Callum99

NEW THINGS YOU WANT TO SEE IN SINS OF A SOLAR EMPIRE

NEW THINGS YOU WANT TO SEE IN SINS OF A SOLAR EMPIRE

Hey guys

Sins is a great game but there are many think which are lacking in the game.

post your idea's of what you would like to see in the expansion pack and/or in new patches which you think would add to the game.

thanks.

240,672 views 170 replies
Reply #26 Top

Ive always felt that a little more ship diversity would be nice. Like two ships with the same role but a diff bonus or something. Like two flaks one is a little weaker but can fire faster and a second flak ship that is more powerful but fires a bit slower.

another thought of mine was having roles set so there is a repair, carrier, heavy, and command for frigates, and a flak, siege, colonize, LR, and light, for cruisers. to add even more diversity.

im osrry i just get a little tired f only having one selection for each role. and not having heavey frigs, or light cruisers. that and maybe a few more cap styles, like a titan sort of thing, (i know seven deadly sins is doing tht) or a destroyer.  

Reply #27 Top

Quoting Heroic, reply 19

+Corporations operate differently. They would govern unique structures that like artifacts could be found around a planet. For example one world may have a large artificial ship construction ring orbiting around it. The structures is own be Interstellar Shipyards and for a 10,000 credits can be purchased for use. Once these are purchased they cannot be bought by any other empire. They can be destroyed however, and once a certain time has passed, rebuilt by the company in question to be purchased again around said planet.
Would the corporation in question happen to be Kuat Drive Yards?

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I would love to see a campaign.  Sins is fun to play, but I love a good story.

 

 

Also some more uniqueness would be nice.  As it is each race has the same ships, scout, carrier, siege, etc; the only thing that differs is the weaponry of those ships.  I think each race needs to have AT LEAST one frigate and one cruiser that has no direct counterpart in the other two factions.  Unique caps would also be interesting (Homeworld-esque motherships anyone?  Pop out a few ships whilst on the move, or deliver reinforcements directly to the fight.) 

Reply #28 Top

Organic ships a new race and new bigger ships 2x the size of cap ships

Reply #29 Top

i think it would be interesting to see a way in which you could choose a government form such as dictatorial, theocratic (mostlikely for the advent) republic, etc. And witht that the constant threat that there might be a civil war of some kind or other political consiquences. Adding politics to the batch of things to do would be interesting.

Reply #30 Top

Quoting CRC503, reply 5
i think it would be interesting to see a way in which you could choose a government form such as dictatorial, theocratic (mostlikely for the advent) republic, etc. And witht that the constant threat that there might be a civil war of some kind or other political consiquences. Adding politics to the batch of things to do would be interesting.

that would be interesting

Quoting Overloard, reply 4
Organic ships a new race and new bigger ships 2x the size of cap ships

YES A NEW RACE IS NEEDED

Reply #31 Top

I'd like to see a 2nd line of text in the host game screen or perhaps another field for game description.

It's not easy to give a description of the style game you are hosting with so little text space to work with.

 

A lot of other strategy games also allow everyone in the game pending screen to see all the game options, switch positions ect.

This brings me to another suggestion. Fixed positions option would be a wonderfull addition.

Reply #32 Top

One thing I would like to see is the option to up lethality, like ship speeds or build times. I've always thought battles took too long.

Reply #33 Top

One thing I would like to see added one day is changing the training of capital ships 'crews' to capital ship 'captains'.  Crews are too anonymous.  Instead, I think it would be cool to train specific individuals to command your beloved caps.  For example, after training a captain, you should be able to go to a screen and see a little profile shot with his name and maybe even offensive/defensive bonuses that he would bring to a cap ship or a fleet if his ship is the taskforce leader.  Get it?  Sort of like how princes and generals work in the Total War series.  I think this would add even more personality and distinctiveness to the caps (I mean, who here hasn't wept when their favorite cap brews up in battle? :'( ).  It would also add a bit of a personnel management element to the game as you are forced to decide who to place in command of what ship based upon his abilities and who is best suited to lead an entire fleet into battle.

 

Speaking of which, maybe we could have a cap roster added where we can see a listing of each cap by name and its status (active, destroyed, location, etc)?

Reply #34 Top

Not that it would be substantial to the game at all or anything, but I always thought it was weird how none of the planets had any moons orbiting them. It's quite peculiar. I'm not sure what having a moon would do though :D

Reply #35 Top

Quoting DarkArk, reply 8
One thing I would like to see is the option to up lethality, like ship speeds or build times. I've always thought battles took too long.

you can do that already

Quoting CrusaderScott, reply 9
One thing I would like to see added one day is changing the training of capital ships 'crews' to capital ship 'captains'.  Crews are too anonymous.  Instead, I think it would be cool to train specific individuals to command your beloved caps.  For example, after training a captain, you should be able to go to a screen and see a little profile shot with his name and maybe even offensive/defensive bonuses that he would bring to a cap ship or a fleet if his ship is the taskforce leader.  Get it?  Sort of like how princes and generals work in the Total War series.  I think this would add even more personality and distinctiveness to the caps (I mean, who here hasn't wept when their favorite cap brews up in battle? ).  It would also add a bit of a personnel management element to the game as you are forced to decide who to place in command of what ship based upon his abilities and who is best suited to lead an entire fleet into battle.

