NEW THINGS YOU WANT TO SEE IN SINS OF A SOLAR EMPIRE

Hey guys

Sins is a great game but there are many think which are lacking in the game.

post your idea's of what you would like to see in the expansion pack and/or in new patches which you think would add to the game.

thanks.

240,655 views 170 replies
Reply #1 Top
I would like to see quite a few new things put inot the game such as new planets, ships, and buildings.

I think the planets should be made larger because all the planets im sins all look vert small and unrealistic.

When ships and building are destroyed the debree is all very similar. when large ships and building get destroyed they should not just blow up into small peices, i think the hole structure should remain intact but just look burnt out and deralict. its more realistic that way because not all things when they get destroyed get blown up in to a million peices.

This could also work well on depending on how much fire the building was resieving. i.e more fire = small peices or debree and less fire = large peipce of debree or just a dead ship floating in place.

there should also be better planet and ship detail because a the moment there not great.
Reply #2 Top
I like the idea of the burnt out shells of former space stations with an option when the planet is recolonized to scuttle them or restore them if they are of the same tech. For scuttling them you would get a minor amount of raw materials back. And to restore them it would cost like 5 or 10 percnet less than normal.

As far as dead ships floating around... I think that would probably take up too much processor power... unless... I got it!! They float in the gravity well for a couple times getting closer and closer to the planet or asteroid before burning up or crashing into the planet.

Just an idea
Reply #3 Top
Thats a good point they coulndnt remain there forever and thats a good way off getting ride of them.
Reply #4 Top
that would be pretty cool, i aslo like the idea of salvaging destroyed ships.
Reply #5 Top
one thing id like to see later, much later lol cuz its pretty big. is maybe being able to fight on the planets, i think that would be really cool beacause it would all sorts of new units to sins(infantry, tanks, artillary etc.) and different combat situations. in space when you are in massive air battles its cool and all but you cant really give any strategical orders to your ships. if you were on the ground, you could make all kinds of cool orders like tell your ships in outer space to bombard a certain coordinate. or tell some men to flank them. that way its not just whoever bought better and/or more ships.

just somthin i thought would be cool.
Reply #6 Top
Go and download 7 deadly sins or for just the new planets Sins plus 1.3. this is a mod that contain a ship gravyard and it means its full of deralict ship that you can salvage. its great fun.

keep the posts comming guys, i hope someone from stardock or something is reading all this .
Reply #7 Top
But almost all the ships and buildings carry a payload of anti-matter. When anti-matter and matter come together the ships should be blown to tiny bits if not entirely vaporized. I think they kept rather close to real world physics, while still keeping the game fun and pleasent to look at.
Reply #8 Top
making 'turrets' actually decent against someone other than AI
able to build outside of your planet, mostly for defending choke points that aren't colonizable or defending your captured mines
upgrading advent superweapon, being able to shoot culture is neat, but nothing compared to the TEC and Vasari weapons
more focus on non combat, and make it strategic, not just investing in infestructure for more money, that's a little too simple
Reply #9 Top

Great ideas. I would love to see some kind of flag/mother ship for each race. they could be 3 times as large as normal cap ships. just a thought.

ps. i just read my other comments and my gramma and spelling was awfull.;P  ill take more care next time.:grin:

Reply #10 Top

i always liked the idea of building ones own ships however i do know that that would be somewhat impractacl in this game due to the fixed races and culture,

Also i think that the ability to board and steal enemy ships or structures would be a neat concept to do in a space combat setting, like the advent could use telekinesis or something like that to take over the minde of the crew etc..

i have some other ideas but they need to be a bit refinrd so i will be back soon..

Reply #11 Top

I love the ability to salvage wreckage to get some resources. One of the things i would certainly love to see is the ability to destroy a planet completly, not just killing off its inhabitants or what not, but cracking the planet open and destroying it.

Reply #12 Top

i would love to colinize gas gaints im sorry but it is practical if we can colinze a planet which is all lava we should be able to colinize gas gaints

Reply #13 Top

I really would like to see different types of anomolies, planets, disturbances and whatnot for gravity well selections. I want to be able to have a little more variety of what I can put in a gravity well.

Reply #14 Top

I like the idea of the "Fleet Admiral" type of ships, perhaps something more like what was done in Conflict: Frontier wars. They are more advanced versions of whatever hull it was, and were not terribly better than the average ship in a straight fight. Thier advantage was that they gave bonuses to any ships of that type (usually) within the same fleet as the admiral. And there could only be one of each type.

 Such a class of ship could add some diversity to Sins , but i'll admit it could also be an invitation to spam a single type of vessel, and might be a headache to properly balance.

Reply #15 Top

When I win, I would really appreciate some kind of victory theme.  Maybe even a little video if the devs are feeling ambitous, but definitely something more than what we get now.  Also, if I take out the pirate base, I want it to die in a glorious explosion instead of just sitting there.

 

Also, more substantive things like new planets/bonuses/etc. would be great too :P

Reply #16 Top

I would like the ability to capture planets via Troop drop ships or something.  No planetary battles, but capturing a planet without having to rebuild the infrastructure would be nice. 

Reply #17 Top

More realistic maneuvering.  Spaceships do not have to move AT ALL to turn around, and yet I have had capitals fly into minefields when I tell them to fly the other way.

 

In addition, this is more of an interesting addition than fixing an annoyance;  Starbases have an upgrade that lets you move the planetary government to the starbase, so you don't lose your planet when it gets bombed back to the stone age.  I think it would be cool if, when you built the upgrade at an uncolonizable place (asteroid belts, gas giants, maybe the sun) that place became colonized, the number of logistics slots and tactical slots would be low, but a refinery in a resource rich belt, Orr a few cannons at the sun, would be nice.

