it would be cool if more Capital Ships left their own distinctive debris.

Edit and Note: What I mean by "distinctive debris" is a piece of debris you can look at and say "That debris is from 'x' part of the cap ship." Like the Vasari Carrier I mentioned ealier. Its distinctive debris is pretty much the front half of the ship, as if when destroyed the Cap was snapped in half with the back half exploding leaving the front half floating as debris. Each Cap ship could have it's own distinctive debris.

Reply #124 Top

Quoting Jetheren, reply 24
Oh I just remembered something very minor that I've been thinking about for a while now. I have no idea if this has been mentioned before but here it goes.

When it comes to Capital ship debris the Vasari seem to have special debris from there dead capital ships (or at least a couple of them). The one that I notice the most is the Vasari Carrier Cap. When it is destroyed there is a large and very distinctive chuck that is left as debris. This is very different from the TEC and Advent Cap ships that when destroyed only leave larger chuncks of the same debris Cruisers and Frigates leave behind. I think it would be cool if more Capital Ships left their own distinctive debris.

Edit and Note: What I mean by "distinctive debris" is a piece of debris you can look at and say "That debris is from 'x' part of the cap ship." Like the Vasari Carrier I mentioned ealier. Its distinctive debris is pretty much the front half of the ship, as if when destroyed the Cap was snapped in half with the back half exploding leaving the front half floating as debris. Each Cap ship could have it's own distinctive debris.

I think it was never done, because of design effort and computing power. but it definately would be nice to have them.

Reply #125 Top

More ship classes. 15 for each race is way to few. Also, all carriers should have a flak cannin of some kind, especially given the number of them that everbody builds.