 

Speaking of which, maybe we could have a cap roster added where we can see a listing of each cap by name and its status (active, destroyed, location, etc)?

this is a good idea I also think we should have flag ships that give speacial bounce to all ships in the gravity well that it is in just athought you know

Reply #36 Top

Quoting ravok2789, reply 13
i would love to colinize gas gaints im sorry but it is practical if we can colinze a planet which is all lava we should be able to colinize gas gaints

Maybe the devs could re-do volcanic planets...planets with lots of volcanos...not lava planets. But im sure this is not at the top of their lists.

Reply #37 Top

Quoting rdvonz, reply 10
Not that it would be substantial to the game at all or anything, but I always thought it was weird how none of the planets had any moons orbiting them. It's quite peculiar. I'm not sure what having a moon would do though
Well either the system with said moon can get a population bonus for having a colonizable moon, or the moon itself can be an additional colonizable system albeit sharing the same gravity well

Reply #38 Top

Quoting GhostBirdofPrey, reply 13

Quoting rdvonz, reply 10Not that it would be substantial to the game at all or anything, but I always thought it was weird how none of the planets had any moons orbiting them. It's quite peculiar. I'm not sure what having a moon would do though
Well either the system with said moon can get a population bonus for having a colonizable moon, or the moon itself can be an additional colonizable system albeit sharing the same gravity well

well technicly they do have moons because a moon is anything orbiting a planet so those astroids that are on every planet are moons

Quoting wbino, reply 12

Quoting ravok2789, reply 13i would love to colinize gas gaints im sorry but it is practical if we can colinze a planet which is all lava we should be able to colinize gas gaints
Maybe the devs could re-do volcanic planets...planets with lots of volcanos...not lava planets. But im sure this is not at the top of their lists.

but we should be able 2 colinze gas gaints

Reply #39 Top

I want realistic placement of planets. It just doesn't make sense to have a ice planet right next to a star and a lava one on the edge of the system.

Reply #40 Top

A weapons outfitting screen would be nice somthing similar to Nexus the jupiter incident.

Weapons on the planet such as missile or laser options to target ships from the planet.

A better way to show life exsist on a planet rather then the roach motels.

Weather effects on the planet and space.

Planet destroying super weapons with huge cost of course but it still needs to be an option.

A ship crew for capital ships which would help determine the strength of a ship .

Ability's to steal ships and technology.

Transport ships.

Other Metals other then crystals, somthing rare but helps produce very strong ships. (Think cnc 3 blue tiberium like metal)

It's about time to find a way to do combat on a planet rather then bomb it with ships that gets boring.

Custom civilization editor which would allow you to build your own race and ships.

I probably forgot somthing lol.

Reply #42 Top

Quoting DarkArk, reply 17

Quoting ravok2789, reply 11

you can do that already

Really? How?

under the options screen ship build time and ship speed

Reply #43 Top

New hardcore technologies, and new hardcore units.

TECHNOLOGY IDEAS:

Cloaking technology.  Could be applied to ships as well as structures.  Could differ among the races, to the point that some races might not even have it.

Vasari already have phasing technology, including a "microphasing aura" for strikecraft, and an "in-grav well phase jump" ability for their subverters.  What about a "MACROphasing aura" - a phase aura that applies to large ships (frigs, cruisers, caps)?  Ships would have a certain percentage chance to hop around, like the strikecraft do.

SUPERUNITS:

What about a monstrosity of a ship (space station type of thing) that eats planets?  Or perhaps it merely cores them, as one does an apple - an action which takes the resources of the planet and turns it into a "dead planet?"

Sky is the limit, but ideas like this would make the game much more fun.

Reply #44 Top

Well, on the need for a new race, id be pretty dissapointed if they never introduced whatever scared the crap out of the Vasari.  Anyone remember Shivans (sp?) from Freespace.

And on another subject entirely why the hell hasnt interplay made another freespace i loved those games /hikack

Reply #45 Top

I would like to see the following:


1. mine control centers:

Give each grav well 10 mine tactical slots. For each slot you can place 1 mine control center, which can control 10 mines in its space of influence. As those control centers are cloaked the enemy can't see them. The only ship which does not trigger those mines are the scouts. Once a mine control center is detected by a scout, the center can be targeted and destroyed, which would also destroy the mines in its influence. This would make the clearing of a conquered grav well much more reasonble and the mines still deadly (espeacially if two mines could kill a cap...). In order to avoid mine spam in each grav well of the map, especially early in the game (which would slow down game speed considerably... You would have to clear each grav well befory you can jump to the next one... That would be really bad...) those mine control centers can only be placed in one's own cultural influence.

There might even be a reasearch option, that star bases can use the mine control centers as long range detectors, using their long range weaponry in the region of influence of a mine control center. That way a star base could cover a whole grav well.