Reply #18 Top

Mercenaries- Instead of the bounty system attracting pirates to attack, mercenary fleets would replace them. Their vessels could comprise of a mix of TEC, Vasari, and Advent types. The ships would be painted according to the random generated force they belong too. For example the Red Moon Scourges would have a fiery crimson paint job.

Pirates- These bastards would now have randomly respawning starbases from which they build their vessels and send out raiding partys. Their bases would spawn in non-colonizable gravity well preferably as far away from society as possible. They would target trade and refinery vessels and after destroying a certain ammount, self upgrade. These upgrades could upgrades to their starbases defenses, orbital structures, and non-pirate vessels.

Independents- The Independents are made up of single planetary entities, insterstellar corporations, and massive cargo fleets with zero government oversight.

+Planetary Governments would be simple. They're essentially mini factions, that instead of expanding outside their gravity well, just build up everything within. You could either destroy them and gain the planet or make them give tribute to you. Ultimately conquering them gives you freedom to do whatever you want with the planet, while coercing them gives you a large credit boost.

+Corporations operate differently. They would govern unique structures that like artifacts could be found around a planet. For example one world may have a large articial ship construction ring orbiting around it. The structures is own be Insterstellar Shipyards and for a 10,000 credits can be purchased for use. Once these are purchased they cannot be bought by any other empire. They can be destroyed however, and once a certain time has passed, rebuilt by the company in question to be purchased again around said planet.

+The Cargo Fleets would simply be the ability to supplement your own trading force with larger idependent vessels. They could be purchased on the diplomacy screen under a title of SEEKING EMPLOYMENT. You would be given a courtesy screen of the vessel and how much it will increase your trading power. The larger and more effective the ship is, the more expensive it will be to procure. However, once it is aqquired it will immediatly appear plowing the space lanes under your banner. To insure some valid chaos, the vessels should be as every bit vulnerable as your mudane craft. This shouldn't matter as as long you've got the money, another willing space captain will lay down his or her life for your profit.

Reply #19 Top

 

Auto-download for custom, Galaxy Forge-made, maps.  This would improve the quality of and add variety to the online multiplayer game.

Reply #20 Top

Quoting CRC503, reply 11
i always liked the idea of building ones own ships however i do know that that would be somewhat impractacl in this game due to the fixed races and culture,

Also i think that the ability to board and steal enemy ships or structures would be a neat concept to do in a space combat setting, like the advent could use telekinesis or something like that to take over the minde of the crew etc..

i have some other ideas but they need to be a bit refinrd so i will be back soon..

 

Advent are able to capture ships. It's an ability on the Rapture battlecruiser called Domination. Although i'm pretty sure they don't use telekinesis to do it. It must be more along the lines of Brainwashing, Telepathy and Charm. But hey I am not a psychic expert such as the Advent. I merely am able to eavesdrop on peoples thoughts ;P O:)

Reply #21 Top

One thing id like to see is a customizable ship, maybe not the the level that galciv allowes but atleast setting priorities for the ships abilities like more hull/shields/antimatter, payload, speed, abilities, hanger capacity. 

Id also like to see my carries get a gun of somesort, imean i know there supposed to hang back but not even giving them flack cannons to protect themselvs and cover their own airsupport from other fighter/bombers seems lackluster.

Fleet arrangments so they traveld with the cruisers infront, flack frighates hangback to protect the repair cruisers ect

A researchable upgrade so when im pounding out a enemy fleet and they phasejump in retreat for a small window of time my pursuing fleet gets some kind of a speed boost in the phase lane so by the time I get there im right ontop of there damaged cap ship and its less of a risk to pursue.

speaking of speed but does anyone get some kinda engine research?  I can get a cannon to anhilate a planet on the other side of a solar system but all my ships are running off cuisinarts for a whole campaign?

Raiding materials, every trade/refinery ship grants a small bounty of whatever it would have been carrying.  Not alot but enough to make it worth my while to deliberatly interrupt a trade lane

I admit iv had this game a while but im still new to its innerworking sotospeak, hell i just realized the other day you can request aid from npc allies at planets so if you can do anything, or if theres a mod that allowes any of it feel free to pm the newb that I am and correct me.  And apologies if I repeated anyone elses ideas, iv already taken my sleeping pill so reading the above posts was more glancing at squiggles then comprehension at the moment.

Reply #22 Top

more physics? like say use halflife 2 engine on sins and kaplow you got rt4xsource

Reply #23 Top

'Move and Fire' orders i.e. the ability to intentionally fight whilst moving.

Single player campaign.

Better use of modern/high-end PC Hardware resources.

Nebulae clouds using a real time shader which interact with the environment.

Animated/directional gun turrets.

SoaSE special edition Sunglasses B)

Reply #24 Top

I know there are couple things added in the Ent. addon/expansion (and the next ones), so my list my overlap with the features already/to be implemented:

§ More uniqueness

I know it gets old, but in my opinion the races should be more unique. Placing tradeport tech at 2/3/4 level doesn't make each race much different. Let every race has one special kind of a fighter & frigate (not just carrier / LRF / bomber / striker / etc.). Also, let the techs be different - for example Vasari shouldn't be able to gain income from trade ports (let's say they are too vile & cruel :P), but from raids on tradeships.

 

§ More strike crafts

Fighters & bombers are little too few imho. Let there be (as stated before) one additional craft for each race. This way we can add more complexity to the game.

 

§ Sabotage Inc.

Why only TEC has the possibility to sabotage enemy using their culture? Let there be spies who can destroy ships, planetary installations and - in general - make ruckus.

 

§ Culture you fool!

I think that the influence of the culture is too small. Apart from +% mitigation / +% attack / +% AM restore, there should be more severe consequences for a player with too small culture expand.