2. Mother ship:

The mother of all ships. Make it four times the size of a cap ship. Each race can control only one of those ships at a time. It should be able to take care of two caps easily, however it would sustain extra damage from strike craft (they are too fast for the point defense system of the mother ship... huh, memories of star wars...) and to siege frigates.

What would really make them cool, would be to have four tactical slots for them. You can add some special system to the mother ship, which would benefit the ship or the whole fleet (high accuracy targeting: gives each ship in the fleet 10% more damage, fast phase lane computing: decreases the jump time into phase space, extra point defense: takes out strike craft faster, frigate factory: well, produces frigates, extra shields: imagine the shield generator in star wars, etc...). However you can only fit four special modules on this mother ship. Those modules have their own hit points and can be destroyed. It must be easier to destroy them than the whole mother ship. Additionally, one could refit the mother ship at the mother ship factory, exchanging those modules for a price. The different modules should be researchable.


3. ramming speed:

If a cap ship has lost 2/3 of it's hit points, you can select an enemy cap ship as a target, press a button and your heavily damaged cap ship accelerates to ramming speed. If it reaches it's target it explodes and substracts it's remaining hitpoints from the enemy cap ship. That means, you can still deal a desperate blow, without it being too overpowering to turn the tide in battle. It would just give you the amount of time needed to rescue the rest of your fleet by fleeing. (or to destroy the retreating level 10 Marza, you nearly have finished off...)


4. Drop ships:

Give them the possibility to drop on a planet and capture it and it's infrastructure. These would be single use ships and need to be rebuild. You will need a 3:1 ratio (compared to the planets population) if you want to conquere a planet (additional research can lower this ratio, like personal shields, dropable hover tanks etc.). As conquering a whole planet intact is highly desireable, it needs to be difficult, too. For example: Drop ships are only build for speed and don't have any weaponry. A planetary defense is researchable which uses some kind of flak only damaging dropships, thus decreasing the likelyhood of success for the invader etc... (Those drop ships should also reflect the distinct species, like vasari having a hive ship, which splits into 10 little ships before falling onto a planet etc...)

Those drop ships might also be used as boarding ships after a research...


5. Boarding parties:

Use ships to board enemy caps. You need a certain amount of boarding parties to indeed capture a whole ship. If you use less, then the target will only be a bit less effective (less damage...) because the crew is busy fighint the invaders. Once a ship has been captured, it can be scuttled for resources or being brought to a research facility. After a time it can be used for your own fleet (the distinct possibilities needs to be researchable...)


6. Ship formations:

Next to just looking cool, they should have certain effects. For example: "vic formation" on strike craft: lesser damage output but higher armor value (strike crafts are covering each other), claw formation: bonus for frigates against cap ships, but penalty against strike craft, etc... Well, this would need ships to actually move in battle...


7. Admirals, Diplomats and Traders:

Being able to build a school of advanced tactics. This will give you (depending on your research and species) the possibility to hire one admiral, one diplomat and one trader. Those hero characters give a special boost, which is upgradeable by research. They need to be placed and can be killed. The admiral will have to be placed on any ship and will have -of course- military benefits for the fleet he commands. The diplomat will have special spying and negotiating skills (as negotiating with another human player is rather difficult, this diplomat needs to have a given set of abilities: like you negotiate with an enemy and automatically receive 100 credits from his income. He can be used once in five minutes, or sth similair... You might be able to target an enemy structure and then this building is 5 % less effective due to a computer virus... etc.). The trader, then needs to be put on a star base and boosts your economy, depending on research. As a "Hero" character is being created by the media, those characters are only functional in ones own cultural influence.


8. Political systems:

It has been mentioned by others already: Let's have a deeper focus on politics in this game. Political systems should be usable, which will have effects (both positive and negative) on trade, military production, research, cultural influence and negotiation.


9. Spying centers:

Cloaked structures, which can be build in any grav well. They are detectable only by scout ships. In it, the spying abilities can be researched and used, affecting the surrounding grav wells.

10. There have been a lot of cool thoughts already mentioned by the others...

Just my thoughts...

Reply #47 Top

unidentified flying objects. maybe a random sightings of the brandnew race thats chasing the vasari's. wow how bout a scout ship from that entity who's chasing the vasari so we can maybe get a glimps of the mysterious race? :drool:

edit: hmm.. i think this was off topic?

Reply #48 Top

Quoting xeno0ne, reply 23
unidentified flying objects. maybe a random sightings of the brandnew race thats chasing the vasari's. wow how bout a scout ship from that entity who's chasing the vasari so we can maybe get a glimps of the mysterious race?

edit: hmm.. i think this was off topic?

that would be AWESOME

Reply #49 Top

how about more of the running into underdeveloped races who consider you the ufo?

Reply #50 Top

One word.  

MOONS.

Well, some new(er) planet upgrades would be nice ( an entirely Urban planet with like, 650 population TEC, 600 Advent and 590 Vasari, Terran Planet Only.)

Moons could provide extra population, artifacts, logistic and tactical slots and economical benefits to speed up the painful process of jump-starting your economy.

 

They would also be pretty.

 

Koda0